Game Info
Year
2024
Players
2-4
Age
10+
Playtime
20 min
Complexity
1.5/5
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Players strategically play cards from their hand by connecting numbers with cards on the floor then empty their hand each round to minimize penalty points
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Images
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment:
pos 3 ·
mix 0 ·
neu 0 ·
neg 2
Showing 1–5 of 5
Video E5lEdOY2YKg
The Dice Tower Review at 0:07 sentiment: negative
video_pk 129415 · mention_pk 368013
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
- Goes on and on and on
- Your hand will almost never look like the ideal scenario, most cards are draw a card.
- Flipping the token (taking all three face-up cards to flip the token) isn't worth it.
- It's a bad action to take more cards in your hand.
- Drags out
- The three consecutive numbers combo almost never happens unless you get wilds.
- No strategy
- Not particularly fun
- Too many rules for the direction/gameplay
- It's so boring.
Thematic elements
Comparison games
- Uno
Mechanics (from transcript analysis)
- action selection — On a turn, a player can play a card, draw cards from face-up spots or the deck, or take all three face-up cards and flip a token.
- Card Play — Players play cards based on the last digit of the previous card played. Cards can be chained together if they start with the same digit as the previous card ended with.
- Hand Management — Players are given a handful of cards and try to get rid of them. The goal is to have the fewest points from cards left in hand after three rounds.
- Set Collection — Players can play a trio of consecutive numbers, regardless of the current card, which becomes the new number.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I hate this game. I really do.
- There's no strategy. You just get rid of cards.
- It's so boring.
- I would rather easily play Uno, straight Uno over Number Chain.
- Number Chain, this one's a a four out of 10 for me. Do not like.
References (from this video)
No references stored for this video.
Video cV_MKrqp5Cs
The Dice Tower Review at 3:40 sentiment: negative
video_pk 110380 · mention_pk 317588
Click to watch at 3:40 · YouTube ↗
Overall sentiment (raw)
negative
Pros
- Sounds cool (in theory)
- Three consecutive numbers sounds great (rarely happens)
Cons
- Goes on and on
- Most turns are drawing a card
- Flipping the token isn't worth it
- Game drags out
- No strategy
- Not particularly fun
- Too many rules for zero direction
- Doesn't work as intended
Thematic elements
- Connecting numbers
Comparison games
- Uno
Mechanics (from transcript analysis)
- Hand Management — You can't have more than 10 cards in your turn, and you're trying to get rid of all the cards in your hand.
- number sequencing — If I play 76, your next card starts with a six. You play 61, the next card starts with a one.
- Set Collection — After three rounds, whoever has the fewest points is the winner.
- Wild cards — A few of them have wilds, so this could be 13, 23, 33, all the way up to 73.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I know a lot of people expect when I do these pile of review videos that they're all bad, but they are not all bad.
- This game just goes on and on and on.
- I hate that. I hate a game that's not necessarily black and white unless I mean I shouldn't say that.
- Hilarious. Everyone is This is an entertaining game for that reason alone.
References (from this video)
No references stored for this video.
Video 1oLaWSpVDbc
The Dice Tower Discussion at 10:49 sentiment: positive
video_pk 95173 · mention_pk 261204
Click to watch at 10:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fun little game
- Mass market appeal
- Appealing aesthetics
- Interesting twist with the two different play sides
- Quick tabletop filler
Cons
- Can be frustrating when you can't play many cards
- Some hands are better suited to one side than the other
Thematic elements
Comparison games
- Phase 10
- The Mind
Mechanics (from transcript analysis)
- Hand Management — Players start with 10 cards and aim to play as many as possible.
- number sequencing — Players play cards by matching the second number of a card to the first number of the previous card played.
- Set Collection — Players can play cards in a sequence (e.g., 24, 25, 26) even if they don't match the floor card.
- tile laying — The game involves laying tiles/cards out to form chains.
- Variable player powers — The game has two modes (Relay and Pivot) that change how cards are played, offering strategic choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Question of the day. What is your favorite game that when you got into gaming was there and it was a staple and it was amazing and you wish more people played now.
- What's new is old again in the sense that it's back in stock.
- So, it's very mass markety feeling.
- Now, why am I bringing this up 10 years later, 12 years later, whatever it is, because these are still available.
- Like, if Elar came out this year, you would say, 'Oh my gosh, this is a brand new game.'
- I'm not being paid by anybody or asked by anybody to tell you that. I'm telling you that because it's such a good game.
- So, that is this roundup here on the Dice Tower.
References (from this video)
No references stored for this video.
Video SuoMEN7dCLA
Grant Lyon Other at 9:18 sentiment: positive
video_pk 81710 · mention_pk 204100
Click to watch at 9:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Card chaining — You are going to play cards out and try to, you know, play out cards as much as you can. Uh and you were trying to sort of chain cards together.
- Wild cards — There's also some wilds in the deck that might be like {question mark} six and that can be any first number.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- If you are interested in new board games that are coming to stores, to friendly local game stores, and other places right now, and you don't have to wait like 18 months to get the game, then this is the video for you.
- I always try to include about 25 different games in this video, and I want there to be something for everybody, right?
- So, if you are looking for like an introduction to worker placement, uh I think this is a good one for that.
- So, yeah. And I love penguins. Love penguins.
- This is intentionally a weird game. Uh it's leaning into It's weird.
- This is a game that combines dice and deduction in a pirate theme.
- This is another one I couldn't really find a lot of information on, so I don't know exactly how it plays.
- So, yeah. And I hope you found something that you like.
References (from this video)
No references stored for this video.
Video V9P958kJfRs
Review at 0:03 sentiment: positive
video_pk 78141 · mention_pk 189492
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Clever gameplay with two different rules.
- Great portable game with a puzzle-piece board.
- Changes up familiar card shedding mechanics.
Cons
- Wild cards are worth 3 penalty points.
- Can be challenging if the active rule is difficult to play.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- card shedding — The goal is to get rid of cards in hand, with penalty points for cards left at the end of the round. The game is described as a card shedding game for two to four players.
- Chaining — The game is named Number Chain because players can chain multiple cards together if they follow the active rule, leading to potentially epic moves.
- Hand Management — Players have a hand limit (10 cards for 2-3 players, 8 for 4 players) and must discard down to this limit if they take multiple cards or switch the rule.
- Rule Flipping — A core mechanic where players can choose to take all three center cards as their turn, which flips the rule card. This changes the requirement for the next player to play cards starting with the last number of the card played.
- Set Collection (implied) — Players might want to collect cards with specific starting numbers to be able to play them under the current rule.
- Variable Hand Size — The number of cards dealt at the start of a round depends on the player count (10 for 2-3 players, 8 for 4 players).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- And I liked it so much that we actually sat and played it in the airport waiting for our flight home.
- So, when you are playing with two to three people you have 10 cards. When you are playing with four people you have eight.
- So, you see how you can start to really chain, hence the name number chain, and do really well.
- So, I think this game is super clever. I love a card game. This is a great one. Super portable.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–5 of 5