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Claustrophobia 1692

Game ID: GID0452979
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
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Video tA6Yb2xa3R8 Meeple University Rules Teach
video_pk 70494 · mention_pk 167503
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Claustrophobia 1692 is an asymmetrical two-player dungeon crawler.
  • One player playing as a band of humans in the hellscape and the other as the infernal forces of demons and trogodites trying to crush the humans.
  • The game is driven by scenarios, each with common rules of play, but different win and lose conditions for the players.
  • You'll pick a scenario and the book will tell you exactly which characters to use.
  • Equipments and gifts are never traded. They remain permanently with the warriors who receive them in setup.
  • The human player gains an activation die for each warrior, a deck of instinct cards, and a supply of exhaustion.
  • The infernal player gets their control board with their chosen demon slotted here.
  • There must always be at least one open exit.
  • A mini cannot leave a tile if it is outnumbered by the other side.
  • This is called the blocking rule, and it's broken by two talents, impressive and elusive.
References (from this video)
No references stored for this video.
Video XKccd0SayyY Rules Teach at 0:05 sentiment: positive
video_pk 67010 · mention_pk 162922
Claustrophobia 1692 video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting game with strategic depth beyond dice rolling.
  • Scenario-based design offers variety and replayability.
  • Card play adds tactical options.
  • Good potential for campaign play.
  • Tough troglodyte is a strong unit.
Cons
  • Can get cramped on the table.
  • Infernal player can potentially overwhelm the human player.
  • Some rules might be unclear in prototype versions.
Thematic elements
  • Dungeon crawling through hell
  • Scenario-based
Comparison games
none
Mechanics (from transcript analysis)
  • Blocking/Movement Control — Player placement and the number of figures on tiles can influence movement and prevent opponents from leaving certain areas.
  • Card Play — Players use cards (Insight cards for humans, Infernal Will cards for the infernal player) to gain special abilities or modify actions.
  • Combat — Combat is resolved by rolling dice, with modifiers based on character stats and potential card effects.
  • Dice allocation — Players roll dice during the preparation phase and assign them to characters to determine their stats (movement, combat, defense).
  • Ranged Combat — The hunter character has a ranged attack ability.
  • Resource Management — Materia Prima is a resource used by the infernal player to summon creatures.
  • scenario-based gameplay — The game is structured around specific scenarios, each with unique objectives and rules.
  • Spawn Rules — Specific rules govern where and when the infernal player can spawn enemies, often dependent on tile entrances and the presence of human warriors.
  • Tile exploration — The game involves drawing and placing tiles to explore the environment as players move.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a really interesting game. While you see dice, this isn't what I would call a dice chucker.
  • The infernal player might have trouble getting some of their forces out onto the board, but this is a game of kind of longer-term strategy.
  • So, that is the end of my turn, and now it's the beginning of the infernal turn.
  • The Hunter has a ranged attack.
  • I don't want to say it's his fault, but it kind of...
  • We'll play it as it as it doesn't. Unless I roll a five or higher.
  • Dead guys don't get dice.
  • She's elusive. SHE'LL BE LIKE, BYE.
  • We'll finish this I'm pretty sure this is going to finish this round, cuz I don't think I'm going to survive another round.
References (from this video)
No references stored for this video.
Video 42IuuLFJr8o Bower's Game Corner Review at 0:00 sentiment: positive
video_pk 62699 · mention_pk 155393
Bower's Game Corner - Claustrophobia 1692 video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong two-player asymmetric combat with tension
  • Redesigned minis and new components
  • Integrated paint add-ons and thoughtful pledge structure
  • Clear campaign potential with 20 scenarios via Profundis expansion
Cons
  • High price relative to perceived value for some backers
  • Shipping costs and currency conversion add friction
  • Confusing pledge levels and missing early information
  • Unclear benefits for existing 1643 owners vs new backers
Thematic elements
  • Humans vs Infernal Forces in a duel
  • Underground tunnels/dungeon setting for a one-on-one tactical duel
  • Array
Comparison games
  • Claustrophobia 1643
  • Claustrophobia 1962
  • Mars Attacks (board game)
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I'm in. Do I want it? Yes."
  • "A facelift that updates this emmerit totem while 100% respecting the DNA that made it a dungeon crawling classic, brutal, no holds bar gamed."
  • "Spectacular asymmetry and a plethora of bombastic movements makes this one of my favorite dungeon crawling games."
  • "This is a two-player game, and it's the two players' move that creates the tension."
References (from this video)
No references stored for this video.
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