Skip to main content

Trick to the Future

Game ID: GID0453589
Game Info
Year
2026
Players
2-5
Age
12+
Playtime
40 min
Complexity
2/5
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

A time travel trick-taking game where players spend fuel to modify card values to earn points for winning tricks

Description

A time travel trick-taking game where players spend fuel to modify card values to earn points for winning tricks

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment: pos 6 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–8 of 8
Video uSHVEBRpeik The Dice Tower Review at 0:55 sentiment: positive
video_pk 99412 · mention_pk 276414
The Dice Tower - Trick to the Future video thumbnail
Click to watch at 0:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever thematic integration with digital readouts and fuel rods.
  • Satisfying 'thread the needle' moments when hitting the bid perfectly.
  • Improved scoring system makes the game more accessible and enjoyable.
  • Fantastic trick-taking gameplay.
  • Great presentation and theming.
  • The design changes by the developers increased enjoyment.
Cons
  • The six also functioning as a nine can be confusing.
  • The two-player variant is not as engaging as higher player counts.
  • Previous versions of the game had a more punishing scoring system.
Thematic elements
  • Time travel in a station wagon/Delorean/family truckster
  • Time travel
Comparison games
  • Segment Tricks
  • Twinkle Starship
  • No Lose Ends
  • Shut the Box
  • Spades
Mechanics (from transcript analysis)
  • Hand Management — Players manage their hand of cards, deciding when to play them and how to use fuel rods.
  • Resource Management — Fuel rods are a resource that can be spent to change card values or are tracked for scoring.
  • Set Collection — Collecting tricks is a key part of scoring, with points awarded based on the number of tricks won and fuel rods collected.
  • Trick-Taking — The core mechanic where players play cards and the highest card of the lead suit wins the trick, unless trump is played.
  • Trump suit — The 'beyond' suit acts as the trump suit, automatically winning tricks if played.
  • Variable bidding — The number of fuel rods remaining dictates the desired number of tricks, creating a dynamic bid that can be adjusted.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This one's about time travel in your station wagon, your old Delorean wagon.
  • This is a must-follow trick-taking card game.
  • The number of fuel rods that you have left is exactly equal to the number of tricks that you won, and you'll offset them like this to be able to keep track of that.
  • I I really like. It's obvious I'm a sucker for Back to the Future, uh, and it what this is riffing on, if you couldn't tell.
  • His scoring is is Marmite, like you like it or you don't kind of a thing.
  • This is not the most punishing and even with, you know, the the changes even less so.
  • One of my favorite developments in trick taking is that idea of movable bid.
  • You're you're you're at different times throughout the round often times trying to thread that needle.
  • I I do like where you can do some mitigation to a bid that you were making at the beginning of a round because things are going to change.
  • The six is also a nine.
  • This is my favorite trick-taking game of all time.
  • So this one gets a seal of excellence here from us here at The Dice Tower.
References (from this video)
No references stored for this video.
Video CrbHZDIAJ3k BoardGameCo Discussion at 14:26
video_pk 99395 · mention_pk 276371
BoardGameCo - Trick to the Future video thumbnail
Click to watch at 14:26 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • By all accounts, CMON backing out of this NFT investment, given how much uproar there was when it happened, by all accounts, this is the right move. But even this makes it seem like it's a ship without its rudder. Makes it feel like they don't really have a direction.
  • Everything he says is completely on point except for one major issue. I personally prefer a sleeved deck of cards.
  • Magic the Gathering, it's on the upswing, which is fascinating cuz this whole universe is beyond thing.
  • The problem is, I'm not their target audience. I used to love Magic, don't play Magic anymore. They're not losing me as a customer. I wasn't a customer anyway.
  • It's so weird. My relationship with CMON is weird.
  • Should you sleeve your cards? Not necessarily, but I do think it's a good read. I think his logic holds up. It just depends on why you sleeve your cards.
References (from this video)
No references stored for this video.
Video zG21JHbDyMo kovray Rules Teach at 0:04 sentiment: positive
