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Echoes of the Sundering

Game ID: GID0453573
Game Info
Year
2025
Players
1-5
Age
13+
Playtime
90 min
Complexity
3.2/5
Collection
Your Tier
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Mechanic profile
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Description

A cooperative open-world deck construction adventure where a party of heroes explores a valley through illustrated map books to overcome threats and toxic fog

Description

A cooperative open-world deck construction adventure where a party of heroes explores a valley through illustrated map books to overcome threats and toxic fog

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 4 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video aErWvoxUjYU Hungry Gamer Review at 0:09 sentiment: positive
video_pk 85015 · mention_pk 217111
Hungry Gamer - Echoes of the Sundering video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun character creation with clever color combinations.
  • Clever and exciting core events and boss fights.
  • Deck building is fun, especially the initial setup and card buying/upgrading.
  • Multi-use cards add interesting playstyle variety.
  • Good art style that complements the game.
  • Well-done 'theater of the mind' experience for those looking for it.
Cons
  • Not a tactical skirmish game, lacks mini movement and positioning.
  • A lot of reading involved.
  • Potential for an alpha player due to extensive discussion required.
  • Turns can be slow due to discussion and unfamiliarity with cards.
Thematic elements
  • storybook and maps
Comparison games
  • Roleplayer adventure
Mechanics (from transcript analysis)
  • Bag building (aspect) — There is a small aspect of bag building, where action tokens are placed in a bag, influencing outcomes like who gets attacked.
  • Card Play — Players play cards from their hand, which can be used for attacks, buffs, or other effects, and can be discarded for energy.
  • Deck Building — Players use deck building mechanics, starting with a pre-made deck by combining two colors, and can upgrade or add cards.
  • Story book — A storybook guides the narrative and events, with players interacting with it to progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This gave me real strong vibes of role-player adventure except instead of dice chucking you are deck building and it's more collaborative I would say as you're kind of working with each other
  • The deck building is pretty darn fun. And I say that as someone that tends to be a little lukewarm on deck building, but in this one, you don't have cards again, you're buying more cards, and I always enjoy that.
  • And to go with that, there's a lot of reading. There's a lot of reading, especially if you're going be playing with other people and only one person is doing the reading. It's a lot.
References (from this video)
No references stored for this video.
Video SgAj6Ugx2dE Playthrough at 0:00 sentiment: positive
video_pk 79440 · mention_pk 192853
Echoes of the Sundering video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Encounter cards change as you go through them.
  • Deck construction based on origins, backgrounds, and characters.
  • Ability to upgrade cards.
  • Many different character types to unlock and play.
  • Cooperative and communication aspects are phenomenal.
Cons
none
Thematic elements
  • Combating a deadly mist that is consuming the land and its inhabitants.
  • A fantasy world where a deadly mist called 'the pale' is affecting the land and its inhabitants.
  • Story book with choices and consequences.
Comparison games
  • Magic the Gathering
Mechanics (from transcript analysis)
  • Character progression — Characters level up and can upgrade their cards.
  • Combat — The game features combat encounters with enemies that have varying stats and abilities.
  • cooperative play — Players work together to achieve objectives and overcome challenges.
  • Deck construction — Players add new cards to their deck as they progress, allowing for unique character builds.
  • Open world — The game features a world that players can explore.
  • Skill checks — Players draw cards or roll dice to pass skill checks during the game.
  • Story Book/Legacy — The game uses a storybook for narrative and choices that impact the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game looks awesome.
  • The card play and the communication and co-op of this game is going to be phenomenal.
  • This is an instant back for me.
References (from this video)
No references stored for this video.
Video j1qCkkmanPU Preview at 0:02 sentiment: positive
video_pk 79441 · mention_pk 192854
Echoes of the Sundering video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Smooth adventuring portion, borrowing from enjoyable games like Roleplayer Adventures, Sleeping Gods, and Tainted Grail.
  • Unique and carefully designed combat encounters that are not grindy.
  • Compelling player-side mechanics with opportunities for combos and supporting each other.
  • Card upgrades system similar to Slay the Spire, allowing for deck evolution.
  • Engaging narrative with interesting choices and depth for exploration.
  • Combat system is challenging and interesting, feeling like a card-based boss battler.
Cons
  • Skill test system, especially group checks, can be harsh with limited card draws.
  • Luck element in drawing tokens and facing powerful attacks might be too much for some players.
  • Uncertainty about how losing combat is handled in the full campaign (fail-forward vs. replay).
  • Companion system has potential frustrations with limitations and consistency.
  • Unclear how companions or characters level up or improve their items/abilities over a long campaign.
Thematic elements
  • Stopping or slowing the spread of a poisonous mist called the pale, which consumes everything it touches.
  • A world threatened by a poisonous fog called the pale, with a city called Ildor housed on the branches of a massive tree known as the rooted soul.
Comparison games
  • Role Player Adventures
  • Tainted Grail
  • Sleeping Gods
  • Slay the Spire
  • Aridia
Mechanics (from transcript analysis)
  • Campaign — The game is a campaign narrative game where players progress through a story with ongoing consequences.
  • Card-based combat — Combat is resolved using cards from a player's deck, with mechanics for actions, reactions, and passive abilities.
  • Character creation — Players create characters by choosing origins, backgrounds, and fighting styles, which influence starting decks and items.
  • Companion system — Simplified characters called companions can be used to supplement player characters, especially in lower player counts.
  • Deck Building/Modification — Players start with a base deck and can upgrade cards by flipping them to more powerful versions or adding them during gameplay.
  • exploration — Players explore locations on a map, interacting with NPCs and drawing event cards.
  • item acquisition — Players can gain items throughout the game, which provide various bonuses and abilities.
  • Skill Tests — Players undertake skill tests by drawing cards from their deck to meet specific requirements.
  • Threat/Aggro system — Tokens representing threat and aggro are used to determine enemy targeting during combat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And no disclaimer for our crowdfunding coverage. We never accept money from publishers. We just want to help you make an informed decision.
  • The ashwoken are known for being eager to take on impossible tasks.
  • This is the one weakness of the blessing we've been given.
  • I don't know. Probably have to build up to that like for next round because I do have deflect which can give my guardian armor and then I can use this to taunt once to make sure one of the attacks comes.
  • You can see like they're kind of cool things to interact with. But yeah, I guess we immediately Well, no, we do the upkeep first and then we'll be in this phase and we'll immediately resolve that.
  • Basically skill checks, not sure about, threat and luck, not sure about. Companions, not sure about, but all that stuff could change in development and also your taste might totally like it and also might work out better in the final game.
References (from this video)
No references stored for this video.
Video Ffi_rVokSho One Stop Co-op Shop Discussion at 1:13 sentiment: positive
video_pk 38904 · mention_pk 117223
One Stop Co-op Shop - Echoes of the Sundering video thumbnail
Click to watch at 1:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • ambitious scope
  • narrative potential
Cons
  • balance issues in early prototype mentions
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Boss Battler — big campaign experience with overworld progression
  • campaign/boss battler — big campaign experience with overworld progression
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I loved the art. I loved the theme. The actual gameplay was just fine.
  • Emerald Echo is still awesome. I really liked the story here.
  • The Restless could be for you. It is a wild game.
References (from this video)
No references stored for this video.
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