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Rebels Against Rebellion box art

Rebels Against Rebellion

Game ID: GID0458021
Game Info
Year
2026
Players
1-2
Age
14+
Playtime
60 min
Collection
Your Tier
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Mechanic profile
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Description

A card driven deck building wargame set in Scott County Tennessee during the American Civil War.

Description

A card driven deck building wargame set in Scott County Tennessee during the American Civil War.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment: pos 6 · mix 2 · neu 0 · neg 0
Mentions per page
Showing 1–8 of 8
Video ZiXR5Lb__lU Bower's Game Corner Preview at 0:11 sentiment: mixed
video_pk 110852 · mention_pk 318995
Bower's Game Corner - Rebels Against Rebellion video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting theme and historical basis.
  • Award-winning designers (David Thompson and Trevor Benjamin).
  • Card-driven, deck-building, and area control mechanics.
  • Includes a solo expansion in the base game.
  • Pleasant surprise with a 60-minute playtime.
  • Good value proposition due to established designers.
  • Spiralbound rule booklet (stretch goal).
Cons
  • Main image could be improved.
  • Kickstarter video could showcase board/gameplay elements better.
  • Information about player count and time length not immediately available.
  • Feels like 'almost too much going on' in the video presentation.
  • Poor value proposition for some components (e.g., velvet bag).
  • Terrible 30-minute early bird window.
  • Shipping costs are perceived as high.
  • Deluxe version is not perceived as a good value compared to standard.
  • Lack of clear pricing and pledge information early in the Kickstarter page.
Thematic elements
  • Defending homes against the Confederate States of America
  • Scott County, Tennessee
Comparison games
  • Undaunted
  • Resist
  • Twilight Struggle
  • 1969
  • Voting games
  • War chest
Mechanics (from transcript analysis)
  • Area Control — The game is described as a 'deck building area control game.'
  • card-driven — The game is described as 'card driven' and 'card driven game.'
  • deck-building — The game is described as 'kind of a deck builder in that way where you are actually um gaining cards depending on locations that you are able to acquire and you're also able to upgrade those locations and you're also able to bolster the units that you have in your deck.'
  • Solo expansion — The game includes a 'solitary expansion' and the 'solitary version of Rebels Against Rebellion.'
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This feels like a old school Kickstarter project in the aspect of, 'Oh, yeah, they actually need the money to make this, right?'
  • Mark, what are you Is it Is that like that amazing of a price? It's $5 off and you have to be here in the first 30 minutes. You couldn't give me an hour. You couldn't give me a day. LIKE A DAY. THAT'S RIDICULOUS. AN HOUR. GOD, NO. 30 MINUTES. MAKE IT 30.
  • And that is why you should check out that Fiverr link down below if you are interested in Kickstarter services because if you would have came to me pre-launch, I could have told you that that price and that description, that is not going to get you the fruit you want.
  • The worst early bird structure I have ever seen in 1200 Kickstarter critiques. Congratulations, Rebels against Rebellion. You have done it.
  • It feels like this is a company that is slowly hopefully getting pulled kicking and screaming out of the war game category and more into the board game category when it comes to expected industry standard.
References (from this video)
No references stored for this video.
Video ojBDx8TwSA8 Beyond Solitaire Analysis at 0:13 sentiment: positive
video_pk 107800 · mention_pk 311420
Beyond Solitaire - Rebels Against Rebellion video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Focuses on an underrepresented historical topic.
  • Detailed and thorough research process.
  • Captures the nuanced motivations of the people involved.
  • Incorporates specific historical figures and locations.
Cons
  • Information on the game's cohesive narrative is difficult to access.
  • One of the referenced books is disjointed and poorly organized.
Thematic elements
  • The struggle of Unionists in East Tennessee against the Confederacy and secessionist guerrillas.
  • Scott County, East Tennessee during the American Civil War (1861-1863)
Comparison games
  • Gettysburg game
  • Pablo's house
  • Soldiers and Postman's Uniforms
Mechanics (from transcript analysis)
  • Asymmetric gameplay — The Scott County player aims to survive, while the Confederate player faces constraints in deploying their strong units.
  • Guerrilla warfare — Modeling the hit-and-run tactics of the Scott County loyalists and the actions of secessionist guerrillas.
  • Modeling historical figures — Incorporating specific individuals from historical records who played key roles in the conflict.
