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Movers & Shakers

Game ID: GID0452938
Game Info
Year
2025
Players
1-4
Age
14+
Playtime
90 min
Collection
Your Tier
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Description

A railway-magnate economic game set in 19th-century Bengal where players use their own and rivals' trains to move crates and fulfill contracts between Benares and Calcutta.

Description

A railway-magnate economic game set in 19th-century Bengal where players use their own and rivals' trains to move crates and fulfill contracts between Benares and Calcutta.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 14
This page: 14
Sentiment: pos 9 · mix 1 · neu 2 · neg 0
Mentions per page
Showing 1–14 of 14
Video hWCfkemOAhI Board Gaymes James Discussion at 1:32 sentiment: neutral
video_pk 84711 · mention_pk 215529
Board Gaymes James - Movers & Shakers video thumbnail
Click to watch at 1:32 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Array
  • Bengal region, India
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is going to be set in Pittsburgh's steel industry in the late 19th century and has beautiful artwork again by Mr. Cington.
  • Satchel Quest with artwork designed by the beautiful Vincent Detroit.
  • The hall plans for Shiel 2025 are out showcasing how they're going to utilize the brand new Hall 7, which in the previous years is where the math trade was and the snack exchange. A really awesome event you should check out.
  • Movers in Shakers, a train game where you're being a business mogul set in India's Bengal region.
  • Greatboards.ca DA has RAW, the brand new version, as well as Wondrous Creatures, a very difficult and hard to get game both in rein stock and on sale.
  • All Play is also having a summer sale, and you can check all of those out in the links below.
References (from this video)
No references stored for this video.
Video hWCfkemOAhI Board Gaymes James Discussion at 1:32 sentiment: neutral
video_pk 84711 · mention_pk 332054
Board Gaymes James - Movers & Shakers video thumbnail
Click to watch at 1:32 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Array
  • Bengal region, India
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is going to be set in Pittsburgh's steel industry in the late 19th century and has beautiful artwork again by Mr. Cington.
  • Satchel Quest with artwork designed by the beautiful Vincent Detroit.
  • The hall plans for Shiel 2025 are out showcasing how they're going to utilize the brand new Hall 7, which in the previous years is where the math trade was and the snack exchange. A really awesome event you should check out.
  • Movers in Shakers, a train game where you're being a business mogul set in India's Bengal region.
  • Greatboards.ca DA has RAW, the brand new version, as well as Wondrous Creatures, a very difficult and hard to get game both in rein stock and on sale.
  • All Play is also having a summer sale, and you can check all of those out in the links below.
References (from this video)
No references stored for this video.
Video qZGXYSx79zA Man vs Meeple Top List at 14:42 sentiment: positive
video_pk 84579 · mention_pk 286375
Man vs Meeple - Movers & Shakers video thumbnail
Click to watch at 14:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Visually attractive for a heavy Euro game
  • Heavy in a 'thinky' way, not overly complex mechanically
  • Interesting card play mechanic with top/bottom actions
  • Reliable publisher for classic Euro games
  • Includes trains
Cons
none
Thematic elements
  • Trains
Comparison games
  • Agra
Mechanics (from transcript analysis)
  • Card Play — You're playing these cards out of your hand onto this player board that you have in front of you. And the player board has card spaces that have a top action and a bottom action. And depending on how you play the card, you can scoot it up to the top so you're taking the bottom a action or you can scoot it to the bottom and do the opposite in addition to whatever action you're taking on the card.
  • Train game — It's a train game, too. Like, there's trains involved.
  • Worker Placement — Implied by the card play affecting action spaces on a player board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a expansion that's coming out for Dark Tower.
  • Brass Birmingham is the number one game on BG and has been for now what, a couple years?
  • It is a heavy game. Heavy competitive game.
  • Maybe at the time the most beautiful Euro board I'd ever seen and just completely changed the game for like what we expected a Euro game to look like.
  • Everybody's talking about this game right now.
  • This is probably right now the single most anticipated campaign in board gaming.
References (from this video)
No references stored for this video.
Video IaBMVA2W7Rc Gaming Rules! Discussion at 1:28:57 sentiment: positive
video_pk 84207 · mention_pk 284447
Gaming Rules! - Movers & Shakers video thumbnail
Click to watch at 1:28:57 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Great game.
