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The Isle of Penguins box art

The Isle of Penguins

Game ID: GID0453479
Game Info
Year
2027
Players
1-4
Age
12+
Playtime
75 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Competitive open-drafting and penguin-placement game where players rescue as many penguins as possible before the ice melts and must keep families together on their raft

Description

Competitive open-drafting and penguin-placement game where players rescue as many penguins as possible before the ice melts and must keep families together on their raft

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 14
This page: 14
Sentiment: pos 12 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–14 of 14
Video ht1hA1H3kwM Top List at 47:15 sentiment: other
video_pk 134221 · mention_pk 380535
The Isle of Penguins video thumbnail
Click to watch at 47:15 · YouTube ↗
Overall sentiment (raw)
Intrigued
Pros
  • Offers a new theme with penguins.
  • Simplifies the spatial puzzle compared to polyominoes.
Cons
  • Not yet available.
Thematic elements
  • Rescuing penguins
  • Ice flow
Comparison games
  • The Isle of Cats
Mechanics (from transcript analysis)
  • Set Collection — Rescuing penguins and placing them on an ice flow.
  • Tile Placement — Placing penguin pieces onto a player board (ice flow).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it's a bad game. I think it's garbage game.
  • So mitigating the heat is definitely part of the game.
  • The fun is to try to be as close to death as possible in this game. Try to just not blow up.
  • If you draw 2 bad hands in a row, you lose, and there's nothing you can do about that.
  • And that is why I don't like this game. Ultimately.
  • For me, there's far too much luck in this game.
  • It's like every aspect, every part of the game is, oh, that's a good little mechanism here, and this bit's fun, and this bit's fun, and then it mixes them all together in a seamless way, so the whole game's fun...
References (from this video)
No references stored for this video.
Video fWJSIcMMcTw Meeple University Top List at 15:47 sentiment: positive
video_pk 103696 · mention_pk 299453
Meeple University - The Isle of Penguins video thumbnail
Click to watch at 15:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • more predictable tile shapes (squares, rectangles, L-shaped)
  • open drafting mechanism is preferred
  • removes frustrating 'baskets' mechanism from predecessor
  • includes advanced and easier modes
  • cute penguins and eggs
Cons
none
Thematic elements
  • gathering penguins and treasure on an island
Comparison games
  • Isle of Cats
Mechanics (from transcript analysis)
  • Drafting — Players draft from an open board by picking a column to buy items.
  • Objective Fulfillment — Players use lesson cards as objectives to score points based on their board arrangement.
  • Set Collection — Players try to build up families of the same color penguins.
  • Tile Placement — Players place square and rectangular penguin tiles and L-shaped treasure cards on their board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In terms of light filler card games, this one is a real standout to me.
  • It adds this fun bit of tension for a really light little set collecting game.
  • And adding that shuffle push your luck mechanism to a draft that you've manipulated really really worked well.
  • It's a good game. Highly recommend it. Very approachable. Even though it has those couple of uh very gamery mechanisms in it, it's very family level friendly. It'll be a perfect filler for people who like heavy down to light games.
  • They always have great components, great artworks and this is a great engine building.
  • Yes, this is, you know, this style of game, the arknova ants, terraforming Mars type of game where you've got the giant deck and the major thing you're trying to do is get a big tableau of those and most of them do something immediately and some of them give you ongoings and some end game points.
  • I always say that's the one of the things that frustrates me about or terraforming Mars is that you are mining the deck for things randomly.
References (from this video)
No references stored for this video.
Video aaGgnKUId5w Meeple University Discussion at 1:24
video_pk 80686 · mention_pk 197310
Meeple University - The Isle of Penguins video thumbnail
Click to watch at 1:24 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • After creating some sort of like abomination and then going fishing and then getting such a deep regret and then getting some, you know, burying your personal demon, would you design a game about flowers?
