Game Info
Year
2021
Players
1-4
Age
8+
Playtime
30 min
Complexity
1.8/5
Collection
Your Tier
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Description
A cooperative tile-laying game where cat adventurers explore an Egyptian pyramid to defeat dog mummies and escape with relics
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment:
pos 5 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–6 of 6
Video ifKxQ4K87Dc
Let's Table It Review at 0:00 sentiment: positive
video_pk 88075 · mention_pk 231181
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Cooperative teamwork with clear shared objectives
- Engaging tile-placement puzzle with meaningful incentives to optimize maze layout
- Accessible for families and kids, with evolving strategy across play sessions
- Multiple strategies for torches, mechanisms, and combat that reward planning
Cons
- Dead-end sarcophagus tiles can hinder progress or create frustration
- Complex management of torches, mummies, and multiple mechanisms can be intimidating on first play
- Can become chaotic with higher player counts or divergent tactics
- Higher difficulties require activating many door mechanisms, which can be unforgiving
Thematic elements
- cooperation under pressure to prevent a curse and awaken the boss mummy
- A labyrinthine tomb/maze leading to the Pharaoh's Vault
- procedural puzzle-driven exploration with escalating threats
Comparison games
none
Mechanics (from transcript analysis)
- Boss Battler — Activating the boss requires door mechanisms; when awakened, it introduces high-stakes combat and end-of-game risk
- boss mummy wake and fight — Activating the boss requires door mechanisms; when awakened, it introduces high-stakes combat and end-of-game risk
- mummy movement and health on cards — Mummies move toward the Vault based on a power-driven die; hearts on mummy cards represent health and are managed throughout the game
- regroup action — Up to three times per game, players can regroup to exchange tiles and gain benefits
- sarcophagus tokens — Drawing and discarding tokens to gain bonuses (torches, draw tiles, combat advantages) or access secret passages
- three-action turn options: explore, fight, cooperate — On a player's turn, they may explore (expand the maze), fight (combat dice), or cooperate (regroup with others)
- tile discarding for movement — Discarding room tiles from the draw deck allows moving further through the maze during explore/fight actions
- tile placement to build a maze — Players place tiles to extend the maze; tiles must connect existing paths and not block open doorways
- Tile/Map Shifting — Discarding room tiles from the draw deck allows moving further through the maze during explore/fight actions
- torch and mechanism tokens — Tiles can provide torches or unlock door mechanisms and other effects to progress toward awakening the boss
- triangle/torches mechanic — Forming triangles with symbols on tiles can unlock torches or other bonuses; three-same or one-of-each in a triangle has special effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a tile placement Cooperative game where players need to work together to prevent the mummies of touching the relics of the Pharaoh as would gain immense power threatening all mankind
- this is the game setup here players will be adding tiles to create a maze
- you will choose one from your hand to add on to the others the tile must join an existing path
- the kids love this game we will be playing a lot more of it
- tile placement matters but mixes that up with having multiple players because you're trying to build the maze out
- ultimately this is a tile game of creating a maze and placing the tiles in good places where the path leads to good potential areas to place other tiles to activate mechanisms
- if you manage to complete the door mechanisms and defeat the boss and all the other mummies then you all win the game
- you will be able to unlock more torches and door mechanisms
- the game can be played solo as well with the exact same rules
References (from this video)
No references stored for this video.
Video P4K_5hVXKyg
Where There's A Wilz, There's a Play Unboxing at 0:00 sentiment: positive
video_pk 84867 · mention_pk 216416
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- High-quality minis and thick component feel
- Art direction and printing quality praised
- Rulebook described as clear with solo mode described
- Varied components (tiles, tokens, two dice sets) provide tactile appeal
Cons
- Unboxing format provides limited gameplay data
- Potential complexity for new players due to tile and symbol density
Thematic elements
- cat adventurer navigating tombs to escape mummy
- Egyptian tomb
- tile-laying dungeon exploration with compact play
Comparison games
none
Mechanics (from transcript analysis)
- Boss Battler — boss mummies and a pharaoh's vault tile acting as endgame elements
- boss_encounter — boss mummies and a pharaoh's vault tile acting as endgame elements
- character_tokens — cat ventures and mummy figures with distinct poses and roles
- Combat: Dice — combat resolution using mummy dice and specialized combat dice
- dice_combat — combat resolution using mummy dice and specialized combat dice
- tile_laying — placing room tiles to form dungeon layouts and reveal paths or rooms
- token_management — managing torch, heart, sarcophagus tokens and other in-game tokens
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- you are a cat adventurer who is in an Egyptian tomb trying to get away from mummy
- So, this is a tile laying game.
- There are 11 punch boards
- really nice art on the back of these
References (from this video)
No references stored for this video.