  • QuinnD Games always do really good games.
  • Giveaway has had few entries, increasing chances to win.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The rule books for those games which were co-written by Vlarger and Jason. Uh those are really really good rule books. very very well written, absolutely perfect in terms of teaching you the game. Zero questions afterwards.
  • Well, Mage Knight, but only just Mage Knight is my number one favorite game of all time.
  • Elder Scrolls is very likely in my top 10 or top 20, but yeah. Um, it depends how much time I've got. If I had 12, 14 hours free, I'd play Elder Scrolls. If I had four or five hours free, I'd play Mage Knight.
  • Okay. Well, let's say Voidfall because the last two times that I've played Voidfall, I have specifically said I don't want to play this with people who haven't played before.
  • It's a great game. It's from QuinnD Games. They always do really good games and I'm doing a giveaway and it's not had many entries.
References (from this video)
No references stored for this video.
Video p_stDUuY9yM Board Gaming Ramblings Review at 0:06 sentiment: positive
video_pk 84091 · mention_pk 286495
Board Gaming Ramblings - Movers & Shakers video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tactical card placement is a liked mechanism.
  • Interactive gameplay due to moving other players' trains.
  • Streamlined and straightforward gameplay loop.
  • Solid game, though lighter than expected from the designers.
Cons
  • The money/investment track mechanism was not as impactful as expected.
  • Lighter than hoped for by one reviewer, who prefers heavier games from these designers.
Thematic elements
Comparison games
  • Panamax
Mechanics (from transcript analysis)
  • action selection — Players select actions by playing cards into specific slots, choosing whether to play them up or down for different effects.
  • Card placement — Players play cards into one of six slots, either face up or face down, to trigger different actions shown on the card and on the board.
  • Investment — Earning over nine money grants an investment token instead of money, which is used for points between rounds or at the end of the game.
  • Route Building — Players move cargo between cities using freight transports, which can be other players' trains, to fulfill contracts.
  • Set Collection — Players fulfill contracts by collecting sets of cargo, and points are scored based on the amount of specific colored cargo delivered.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is an upcoming crowdfunding project.
  • This is a new game from Polo and Nuno, which are two fantastic designers that we are big fans of.
  • We are mechanisms all the way most of the time.
  • It's a very interactive game that way because you will be moving other people's tracks around or trains around to try to do it the best way possible for you.
  • It's a pretty tactical game.
  • This is, as far as DC go, a lighter game. Yeah, it's not a light game. I would put it in a medium game, but it is one of the lighter games I played from these designers.
  • This movement is taken from Panamax, but it's way simpler here.
  • I think Panamax is too punishing.
  • still a pretty solid game.
References (from this video)
No references stored for this video.
Video H1IjngF8q7c The Brothers Murph Review at 46:02 sentiment: positive
video_pk 83613 · mention_pk 282274
The Brothers Murph - Movers & Shakers video thumbnail
Click to watch at 46:02 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Fun game despite thematic disconnect
  • Smart business practice with BGA release
  • Works well in two-player with a different map
  • Interesting interplay and mechanics
Cons
  • Theme doesn't fit the game
  • Limited replayability after a few plays
Thematic elements
  • Shipping goods, making money
  • Chip and Dale's dancers
  • Abstracted
Comparison games
  • Carnegie
  • Kolkata
  • Banaras
  • Seven Wonders Duel
Mechanics (from transcript analysis)
  • Pick-Up and Deliver — The core action involves picking up goods and delivering them.
  • Route Building — Players use trains to create routes for delivery.
  • Set Collection — Contracts require specific goods to be delivered to certain cities.
  • Train Management — Players load goods onto trains and move them to different cities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The more we talk about this game, the more divisive I realize that it is.
  • It's just it's it could be frustrating because it's a tugof-war, right? So you're like, "God, just give me this thing."
  • Covenant fell flat for us. Felt like we didn't have enough time to upgrade our dwarves.
  • I didn't do anything in this game.
  • Concordia is such a classic.
  • My short answer is Arcs is the worst game.
  • Oh, Arcs is the worst game I've ever played in my life. Well, not worse. It's my least favorite game. That those are two different things.