  • So, you designed games like The Isle of Cats, Isle of Cat Duel, Isle of Penguins. Have you ever considered a different land mass like peninsula of cats or isthmus of cats?
References (from this video)
No references stored for this video.
Video ILwdc0Z3Q_Q Good Time Society Discussion at 12:45 sentiment: positive
video_pk 80713 · mention_pk 197494
Good Time Society - The Isle of Penguins video thumbnail
Click to watch at 12:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Sequel to the popular Isle of Cats.
  • Features cute penguins.
  • Expected to be a huge hit.
Cons
none
Thematic elements
  • Penguins
Comparison games
  • Isle of Cats
Mechanics (from transcript analysis)
  • Polyominoes — Rescuing cats that are polyominos and placing them into a ship.
  • Tile Placement — Placing rescued cats (polyominos) into a ship.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It synced up with the end of the song and I didn't even do it on purpose.
  • Friends, welcome on in to your weekly dose of board games, beverages, and shenanigans. This is Good Morning Society, episode 104.
  • I really like it. Especially because it's right there in front of you. It's here. I'm in charge of the squirt bottle now.
  • I don't want to brag, but only 50% of people beat the boss in that demo. And I'm one of those 50% up.
  • It was great. It was so fun. I got to see a lot of very cool games.
  • I think it is such a It's such an improvement on some of uh previous gaming conventions that I've been to.
  • No offense to everyone watching, but I think the thing that makes it good is the public's not allowed there.
  • I'm a little nervous about Gen Con. I'm going to be honest. Everyone keeps telling me how huge it is and I get a little overwhelmed at big conventions.
  • It's a Forex game for folks looking to get into the genre uh through cozy building of a universe.
  • They're going to get to they're getting to the X's at this point in the video that are going to be a little hard to make cozy.
  • Exploit is not real.
  • Penguins are like the cats of birds rule.
  • The vibes are north.
  • It looks like they're sort of inspired by the art of Mary Blair with what they've been what they're doing in this trailer. Like it's so like watercolor but defined lines.
  • So, you're going to go to the different lands. There are two lands and you travel and sometimes you'll pick up your fellow dragons andor humans to help you gather more resources. And the object of the game, of course, is to hoard the most gold
  • The way the dragons slot into that track, the way they attach to each other, it seems so satisfying to play.
  • It's really simple to learn, but I mean, it's such a cliche. It's difficult to master.
  • This game made me so angry and I loved it.
  • Now, that's the way to uh sell a game. This game pissed me off so much, I want to play it again.
References (from this video)
No references stored for this video.
Video Mca_NlNQyYI The Dice Tower News at 27:52 sentiment: positive
video_pk 80715 · mention_pk 197526
The Dice Tower - The Isle of Penguins video thumbnail
Click to watch at 27:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Standalone game
  • Inspired by Isle of Cats mechanisms
Cons
  • Set in a world where animals can't take care of themselves.
Thematic elements
  • Animal rescue
  • Frozen lands in the north, within the same world as Isle of Cats
  • Expedition-based rescue mission
Comparison games
  • Isle of Cats
Mechanics (from transcript analysis)
  • action selection — Players travel ice flows, study ancient lessons, and clear rocks.
  • open drafting — Players engage in open drafting.
  • Penguin placement — Board game involving penguin placement.
  • Resource Management — Gathering fish is part of the gameplay.
  • Simultaneous Play — Features simultaneous play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the new way they're doing campaigns.
  • The core box comes with a three-chapter campaign, and when you buy a campaign, it's just three chapters.
  • So, it's a much more like, I guess, approachable, you know, campaign.
  • Questline, which is a card drafting game set in their definitely not D&D universe.
  • It sounds a little bit like Fantasy Realms.
  • This is a new standalone board game set in the same world as Isle of Cats
  • Your expedition to the frozen lands in the north has suddenly become a rescue mission and you must rescue as many penguins as possible before the ice melts.
  • So, it's an open drafting and penguin placement board game.
