NOTE! Funding campaign was cancelled on 2023 and campaign might be relaunched at some later date.
In Rolling Zombies, you will find yourself in a post-apocalyptic world, where the living dead roam the wasteland, and five factions battle for survival. Each faction controls a base and sends out their members to scavenge for resources, explore ruins, and fight off zombies and rival factions.
The game is played using mechanics from the popular "Yachts" dice game, where players roll a set of dice to achieve various combinations and scores. In Rolling Zombies, players roll dice to move their characters, collect resources, and fight off
zombies and rival factions.
Zombie hordes spawn randomly and start moving around the map. Players get points for destroying them, but the horde can be also turned to start moving towards another direction.
Victory points are awarded for defeated enemy units. There is also an ancient fortress in the centre of the map and defeating it awards victory points and game end. At the end victory points are given also for the area controlled by each player.
-description from designer
Images
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Rolling zombies is a Forex Zombie Survival game with a yahtzee engine
- the twist is that your choice of path and action hinges on your dice
- timing your roles and pushing your luck to hit the best or strongest actions at the right times is critical
- this makes for a tense encounter where the luck of the dice comes not in the more traditional way of rolling combat dice but in the optimization of your actions
References (from this video)
- Engaging dice-based action economy that rewards timing and optimization
- Strong mix of combat, expansion, and territory control
- Rich thematic framing with zombie threat and empire-building
- Prototype copy with rules and components not final
- Domination
- a post-apocalyptic zombie-ridden world
- Yahtzee
Mechanics (from transcript analysis)
- combat resolution — When attacking, players declare units and may play up to three battle cards; attacks are compared against defenses with damage applied to the weakest units first, awarding points for opposing units destroyed.
- Dice Rolling — At the start of each turn, players roll and may re-roll up to three times; they use dice combinations to choose one of 13 actions.
- dice-based action selection — At the start of each turn, players roll and may re-roll up to three times; they use dice combinations to choose one of 13 actions.
- End condition — The game ends when a player reaches 15 points or conquers the ancient Fortress.
- market and resource generation — Resources like fuel, money, and building outputs are generated from rolls and from exploring the board; players can buy units or cards from a market.
- Resource Management — Resources like fuel, money, and building outputs are generated from rolls and from exploring the board; players can buy units or cards from a market.
- Territory control — Players gain points for hexes controlled and for maintaining the largest contiguous area, with watchtowers controlling their own hexes and surrounding spaces.
- zombie threat — Zombies enter play as part of a four-of-a-kind action and move according to zombie cards; they can attack players and contribute to scoring.
Video topics + discussion points
Quotes (from this video)
- Rolling zombies is a Forex Zombie Survival game with a yahtzee engine
- the twist is that your choice of path and action hinges on your dice
- timing your roles and pushing your luck to hit the best or strongest actions at the right times is critical
- this makes for a tense encounter where the luck of the dice comes not in the more traditional way of rolling combat dice but in the optimization of your actions