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Dust Warfare box art

Dust Warfare

Game ID: GID0458040
Game Info
Year
2012
Players
2-4
Age
14+
Playtime
120 min
Complexity
3.5/5
Collection
Your Tier
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Description

A 28mm miniatures wargame set in an alternate 1947 where the Second World War grinds on with walkers and recovered alien technology

Description

A 28mm miniatures wargame set in an alternate 1947 where the Second World War grinds on with walkers and recovered alien technology

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 2 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–5 of 5
Video JnbsV5vU8lk Watch It Played Box Opening at 6:09 sentiment: positive
video_pk 92599 · mention_pk 309351
Watch It Played - Dust Warfare video thumbnail
Click to watch at 6:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good as a stepping stone for newcomers to miniatures.
  • Not overly complex.
Cons
none
Thematic elements
Comparison games
  • Dust Tactics
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we sent him our copy of Wrath of ashardalon and we put a picture of all of us in it remember that picture of all of us and we signed the back of it we put one of our Harvey Walters uh with a we watch it played initials on the bottom in the package as well and it's the same Wrath of shardon that you guys you guys would have seen in our uh in our playthrough
  • this looks like a really good uh Gateway miniatur gem
  • by good I don't mean it's a great game I'm really just cuz that's something for you to decide on your own what I mean is it looks like it's good as as a stepping stone because it's not overly complex look at the the thickness of this rule book
  • I don't mean to imply that it's not complex enough to provide interesting choices but just that it's not so complex that it might turn a a newcomer to minur off I think this might actually be a very good uh intro manager gem
References (from this video)
No references stored for this video.
Video OPDFFCf3MlE Watch It Played Rules Teach at 0:25 sentiment: mixed
video_pk 92533 · mention_pk 309640
Watch It Played - Dust Warfare video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Suggestions from viewers improved gameplay and strategy.
  • The 'jump' ability offers a tactical advantage by preventing reactions.
  • Viewer suggestions like Jay's diagram made strategies easier to understand.
Cons
  • Rodney made a strategy mistake by not using extra orders.
  • The Observer team cannot react if it has a reaction token.
  • Suppression tokens upgrade cover, making units harder to hit.
  • Gorillas cannot be targeted by suppression tokens.
  • It's difficult to maneuver to remove the effects of hard cover.
  • Zombies only get soft cover, not hard cover.
  • Dice rolls were sometimes unfavorable, leading to unit losses.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • blank sides count as hits — A rule where blank dice faces count as successful hits during an attack.
  • Close Combat — Occurs when units are within range of each other, allowing for simultaneous attacks.
  • cover — Provides defensive bonuses, with heavy cover being better than standard cover. Line of sight from a unit leader can negate cover benefits for the unit.
  • damage resilient — An ability that allows a unit to roll an extra die when hit, potentially bringing a model back.
  • fire for effect — An attack that can also hit friendly units within 3 inches of the target, used as a house rule for added accuracy/fairness.
  • hit the dirt — A reaction that grants a suppression token and upgrades cover by one step.
  • jump — A special ability that prevents opponents from reacting to a unit's movement. Units with jump drop in too quickly to be targeted by reactions.
  • jump special ability — Prevents opponents from reacting to movement.
  • March move order — Allows a unit to move double its normal movement distance plus an additional 6 inches.
  • move and attack action — A standard action allowing a unit to move and then perform an attack.
  • reaction token — Allows a unit to perform an action during the opponent's unit phase.
  • regroup order — Removes a reaction token and all suppression tokens from a unit.
  • spotter — A unit that negates cover and armor benefits for the target when firing.
  • suppression token — Upgrades cover by one step and can be removed by a regroup order.
  • Sustained Fire — Allows both actions of a unit to be used for firing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just want to mention it to you so you don't make the same mistakes I had in my last command phase some extra orders and I just didn't use them and I should have used at least one of them to give a regroup order to my grim reapers right here.
  • Now because I'm in hard cover it cancels it out but because your rolled hits I do have to give them a suppression token.
  • Desperate times call for desperate measures no pun intended here as I measure out a March move order for these hammers.
  • The jump special ability on these guys and it states that you cannot react to their movement they drop in too quickly.
  • Now because I have the spotter here Luke does not get the benefit of cover or his armor so all I have to do is roll a miss and I can remove one of these gorillas.
  • I'm going to give my first order to The Observer team to do the fire for effect now I want to tell you guys about a little bit of a house rule that Luke and I have for this particular attack if I was to attack these gorillas here and there is a one of my own units a friendly unit within 3 in of the unit that I'm targeting then I also have to Target my own unit again that's not in the rules anywhere that's just something that we feel is a little bit more ACC accurate a little more fair.