  • Star Wars Bounty Hunters. The game is trash.
  • Dude, you should totally make a full Baron Park inspired park in Planet Zoo. That'd be epic, though. Severely on people watch it.
  • Mountain goats is a great game.
  • I love goats. Goats are cute.
  • It's just a living lawn mower.
References (from this video)
No references stored for this video.
Video P4nW5h6sGeo Bower's Game Corner Preview at 4:27 sentiment: mixed
video_pk 82021 · mention_pk 292898
Bower's Game Corner - Movers & Shakers video thumbnail
Click to watch at 4:27 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
  • Found that there's not so many ways to win.
  • The investment takes the most points out of it.
Thematic elements
Comparison games
  • Carnegie
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This trend that has just taken over the entire hobby, which is re-releasing popular older games that was intellectual properties and it still is, but now it's like, all right, let's go revisit those 5, 10, 15, 20-year anniversary editions. They're printing money here.
  • Do I want it? Can you do it? How much is it?
  • Wow, that was a huge chunk of text and I didn't know you could write that much text and I kind of like it, right? Cuz you're either going to zone out really quick or you're going to be like, okay, I'm in for all this information and I think you're the kind of person who's interested in a 90-minute Eurogame, you're probably not against reading all this.
  • Okay. Not out yet. So, we got one out, not out.
  • I've contacted Quined Games, received no response after 56 days. Is this the level of customer service you offer?
  • 84.95. That's reasonable for deluxeified version of the game. I'm in.
  • 426 people said, I like the wood. Acrylics, 815. Two to one. Wow. I'll eat my words. People love their acrylics. Holy Toledo.
  • Triple-layered player boards are annoying. Let me tell you. Unless you have a machine to do them.
  • The deluxeification came across. It looks good.
  • Europe Europe Europe United States North America United States 15. We're lumped together with Canada. Interesting.
  • I think the main image could definitely be spruced up a bit. Some awards, something.
  • I'm going to go B plus. Almost I You could talk me into an A minus cuz I appreciate how quickly they got to business, but I'm going to I'm going to go with a B plus.
  • They did a great job spotlighting the track record of this game. There was no question about it. It was like this is a fantastic game.
References (from this video)
No references stored for this video.
Video NBiugoNxm7U People University Top 10 List at 6:52 sentiment: positive
video_pk 74197 · mention_pk 178562
People University - Movers & Shakers video thumbnail
Click to watch at 6:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • enjoyed playing the prototype
  • good lengths of turns
  • will see a lot of play once released
Cons
  • quite a bit to take in
  • many very different icons and subtle versions of icons on cards
  • big amount to take in before playing
Thematic elements
Comparison games
  • Panamax
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a long game, but I feel like Terforming Mask is longer.
  • I enjoy Arknova on BJ as much as I do in person, I think.
  • It's a game that on paper shouldn't actually work as a turnbased game because of how much you have to remember from turn to turn, but it's always been a nice one.
  • it's a very very great game on board game arena because there's less maintenance like because otherwise there are some maintenance there are some icons that can be just explained easily on board game arena mouse hovering action
  • Such a great game. Like it's such a great game in real but then the maintenance also less. So in board game arena.
  • A two-player cooperative game of limited communication which is that's what happened in Board Game Arena.
  • We pretty much had a game of The Crew going non-stop for a year, a year and a half.
  • BGA gives us the chance, even in slow turn-based version, to play those tough scenarios. I've had a lot of fun with many of those scenarios.
References (from this video)
No references stored for this video.
Video fCm5OUV0s0s Rules Teach at 0:19 sentiment: positive
video_pk 74160 · mention_pk 178473
Movers & Shakers video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strategic gameplay
  • Every decision counts
  • Builds wealth through planning and investment
Cons
none
Thematic elements
  • Railway magnet competing to fulfill contracts and transport essential goods
  • late 19th century Bengal region of India
Comparison games
none
Mechanics (from transcript analysis)
  • Area Movement — Trains move across rail segments on the game board.
  • contract fulfillment — Players compete to fulfill contracts and transport essential goods.
  • Hand Management — Players play cards from their hand to their company board.
  • Income — Players manage their cash flow and receive rupees throughout the game.