References (from this video)
No references stored for this video.
Video oY75qdEK5UI BoardGameCo Review at 2:49:04 sentiment: positive
video_pk 80534 · mention_pk 196225
BoardGameCo - The Isle of Penguins video thumbnail
Click to watch at 2:49:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Isle of Cats universe
Comparison games
  • Isle of Cats
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey, I'm Alex Rack from Board Game Co.
  • And this is News and Weekend Review, where we go over a variety of news pieces, the videos of the week, the games I've played, the uh games we've covered, all of that and more.
  • So, if you want to see the games I'm excited about at Origins Game Fair, we'll be figuring that out together.
  • I say it together because I haven't actually done any research on this.
  • I am fighting against a cat meowing in the background.
  • What's the person to do?
  • Everyone has the thing that works for them.
  • Now that we've learned way too much about what I do to deal with headaches, let's go ahead and talk about the news and weekend review.
  • The biggest thing is sail south for the Isle of Penguins.
  • I am very excited for this one.
  • Anything for new for Harmonies I am intrigued and excited for.
  • Harmony is a fantastic game.
  • I like the art. I like the art. I like the style.
  • It doesn't tell me a lot about the actual gameplay.
  • So, I I am intrigued to see how that's actually going to play out, but it's going to come with new protected area boards,
References (from this video)
No references stored for this video.
Video RUUjMvZd-wU BoardGameCo Top List at 26:37:20 sentiment: positive
video_pk 80209 · mention_pk 194830
BoardGameCo - The Isle of Penguins video thumbnail
Click to watch at 26:37:20 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Adorable artwork
  • Interesting placement mechanics for scoring
Cons
  • The game is potentially unfinished/in development
Thematic elements
  • Penguins
  • Island
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players place penguins in different areas to score points.
  • Set Collection — Collecting sets of penguins for scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Number one is these are the upcoming crowdfunding campaigns that I have as of right now.
  • The things will change, things get cancelceled, things get added, things get pushed off, all of that will happen.
  • I try to focus on those that seem to have the most interest or attention.
  • So, this usually is going to be campaigns that have 500 or,000 followers or more.
  • And I'll admit artifacts did have that. The problem is like what used to be like, oh my gosh, that's so incredible, that's so cute. That's so great. Now is colored with like that's good, but like is it real though?
  • It removes some of the magic and wonder of artwork.
  • That said, they do have a specific specific little tag over here saying no AI was used in the making of the game.
  • I really I really hate like AI has I have mixed thoughts on AI.
  • I think it ruins our sense of wonder.
References (from this video)
No references stored for this video.
Video NVm7WD7zFV0 kovray Rules Teach at 0:05 sentiment: positive
video_pk 80069 · mention_pk 194294
kovray - The Isle of Penguins video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Family and solo modes are available.
  • Expert mode offers an alternative setup.
Cons
none
Thematic elements
  • Rescue mission to save penguins before their home melts into the sea, navigating frozen flows, gathering relics, and studying lessons.
  • Squalls End
Comparison games
none
Mechanics (from transcript analysis)
  • Area selection — Players place discs in areas to choose which part of the board they wish to explore.
  • Card Drafting — Players draw cards (Lesson, Instant, Anytime) from decks as discoveries.
  • End game scoring — Points are scored based on lesson cards at the end of the game.
  • Resource Management — Fish are used as currency to pay for discoveries.
  • Set Collection — Collecting connected penguins forms families that score points.
  • Tile Placement — Penguin, relic, and Everax tiles are placed on the player's raft, adhering to adjacency rules.
  • Variable player powers — The boot track influences turn order, suggesting a potential for player differentiation based on acquired boots.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Isle of Penguins is a one to four player game designed by Frank West and published by The City of Games.
  • In The Isle of Penguins, you're a citizen of Squalls End and are on a rescue mission to save as many penguins as possible before their home melts into the sea.
  • The rescue phase is the heart of the game.