  • Supply constraints — The Confederate regular units cannot indefinitely garrison Scott County due to supply issues.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's like, well, there's a lot more nuance to that. Generally speaking, you know, I I don't really agree with anything that was happening from the from the Confederacy's perspective. Um, but I do feel for like there there probably are genuinely people in the South who are like I just want to understand the historical part of my family play without like glorifying it.
  • So the answer to your question is yes. Like it's nice to be able to find these these pockets of of stories in history that are that are probably forgotten in some ways because they are so nuanced.
  • And so when I was researching all the different possible options, but I'm sure there's plenty of others. And of course, like I mentioned before, the other one that would be the super low hanging fruit would be the free state of Jones and in Mississippi.
  • So, I mean, the best one you won't have access to is the truth of the truth of it, unfortunately.
  • I am highly confident that I have the l biggest collection of books on this topic outside of Scott County, Tennessee.
References (from this video)
No references stored for this video.
Video LaPtLwiBb68 Zilla Blitz Playthrough at 0:02 sentiment: mixed
video_pk 104124 · mention_pk 300456
Zilla Blitz - Rebels Against Rebellion video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Challenging AI provides a relentless opponent.
  • Strategic depth in managing resources and planning moves.
  • Interesting mechanics like supply line restrictions on powerful units.
  • Thematic setting of the American Civil War in Scott County.
  • Potential for exciting comebacks if strategy is executed well.
Cons
  • Consistently difficult for the solo player, leading to frequent losses.
  • The AI can be very aggressive and quickly turn the tide.
  • Specific unit limitations can make them effectively 'dead cards' if not used correctly.
  • Can feel grim when the Confederates gain early advantages and control key areas.
Thematic elements
  • Loyalists seceding from the Confederacy and holding off Confederate forces.
  • Scott County, Tennessee during the American Civil War, 1861-1863.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players aim to take and hold ground, represented by control cubes on locations, with score adjustments based on control.
  • card-driven gameplay — The game uses cards to control the actions of the Confederate AI bot and for player actions.
  • Combat/Attack system — Attacks involve comparing strengths from unit cards and location cards, with specific rules for trail movement and supply lines.
  • Deck building/Reshuffling — When the draw deck runs out, cards from the discard pile are reshuffled, with specific rules for which cards are included.
  • Location upgrading — Locations can be upgraded, often at a food cost, to improve their defensive capabilities or generate more resources.
  • Resource Management — Food is a critical resource used for recruiting units, taking control of locations, and upgrading them.
  • Solo AI bot — A specific AI bot mechanism is used to control the Confederate forces in the solo mode, following defined priorities.
  • Supply line restrictions — Certain powerful units have restrictions on where they can attack based on supply lines traced back to their recruitment location.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The AI bot is indeed relentless in this game.
  • Food is king in this game.
  • This is putting a hurt on us early.
  • This is my fourth consecutive defeat against the Solo bot, Rebels against Rebellion, but it is the closest I've come to winning.
References (from this video)
No references stored for this video.
Video -TGMvZArim8 One Stop Co-op Shop Preview at 0:03 sentiment: positive
video_pk 103688 · mention_pk 299420
One Stop Co-op Shop - Rebels Against Rebellion video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique deck-building mechanics tied to controlling locations
  • Asymmetrical factions offer interesting gameplay differences
  • Historically-based scenario provides a fresh feeling each game due to card draw and combat randomness
  • Interesting turn-to-turn decisions
  • Good as a light war game, accessible to players new to the genre
  • Solo bot is quick to resolve and presents a good challenge
Cons
  • Solo bot is very tough, potentially too intense for some players, with a low win rate for the host
  • Solo bot can feel inconsistent and less realistic to player decisions, especially regarding 'in supply' units
  • The game does not currently offer difficulty levels for the solo mode
Thematic elements
  • Union loyalists versus Confederates in Scott County, Tennessee
  • Eastern Tennessee during the American Civil War
Comparison games
  • Undaunted
  • War Chest
  • Wilderness War
Mechanics (from transcript analysis)
  • Area Control — Locations can be out of control, controlled by Loyalists (blue cube), or Confederacy (gray cube). Control is determined by placing cubes and can be contested through combat. Control of improved locations grants extra victory points but is worth more if lost.
  • Card Play — Cards represent locations or units. Location cards can provide resources (food) or actions like movement and bolstering. Unit cards are primarily used for attacking and defending.
  • Combat — Combat involves playing cards face down, with attackers generally playing one more card than defenders. Terrain (road, river, trail) affects movement and combat. Winning combat grants victory points and potentially control of the location.
  • deck-building — Players add unit cards to their deck, and also one card for every location they control. The more area controlled, the more slowly the deck is cycled.
