Game Info
Year
2026
Players
1-9
Age
14+
Playtime
30 min
Complexity
1.7/5
Collection
Your Tier
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Description
A social deduction book-box game where players vote opponents into exile and form alliances to seize control of Rome after Caesar's assassination
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment:
pos 5 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–5 of 5
Video fs4p7p-53v0
Grant Lyon Review at 0:08 sentiment: positive
video_pk 82467 · mention_pk 207165
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- no true player elimination
- exiled players can come back as followers
- feels appropriate for a game about ancient Rome
Cons
none
Thematic elements
- shifting alliances, political intrigue, and backstabbing
- the years following Caesar's assassination
Comparison games
none
Mechanics (from transcript analysis)
- Card Play — Players can play cards for actions, special abilities, or as votes.
- Dice Rolling — Players roll a die at the end of their turn, which can trigger benefits or advance the exile marker.
- Hidden role — The game is described as a 'hidden role game' where players vote to exile characters.
- Player Elimination (limited) — While not true player elimination, characters can be exiled based on votes.
- Resource Management — Players can 'spend gold to play extra cards'.
- set collection / hand management — Players play cards from their hand and can attach cards to their character for abilities.
- Voting — Players can play cards face down 'as a vote to exile that character'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Pst, we should exile him. Me? What did I do? We don't like your mustache. You have the same mustache. Yeah, we're still going to exile you.
References (from this video)
No references stored for this video.
Video a7ZKbtnJWQk
Tantrum House Analysis at 5:44 sentiment: positive
video_pk 82045 · mention_pk 205836
Click to watch at 5:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Historical strategy experience
- Accessible mechanics
- Strong production
- Fits well for players who enjoy thematic strategy games
- Doesn't step into heavy complexity
Cons
none
Thematic elements
- Strategy
- Historical
Comparison games
none
Mechanics (from transcript analysis)
- Historical strategy — It's got a historical strategy experience
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It is structured, methodical, and rewarding for long-term planners.
- This is going to expand the popular deck-building game with new content, new challenges.
- It's going to probably be easy to teach, fast to play, you know, that sort of thing.
- this one, in my opinion, is going to be a good fit for players who enjoy immersive themes without heavy rules overhead.
References (from this video)
No references stored for this video.
Video QxzcT_U9ahI
Board Game Critique Top List at 18:15 sentiment: positive
video_pk 80034 · mention_pk 194096
Click to watch at 18:15 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- Newest game on the list
- Fits the facade game style
- Set in ancient Rome with political intrigue
- Features exile mechanics and deceit
- Players take on influential roles
- Navigate shifting alliances, voting, and backstabbing
- Exile and power struggle elements feel mean
- Politically removing someone is satisfying
- Theme makes betrayals feel like court intrigue
- Works well across a range of player counts
- Has enough structure for larger groups but feels tense at smaller ones
- Mechanics reward careful reading of voting patterns and subtle alliances
- Allows for bold, theatrical betrayals
- Makes betrayals more satisfying over multiple plays
Cons
none
Thematic elements
- Political intrigue, power struggles, deceit
- Ancient Rome
- Facade game with social maneuvering
Comparison games
none
Mechanics (from transcript analysis)
- Hidden role — Players take on influential roles within a political structure, implying hidden objectives or factions.
- Player Elimination (Political) — Mechanics allow for politically removing someone from the game.
- Set Collection — Implied through navigating alliances and achieving victory conditions.
- Social Deduction — Players must read political maneuvering and alliances to succeed.
- Voting — Voting is a key mechanic for political maneuvering and exile.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- We're going through the list from the more accessible and chaotic ones up to the heaviest hitters, and we're going to be pretty direct about which ones are worth your money and which ones you can safely skip.
- The deduction here blends careful clue interpretation with social deception rather than pure voting.
- What we loved is how mean the discussion can become without anyone raising their voice.
- It rewards subtle, clever lying and reading people more than loud accusations.
- The traitor can be incredibly patient.
- The social deduction is deep because of the shared board state and multiple crisis phases.
- The Resistance: Avalon is still the one we recommend most often when people ask for a classic that's actually available and holds up.
- Every quest vote is a minefield of lies, half-truths, and careful observation.
- The Thing: The Board Game is the one that feels the most like actual horror.
- Every test and every shared resource carries real tension because you really don't know who's still human.
- Feed the Kraken is one of the best modern takes on the three-faction hidden role style.
- Blood currently sitting at number one for us.
- Dead players continue participating fully, which creates this incredibly rich information economy that most other social deduction games simply don't have.
- It requires a good storyteller, but when it clicks, it's the meanest, most satisfying social deduction experience we have right now.
- Roma XLI is the newest game on the list and it fits right into the facade game style we've come to enjoy.
- Being able to politically remove someone from the game through clever maneuvering is deeply satisfying in a way that feels very Roman.
References (from this video)
No references stored for this video.
Video bq385hSaOwA
Bower's Game Corner Review at 0:50 sentiment: positive
video_pk 35664 · mention_pk 106632
Click to watch at 0:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Strong pedigree and credibility with highly rated party games and nominations (Salem 169, top 100 party game references).