Video fzpXeuMVISo
Where There's A Wilz, There's a Play Playthrough at 0:06 sentiment: mixed
video_pk 84659 · mention_pk 215281
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Thick, high-quality cards
- Strong cooperative potential between players
- Engaging entity of torches, doors, and entrances creates puzzle-like decisions
- Tangible components (sarcophagus tokens, door mechanisms) enhance immersion
Cons
- Heavy reliance on dice luck can dominate outcomes
- Board readability and entrance visibility can suffer as tiles accumulate
- Two-player length can feel tight or short if not optimized
Thematic elements
- treasure-hunting in a tomb, mummy encounters, temple mechanisms
- Ancient tomb exploration,gyptian-inspired tomb with pharaohs and mummies
- cooperative, puzzle-driven dungeon crawl with variable setup and escalating threats
Comparison games
none
Mechanics (from transcript analysis)
- Boss Battler — A boss mummy is drawn and revealed; once the boss mummy is active, other mummies cannot appear and the focus shifts to defeating the boss.
- boss mummy escalation — A boss mummy is drawn and revealed; once the boss mummy is active, other mummies cannot appear and the focus shifts to defeating the boss.
- Combat: Dice — Combat uses dice; the number of dice depends on doors/entrances into the current area and other combat modifiers.
- Cooperation — Players can cooperate to move together and exchange tiles, affecting tile draw and action options.
- Dice combat — Combat uses dice; the number of dice depends on doors/entrances into the current area and other combat modifiers.
- door mechanisms — Unlocking door mechanisms requires achieving three different symbols; this advances progression toward the boss mummy.
- Resource Management — Torches power exploration; three of a kind or certain symbol combinations yield torch tokens and influence exploration options.
- sarcophagus tokens — Sarcophagus tiles/tokens grant bonuses such as extra tiles or combat advantages when drawn or played.
- Tile Placement — Players place tiles to extend the tomb; tiles must be placed within three spaces of where the player can move.
- torch/resource management — Torches power exploration; three of a kind or certain symbol combinations yield torch tokens and influence exploration options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it is a very lucky luck based game
- these cards are really thick and good quality
- the solo mode in this is played exactly the same except for you have six tiles
- the weird thing about this game is you can't communicate
References (from this video)
No references stored for this video.
Video fxcBRsfHQ4w
Hungry Gamer Review at 0:09 sentiment: positive
video_pk 84137 · mention_pk 213494
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Small box high challenge cooperative style game
- Quick and easy to learn and get to the table
- Relatively quick to play
- Not too many choices, limiting analysis paralysis
- Fun art (dog mummies and cat adventurers)
- Nice, chunky tiles and dice
- Affordable and small package
- Harder than it looks, constant decisions on sacrifice
- Dice rolls can activate abilities
- Cool looking board created by the end
- Clever use of torches thematically
- Tiles connect well with passageways
- Doing one thing really well: a quick adventure game
Cons
- Not a lot of depth, game is the same every time
- Could use more cat adventurers with different abilities
- Could use more different dog mummies
- Not much variety on the board beyond symbols, sarcophagi, and torch areas
- Can become a mechanical experience, losing magic
Thematic elements
- Cat adventurers going into a crypt of evil dog mummies trying to get out with treasure.
Comparison games
none
Mechanics (from transcript analysis)
- cooperative play — this is a cooperative adventure
- Dice Rolling — defend the mummies through hand management and tile placement and dice chucking
- Hand Management — defend the mummies through hand management and tile placement and dice chucking
- Set Collection — if you wind up with three of the same symbol then you'll place one of these torch markers in the middle of the three
- Tile Placement — defend the mummies through hand management and tile placement and dice chucking
- Variable player powers — activate your cat adventurer secret ability... pretty different for each cat venturer
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Oo, that looks tasty.
- what this is, this is a cooperative adventure where you are cat adventurers going into a crypt of evil dog mummies trying to get out with the treasure.
- And it's going to be up to you through hand management and tile placement and dice chucking to defeat the mummies before the mummies are able to get all the way to the treasure room here, which is their final goal.
- The first thing is the small box high challenge in a cooperative style game for me is awesome.
- It's just quick and easy to learn. It's quick and easy to get to the table and it's relatively quick to play.
- Also, thank you to 21st Century Games for sending me this copy so I can review it.
- The art's very fun. The dog mummies and cat adventurers are they're very fun. They're delightful. The tiles are nice and chunky. The dice are nice. All around it is a really nice production again in what is a affordable and small package.
- And I also love that it's harder than it looks because you're constantly having to decide what am I willing to sacrifice to do something.
- Additionally, the way the dice work when you're rolling them, you'll possibly do damage, but a lot of times you'll activate your abilities, which are very simple, but pretty different for each cat venturer, which I think again works quite well.
