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Ludicurrus box art

Ludicurrus

Game ID: GID0453537
Game Info
Year
2026
Players
1-4
Age
8+
Playtime
50 min
Collection
Your Tier
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Mechanic profile
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Description

A chariot-racing push-your-luck game from a Gamefound campaign where players race for glory while risking it all

Description

A chariot-racing push-your-luck game from a Gamefound campaign where players race for glory while risking it all

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 3 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–4 of 4
Video weC-lLx55ns BoardGameCo Other at 7:41 sentiment: neutral
video_pk 81374 · mention_pk 201638
BoardGameCo - Ludicurrus video thumbnail
Click to watch at 7:41 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Chariot racing.
Comparison games
  • Can't Stop
Mechanics (from transcript analysis)
  • Dice Rolling — Players roll dice to determine movement and actions.
  • Push Your Luck — A core mechanic involving dice rolling and risk assessment.
  • racing — Players compete in a race.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the most chaotic opening. I probably should just restart, but it's too late now. We're here.
  • This is based on the video game, not based on the board game, which also is not based on the video game.
  • Teamwork is optional and betrayal is rewarded.
  • A big fan of Terraforming Mars said this is the best Terraforming Mars experience they have ever had, period, full stop.
  • A lemonade apocalypse game. That's what it is.
References (from this video)
No references stored for this video.
Video nD4PYQj4Mm8 BoardGameCo Preview at 0:03 sentiment: positive
video_pk 81063 · mention_pk 199369
BoardGameCo - Ludicurrus video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Satisfying dice rolls
  • Fast-paced racing
  • Strategic depth with ambrosia and emperor's favor
  • Engaging push-your-luck decisions
  • Obstacles and combat add interaction
  • Asymmetric character abilities for replayability
Cons
  • Can be dangerous to continue rolling with few dice
  • Obstacles can significantly slow down movement
  • Combat can affect dice pools
Thematic elements
  • Racing against each other while currying favor with the gods and the emperor.
Comparison games
none
Mechanics (from transcript analysis)
  • Area control/blocking — Players can place gladiators and animals on the track to slow down other players.
  • Catch-Up Mechanic — The Empress's Favor token is given to the last-place player to provide a wild symbol for movement.
  • Combat — Combat is initiated when landing on another player's spot or when an animal catches up, using combat dice to deal damage.
  • Dice Rolling — Players roll dice to move and use symbols to advance on the track.
  • Push Your Luck — Players decide whether to keep rolling dice for more movement or create a checkpoint.
  • Set Collection — Players collect ambrosia to slot for different gods, potentially unlocking special abilities.
  • Variable player powers — Characters have asymmetric sides with different abilities that can be unlocked.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ludicrous by Iconic Studios. Now this is a current Game Found campaign, so you can check out the link down below for everything that they have planned.
  • Players are going to be racing against each other to complete two laps. Whoever completes that second lap is going to be the winner of this race, but there are going to be a couple of things that players are trying to juggle.
  • So, yes, of course you're racing against each other, but you're also trying to curry favor with the gods by delivering ambrosia to them so that they know that you appreciate their help.
  • So, whether or not you have the emperor's favor is really going to determine how well you're able to do in this race.
  • So, you're going to roll your dice, use that to move, and then decide if you want to continue rolling or if you want to create a checkpoint for yourself.
  • So, as I said, the animals are able to attack if they're able to catch up and grab a racer, but they're also going to be in the way for movement.
  • So, moving past both gladiators as well as animals is going to cost an additional three movement.
  • So, it's a bit push your luck, where you're either trying to hope uh that you're getting multiple successes with more dice, or you're choosing less dice to hopefully hit a little bit harder.
  • So, combat is really going to affect players' pools of dice, but it's also going to be a way for players to hopefully gain some more ambrosia when they are attacked by things like animals.
  • This token up at the top is going to be the Empress's Favor, and this is going to be a catch-up mechanic for whatever player is in last place.