  • So that's the distance he can move and still be within 16 in range and not so close that he's within 12 in range so they might do a move reaction these guys will then move behind hard cover here as well and that will be the end of the movement and now it's just time for the attack now let's just move this out of the way Luke just before you go I'm going to do Hit the Dirt okay so Luke is is going to do a Hit the Dirt reaction so you take a suppression token and a reaction token and this upgrades your cover by one step so you're now technically in soft cover very good.
References (from this video)
No references stored for this video.
Video z3CSpZuV744 Watch It Played Discussion at 1:25
video_pk 92440 · mention_pk 309636
Watch It Played - Dust Warfare video thumbnail
Click to watch at 1:25 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My name is Rodney Smith. I'm recording this on a Tuesday. That means this should be a table talk episode, but it isn't. I apologize for that. I was traveling last week. I'm traveling next week with my family, so my schedule right now is kind of all up in the air, but I'm doing my best to stay on top of the content.
  • This is a dice game. I've given up all illusions that I'm going to win. Maybe I'll be surprised.
  • What is this beautiful shrink wrapped copy of Kverna doing here, you ask? I'd love to answer you, but first I was contacted by Alex from Unit Forward. That's a website dedicated to the Dust Warfare universe. That's a game that we covered in one of our previous playthroughs. He's a friend of mine. He had a little bit of news he was hoping I would share, and I'm happy to do that.
  • Friends over at the Cult of the New have recently updated their website. They have a new menu system and a space on their front page for news and updates. This is a welcome addition because now they can call out when they have a special sale going on and contests.
  • And that's nice because this is a very highly rated game. It's not inexpensive and it's been a little bit tricky to find, especially if you're in North America, but I want to open up this contest to everyone, no matter where you're located.
  • You may or may not have heard of Bored with Life. This is a online video series about board gaming. It's kind of a little comedy and sketch show and it's really well produced and these guys are very funny and they've been super super gracious uh in their comments towards Watch It Played.
  • Until the next episode, thanks for watching.
References (from this video)
No references stored for this video.
Video G8GXX6-KVVM Watch It Played Playthrough at 1:33 sentiment: positive
video_pk 92531 · mention_pk 309639
Watch It Played - Dust Warfare video thumbnail
Click to watch at 1:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Guest directing added a unique element to the episode.
  • Clear explanation of rules and mechanics during the playthrough.
  • The game presents interesting tactical decisions and elements of luck.
  • The retreat mechanic adds a layer of risk and strategic planning.
Cons
  • A few minor rules corrections were needed during the playthrough.
  • The outcome of the game heavily relies on dice rolls, which can be frustrating.
  • Units can be removed from the game if they retreat too close to the table edge.
Thematic elements
  • zombie units, tanks, warfare
Comparison games
none
Mechanics (from transcript analysis)
  • Armor Roll — A roll to determine if incoming hits are blocked, influenced by cover.
  • Close Combat — Combat that occurs when units are within a specific range, affecting the number of dice rolled.
  • Damage resilience — A characteristic that adds to the defense roll.
  • Fast move — Allows a unit to move an additional distance.
  • Grenade launcher — A weapon that can be fired at specific ranges.
  • Hard cover — Provides automatic successes on armor rolls.
  • initiative roll — A roll at the start of a turn to determine which player acts first.
  • March move order — Allows a unit to move a certain distance.
  • order tokens — Tokens used to issue commands to units.
  • Reaction — Tokens given to units that allow them to take actions in response to enemy movements or orders.
  • Suppression Tokens — Tokens added to units when hits are rolled, which can limit actions and lead to retreats.
  • Sustained attack — Allows rolling additional dice for an attack.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this newly resurrected zombie unit has only one model in it
  • here's the problem and a very important tip to you new dust Warfare players be careful not to place any units you think might Retreat within 12 in of the table Edge
  • when you roll zero you always get at least one order
  • well Luke it's your unit phase but I Surrender
  • I Surrender please make it stop
References (from this video)
No references stored for this video.
Video nZmqjmNQJdY Watch It Played Discussion at 1:01:40
video_pk 92213 · mention_pk 309431
Watch It Played - Dust Warfare video thumbnail
Click to watch at 1:01:40 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Miniatures Combat
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't look at games and go this is too complex we couldn't do it it's more about do I think it's the right fit is a game I'm excited about and energized about
  • I have some sort of a weird feeling of Purity in a game so let's say I was playing the path finder Adventure game um anytime that I was going to play the game again I'd be very careful to try to weed out anything extra that had get stuck in until certain points
  • I love small Skirmish style games so
  • I love that open world just getting to explore everything and just doing nonsense things for hours on end have nothing to do with the main quest and thoroughly enjoying it
  • I'm so excited to see Spider-Man done by Marvel and not by Sony that I'm I'm just I'm over the moon
  • superheroes are weapons of mass destruction yeah right so so some of them having them regulated probably makes sense
References (from this video)
No references stored for this video.
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