- Deluxe edition with exclusive box, mini expansions, and metal medallions; good value for backers.
- Supports 1-9 players and 20-40 minute plays; accessible but with strategic depth.
- Excellent customer service and reliable shipping practices observed on campaigns.
- Multiple viable strategies and high replayability; not a single fixed path to victory.
Cons
- Main image presentation criticized for not fully highlighting pedigree or playing mechanics; some over-zoom presentation.
- Campaign could better spotlight track record and awards; more upfront about shipping and price.
- Some concerns about price and shipping clarity; deluxe level and add-ons can be confusing; the price may be high for backers who purchase everything.
- Gameplay demonstration is less prominent in the campaign video; more emphasis on components rather than mechanisms.
Thematic elements
- deception, alliance-building, and power struggles
- Ancient Rome, political exile and intrigue with up to nine players
- social deduction with hidden voting and shifting loyalties
Comparison games
- Salem 169
- Tortuga 169
Mechanics (from transcript analysis)
- alliances and betrayal — Dynamic alliances can form and break during play, adding social negotiation to victory.
- Card-driven actions — Cards serve as both actions and votes, driving player interaction and strategic planning.
- Exile track — Players are eliminated one by one as the exile track progresses; last player standing wins.
- hidden voting — Players vote by playing a card face down or face up to take an action, revealing information strategically.
- Player Elimination — Players are eliminated one by one as the exile track progresses; last player standing wins.
- variable player count — Designed to accommodate 1-9 players, enabling party-game style play with depth.
- Variable Set-Up: Player — Designed to accommodate 1-9 players, enabling party-game style play with depth.
- Voting — Players vote by playing a card face down or face up to take an action, revealing information strategically.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- One to nine players and takes 20 to 40 minutes.
- Turns are simple. Just play a card face down as a vote or face up as an action.
- Exile track progresses. The last person standing wins.
- Deluxe backers will receive a free Kickstarter exclusive box which includes a mini expansion of event cards, a set of metal medallions, and more.
- From the creators of Salem 169, and I expect them to do that potentially now in the add-ons.
- I think I'm going to go a minus.
- This might be our new favorite Dark Cities game.
References (from this video)
No references stored for this video.
Video ZbltG2VlcZ4
No Rolls Barred Playthrough at 1:00 sentiment: positive
video_pk 33409 · mention_pk 99302
Click to watch at 1:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- engaging social deduction with meaningful player interaction and misdirection
- rich thematic flavor rooted in Roman politics and historical figures
- the exile/return mechanic preserves tension and ongoing risk, even after elimination
- nine-player dynamic with ghosts adds depth and variability
- clear video-friendly discussion that blends playthrough with analysis and humor
Cons
- noted as heavy or rules-heavy, which may deter casual players
- best experience requires a large player count (around 6-9 players), limiting accessibility in smaller groups
- some interactions can be complex to track during live play (e.g., multiple hidden votes and legions)
Thematic elements
- political intrigue, intrigue-driven social deduction, exile and reintegration, backstabbing, coalition building, regional dynamics
- Ancient Rome during the late Republic following Julius Caesar's death, with a power vacuum and factional maneuvering among nine characters.
- semi-theatrical political drama with evolving alliances, ghost NPCs, and dynamic voting consequences
Comparison games
- Bristol
Mechanics (from transcript analysis)
- Compound Scoring — at exile, players earn coins based on remaining teammates in their region, incentivizing temporary alliances and backstabbing tradeoffs.
- Dice Rolling — after playing cards, players roll a die; animal icons trigger bonuses or consequences that affect the round or player turns.
- Dice rolling with animal icons — after playing cards, players roll a die; animal icons trigger bonuses or consequences that affect the round or player turns.
- Face-down and face-up cards — players can place cards face down in front of others to communicate non-verbally or face up to trigger immediate effects.
- Ghost NPCs — three non-human (ghost) players fill seats and take actions, but ghosts cannot win; they influence the board through dice and card effects.
- Gold economy and hand management — each player starts with a hand and can play one card for free each turn; extra cards cost gold to play, adding resource management.
- Hand Management — each player starts with a hand and can play one card for free each turn; extra cards cost gold to play, adding resource management.
- hidden voting — on their turn, a player may play a card face down as a vote to exile someone, keeping intentions non-obvious until votes are revealed.
- Legion cards — defensive or disruptive cards that can modify exile effects or protect a player when revealed.
- Region-based scoring and team dynamics — at exile, players earn coins based on remaining teammates in their region, incentivizing temporary alliances and backstabbing tradeoffs.
- Return-from-exile mechanic — exiled players can return by drawing a matching character card; this creates ongoing tension and evolving coalition possibilities.
- Vote resolution with exile track — votes advance the exile space; when reached, cards are revealed and outcomes resolve, potentially exiling a player.
- Voting — votes advance the exile space; when reached, cards are revealed and outcomes resolve, potentially exiling a player.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I love this game.
- This game has a fun mechanic where exiled players can return.
- This game rules.
- The dice is cast.
- This is history. It's history.
- Honestly, this is the best mechanic I've ever seen.
- It's too heavy.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–5 of 5