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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment:
pos 2 ·
mix 0 ·
neu 1 ·
neg 0
Showing 1–4 of 4
Video 2zQj-JCoijI
Board Games UnLocked Review at 0:14 sentiment: positive
video_pk 114717 · mention_pk 326953
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- More complex and engaging than Episode 1.
- Radically different gameplay experience from Episode 1 while retaining core mechanics.
- Permanent votes add strategic depth.
- Mobile leader allows for more tactical plays.
- Outpost locations break the game in a good way, offering new strategic options.
- Perk system adds significant replayability and strategic variety.
- Offers multiple viable strategic paths.
- Engaging gameplay that keeps players involved even when it's not their turn.
- High replayability due to different strategies and perk combinations.
- Narratively integrated mechanics enhance the thematic experience.
- The game is considered very good, with reviewers giving high scores.
Cons
- Can feel overwhelming due to high complexity and information.
- Resources are very tight.
- Cumbersome player aid situation for perks and outpost effects.
- Potential for analysis paralysis.
- The breach token being cardboard while other pieces are metal is a minor oddity.
- Some rules regarding dinosaur placement are not clearly stated.
- The game can feel slow turn-by-turn, though engaging.
- May require multiple playthroughs to grasp all nuances.
- Players might conspire against a leader who gains too many votes.
Thematic elements
- survival on a deserted island
Comparison games
- Tricarion
- Anachrony
- Mage Knight
- Twilight Imperium
- Cosmic Encounter
Mechanics (from transcript analysis)
- Area Control — Control of locations and influence are key to scoring and victory.
- Dice Placement — A core mechanic across both episodes, dice are used for various actions and locations.
- Push Your Luck — Some actions involve risk, such as attacking and potentially losing resources or points.
- Resource Management — Gathering and managing resources is critical due to their "tight" nature.
- Set Collection — Gathering specific sets of items or achieving certain conditions for points is a strategy.
- Tech Tree — The perk system is described as a "tech tree" that players unlock and improve upon.
- Variable player powers — Each leader has a special player power, and the perk system adds further individualization.
- Worker Placement — Players place dice (workers) on locations to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The core fundamentals of the game are still the same in both episodes uh it's just a different way of going about it in episode two and i really gotta commend them for uh for doing that because episode one and two still feel radically different from one another but yet the core is the same
- The perk system is amazing yeah like it's the the sole reason why episode two is better than episode one
- This is so mind crunchy that it's like okay but i need to do this and then that it's like but i only have two more turns and i need three turns to do that
- It's so big it's so much information I play complex games and this is even a level of like wow I really just like go through my entire checklist go through my entire board
- Episode two is going to get high marks from all of the us
References (from this video)
No references stored for this video.
Video VUOVzxKNuD8
Rules Teach at 0:43 sentiment: positive
video_pk 79717 · mention_pk 193271
Click to watch at 0:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Winning condition is clear: have the most followers at the end of the final assembly.
Cons
none
Thematic elements
- Discovering what is beyond the wall and becoming the best leader.
Comparison games
none
Mechanics (from transcript analysis)
- area influence — Players place influence cubes on officer tiles to gain bonuses and score points during assemblies. Presence in zones (number of player pieces) determines who gets rewards during assemblies.
- dice worker placement — Players place dice from a pool onto action spaces. The face of the die can sometimes be changed by spending a resource. Using another player's die costs followers.
- Set Collection — Players can capture dinos, with a limit on the number of each type and a maximum of four of any single type.
- Worker Placement — Dice are used as workers to take actions in different zones on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is a one to four player dice worker placement area influence science fiction game
- now that we know what the winning condition is let's take a look at the components set up and how gameplay works in perseverance castaway chronicles episode 2.
- since episode 1 we have built a makeshift wall and are now called to discover what is beyond the wall
References (from this video)
No references stored for this video.
Video m7u8jeu2-94
Rules Teach at 8:24 sentiment: neutral
video_pk 79718 · mention_pk 193272
Click to watch at 8:24 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
- survival and community development after a shipwreck
- an unknown island
Comparison games
none
Mechanics (from transcript analysis)
- area influence — Players place influence cubes on officer tiles, with the player having the most influence receiving a bonus.
- Combat — Dino attacks trigger combat where traps, walls, soldiers, and leaders are used to defend against dinos.
- dice worker placement — Players choose an effect in a zone, take a die from the dice pool and place it on a die spot of that effect.
- Resource Management — Players manage resources like food, scrap, and story tokens to perform actions and place components.
- Set Collection — Players collect patrol cards and challenge cards, potentially gathering rewards based on surviving threat rolls.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Welcome today we're taking a look at Perseverance Castaway Chronicles Episode One
- The player with the most followers is the best leader and wins Perseverance Castaway Chronicles Episode 1.
References (from this video)
No references stored for this video.
Video U85QF7Iqr-A
Playthrough
video_pk 70573 · mention_pk 167582
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's like Jurassic Park before it all went wrong
- not final rules not final artwork
- looks so juicy
- we're playing the two-player versions
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–4 of 4