Game Info
Year
2022
Players
1-4
Age
12+
Playtime
75 min
Complexity
3.4/5
Collection
Your Tier
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Description
A worker-placement game set in a night market where players build stalls and manage resources to satisfy customer tastes
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment:
pos 6 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–7 of 7
Video OCV3Pu5CPJQ
Getting Games Top 26 List at 23:00
video_pk 90957 · mention_pk 243596
Click to watch at 23:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I am definitely interested in learning more about this.
- I like Roland Wright style games.
References (from this video)
No references stored for this video.
Video tzN7N9WJpuk
Gaming Rules! Discussion at 1:33:04 sentiment: positive
video_pk 84991 · mention_pk 216947
Click to watch at 1:33:04 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- The host enjoyed the show because it had a D&D theme.
- They remember watching it and enjoying it.
- There is a live show of Nightmare coming in October.
Cons
- It was aimed at a younger audience and the host was 17 when it first aired.
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Endeavor Deep Sea is very, very high to the top of the list.
- I am 90% sure they would say yes.
- My current three favorite games that don't have any kind of space or science fantasy whatever uh element to them is through the ages feast roadin and Maraca.
- So, yeah, it's very much a multiplayer solitaire game, but it's very good.
- I believe it's a much improve a much better version of Hrien's Wall and I love the way that the combat works against the actual the the puzzle of trying to defend yourself against the different forces that are attacking you. I really like it. So yeah, Anarchy gets a big thumbs up for me.
- Flam Rouge, fantastic game. Definitely Flam Rouge.
- I personally don't feel it's right for me to do them at the end of the year because most of the games I will have only played once and some of them I won't have even played.
- I personally prefer Flam Rouge to heat.
- Anything that wins Spiel Dejars will go on to sell way more copies, especially in the family category if it gets that Spiel Dejars award on it, which they have to pay for. They have to pay to have that award put on there, which is how Spiel Dejares makes its money. But it will sell many, many copies of the game.
References (from this video)
No references stored for this video.
Video bLYAfT80cso
Ilia & Tyler Top 10 List at 7:17 sentiment: positive
video_pk 74592 · mention_pk 180253
Click to watch at 7:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- strong art and approachable design
- existing fan base from AAMRA designer
Cons
none
Thematic elements
- market economics, day-to-day business
- family-friendly market setting
- bright, accessible
Comparison games
none
Mechanics (from transcript analysis)
- family-weight design — accessible mechanics for family play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- we're going to Essen next year but we're going in spirit because we've done our research
- there's thousands of games hundreds and it's hard to get through all of it
- we're going to do another video of the games that we've played and you should see it right here
References (from this video)
No references stored for this video.
Video 3PFti38FeP8
Playthrough at 0:25 sentiment: positive
video_pk 74199 · mention_pk 178585
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Cute character design (the chef) and charming visuals
- Engaging worker-placement puzzle with depth
- Strong thematic grounding in a Taipei Night Market setting
- Clear two-player setup with meaningful decisions
Cons
- Some rounds start slowly and can involve miscounts if not careful
- Complexity and volume of management may feel heavy for casual players
Thematic elements
- Street food market and stalls
- Night market in Taipei City
- Abstract puzzle with market flavor
Comparison games
- Shadow Network
- Winterborn
- Shogunstein
- Panamax
Mechanics (from transcript analysis)
- Chef hiring and usage — Chefs provide ongoing production bonuses, but you can never perform a lantern action while a chef is on the board.
- Delivery and sales per customer constraint — Each customer card requires certain goods; typically only one goods per stall per customer, with some paired items.
- End Game Bonuses — Satisfying enough customers grants a sold-out upgrade and other bonuses.
- lantern actions — Lantern spaces allow attracting customers; costs escalate (three, five, 15, 10, 15) and lanterns impact scoring and actions.
- seasonal rounds — The game progresses over four rounds representing spring, summer, autumn, and winter.
- Signature dish track and upgrades — Satisfying certain combinations earns bonuses and can upgrade stalls, affecting production and scoring.
- Sold-out bonus — Satisfying enough customers grants a sold-out upgrade and other bonuses.
- Stall purchasing and placement — Players buy stalls (basic or signature) and place them to maximize sale options; upgrades affect efficiency.
- Storage delivery tiles — Starting storage delivery tiles let you store goods between rounds and generate more next round.