video_pk 95543 · mention_pk 262702
kovray - Trick to the Future video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • time travel / modifying cards
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — Players manage a hand of cards and decide when and how to modify them to win specific tricks.
  • Resource Management — Players manage 'fuel rods' which are spent to modify cards and collected from tricks, directly impacting scoring at the end of the round.
  • Trick-Taking — The core gameplay involves players playing cards to win 'tricks', with rules for leading, following suit, and determining winners based on suit and trump cards.
  • variable card powers — Cards can be modified by 'rotating the cards' and 'spending fuel' to change their values, allowing for strategic adaptation during play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hello everybody, my name is Ilya.
  • And my name is Tyler. Today we're going to make a cardboard couple that loves to play board games.
  • In Trick to the Future, you'll play a unique trick-taking game where every card in your hand can be modified.
  • If you've won more tricks than the fuel you have left, you've become lost in time and will score zero points for the entire round.
References (from this video)
No references stored for this video.
Video zaZDkMvIXCE The Dice Tower Unboxing at 9:23:48
video_pk 93406 · mention_pk 252676
The Dice Tower - Trick to the Future video thumbnail
Click to watch at 9:23:48 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hello everybody. Welcome to the Dice Tower most boring unboxings in the world
  • This is a box made by AEG.
  • Well, that looks interesting.
  • I reviewed Pirate King before. This is a nicer box for it for sure.
  • The embargo is as of the moment that I opened it.
  • Rocket Ranchers, herding cats in space.
  • Sushi Go Party! is a fun little game. It's quick.
  • This is a fun little game, it's quick.
References (from this video)
No references stored for this video.
Video xd9a4mSLTr0 The Dice Tower Top List at 1:22:38 sentiment: positive
video_pk 80626 · mention_pk 196816
The Dice Tower - Trick to the Future video thumbnail
Click to watch at 1:22:38 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Brilliant design by Techi Shinszawa
  • Innovative card manipulation mechanic using sticks
  • Deep and satisfying bidding system
  • Satisfying gameplay loop of winning tricks and gaining resources
  • Potential for clever plays and strategic setups
Cons
  • The name 'Trick to the Future' is disliked by one host.
  • May have slight tweaks from previous versions.
Thematic elements
  • Manipulating card values
  • Sci-fi (implied by name)
Comparison games
  • Segment Tricks
  • Twinkle Starship
  • Nine Lives
  • Ghost of Christmas
  • No Loose Ends
Mechanics (from transcript analysis)
  • bidding — Players bid for the number of tricks they will win, with the bid determined by leftover 'sticks'.
  • Card modification — Players can alter the numerical value of cards using 'sticks'.
  • Resource Management — Collecting and using 'sticks' from won tricks to modify cards and bid.
  • Trick-Taking — The core mechanic involves taking tricks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Did it in such an unbelievably clean way
  • within a few missions, you are doing zany things that you that oftentimes feel like they're not possible.
  • If people know trick taking then you can pull off some awesome awesome moves.
  • This is why you're an idiot. Let me break it down for you in front of everybody.
  • It's so smart. It's so smart.
  • this one is a little more approachable.
  • No, this is my favorite because it's so dead simple.
  • This is your starting point here. I think this is the gold standard.
  • It outdid the crew for me recently.
  • This is now coming out as Trick to the Future.
  • I hate that name so much.
  • It's basically Hearts with Special Powers.
  • Rebel Princess is fantastic.
  • This is one that's also very easy to teach people.
References (from this video)
No references stored for this video.
Video oY75qdEK5UI BoardGameCo Review at 13:23:52 sentiment: positive
video_pk 80534 · mention_pk 196233
BoardGameCo - Trick to the Future video thumbnail
Click to watch at 13:23:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A great game.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey, I'm Alex Rack from Board Game Co.
  • And this is News and Weekend Review, where we go over a variety of news pieces, the videos of the week, the games I've played, the uh games we've covered, all of that and more.
  • So, if you want to see the games I'm excited about at Origins Game Fair, we'll be figuring that out together.