  • If you form a family of penguins, meaning you've connected at least three penguins together, you'll receive eight points.
  • What is your favorite type of penguin?
References (from this video)
No references stored for this video.
Video XrwGeQM1SkA kovray Review at 0:05 sentiment: positive
video_pk 80070 · mention_pk 194295
kovray - The Isle of Penguins video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Smoothness of gameplay compared to Isle of Cats.
  • Immediate scoring unlocks bonuses for all players.
  • Lesson cards incentivize early strategy and provide valuable resources.
  • Easy pivot to expert mode.
  • The theme and art of the penguins are charming.
  • Engaging and dynamic gameplay due to simultaneous actions.
  • Unique boards for each player create a personalized raft-building challenge.
Cons
  • The Everax tile is expensive at five fish.
  • Lessons that score zero at the end of the game do not feel great.
Thematic elements
  • Rescue mission to save penguins before their home melts into the sea.
  • Squalls End
Comparison games
  • Isle of Cats
Mechanics (from transcript analysis)
  • Drafting — Players select ice floes from columns, described as an 'open draft' rather than a 'closed draft'.
  • Goal Setting — Lesson cards provide personal goals for end-game scoring.
  • Resource Management — Players collect and spend fish to acquire cards, relics, and penguins from ice floes.
  • Set Collection — Forming families of penguins scores points, with bonuses for larger families.
  • Simultaneous action selection — Players choose a column and resolve discoveries simultaneously.
  • Tile Placement — Players must place tiles adjacent to existing ones on their raft, with restrictions on overlapping and covering certain board elements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you like Isle of Cats, I think you will definitely enjoy Isle of Penguins.
  • I personally think that the Isle of Penguins is on the lighter side of uh compared to Isle of Cats.
  • this game is essentially produced through countless of play tests of Isle of Cats.
  • I am in love with the art in this game.
  • So many tiles to place, so [snorts] little time to do so.
References (from this video)
No references stored for this video.
Video _Y5cMPenVT0 Before You Play Rules Teach at 0:06 sentiment: positive
video_pk 80058 · mention_pk 194267
Before You Play - The Isle of Penguins video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strategic tile placement with adjacency rules.
  • Creating penguin families scores significant points.
  • Lesson cards offer diverse end-game scoring opportunities.
  • Multiple modes of play (family, advanced, expert) and asymmetric boards provide replayability.
  • The Everax tiles are an interesting combination of a relic and a penguin.
Cons
  • Can be tricky to manage placement around eggs.
  • Some lesson cards can be difficult to fulfill.
  • The cost of Everax tiles can be prohibitive in a two-player game.
Thematic elements
  • saving penguins from ice flows
  • ice flows
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose which ice flow areas to purchase from, and within those areas, which specific tiles or cards to acquire.
  • End-game scoring — The majority of points are scored at the end of the game based on fulfilled lesson cards, which require specific conditions like number of relics or protected eggs.
  • Resource Management — Players use 'fish' as currency to purchase tiles and cards from the main board. Unspent fish carry over to the next round.
  • Set Collection — Players aim to create families of three or more adjacent penguins of the same color to score points. Lesson cards also score points based on collected sets of relics or penguin colors.
  • Tile Placement — Players purchase and place polyomino-shaped penguin and relic tiles onto their personal raft board, following adjacency rules and aiming to cover specific spaces.
  • turn order track — Turn order is determined by a 'boot' track, with penalties for being first in subsequent rounds, influencing player choices.
  • Variable player powers — Player boards are asymmetric, providing different starting setups or abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • players are trying their very best to save as many penguins as physically possible.
  • The game is played over the course of 4 hours. And each hour is basically a round.
  • you're going to want to create families.
  • This is a really close game.
  • Well, there you have it. That is the aisle of penguins.
References (from this video)
No references stored for this video.
