Skip to main content
The Road to Oz box art

The Road to Oz

Game ID: GID0453030
Game Info
Year
2024
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

"You're heading to the Emerald City?" asked the Patchwork Girl. "That's gonna take FOREVER! Follow me I know a shortcut."

"You're sure?" responded Dorothy, "I've taken this route before-"

"Trust me! Besides, we'll lose those two following you!"

Dorothy turned around to see her new friends, the Hungry Tiger, and Tik-Tok the Machine Man, lagging behind her on the road.

"Oh, they're with me. I told them I've been to the Emerald City before, and they plan to ask the Wizard for help."

"Really? Like, for free?"

...

Embark on a journey on "The Road to Oz", a strategic card game for 2 - 4 players. Each player takes on the role of a travel guide to the Emerald City, recruiting characters from L Frank Baum's classic book series to aid them along the way. Players take turns adding cards from the central decks and building their parties with Characters like the Scarecrow, Tin Man, and Cowardly Lion. Each of the thirty different characters have the ability to travel through different terrains, and abilities that will help pull ahead of other players. Players start off on their own countries, whether it be the Munchkin country in the West, to the Gillikin's in the North, and will have to learn how to recruit, manage, and sometimes trade cards with each other. The first player to travel through to the Emerald City wins!

—description from the publisher

Description

"You're heading to the Emerald City?" asked the Patchwork Girl. "That's gonna take FOREVER! Follow me I know a shortcut."

"You're sure?" responded Dorothy, "I've taken this route before-"

"Trust me! Besides, we'll lose those two following you!"

Dorothy turned around to see her new friends, the Hungry Tiger, and Tik-Tok the Machine Man, lagging behind her on the road.

"Oh, they're with me. I told them I've been to the Emerald City before, and they plan to ask the Wizard for help."

"Really? Like, for free?"

...

Embark on a journey on "The Road to Oz", a strategic card game for 2 - 4 players. Each player takes on the role of a travel guide to the Emerald City, recruiting characters from L Frank Baum's classic book series to aid them along the way. Players take turns adding cards from the central decks and building their parties with Characters like the Scarecrow, Tin Man, and Cowardly Lion. Each of the thirty different characters have the ability to travel through different terrains, and abilities that will help pull ahead of other players. Players start off on their own countries, whether it be the Munchkin country in the West, to the Gillikin's in the North, and will have to learn how to recruit, manage, and sometimes trade cards with each other. The first player to travel through to the Emerald City wins!

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 0 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–2 of 2
Video haGtbTmtTWk MLE University How To Play
video_pk 70546 · mention_pk 167555
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The road to Oz offers a new and unique twist to the deck building genre
  • we are using a prototype copy of the game so the rules and components may not be final
  • The road to Oz is a pile building card game
  • quick to learn and play
  • thinky puzzle and race
References (from this video)
No references stored for this video.
Video haGtbTmtTWk MLE University How To Play at 0:15 sentiment: neutral
video_pk 70546 · mention_pk 184331
MLE University - The Road to Oz video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Heroes from The Wizard of Oz traveling to the Emerald City
  • Land of Oz
Comparison games
none
Mechanics (from transcript analysis)
  • Action Interruption — Some cards enable disrupting opponents' fields or blocking their access to desired cards.
  • Country cards and completion — Completing a country card by exceeding its travel point requirement yields new combinations of travel points and advances the race.
  • Deck management and fielding — Players draw from common decks into their piles and manage the order to optimize travel points and leader effects.
  • Deck Manipulation — Players draw from common decks into their piles and manage the order to optimize travel points and leader effects.
  • Discard to bottom — Resolved country card effects may be discarded to the bottom of its deck.
  • End condition — The first player to score 13 travel points wins.
  • initial setup — Each player starts with a shuffled country card deck and a four-card starter party representing the Wizard of Oz heroes.
  • Interference against opponents — Some cards enable disrupting opponents' fields or blocking their access to desired cards.
  • Leader skills (once per turn) — Leader actions include adding travel points, recruiting a new card as leader, searching, reshuffling, exchanging leaders, or moving cards.
  • Limited Points — Travel points on leader cards are totaled to meet country card travel point requirements.
  • Multi-Use Cards — Certain cards allow permanently removing cards from your party for other effects.
  • Pile-building with leaders and supporters — Players organize cards into piles where the top card represents the active leader; players flip leaders to active and can swap leaders with supporters within the same pile.
  • Progression via emeralds — Travel progress increases emeralds, which determine the strength of advanced cards you can recruit.
  • Search/reshuffle — Leader abilities allow reshuffling decks and moving the top card to the bottom to look for better options.
  • Trash cards — Certain cards allow permanently removing cards from your party for other effects.
  • Travel points resource — Travel points on leader cards are totaled to meet country card travel point requirements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The road to Oz offers a new and unique twist to the deck building genre
  • we are using a prototype copy of the game so the rules and components may not be final
  • The road to Oz is a pile building card game
  • quick to learn and play
  • thinky puzzle and race
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–2 of 2
View on BoardGameGeek