  • Resource Management — Food is the main resource and the game timer. Almost every action costs food, and spent food is removed from the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love love the deck building concepts here, which at least I've never seen before, although I did hear that some war games I haven't played before have done locations tied to cards before.
  • So, long story short, if you trust me and my solo design sensitivities, and you're curious about this one for solo play, I'd say go into it full confidence. If the design team doesn't take care of you, I definitely will.
References (from this video)
No references stored for this video.
Video q6mwO57Q7U4 Rolling Dice & Taking Names Review at 5:31 sentiment: positive
video_pk 103694 · mention_pk 299432
Rolling Dice & Taking Names - Rebels Against Rebellion video thumbnail
Click to watch at 5:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Focuses on a unique and often untold historical story.
  • Highly asymmetric gameplay.
  • Visually stunning with amazing art and graphic design.
  • Minimalist and intuitive iconography.
  • Tense deck management.
  • Well-balanced and finely tuned game.
  • Engaging and thinky gameplay with simple rules.
  • Good solo mode.
Cons
none
Thematic elements
  • The story of loyalists in the South who fought against the Confederacy during the American Civil War.
  • American Civil War, East Tennessee (Scott County)
Comparison games
  • A Few Acres of Snow
  • Undaunted
  • Lincoln
Mechanics (from transcript analysis)
  • Area Control — The game is an area control game where victory points are earned for controlling locations.
  • Asymmetric gameplay — The two players have significantly different units, abilities, and strategic goals.
  • Card Driven Combat — Conflict resolution is handled through cards rather than dice.
  • Deck Building — The game is a deck builder where players manage their decks and add new cards to them.
  • point-to-point movement — The game uses a point-to-point map where locations are connected by roads, creeks, or trails, affecting movement and combat.
  • Supply line management — The Confederate player must maintain supply lines for their units, adding a strategic challenge.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's no question too embarrassing for Amazon Health AI.
  • To me, it's the remarkably advanced vehicle.
  • We call it the dynamic duo.
  • Niroshima Hack and War Chest are my two favorite twoplayer abstract games.
  • War Chest is very, very popular internationally.
  • What if I designed a game about this story that Rebels Against Rebellion tells?
  • The irony of course, hey, we can secede from the Union, but you cannot declare your independence from us.
  • The bottom line is um the answer is slavery, but not for the reason that people might automatically think.
  • Well, I mean so so what you want the players to feel you want the Scott County player to feel overwhelmed, right?
  • The cards in your hand are the is an abstract representation of the forces you happen to have available to you in that area.
  • So, the game, that's how the game models this sort of restrictive nature to make sure that you're doing things that are sort of consistent with history without having a whole bunch of rules about it.
  • The art in this game is absolutely amazing.
  • Quantise cover for Rebels Against Rebellion is probably the the my favorite cover of any game I've worked on.
  • This is not your, you know, your your typical Civil War game. This is the people of the town defending it or the county defending it from, you know, the Confederate army.
  • My hope for this game is that um it finds an audience with people outside of the typical, you know, American Civil War uh fans, right?
  • It's it is a two-player French and Indian War sort of version, if you will, of Blitzkrieg.
  • It's a sort of an abstract area control game that does some interesting stuff with back building.
  • So, the two ways to get in touch with me easily are on board gamegeeek if you just go and geekmail me.
References (from this video)
No references stored for this video.
Video PA_j66pvZHw Beyond Solitaire Review at 0:07 sentiment: positive
video_pk 99451 · mention_pk 276520
Beyond Solitaire - Rebels Against Rebellion video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting and unique historical topic
  • Tells stories of normal people during the Civil War
  • Accurate representation of historical situations without 'chrome rules'
  • Significant asymmetry in gameplay
  • Good solo mode experience
  • Efficient AI system in solo mode
Cons
  • Deck bloat can make managing cards difficult as the game progresses
  • Some game mechanics (like instant win conditions in solo) are rarely triggered
  • Players can get into situations where they are forced to take suboptimal actions due to card draw and resource limitations
Thematic elements
  • The conflict of Scott County, Tennessee, declaring independence from both the Union and Confederacy during the American Civil War.
  • East Tennessee during the American Civil War
Comparison games
  • Undaunted
  • Dominion
Mechanics (from transcript analysis)
  • Area Control — Players aim to control locations on the board, which are represented by blue counters and have victory point values. Controlling locations is key to scoring points and winning the game.