- Thematically, that works so well. I love that some of the tiles already have light in them, but in general, you have to again take into account, do I have enough torches to let me keep moving on, or do I want to risk taking the penalty of waking up mummies faster if I proceed without having another torch?
- The first thing is there's not a lot of depth here. Once you kind of know the game, it's going to be that game every single time.
- And sometimes you can just feel like you just can't get what you need to do what you need to do because there's so much randomness in the draws from the tiles cuz there are so many tiles that you're going to go through.
- I also kind of wish that there was something a little bit more that could go out onto the board.
- And so it's at some point you kind of start to lose kind of the fun adventure and it kind of becomes a mechanical thing. And when it becomes a mechanical thing, then it loses some of the magic, I think.
- But there you have it, folks. I don't have much to complain about with this game because I think it's doing one thing really and it's doing it pretty darn well.
- It's something you pull out for a little bit of adventure, chuck some dice, have some fun and move on.
- I think it is a very deep filler game.
References (from this video)
No references stored for this video.
Video TbRq2d98ijE
Review at 0:06 sentiment: positive
video_pk 74252 · mention_pk 178714
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fun and cute game
- Good for playing with children
- Enables cooperative play without arguments among kids
- Gives a taste of dungeon crawling in a shorter playtime
- Enjoyable puzzle elements with tile arrangement
- Creative use of multi-use tiles
Cons
- The 'cooperate' action feels clunky and is rarely used
- Not ideal for playing with other adults
- Not a game that would be introduced to a regular game group
- The lightheartedness may not appeal to all adult groups
Thematic elements
- Cats as adventurers fighting mummies
- Egyptian pyramid
Comparison games
none
Mechanics (from transcript analysis)
- action selection — There are 'three different action options that you have on your turn: explore, fight, or cooperate'.
- cooperative play — It's a 'full Cooperative game'.
- Dice Rolling — Before everybody takes their turn, they 'roll this Dice'.
- Push Your Luck — Waking up mummies involves placing 'hearts on the mummy before it's flipped over', and when full, the mummy is awakened.
- Resource Management — Torches are used to light paths and 'if ever you run out of torches you have to use kind of tiles'.
- Set Collection — Players try to 'place three that are identical' or 'three different of these glyphs' to unlock mechanisms.
- Tile Placement — The game is 'kind of all about tiles' and players are 'placing these tiles in these various configurations'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- you're cat venturers is the way it's worded in this rule book
- it's just really funny to me that you have to essentially charge the battery of the Mummy before you can defeat the mummy
- I just think that is so cool that you can just put this one thing in the game so you don't have all this stuff it's not like so bloated because it's all revolving around this one tile
- it just felt kind of weird to have a whole action a whole action option dedicated to something that you probably won't do ever
- I will say I'm probably never going to choose this with other adults I don't think it's playing two player very often I don't see it's introducing it to our game group
References (from this video)
No references stored for this video.
Video aigQbaK4Uh4
Tabletop Tolson Review at 0:14 sentiment: positive
video_pk 38919 · mention_pk 117308
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Cooperative gameplay with a strong thematic flavor
- Adorable components and cat adventurers with unique abilities
- Accessible length (~30 minutes) and scalable to players up to four
- Invokes classic adventurer/VCR-era dungeon crawling vibes
Cons
- Dice randomness can affect pacing and outcomes
- Coordinating strategy among players can be challenging for beginners
- Endgame tension can be intense and may not suit all groups
Thematic elements
- Indiana Jones-inspired adventure with cat venturers fighting mummies
- Ancient crypt/dungeon exploration
- Pulp adventure with cooperative problem-solving and escalating danger
Comparison games
- Escape
- The Adventurers
Mechanics (from transcript analysis)
- Combat: Dice — attack dice drive mummy activation and movement, with symbols triggering effects and personal abilities
- Cooperative Game — players cooperate, share goals, and use tokens to regroup when behind
- cooperative play — players cooperate, share goals, and use tokens to regroup when behind
- dice-driven combat and activation — attack dice drive mummy activation and movement, with symbols triggering effects and personal abilities
- pattern/triangles — collect symbol patterns (triangles of three types) to activate mechanisms and gain torches
- Resource Management — torches light rooms and are a limited shared resource; five total
- Tile Placement — players place tiles to connect rooms and create paths toward the exit
- torch/resource management — torches light rooms and are a limited shared resource; five total
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- delightful Cooperative game for 1 to 4 players that lasts about half an hour and is jam-packed with Adventure and theme and really really adorable artwork
- Indiana Jones kind of vibe to it
- not real time but has that feel of Escape from Queen Games but not with the time track; it's more like the Adventurers series
- 30 minute game of tile laying, cooperating with one to four players
References (from this video)
No references stored for this video.
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