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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video e1fU2JcT4Ds
MLE University Game Preview
video_pk 70548 · mention_pk 167557
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The game feels like an immersive video game of Adventure in a board game form
- The game is like a sandbox with objectives to focus on while increasing your skills
- There are many scenarios to choose from including tutorial scenario and make your own scenario
- you can play the same one again try different strategy or try a different scenario
References (from this video)
No references stored for this video.
Video e1fU2JcT4Ds
MLE University Game Preview at 0:05 sentiment: positive
video_pk 70548 · mention_pk 184332
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Cooperative play across up to four players
- Asymmetric powers and skills
- Sandbox-style exploration with focused objectives
- Multiple scenarios including tutorials and make-your-own
- Replayability through varied strategies and scenarios
- Immersive feel similar to a video game at the table
Cons
- Prototype components; rules and artwork are not final
Thematic elements
- sirens, ocean exploration, city-building and defense
- ocean/sea world with sirens, city Durant, exploration and building
- scenario-driven, story-based progression with multiple scenarios
Comparison games
- Diablo
Mechanics (from transcript analysis)
- Action Points — Each turn uses movement/action points; turns pass to the next player.
- Asymmetric skills — Each player has unique, asymmetrical skill sets.
- Building Construction — Construct and upgrade production buildings near resources.
- Combat: Dice — Siren dice, defense dice, loot dice and attack dice influence battles.
- Cooperative Game — Players work together to achieve scenario objectives.
- cooperative play — Players work together to achieve scenario objectives.
- Dice-based combat — Siren dice, defense dice, loot dice and attack dice influence battles.
- Exploration sandbox — A big world to explore with varied terrain and challenges.
- Pick up and deliver — Resources are picked up and delivered to relevant buildings.
- Pick-Up and Deliver — Resources are picked up and delivered to relevant buildings.
- Resource and spirit currency — Resources and spirit points are used to construct buildings and upgrade skills.
- Resource Management — Resources and spirit points are used to construct buildings and upgrade skills.
- scenario progression — Standalone multi-chapter scenarios with optional make-your-own scenarios.
- Skill-tree upgrade — Skills upgrade via a tech-tree with resource costs and spirit points.
- Tech Trees — Skills upgrade via a tech-tree with resource costs and spirit points.
- Turn-based action points — Each turn uses movement/action points; turns pass to the next player.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The game feels like an immersive video game of Adventure in a board game form
- The game is like a sandbox with objectives to focus on while increasing your skills
- There are many scenarios to choose from including tutorial scenario and make your own scenario
- you can play the same one again try different strategy or try a different scenario
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2