  • I say it together because I haven't actually done any research on this.
  • I am fighting against a cat meowing in the background.
  • What's the person to do?
  • Everyone has the thing that works for them.
  • Now that we've learned way too much about what I do to deal with headaches, let's go ahead and talk about the news and weekend review.
  • The biggest thing is sail south for the Isle of Penguins.
  • I am very excited for this one.
  • Anything for new for Harmonies I am intrigued and excited for.
  • Harmony is a fantastic game.
  • I like the art. I like the art. I like the style.
  • It doesn't tell me a lot about the actual gameplay.
  • So, I I am intrigued to see how that's actually going to play out, but it's going to come with new protected area boards,
References (from this video)
No references stored for this video.
Video AshTA0-gByQ BoardGameCo News at 13:22 sentiment: positive
video_pk 80126 · mention_pk 194529
BoardGameCo - Trick to the Future video thumbnail
Click to watch at 13:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Already enjoyed it on prototype.
  • Will definitely hit the table for a review.
Cons
  • Unsure if it will hit the table as often as other trick-taking games.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Trick-Taking — The host mentions there are many trick-taking games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's more expensive for US buyers because of tariffs. Tariffs cost money. We are passing that cost on to you because it's your country that's making you pay that, not us.
  • a $200 board game, which is a lot of money for something that is not crowdfunding.
  • I will admit I got a lot of sticker shock at that price point.
  • Origins always in a weird space for me. Again, I love it, but also feels like it's declining every year. The board game presence feels like it's dropping each year.
  • As a general convention, it's a blast. I have fun. I will probably go back every single year.
  • I've slowly been cutting back in that effort of maintaining balance in my life.
  • The things I enjoy the most with the expansion are probably small like card hunting abilities.
  • It's such a challenging puzzle. I really enjoy it. Highly recommend it.
  • I also think it still suffers and and is in the shadow of Bunny Kingdom for me.
  • I think it is certainly not a Calico or Cascadia replacement for me.
  • Ultimately gets priority over Flip Seven with a Vengeance, even if I am chasing that burst and like a few casual viewers and all that.
References (from this video)
No references stored for this video.
Video Mq3AqquzOSs The Brothers Murph Top List at 11:44 sentiment: positive
video_pk 80018 · mention_pk 193988
The Brothers Murph - Trick to the Future video thumbnail
Click to watch at 11:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Appealing 80s/Back to the Future inspired theme and art
  • Engaging trick-taking tension with risk/reward mechanics
  • Focus on precise trick-taking goals (not too many, not too few)
  • Good fit for fans of trick-taking games
Cons
  • Theming is legally distinct from 'Back to the Future'.
Thematic elements
  • Balancing winning tricks with fuel management for time travel.
  • Time travel
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — Players manage their hands of cards to achieve specific trick-taking goals.
  • Push Your Luck — Players must decide whether to push for more tricks, risking penalties if they exceed their fuel capacity.
  • Set Collection — Players collect 'fuel rods' which are crucial for winning the game.
  • Trick-Taking — A standard trick-taking game where players aim to win tricks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The last game I ever expected to exist, uh, Mountain Ghost Legacy, and now I really want it.
  • Maestro is an interesting game where it's like a two I think maybe you can play it three, but it's like basically a two to four player game.
  • I love Operation Barlay. So anything by Salt and Pepper that's like in their two-player line. I'm immediately like I want it. I want to try it.
  • They they're CGE games are very often our number one game of the year. Yeah, they are just so consistently good. Like they just do such a good job.
  • This game is a rondelle game where you are going to be uh moving around the circular board taking actions to essentially thematically like we're in a simulation.
  • I really enjoy these kind of like god simulator games I think it's an interesting thematic space to play in where you're like ah you're like just making stuff and seeing what happens and it's just it's a cool kind of place to be in and so like I I really really enjoy it.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–8 of 8
View on BoardGameGeek