  • Overall, Ludicrous is going to be a fast-paced racing game where you're constantly asking yourself, "Should I make a checkpoint?"
  • So, when it's your turn you're going to have to ask yourself, "Should I stop here? Should I create a checkpoint? Or should I keep pushing forward and try to get a little bit further ahead of everyone else?"
References (from this video)
No references stored for this video.
Video qtR_H9qxYQs Hungry Gamer Playthrough at 0:09 sentiment: positive
video_pk 81072 · mention_pk 199396
Hungry Gamer - Ludicurrus video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Quick and fast gameplay.
  • Bot works well for solo play and can be incorporated into multiplayer games.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Animal Spawning — Animals are placed on the board, potentially interacting with players.
  • Bot AI — A simulated opponent controlled by specific rules and dice rolls.
  • Combat — Players engage in combat with opponents or game elements like animals.
  • Dice Rolling — Players roll dice to determine movement and other actions.
  • Gladiator Placement — Players can place gladiators to aid in combat or block opponents.
  • Movement — Players move their pieces based on dice rolls and game actions.
  • Set Collection — Players collect symbols (like Mercury or Diana) which grant abilities or bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a sponsored video and because of that I will not be giving any of my thoughts on the game during this video.
  • My turns will be exactly the same.
  • And that's going to be the game.
References (from this video)
No references stored for this video.
Video QGOWTQB7RN8 Review at 0:08 sentiment: positive
video_pk 78754 · mention_pk 191819
Ludicurrus video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Delivers on what it promises as a quick race and push-your-luck dice game.
  • Fast paced gameplay.
  • Interesting balance of risk/reward with dice.
  • Fickle gods feel thematic.
  • Empress mechanic helps players who are behind.
  • Easy to get to the table, teach, and play.
  • Appreciates the solo mode and the option to add a bot.
Cons
  • Reliance on dice can lead to feeling screwed.
  • Purely luck-based with limited deep strategy.
  • Can steamroll easily due to bad luck.
Thematic elements
  • chariot racing during Rome, gladiator style
  • Rome
Comparison games
none
Mechanics (from transcript analysis)
  • Area Movement — You'll be earning ambrosia throughout the game. You're putting that ambrosia onto your personal tile, your little tableau, which is going to change the power of the dice that you roll... And you'll be dealing with the emperor on the top and the bottom. And those spaces you're going to have to stop.
  • Combat — If you land on a spot with an opponent then you're going to have to fight and you're going to choose how many dice you want to roll and and the more dice you roll the fewer combat points each die is going to be worth as you're trying to match to symbols on the space you're on.
  • Dice Rolling — The core of it is this push your luck dice game. Now each turn you're going to roll all of your dice and every die that matches one of the symbols on the space you're on is eligible to move you.
  • Player Elimination (Temporary) — If you beat a gladiator or an animal, they're out of the game.
  • Push Your Luck — The core of it is this push your luck dice game... the main part of the push your luck is you're going to get to keep throwing dice and spending the ones that you used, unless it's the emperor die, as many times as you want in your turn go further and further and further. But if you bust out, then you go all the way back to where you were before.
  • Variable player powers — And there are symmetric and asymmetric character boards you can play with that will have different kind of powers that you get as you power up your reputation with the various gods when you give them ambrosia.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The core of it is this push your luck dice game.
  • The main part of the push your luck is you're going to get to keep throwing dice and spending the ones that you used, unless it's the emperor die, as many times as you want in your turn go further and further and further. But if you bust out, then you go all the way back to where you were before.
  • I appreciate how the gods work. They're very, very fickle. That feels thematic to me.
  • Well, it is a game that is reliant on the dice, and you can just get screwed.
  • This is a luck luck luck luck luck luck luck luck game.
  • What you're going to find here is a 20- to 30-minute game of dice chucking, laughing, and taunting.
References (from this video)
No references stored for this video.
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