Game Info
Year
2024
Players
1-4
Age
14+
Playtime
75 min
Complexity
2.2/5
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
A cooperative game where heroes defend a campfire from monsters and bosses over eight nights on tropical islands
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment:
pos 3 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–5 of 5
Video ntLUKnWW2sU
Watch It Played News at 2:13 sentiment: positive
video_pk 88954 · mention_pk 235533
Click to watch at 2:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fully compatible with the original game.
- Can be mixed and matched with any game in the set of Watch series.
Cons
none
Thematic elements
Comparison games
- Watch series
Mechanics (from transcript analysis)
- Cooperative — A 60 to 90 minute cooperative adventure puzzle.
- expansion — This standalone expansion is fully compatible with the original game.
- Puzzle — A 60 to 90 minute cooperative adventure puzzle.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Sequels, prequels, and total recalls.
- Another unrelated guy. Nothing confusing about that.
- I think a lot of people are excited about this one.
- Follow the link in this video's description to find out more and back it before your campfire fades into darkness.
- I really do love Baseball Highlights. I like how the series condenses things to the action.
- This is a must play for me so I'm excited for its release this year.
- I've officially become a big fan of IV games recently.
- I really like their games a lot.
- I'm 100 in on Fractured Sky when it goes to Kickstarter in April.
- So I'll say announcement but it was definitely a sell sheet from a Game Wright catalog that was unveiled prematurely.
- I'll change that to survive. You might later this year when it's released.
- Any version is good in my books and it is a classic for a reason.
- It's a masterpiece of board game design that was so far ahead of its time that even today it feels fresh and new.
- Turns out The Battle of Versailles isn't a war game. It was a fashion show held in 1973.
- What caught my eye is that this is from the designers of Zoom in Barcelona and Lacrimosa so I'm immediately interested.
- This looks pretty cool to me and I'm sure it's even more exciting to those who enjoy the video games.
- No no no no no no no not doing no I'm not doing that no.
- My biggest fear is letting something called the o'neary shunt enter my brain.
- And if you want to see evil artificial intelligence take complete control you can head over to this month's on the radar episode.
- Did I say evil? I'm sorry, not evil, I meant misunderstood. Yeah, totally misunderstood.
References (from this video)
No references stored for this video.
Video 9L2EuAXV2D0
Allies or Enemies Review at 0:31
video_pk 87461 · mention_pk 228599
Click to watch at 0:31 · YouTube ↗
Pros
none
Cons
none
Thematic elements
- Array
- Array
- Cooperative dungeon crawler with character variety, dice-driven combat, and item management; epic quest framing.
- Array
- Fantasy dungeon-crawl adventure set on Forsaken Isles with a line-up of monsters and a camp-management phase.
- Array
- Array
- Array
- positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's an abstract Dungeon Crawler
- the box folds out to become where the Camp is
- the rocktopus was our favorite monster
- for two players you each get two characters and that worked well
- it's very much a wrestling game but it's like a fighting card game
- the base game is smoother; the extreme version adds barb wire and explosive matches
- the rule book was a challenge to get through
References (from this video)
No references stored for this video.
Video E80mcGjn-3o
Tabletop Tolson Review at 3:51 sentiment: positive
video_pk 87436 · mention_pk 228497
Click to watch at 3:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Introduces doom countdown and merchant mechanics that deepen strategic choices
- New characters with unique dice add variety and refresh existing archetypes
- Market phase and coin economy create meaningful camp-phase decisions
- Strong integration into a campaign that links with the other standalones
Cons
- Completing the full campaign requires owning all three standalones
- Standalone play length is substantial (about 60–90 minutes per game)
Thematic elements
- Cooperation under pressure, territory/monster management, ritual doom and timely decision making
- Fantasy/cooperative doom-driven realm with a seas-and-shadows theme; part of the Set a Watch trilogy of standalone games.
- Heroic teamwork against encroaching darkness with a countdown mechanic
Comparison games
none
Mechanics (from transcript analysis)
- camp phase — One character stays at camp to perform tasks like chopping firewood, map checks, healing, and refreshing ability cards.
- Campaign — Forsaken Isles is one of three standalones that can be joined into a larger 'doomed run' campaign.
- Campaign integration — Forsaken Isles is one of three standalones that can be joined into a larger 'doomed run' campaign.
- Card/Chit Market — Camp phase introduces a market with coins and cards; players buy one or more cards and add new characters.
- combat at locations — Three adventurers travel to locations to combat monsters using dice and ability cards; cooperation across the team is key.
- Dice Rolling — Each character has a unique die (ranging from d4 to d12) used to perform actions by placing on action slots.
- Dice-driven actions — Each character has a unique die (ranging from d4 to d12) used to perform actions by placing on action slots.
- doom countdown — Doom markers are introduced via the baddy deck; too much doom triggers effects, with methods to remove it.
- Exhaustion and refresh — Ability cards exhaust and refresh by flipping to a usable side; players manage three slots for these cards.
- merchant and market — Camp phase introduces a market with coins and cards; players buy one or more cards and add new characters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Doom doom doom is now this countdown
- I think the Doom is a very clever and really smart thematic way to develop the game
- Yes yes yes to the merchant
- I think you need all three of them
References (from this video)
No references stored for this video.
Video B5nPKMymjG8
The Cardboard Herald Review at 0:41 sentiment: mixed
video_pk 87205 · mention_pk 227437
Click to watch at 0:41 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Cool things in the box, including a favorite adventurer.
- Kraken hunting mode provides a faster game.
Cons
- More of the same if you own previous Set a Watch content.
- Loses some variety with set lists for Kraken hunting mode.
Thematic elements
- Standalone expansion
Comparison games
- Set a Watch
- Swords of the Coin
Mechanics (from transcript analysis)
- Doom mechanic — Introduced in Forsaken Isles, this is described as another lever that monsters can pull to knock adventurers out.
- Kraken hunting mode — A mode providing a shorter, five-round game as opposed to the standard nine, but requiring a set list of creatures, locations, and unhallowed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The answer is maybe but let's get into that
- I think my favorite Venture and everything is in this box the Druid for anybody who's wondering but it just is a little bit more of the same
- setat doomed run is the big box container for all of your set ofat boxes with a little cubby here to hold all three
- The loop that they introduce of getting a new difficult stipulation that you have to navigate through figuring out how to navigate through it playing four rounds with that stipulation and then getting a reward as a beautiful little carrot at the end uh is great
- I think that just wouldn't be worth it for me
- organizational issues aside I would recommend getting this
References (from this video)
No references stored for this video.
Video hzr110PtCyI
Tabletop Tokki Top 10 List at 1:23 sentiment: positive
video_pk 86626 · mention_pk 224767
Click to watch at 1:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- immersive dark fantasy vibe
- solo mode where you control all four characters
- updates and content add depth
Cons
- headier rules for a solo experience
Thematic elements
- dark fantasy, doom, monsters
- Fantasy camp defense against monsters over eight rounds
- wave-based defense with distinct party roles
Comparison games
none
Mechanics (from transcript analysis)
- defense management — managing a four-member party to defend a central camp
- doom and resource tracking — doom increases over time, requiring careful pacing and planning
- Role-based actions — one member defends, the others manage resources and combat
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- one of my favorite pieces of content that I get to share with y'all all year which is of course my top 10 solo board games from this year
- it plays in just about an hour so it's really easy to get to the table
- this is just such an immersive fun experience
- The Last Lighthouse is definitely one that has held my attention in terms of its overall presentation
- Sweet Lands is my number one solo game of 2024
- I love the multi-use cards, being able to destroy nightmares and turn them into traps
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–5 of 5