  • Asymmetric gameplay — The Scott County player can largely improve locations by recruiting local people, while the Confederacy has powerful but more restricted units with supply line requirements.
  • Combat — Combat is resolved by players playing cards face down, with mechanics for attacking across different terrain types (road, creek, trail) and a defender's options for cards to play. Ties go to the attacker.
  • Deck Building — Players modify their decks over the course of the game, not necessarily to improve them in a traditional sense, but to accomplish specific game actions and objectives. The game's deck-building is compared to Undaunted, differing from Dominion's approach.
  • Hand Management — Players draw a hand of cards and can play as many as they want, managing which cards to keep and discard to optimize their strategy.
  • Location Improvement — Certain locations can be improved, adding a second victory point marker and granting a victory point. Improved versions of cards offer different action options.
  • Resource Management — Food is the primary resource, used to fuel actions like movement, attacks, and improving locations. Running out of food triggers the endgame.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And so I just wanted to tell the story of one of those examples.
  • The goal of the game is to have the most victory points when the game ends.
  • There's a lot of like historical accuracy built into the game without any sort of like chrome rules.
  • This game has an an insane amount of asymmetry, right? In all sorts of ways.
  • So, it's kind of nice to be sitting here in Brimstone to conduct those attacks.
References (from this video)
No references stored for this video.
Video opJPL-1Z8GE Zilla Blitz Preview at 0:02 sentiment: positive
video_pk 99349 · mention_pk 276188
Zilla Blitz - Rebels Against Rebellion video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fascinating historical guide and in-game format.
  • Love the artwork and its combination with the map geography.
  • Robust and easily executed solo system.
  • Rulebook is not dense, with good graphics and examples.
  • Complexity is low (3 out of 10 on wargame scale).
  • Solo bot feels like a legitimate opponent.
Cons
  • Solo game is very tough to win.
Thematic elements
  • The secession of Scott County, Tennessee from the Confederacy and the subsequent raids and skirmishes.
  • 1861, American Civil War, Eastern Tennessee, Scott County
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players win by controlling more of Scott County than their opponent, with victory points awarded for controlling regions represented by stars on locations.
  • Card Play — Location and unit cards are played from hand to perform actions such as improving locations, bolstering units, moving, and defending.
  • Combat — Attacks involve players alternating placing cards face down, revealing them to determine combat value, with different card limits based on the movement route.
  • Deck Building — Players play cards from their hand to perform actions, and improve their deck by controlling and upgrading locations and adding units.
  • Resource Management — Food is a resource used to pay for actions, and its depletion signals the approaching end of the game.
  • solo system — A robust and easily executed solo system where the Confederate forces use a solo board to execute their actions, controlled by flipping location cards and following priorities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game has a fascinating historical guide that lets you read about this event, but it also, of course, in game format, lets you play it out.
  • This is a tough bot and it gives you a good fight for your money.
  • On a complexity scale, the wargame complexity scale, I'm going to go with a three out of 10.
  • Uh for solitaire, I'll give it a 10 out of 10. The bot system seems fairly robust. It's not doesn't feel tacked on. It feels like a legitimate opponent that a lot of thought has been put into.
References (from this video)
No references stored for this video.
Video 0cOqWSZgHaw Beyond Solitaire Discussion at 42:51 sentiment: positive
video_pk 81104 · mention_pk 199624
Beyond Solitaire - Rebels Against Rebellion video thumbnail
Click to watch at 42:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Brings attention to an overlooked historical narrative
  • Focuses on the human element of conflict
  • Inspired by critical analysis of ACW games
Cons
  • American Civil War topic is personally sensitive for the designer
  • Requires extensive primary source research
Thematic elements
  • Unionists in the South
  • Scott County, Tennessee during the American Civil War
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven events — Features a card for Julia Markham, a woman who defended her house from Confederate soldiers, highlighting individual actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're not trying to simulate a battle or simulate. We're trying to evoke feelings, right? And we're trying to communicate key points.
  • If you're too accurate, you lose the vibe. And if you're very viby and you're going for that authentic feeling, then you can't have too much chrome on it.
  • The dangerous part is the video does a really good job... it just gets off the rails and starts to hallucinate when it jumped from the unit being deployed to the UK...
  • We have officially reached the point where there's just stuff out there that is slop and you have to follow up.
  • I feel like the artists we've worked with have also impacted our design like mechanically even on the when graphic starts to get done.
  • the game doesn't exist without all of those people, right?
  • I never get to play my favorite games often and I certainly don't get to play my favorite games a lot.
References (from this video)
No references stored for this video.
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