Video vMulF89AlCU Meeple University Review at 0:32 sentiment: positive
video_pk 80063 · mention_pk 194286
Meeple University - The Isle of Penguins video thumbnail
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Penguins are cute and thematic.
  • Efficient placement is rewarded.
  • Tight currency management.
  • Strategic drafting is important.
  • Variable objectives through lesson cards and bonus cards.
  • Modular complexity with different modes.
Cons
  • Penguins scattered on the edges of the ice raft might slide off (humorously noted).
  • Ocean views for penguins cost extra (humorously noted).
Thematic elements
  • Rescuing penguins whose home is breaking apart.
  • The frozen north, on a breaking apart ice raft.
Comparison games
none
Mechanics (from transcript analysis)
  • contract fulfillment — Lesson cards provide objectives for end-game scoring.
  • open drafting — Players draft penguins and other items from a central board.
  • Pattern Building — Penguins are placed in a player's boat, and points are gained for sets of the same color.
  • Set Collection — Gaining the same color of penguins in a family of three or more gives points.
  • Tile Placement — Placing penguin tiles and L-shaped relic tiles to surround eggs.
  • Track Advancement — Collecting boots to advance a boot track which determines turn order.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Fish aren't going to pay for my board games.
  • Fish is the currency, Terrence.
  • Your boat is floating ice, perhaps a tad too small for your liking because, you know, there is so much you can buy with fish.
  • The more of the same color you have, the better the points.
  • You can't cover eggs, but surrounding them with tiles gets you points.
  • You gain placement points right away, tracked on this track.
  • Yes, you're constantly getting booted out of the head of the race.
  • The lesson here is to survive the raft, reunite the penguin families, and protect the eggs, not sit on them, Terrence.
References (from this video)
No references stored for this video.
Video XM5TFezhQVM Review at 1:15 sentiment: positive
video_pk 80065 · mention_pk 194288
The Isle of Penguins video thumbnail
Click to watch at 1:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Love for penguins as a theme.
  • Continuation of a beloved world (Isle of Cats).
  • Multiple game modes (family, advanced, solo).
  • Scoring throughout the game (contrasting with Isle of Cats).
  • Score track bonuses that activate for all players when first reached.
  • Ability to unlock an additional rescue phase by reaching a certain score.
Cons
  • No polar bears in the game (personal preference/wishlist).
Thematic elements
  • Rescuing penguins and protecting their eggs
  • Squalls End
Comparison games
  • The Isle of Cats
  • Ember Reef
Mechanics (from transcript analysis)
  • Objective Fulfillment — Lesson cards act as end-game scoring objectives, requiring players to achieve specific goals for victory points.
  • Resource Management — Players manage 'fish' to draft items from the board and 'boots' to influence turn order.
  • Route Building (implied) — The placement of penguins adjacent to existing ones on the player board creates connected groups, similar to route building or area control on a personal board.
  • Set Collection — Players collect penguins of the same color to form 'families' which score points. The value of a family increases with more penguins of the same color.
  • tile drafting — Players draft penguin tiles and cards from columns on the main board. The cost in fish varies based on the position in the column.
  • Variable Player Powers (Implied) — Everax penguins act as wild cards, allowing players to determine their color for scoring purposes, offering some player agency in customization.
  • Worker placement (implied) — Players place tokens on columns to draft from, and turn order is determined by 'boots', suggesting a form of worker placement or action selection based on player order and resource management.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey friends, it is Jenna what is up and welcome back to the board game garden and a welcome to a preview of this game right here. This is the Isle of Penguins.
  • So, Frank, please introduce some polar bears cuz I love polar bears.
  • So, I'm excited to be playing against our nasty sister again.
  • Remember, you are somebody's reason to smile, and I will see you in the next board game video.
References (from this video)
No references stored for this video.
Video E7Z13HqjpEk Rules Teach at 0:04 sentiment: positive
video_pk 79843 · mention_pk 193405
The Isle of Penguins video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple penguin shapes make it easier to visualize placement compared to complex polyominoes.
