Game Info
Year
2024
Players
2
Age
14+
Playtime
480 min
Complexity
3.8/5
Collection
Your Tier
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Description
An operational-strategic wargame simulating the 1944 Normandy invasion where Allied and German players maneuver divisions and army corps across sectors and harbours to control key objectives
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Images
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 3 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–3 of 3
Video Uy7kpk_Wwoc
Zilla Blitz Discussion at 3:18 sentiment: positive
video_pk 82152 · mention_pk 206291
Click to watch at 3:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- ambitious scale and scope
- strong thematic presentation for WWII enthusiasts
Cons
- large footprint and potentially high complexity
Thematic elements
- historical WWII operation with alternate-history potential
- D-Day/Norway-based operations across the Normandy peninsula
- campaign-style conflict with event-driven objectives
Comparison games
none
Mechanics (from transcript analysis)
- events and card-driven objectives — cards drive varied objectives and alternate history twists
- Hidden Movement — some elements concealed to add strategic depth
- large-scale, point-to-point map — maps track extensive movement and engagements across a peninsula
- Point to Point Movement — maps track extensive movement and engagements across a peninsula
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It looks absolutely fabulous.
- I'm very curious to see his take and his innovation.
- This is a big, exciting box with a lot of content.
- The maps look fantastic and this is an exciting series.
- No two games will play out alike and they happen on this point-to-point map.
References (from this video)
No references stored for this video.
Video 49rOKOkEe40
Zilla Blitz Review at 0:13 sentiment: positive
video_pk 81914 · mention_pk 204977
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Beautiful map
- High-quality components (vinyl cards, pre-rounded counters)
- Visually appealing unit symbols with historical flair
- Strategic depth through hidden objectives and German fortresses
- Replayability due to variable objectives and historical pathways
- Fascinating and deep combat system unlike other block combat games
Cons
- Not recommended for solo play
- Rules can be difficult to learn, lacking a full turn example
- Potential contradictions or ambiguities in the rulebook
Thematic elements
- World War II invasion
- D-Day
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — Gameplay involves reaching objectives or holding positions for victory points.
- Block-based system — The game uses blocks for units, allowing for hidden information and a different feel from traditional counters.
- Card-driven combat — Combat resolution involves drawing cards instead of using dice, adding a random element.
- hidden objectives — Allied players select objectives, which are initially hidden from the German player, requiring intelligence gathering.
- Reinforcement tracks — The game includes tracks for reinforcements, managing the flow of new units.
- Supply tracking — Supply is a tracked element on the map, indicating its importance in gameplay.
- Variable player powers — Doctrines can be used once per round by each army, adding a layer of strategic choice.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This really feels like at its heart, it's aiming for that two-player experience.
- This is going to give it just enough historical variation that it's going to create a lot of replayability.
- The combat in particular, the combat sequence feels fairly novel and involved. I think it's going to take a while to to wrap your head around that.
- I really like this combat system, and you can see also that there's a lot of pieces to it. There's a lot of math. There's a lot of steps. Each combat is its own little mini event.
- I've not seen a block combat system that takes combat to this level.
References (from this video)
No references stored for this video.
Video hLA5ilOrEJE
Zilla Blitz Other at 3:58 sentiment: positive
video_pk 80219 · mention_pk 194892
Click to watch at 3:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Unique game
- Really fun look at D-Day
- Love the way objectives are set
- Gameplay got smoother
Cons
- Combat takes a while to work out
Thematic elements
- D-Day operations
- D-Day, June
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — Host mentions trying 'to hold these locations'.
- Intricate combat resolution — Host states 'Combat is intricate. It does take a while to work out the details of combat.'
- Objective setting — Host likes 'the way you set objectives for both sides'.
- Secret objectives — Host mentions trying 'to reach these secret objectives'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is looking really, really good. Very interesting topic and a very creative design.
- Baggie games are always fun, too, because they come in my mailbox rather than at my front door. So when they arrive, you're like, "Oh, it's a magazine." And then you open up saying, "Oh, it's a game."
- So, it's the flip side of Silent Victory with all of the implications and fun of that.
- This is a tactical combat game, fantas fantasy combat game set in Greek mythology.
- 46% of viewers said yes to this question.
- I figured most people wouldn't have space. Most people wouldn't have the time and most people Yeah.
- I feel like I'm not in the Grognard club until I do one of these experiences.
- Especially now that half of us have done this, I feel left out.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–3 of 3