  • Pick-Up and Deliver — Crates are loaded onto trains and delivered to cities.
  • Point to Point Movement — Trains move between rail segments.
  • Route Building — Trains move along rail segments to connect cities.
  • Set Collection — Players collect deal tiles and agency tiles.
  • Variable player powers — Each player chooses a unique setup card.
  • Worker Placement — Players place cards onto their company board to take actions and place investment markers in the investment grid.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Until next time, make sure everyone has fun at the table and we'll see you then.
References (from this video)
No references stored for this video.
Video UDeIxI9H0f8 Rules Teach at 5:36 sentiment: positive
video_pk 74166 · mention_pk 178488
Movers & Shakers video thumbnail
Click to watch at 5:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good-looking prototype materials
  • Multiple solo modes (standard, rivals, campaign)
  • Strategic depth with multiple action choices and card plays
  • Engaging logistical puzzle with train movement and delivery
  • Potential for high scores and satisfying progression
Cons
  • Prototype materials for solo mode were printed in-house and a bit curly/troublesome
  • Some mechanics and scoring details might change in the final version
Thematic elements
  • Industrial Age booming, using trains to transport goods
  • late 19th century
Comparison games
  • MadiRaa
  • Nippon
  • Panamax
  • Imoteep
  • Taskmaster
Mechanics (from transcript analysis)
  • Bot AI / Automation — A bot follows a deck of cards to perform actions on its turn, simulating an opponent in solo play.
  • Campaign / Legacy — The game features a campaign mode with multiple games, increasing objectives and potentially altering game elements over time.
  • contract fulfillment — Players take contracts that require delivering specific goods (cubes) to certain locations, which then provide rewards like money or points.
  • Pick-Up and Deliver — Players load goods (cubes) onto trains and then move those trains to deliver them to cities.
  • Route building / Network building — Players advance markers on tracks representing investments in cities like Bernares and Kolkata, influencing the value of deliveries.
  • Set Collection — Collecting different types of deal tokens or advancing asset markers can provide end-game scoring opportunities.
  • Worker placement / action selection — Players use cards to select actions and choose slots on their player board, deciding whether to use the development or logistics aspect of the action.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, in movers and shakers, we are railway magnates and we are in the late 19th century, 19th rather than 19th century.
  • We're going to be earning money which we can invest to earn big big points.
  • It's not just which card you play, it's also the slot you play it in and which uh side you're going to play on as well.
  • The trains can only move, by the way, if they are at least half loaded.
  • The final score.
  • I think I think I think that's right now.
  • This is on game found right now.
  • So, the link is in the description to the campaign page.
  • Hopefully mostly right in the end.
References (from this video)
No references stored for this video.
Video Nj9_Fox0OPE Before You Play Rules Teach
video_pk 70204 · mention_pk 167104
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, I'm going to do three movements. So, let me go ahead and I'm just going to form a train with this the two and the one, which is my requirement to get five movements.
  • The math is there and I just I can't do it right now.
  • It's hard to do the math. It's hard to know because you're like the the the Bernard marker and the Kolkata marker are going to get you money. Yes, we don't know what that's going to translate into in the end in terms of the number of investment markers.
  • The rule book is pretty uh good at explaining like exactly what these iconography says.
References (from this video)
No references stored for this video.
Video p88ZDOR7RlM Review
video_pk 70212 · mention_pk 167112
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Movers and Shakers plays one to four players with mechanics such as multi-use cards, shared incentives, and track advancement.
  • The core of the game is loading and moving.
  • After two rounds, you'll score matching assets from contract or other bonus times asset values.
  • This is where you discover who's really good at economics and get awarded the title of train conglomerates legend or whatever you want to call yourself really.
  • Movers and Shakers is a smooth strategic game that mixes careful planning, shared incentives and chaos with tactical economy touch.
  • If Movers and Shakers feels familiar, it is by the same designers that brought Panomax, a game from 2014 to life.
  • I got all the best contracts.
  • That's how you dominate the railways through position, patience, and the occasional friendly push.
  • You call that friendly? You drop all your crates on my terrain cart and expect me to push and deliver everything.
References (from this video)
No references stored for this video.
