Game Info
Year
2024
Players
1-4
Age
14+
Playtime
150 min
Complexity
5/5
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
A streamlined sci-fi COIN-adjacent game where factions research unique technologies to shape their identity in an interstellar conflict after an empire's collapse
Ask a Rules Question
Images
GID0453398.jpg
GID0453398_thumb.jpg
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 1
Showing 1–3 of 3
Video RITSoGDSfcE
Heavy Cardboard Analysis at 58:16 sentiment: positive
video_pk 85846 · mention_pk 220784
Click to watch at 58:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Intriguing sci-fi theme
- COIN adjacent but with more flexibility
- James played it and loved it
Cons
- Not final art
- A year or two away from release
Thematic elements
- Sci-fi
- Space
Comparison games
- Guest of Robin Hood VI
- Nagara
- Cross Bronx Expressway
Mechanics (from transcript analysis)
- Area Control — Implied by the COIN adjacent nature.
- coin system — It's the fourth game in the IC series, which is COIN adjacent.
- Deck Building — Implied by the COIN adjacent nature.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Oh my God this sounds fantastic
- don't get killed oh my God I am all in
- Jeremy's coming up with some wicked cool ideas ain't he
- this is a wicked way that the coin system is being stretched
- this is really really pretty clever
- Man I love the themes that we're going with
- this is the game that's putting NB on the map
- super super into that game
- this is not really my jam
- dude has an encyclopedic amount of knowledge when it comes to designing War Games marks one of the Titans
References (from this video)
No references stored for this video.
Video NdVmaKgJ05A
Heavy Cardboard Discussion at 44:03 sentiment: positive
video_pk 81788 · mention_pk 204409
Click to watch at 44:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- ambitious addition to the ICS lineage
- strong potential for varied plays and replayability
Cons
- still in prototype; balance and tuning pending
- learning curve may be steep
Thematic elements
- chaos and political maneuvering in a sci-fi setting
- ICS Irregular Conflict Series; space-themed; fourth game in the ICS line
- highly thematic, coin-adjacent with heavy random elements
Comparison games
none
Mechanics (from transcript analysis)
- Asymmetric Mechanics — Factions interact with asymmetrical capabilities to create varied outcomes
- coin-adjacent randomness — Brand-new entry in a long-running, chaotic system; heavy emphasis on interaction and luck
- multiple factions with divergent goals — Factions interact with asymmetrical capabilities to create varied outcomes
- Random Production — Brand-new entry in a long-running, chaotic system; heavy emphasis on interaction and luck
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the socializing with people is the pinnacle of any convention
- this is the game that I am most excited about that I saw this week
- Chalice of Poison is signed by GMT Games
- it's a beer and pretzels version of the system that Vulko is working on, but it is really clever
References (from this video)
No references stored for this video.
Video F6vsnmXO2uU
Heavy Cardboard Discussion at 51:27 sentiment: negative
video_pk 80872 · mention_pk 198525
Click to watch at 51:27 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
- The design has changed multiple times over the last year and a half.
- The designer is actively changing the design instead of developing it.
- Host has lost excitement for the game due to constant changes.
- Host is done talking about it until a settled design is released.
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- And everything from the gang was played on up to High Frontier.
- Orville was probably the game of the convention. I would argue.
- Yeah, I think they were playing the full Monty, but they only played one um whatever you call the how it delineates the the chapters, if you will.
- You know, a game's long when people are saying, 'Yeah, I love High Frontier, but the game's just too long for me.'
- The joy I get from running the convention isn't, 'Oh, what games did you play?' Cuz let's face it, as the convention runner, I don't get to play a lot of games during Heavy Con.
- And without those discussions, um Ryan Courtney the designer never happens.
- Whoa. Okay.
- If you weren't running a board gaming channel on YouTube, how often would you play epic games like High Frontier 1822, Mega Civ, etc.?
- It's not a space issue. It's a when I cut things off, I cut things off.
- My answer is going to be a lot different than probably most.
- And so, yeah, usually Saturday morning, that moment is is pretty cool.
- It is the most stressful thing I do every year, but as long as people keep enjoying it, I will keep putting on the convention.
- Um, like dude, settle on a design and develop it.
- It's it's it's not worth talking about at this point.
- There's there's a pacing there's to the to the to the story of the hand.
- Bro, you know exactly what you did. Just just don't do that. That's all I said.
- You have an absolute maniac.
- Bro, what are we even doing here?
- If you're not betting your hands with these hands, you're why are you playing poker? Because you can't win money this way.
- Staggering negligent play on his part.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–3 of 3