Skip to main content

Mood Swings

Game ID: GID0453288
Game Info
Year
2026
Players
2-4
Age
10+
Playtime
8 min
Complexity
1/5
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

A simplified trading card game where players cast emotions at each other competing to win three rounds

Description

A simplified trading card game where players cast emotions at each other competing to win three rounds

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 3 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video dNoxbYexvl0 Playthrough at 0:00 sentiment: positive
video_pk 77751 · mention_pk 187932
Mood Swings video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pretty fun
  • Having a ton of fun with this game at the office
Cons
  • I do regret that [being too generous]
Thematic elements
  • emotions and moods
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — Players draw cards from the same deck, influencing the available options.
  • hand management — Players draw cards and play one mood per round, with decisions impacting their hand and available moods.
  • set collection — The value of a mood is dependent on whether the player has an odd or even number of moods in play.
  • take that — Certain cards allow players to directly impact opponents by forcing card discards or gifting cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • When was the last time you felt ambivalence?
  • Choose another player, that's you. That player chooses a card from their hand and gives it to me.
  • I would like to compel you to with compulsion.
  • I go to three points, which means I win this one.
References (from this video)
No references stored for this video.
Video TYrLgj9RB1w Rules Teach at 0:00 sentiment: positive
video_pk 77752 · mention_pk 187933
Mood Swings video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Exciting gameplay with twists and turns.
  • Close game with a back-and-forth feel.
Cons
  • Uncertainty about optimal strategies early on.
Thematic elements
  • playing moods
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — Players draw cards from the same deck.
  • hand management — Players hold cards in their hand and decide when to play them, sometimes choosing not to play cards to hold them back.
  • set collection — The value of moods can change based on the number or color of other moods in play, implying a collection aspect to maximize scoring.
  • take that — Some cards allow players to make opponents discard cards or return cards to their hands.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Excitement. We each draw five cards from the same deck. You can play one mood per round.
  • The bomb card of the deck is generosity.
  • I was literally just packing up giveaway stuff.
  • I don't like that.
  • So, you have six value. I have three. So, you get the point.
  • Hope back to my hand. And ambivalence is now flipped over. And I have a value of 13 on the board.
  • All right, I'll draw a card. And you are going first, Jimmy.
  • Oh, close game.
  • Yeah, that was really back and forth.
  • Muchings is a secret layer.
References (from this video)
No references stored for this video.
Video n7KVkBl1Uic Playthrough at 0:00 sentiment: positive
video_pk 77753 · mention_pk 187934
Mood Swings video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple rules, easy to learn
  • Quick gameplay
  • Engaging player interaction
Cons
  • Can feel a bit random at times
Thematic elements
  • Moods
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — Players draw cards from a shared deck.
  • hand management — Players draw cards and choose which mood card to play each round, managing their hand to optimize their plays.
  • set collection — The game revolves around accumulating 'value' from played mood cards.
  • take that — Some cards allow players to directly affect their opponent's played cards or hands.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • All right, let's play the new game Mood Swings.
  • I'm going to play Doubt, which lets me put any number of cards on the bottom of the deck, so I can get rid of my entire hand, and I'll draw four cards to replace them.
  • I'll play Compulsion. I'd like you to give me a card from your hand.
  • I'm going to play Vulnerability, which is just one on the board, but it goes to seven if a card was put into the discard pile this round.
  • I'm going to play Joy. That means next turn I can play an additional mood, but it also means I have five value right now.
  • I'm going to play Disregard, and then I guess I'll play Generosity. You can play an additional mood now on your next turn.
  • I am going to play Repentance, and I will suppress all moods with six value.
  • I am going to play Discipline, which is six value as long as there aren't two black or red cards in play. My total value is 12.
  • I'm going to play Self-Loathing, and I am going to discard my own Repentance, which flips my Vulnerability up to seven. It also flips my Discipline back to three.
  • Uh-oh, on my turn, I am going to play guilt and I will suppress your self-loathing.
  • So, now my value is 16. Mine is only 13 without my self-loathing.
  • Well, I have one card in hand, so I will play the one card I have, which is not good. It's benevolence.
  • Well, this isn't going to win the game, but I might as well play a condescension. And I'm going to have it come in and Josh, I'll give you a card. How about a little patience?
  • So, I'll get the point and I will win the game.
References (from this video)
No references stored for this video.
Video kxi0fDWd7M0 Review at 0:20 sentiment: mixed
video_pk 77749 · mention_pk 187930
Mood Swings video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Great introduction to TCG play styles.
  • Easier to pick up for younger or less intense gamers.
  • Good gateway game.
  • Flavor of abilities is spot on.
  • Creates fun mini-game of embodying emotions.
  • Cool look into artistic process of Magic art.
Cons
  • This particular deck feels low power.
  • Limited interaction leading to longer games.
  • Hopes for future releases with more traditional booster packs or easier access to a full set of cards for curated decks.
Thematic elements
  • Managing emotions
Comparison games
  • Magic
Mechanics (from transcript analysis)
  • Card Play — You play one card per turn and resolve its abilities.
  • Deck construction — Duel, in which each player brings a constructed deck of a minimum 45 cards to draw from and maintain their own discard pile.
  • drafting — Draft, in which players draft a minimum 12 card deck to play against each other. Winston Draft, a draft variant involving pile drafting rather than hand drafting.
  • hand management — Each player draws a hand of five cards from the same deck and shares a discard pile.
  • tableau building — Once a card is in play, it is a mood, no longer a card, and the player with the high score wins.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mood Swings is a take on a TCG devised by Mark Rosewater 28 years ago, and iterated on for nearly three decades of his time as a designer at Magic the Gathering.
  • He describes Mood Swings as his love letter to TCGs, and also as a game he designed for his mother to play, since Magic is a little too intricate for her taste.
  • The flavor of the abilities paired to the moods they represent is spot on and creates really fun little mini game of embodying the emotions as you play the cards.
  • Also, the art for all of these cards are sketches for existing magic cards or earlier versions of them. So, it's a really cool look into the artistic process for designing magic art.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–4 of 4