Video Nj9_Fox0OPE Before You Play Rules Teach at 0:05 sentiment: positive
video_pk 70204 · mention_pk 280970
Before You Play - Movers & Shakers video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game offers strategic timing and tight decisions.
  • Mechanics are well-integrated with the theme of railway magnates.
  • Player interaction through pushing and blocking trains is present.
  • The rulebook is described as good for explaining iconography.
Cons
  • The math involved in optimizing plays can be difficult.
  • Turn order significantly impacts the game, especially in a two-player count.
  • The prototype board had blocked-off spaces for the two-player count.
Thematic elements
  • Railway magnates
  • Bengal region of India
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose cards to play onto their company boards to take actions.
  • contract fulfillment — Players fulfill contracts by loading and shipping goods to specific cities.
  • Hand Management — Players manage a hand of cards and play them to their company boards to activate actions.
  • Set Collection — Players collect asset tiles which are multiplied by their ending values for scoring.
  • Train Movement — Players move trains along a track, with actions dictating the number of spaces trains can move.
  • Worker Placement — Investment markers are placed on investment spaces, which have different point values and advancement benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, I'm going to do three movements. So, let me go ahead and I'm just going to form a train with this the two and the one, which is my requirement to get five movements.
  • The math is there and I just I can't do it right now.
  • It's hard to do the math. It's hard to know because you're like the the the Bernard marker and the Kolkata marker are going to get you money. Yes, we don't know what that's going to translate into in the end in terms of the number of investment markers.
  • The rule book is pretty uh good at explaining like exactly what these iconography says.
References (from this video)
No references stored for this video.
Video p88ZDOR7RlM Review at 0:56 sentiment: positive
video_pk 70212 · mention_pk 178584
Movers & Shakers video thumbnail
Click to watch at 0:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • smooth strategic game that mixes careful planning, shared incentives and chaos with tactical economy touch
  • smart, interactive, and rewards planning
  • two-round game with meaningful decisions and opportunities for interaction
  • shared logistics and direct competition through track and crate movement
Cons
  • ends after two rounds; might leave players wanting more depth
  • complex for some players (medium to heavy complexity)
Thematic elements
  • railways, contracts, cargo loading, logistics
  • Colonial Bengal
  • economic strategy with shared incentives and competitive scoring
Comparison games
  • Panomax
  • Panamax
Mechanics (from transcript analysis)
  • Administration phase — end-of-round phase with cash handouts, investment tokens, market adjustments, and drawing more action cards.
  • Contracts — completing contracts gains benefits; each contract links to a commodity asset and scores based on the asset track.
  • contracts and commodities — completing contracts gains benefits; each contract links to a commodity asset and scores based on the asset track.
  • Endgame scoring — game ends after two rounds; final scoring combines contracts, assets, bonuses, and investment-related points.
  • investment tokens and cash track — cash flow track leads to investment tokens; timing of cash affects strategy and asset values; non-liquid assets at endgame.
  • loading/crating — load crates from contracts onto freight cars; one crate per car per turn; can load onto other players' trains.
  • movement and travel — move trains using movement cards; can move between Benaris and Kolkata; full track can push other trains.
  • Multi-Use Cards — players have six action slots per round and use action cards with various effects.
  • shared incentives — actions provide incentives that can benefit multiple players, including shared logistics.
  • shipping crates — drop crates onto a ship to gain benefits and determine first player next round.
  • Track Advancement — assets and commodity tracks advance; investments affect endgame scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Movers and Shakers plays one to four players with mechanics such as multi-use cards, shared incentives, and track advancement.
  • The core of the game is loading and moving.
  • After two rounds, you'll score matching assets from contract or other bonus times asset values.
  • This is where you discover who's really good at economics and get awarded the title of train conglomerates legend or whatever you want to call yourself really.
  • Movers and Shakers is a smooth strategic game that mixes careful planning, shared incentives and chaos with tactical economy touch.
  • If Movers and Shakers feels familiar, it is by the same designers that brought Panomax, a game from 2014 to life.
  • I got all the best contracts.
  • That's how you dominate the railways through position, patience, and the occasional friendly push.
  • You call that friendly? You drop all your crates on my terrain cart and expect me to push and deliver everything.
References (from this video)
No references stored for this video.
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