"You're heading to the Emerald City?" asked the Patchwork Girl. "That's gonna take FOREVER! Follow me I know a shortcut."
"You're sure?" responded Dorothy, "I've taken this route before-"
"Trust me! Besides, we'll lose those two following you!"
Dorothy turned around to see her new friends, the Hungry Tiger, and Tik-Tok the Machine Man, lagging behind her on the road.
"Oh, they're with me. I told them I've been to the Emerald City before, and they plan to ask the Wizard for help."
"Really? Like, for free?"
...
Embark on a journey on "The Road to Oz", a strategic card game for 2 - 4 players. Each player takes on the role of a travel guide to the Emerald City, recruiting characters from L Frank Baum's classic book series to aid them along the way. Players take turns adding cards from the central decks and building their parties with Characters like the Scarecrow, Tin Man, and Cowardly Lion. Each of the thirty different characters have the ability to travel through different terrains, and abilities that will help pull ahead of other players. Players start off on their own countries, whether it be the Munchkin country in the West, to the Gillikin's in the North, and will have to learn how to recruit, manage, and sometimes trade cards with each other. The first player to travel through to the Emerald City wins!
—description from the publisher
The Road to Oz - Deck building twist to Oz.
Images
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The road to Oz offers a new and unique twist to the deck building genre
- we are using a prototype copy of the game so the rules and components may not be final
- The road to Oz is a pile building card game
- quick to learn and play
- thinky puzzle and race
References (from this video)
- Heroes from The Wizard of Oz traveling to the Emerald City
- Land of Oz
Mechanics (from transcript analysis)
- Action Interruption — Some cards enable disrupting opponents' fields or blocking their access to desired cards.
- Country cards and completion — Completing a country card by exceeding its travel point requirement yields new combinations of travel points and advances the race.
- Deck management and fielding — Players draw from common decks into their piles and manage the order to optimize travel points and leader effects.
- Deck Manipulation — Players draw from common decks into their piles and manage the order to optimize travel points and leader effects.
- Discard to bottom — Resolved country card effects may be discarded to the bottom of its deck.
- End condition — The first player to score 13 travel points wins.
- initial setup — Each player starts with a shuffled country card deck and a four-card starter party representing the Wizard of Oz heroes.
- Interference against opponents — Some cards enable disrupting opponents' fields or blocking their access to desired cards.
- Leader skills (once per turn) — Leader actions include adding travel points, recruiting a new card as leader, searching, reshuffling, exchanging leaders, or moving cards.
- Limited Points — Travel points on leader cards are totaled to meet country card travel point requirements.
- Multi-Use Cards — Certain cards allow permanently removing cards from your party for other effects.
- Pile-building with leaders and supporters — Players organize cards into piles where the top card represents the active leader; players flip leaders to active and can swap leaders with supporters within the same pile.
- Progression via emeralds — Travel progress increases emeralds, which determine the strength of advanced cards you can recruit.
- Search/reshuffle — Leader abilities allow reshuffling decks and moving the top card to the bottom to look for better options.
- Trash cards — Certain cards allow permanently removing cards from your party for other effects.
- Travel points resource — Travel points on leader cards are totaled to meet country card travel point requirements.
Video topics + discussion points
Quotes (from this video)
- The road to Oz offers a new and unique twist to the deck building genre
- we are using a prototype copy of the game so the rules and components may not be final
- The road to Oz is a pile building card game
- quick to learn and play
- thinky puzzle and race