  • Complex board with obstacles (rocks, eggs) provides a challenging puzzle.
  • Fast-paced gameplay due to simultaneous actions.
  • Engaging objectives and deep gameplay experience.
  • Streamlined play compared to the original Isle of Cats.
  • Good family-friendly introductory variant.
  • Thematically appealing with adorable penguins.
Cons
  • The loss of complex polyomino shapes might be a con for some fans of Isle of Cats.
  • The streamlined drafting mechanism might not appeal to players who enjoy intertwined drafting.
Thematic elements
  • Rescuing penguins
Comparison games
  • Isle of Cats
  • Isle of Cats Explore and Draw
Mechanics (from transcript analysis)
  • Action Point Allowance — Players spend fish (currency) to perform actions like rescuing penguins.
  • Area Control — Players choose areas to rescue penguins from, with limited opportunities in each area.
  • Drafting — Players draft cards representing actions or objectives, and also draft penguin tiles.
  • Objective Fulfillment — Players score points by completing various objective cards (lessons) throughout the game.
  • Race against time — The game has a time limit, with a set number of hours or rounds.
  • Set Collection — Players aim to collect sets of penguins of the same color to form families, and collect relics.
  • tile laying — Players place penguin tiles onto their raft board.
  • Variable player powers — Each player has a unique board layout, and there are special powers and bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The puzzle has shifted. Before it was very complex shapes on a very simple board. Now, it's very simple shapes on a hugely complex board.
  • This game is really kind of a beautiful blend between the deeper, richer, crunchier aisle of cats... but it has the speed of Explore and Draw.
  • For someone like my wife, this is going to be a more compelling experience because she can just throw herself into it and not struggle so much with the having to visualize how will these crazy shapes fit together.
References (from this video)
No references stored for this video.
Video p7HNNuJeQCs Playthrough at 0:26 sentiment: positive
video_pk 79845 · mention_pk 193407
The Isle of Penguins video thumbnail
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging tile-laying puzzle
  • Strategic choices in tile placement and card drafting
  • Multiple ways to score points (families, protected eggs, removed rocks, lesson cards)
  • Bonus triggers add dynamic elements to the game progression
Cons
  • Can feel confined on the ice raft
  • Risk of running out of resources (fish)
  • Potential for suboptimal endgame scoring if initial strategy isn't flexible
Thematic elements
  • rescuing penguins and arranging them on an ice raft
  • ice flows
Comparison games
  • Isle of Cats
Mechanics (from transcript analysis)
  • area control/placement — Covering specific spots on the ice raft (treasure maps, eggs, rocks) triggers bonuses, points, or removal of obstacles.
  • Drafting — Players draft lesson cards, penguins, relics, and Everax from ice flows.
  • Resource Management — Players spend 'fish' to visit ice flows and acquire items, and gain 'boots' which influence turn order.
  • Set Collection — Forming 'families' by connecting three or more penguins of the same color triggers immediate scoring.
  • Tile Placement — Players add collected penguins and relics to their ice raft, with the first tile placed anywhere and subsequent tiles placed adjacent to others.
  • variable scoring — Lesson cards provide diverse endgame scoring opportunities based on specific board states (e.g., number of families, protected eggs, relics).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Here's I know about penguins as opposed to cats. Not nearly as bendy.
  • No, not nearly as bendy. Very much more bulletshaped in general because that's how they survive in the water. efficiency.
  • I was worried when you went here that you were going to take this one, but I was thinking about it, but I didn't have I wasn't I should have taken it to to spite you.
  • Um, I worked on it for a while. Um, and fish is not worth anything at the end of the game, huh?
  • Wasted a turn taking that one. But hey, at the time I really didn't think I was going to get to six. you're hedging your bets, right?
  • Believe in yourself, y'all.
  • Forget these lessons, man. It's about the lessons you learn in life.
References (from this video)
No references stored for this video.
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