"The Battle of Camlann dealt a permanent wound to the kingdom of Camelot. Arthur, emperor of Britain, is dead. Without the wisdom of the lamented king, and lacking a legitimate successor, the empire is slowly shattering, while enemies old and new prepare to pick apart its corpse.
Will you earn the trust and respect of the functions with your deeds and lead Camelot into a new era? Or will you let it all be destroyed, burned to the ground as primordial foes stir from their slumber?"
Monarchs of Camelot is an Arthurian themed, storytelling, decision making, and resource management game for 2 to 4 players. In this game, you will take on the role of a Legendary Monarch and by playing your Hero's unique deck you will use your resources or special abilities to support (or contest) non-player characters (Speakers), take advantage of opponent's perils, journey to different places, and choose which story path to follow.
Every time you play a card your Hero evolves as new options become available and you get closer to achieving your personal goal.
Choose between Queen Guinevere, Sir Lancelot, Lord Oberon, and Lady Nimue and try to prove your worth by wisely using your Knights, Advisors, Spies, Magic and Gold to tackle your own personal goals and earn Prestige points. Reach 10 Prestige and Camelot’s throne is yours.
—description from the publisher
Images
- Unique asymmetrical factions and personal objectives
- Strong replayability through multiple scenarios
- Narrative framing complements tableau-building
- High production/visual presentation on prototype
- Satisfying although challenging decision space
- Prototype with ongoing balancing and feedback being solicited
- Complex and potentially heavy for two players; timing and setup can be intricate
- court intrigue with opposing paths of good and evil
- aftermath of Arthur in Camelot
- story-driven scenario-based progression with a narrative deck
- Dixit
Mechanics (from transcript analysis)
- asymmetrical private objectives — Each player has two private objectives that influence decisions and scoring.
- collector's Guild relics — Relics can be moved between the Collector's Guild and a player's fief to gain benefits.
- combat/attacks and defenses — Players can initiate attacks to reduce opponents' health; defense costs resources.
- conspiracy/dungeon tokens — Spies, conspiracies, and dungeon tokens move to affect private objectives and public threats.
- phase/timing track — Rounds include timing markers and phase advances based on in-game actions and cards.
- power track ascension — Gaining magic and gold can move a power track and unlock new abilities.
- private/public resource tracks — Track resources like gold, magic, and health which affect actions and objectives.
- scenario-driven story deck — A narrative deck provides story events and actions that unfold per scenario.
- Tableau Building — Players fill action spaces on their tableau to chain effects and trigger abilities.
- tableau-building — Players fill action spaces on their tableau to chain effects and trigger abilities.
- Time Track — Rounds include timing markers and phase advances based on in-game actions and cards.
- Track Advancement — Gaining magic and gold can move a power track and unlock new abilities.
- two-sided character cards — Each character has cards with two sides; you display one side each turn and activate actions accordingly.
Video topics + discussion points
Quotes (from this video)
- I win yay abrupt victory
- the aim of the game is to get to 10 Prestige so it's a race 10 Prestige
- lots of replayability
- this game is on Kickstarter right now
- the Holy Grail Edition which is coox and expansion with stretch goals and exclusive scenarios
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- monarx of Camelot at its core is a tableau puzzle your card sequence will shape your path and intend help you to achieve your goals
- the stories give you rich and thematic experiences to explore
- a timing puzzle element that's satisfying to do
- you can move your advisor token from an action so you can activate it again later
- the scenarios are stand alone
References (from this video)
- Standalone scenarios allow replayability.
- Rich, thematic storytelling through story cards and scenarios.
- Core tableau puzzle with card sequencing to shape your path.
- Timing-based mechanic provides satisfying strategic depth.
- Prototype components; rules and artwork in video were not final.
- destiny, personal goals, prestige
- Arian Legend
- story-driven with stand-alone scenarios using a story deck
Mechanics (from transcript analysis)
- action activation and reactivation via advisor tokens — Move advisor tokens to reactivate actions and execute powerful abilities multiple times per round.
- Hand Management — Managing cards in hand to activate actions and progress toward goals.
- Resource Management — Gaining and spending gold and other resources to activate actions and advance on tracks.
- story cards / narrative choices — Scenario-based storytelling using a story deck; players choose narrative directions and impact their path.
- Track-based scoring — Happiness track and prestige/goal tracks that influence scoring and timing; fulfillment of goals yields points.
Video topics + discussion points
Quotes (from this video)
- monarx of Camelot at its core is a tableau puzzle your card sequence will shape your path and intend help you to achieve your goals
- the stories give you rich and thematic experiences to explore
- a timing puzzle element that's satisfying to do
- you can move your advisor token from an action so you can activate it again later
- the scenarios are stand alone