- Trucks — Trucks provide additional ingredients at the start of the next round, enabling more sales.
- Worker Placement — Players place a worker to take the action on a space or gain the food on that space; distance from existing meeples or forming a line of three can yield other foods.
- worker placement puzzle — Players place a worker to take the action on a space or gain the food on that space; distance from existing meeples or forming a line of three can yield other foods.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The chef is really cute.
- The game plays over four rounds. These represent the different seasons.
- Night Market in Taipei City.
- This is the base content.
- The first round's a little bit slower, but we'll get quicker as the game goes.
References (from this video)
No references stored for this video.
Video ZpZMqtniSfU
Review at 0:36 sentiment: positive
video_pk 74168 · mention_pk 178496
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- The theme absolutely delivers. The art matches the theme.
- The combination of worker placement and permanent workers is a cool part of the game.
- Enough player interaction to be fun, but not overly mean ('you took my spot').
Cons
- Teaching the game takes patience and new players might get lost.
- It's a table hog and requires a lot of space.
Thematic elements
- street food
Comparison games
- Istanbul
- Century Spice Road
Mechanics (from transcript analysis)
- action selection — Lantern districts unlock power actions, of which there are three. One thing you can do is hire chefs, which is a way to pay to deploy permanent workers. You can build stalls, which is a way to spend cash to expand your market. Or you can attract customers, which is how you draft new cards from a shared pool.
- Drafting — Attract customers, which is how you draft new cards from a shared pool.
- Hand Management — It is a hand management economic strategy game.
- Player Elimination — The soldout bonus, which you'd get from emptying the market. So, you're collecting the goods, placing the goods in the stall, and then emptying the the market.
- Resource Management — Lantern districts unlock power actions... The resources you've collected.
- Set Collection — You're going to do that in turn order until all of your workers are used. And then comes your night phase. And this is where the customers buy the goods from you, the resources you've collected, but only from specific stall locations.
- Tableau Building — You can build stalls, which uh basically it's a way to spend cash to expand your market.
- Worker Placement — It's a spatial worker placement game where every decision kind of cascades across the four rounds or the four seasons. You place workers on districts, which are free, or you can place them on lantern districts, which will cost you dollars if you go to more than one in a round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is not your grandma's farmers market. I am talking smuggled goods. I'm talking shady deals and stalls hawking everything from chicken steak to mystery meat skewers.
- So, welcome to Night Market, where the real game might be just surviving the health inspector.
- The combination of the worker placements and the ability to have some of your workers permanently stay on the board from one round to the next. That to me is like chef's kiss. That's one of the coolest parts of the game.
References (from this video)
No references stored for this video.
Video q7ESDEqrAfU
Meeple University Playthrough at 1:02:35 sentiment: positive
video_pk 70089 · mention_pk 242099
Click to watch at 1:02:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Beautiful colors and tactile tile components.
- Accessible and engaging theme for a broader audience.
Cons
- The transcript does not provide a detailed breakdown of all mechanics.
Thematic elements
- night market in Taiwan
Comparison games
none
Mechanics (from transcript analysis)
- market_trade — Players buy and collect items in a market-themed setting.
- Set Collection — The speaker mentions collecting food items as part of play and interaction with market stalls.
- set_collection — The speaker mentions collecting food items as part of play and interaction with market stalls.
- Tile Placement — Gameplay involves tiles and tile components based on the transcript's reference to tiles and tactile components.
- tile_placement_or_tile_management — Gameplay involves tiles and tile components based on the transcript's reference to tiles and tactile components.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- we are meeple university we're streaming silver dagger
- it's brain burning though
- the lesson here is listen to your husband
References (from this video)
No references stored for this video.
Video qs6ziBqxWx4
Meeple University Review at 1:08:08 sentiment: positive
video_pk 70084 · mention_pk 241808
Click to watch at 1:08:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- It's a really good game.
- It's a favorite of one of the speakers.
Cons
none
Thematic elements
- Food
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the idea of the game is to finish your pile first
- whoever finish the pile of cards first wins the game
- if you play one to your opponents out of the cards that you play you draw back up to six
- if you can't put down any cards you lose the game
- my mind was like because i'm not good at special rotation
- break a bone and then get sympathy to get a boyfriend
- it's like you don't want to because we can't communicate
- it smells better than it tastes tastes it's not durian
- the objective of the game is not to help your partner but to stop your partner from winning
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–7 of 7