Game Info
Year
2025
Players
2
Age
8+
Playtime
15 min
Complexity
1.2/5
Collection
Your Tier
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Description
A two-player abstract in which players stack tiles to cover the opponent shells while keeping their own showing
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Images
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 11
This page: 11
Sentiment:
pos 10 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–11 of 11
Video KhdRQsl0JXY
Jamie, Tabletoptiktok Discussion at 1:25 sentiment: positive
video_pk 111295 · mention_pk 320360
Click to watch at 1:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- A lot of fun.
- Has surprising depth.
- Easy to set up.
Cons
none
Thematic elements
- abstract strategy with colored pieces
Comparison games
none
Mechanics (from transcript analysis)
- abstract strategy — Players move pieces of different colors on a board, aiming for dominance.
- Area Control — The winner is determined by whoever has the most visible pieces from a top-down view.
- turn-based — Players take turns moving pieces until no more moves are possible.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- So, today I'm here to talk to you about three beach-themed games that you can even play outside or near the water because all of the components are wooden and so nothing will get ruined.
- So, those are three great beach-themed games that you can even play outside because the components are wooden.
References (from this video)
No references stored for this video.
Video 5eRNLnRxM6g
Watch It Played Top 10 List at 9:28 sentiment: positive
video_pk 90937 · mention_pk 309633
Click to watch at 9:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
- push-your-luck with water rising
- beach and surfing
Comparison games
none
Mechanics (from transcript analysis)
- deck_chair_placement — each player has a deck chair placed on the beach
- modules — four modules to add for extra depth (coins, abilities, etc.)
- Push Your Luck — risk-reward mechanic with advancing water
- push_your_luck — risk-reward mechanic with advancing water
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- we love breakfast
- ten one minute rounds sounds easy it's not, it's a hectic chaos
- this is a push or luck game so if you take the highest number dice then you move closer to the water
References (from this video)
No references stored for this video.
Video aLfJ2RynyM0
Beyond Solitaire Discussion at 2:40:08 sentiment: positive
video_pk 86332 · mention_pk 309202
Click to watch at 2:40:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The Indie Games Night Market was a smash success, people were lining up hours in advance.
- It really started from my experience going to the Tokyo Game Market in Japan.
- We don't really have anything like that in the US like the design scene is very much focused on pitching to publishers.
- I wound up getting 26 applications and then had to kind of filter out what I thought would be the best kind of group of games to have available.
- The spirit of like just knowing that these were small Indie runs really like uh got a foothold in like a lot of people here in America.
- It's like the quintessential problem of like making art uh which is how do you do something for yourself that you also want people to play and to buy.
- I feel really strongly that a product that was made by hand made by one person should feel like it was made by one person made by hand and that those little Perfections actually breathe life into the thing that you made.
- The more Tools in your tool belt for what you know how to build you actually can make more interesting games.
- It's a Razor's Edge of like how much could you right cost versus time.
- It's important to me that it wasn't just like folks who were already hustling wanting to find another space to sell their stuff.
- Convincing a US audience especially to buy in is a little trickier.
- I don't need it to last forever I'm not looking for evergreens.
- For me it's not about leaving a mark necessarily it's about just like getting the thing I want out there and then moving on to the next thing I want to get out there.
- The best people utilize that as much as possible.
- Try Thinking by like subtraction right what is missing is such a good point.
- The Indie Games Night Market is a space to have fun when you're working.
- I got absolutely fooled by the bad guys on turn one I was poisoned and I was the investigator.
- I have not been excited for an exploding kitten game literally ever.
- It's definitely happening the next Pack's unplugged November 22nd.
References (from this video)
No references stored for this video.
Video vKLrGojBs1g
Good Time Society Discussion at 14:37 sentiment: positive
video_pk 85442 · mention_pk 306658
Click to watch at 14:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- High initial buzz and rapid sell-out at indie market.
- Designer's story of quick creation is appealing.
- Comparisons to well-regarded games like Hive and Santorini.
Cons
none
Thematic elements
Comparison games
- Hive
- Santorini
Mechanics (from transcript analysis)
- Area Control — Players aim to get their pieces as high as possible to score points.
- Stacking — Pieces are stacked, similar to Hive 3D.
- tile laying — Players place tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Truly, I I do believe I'm in a fever dream and I will wake up because it it's so cool.
- I've just wanted to create something that had all the good pieces and none of the bad.
- This is what really stood out to me, Becca, is this part right here, the dice uh, manipulation.
- I love this stop motion rules explainer.
- Stop motion is so undervalued these days in these days of horrible AI.
- Basically, she had a bunch of components laying around and decided I'm going to make a game in the next like hour or so and just threw it together and this became a game.
- It's an ambitious design uh from um excuse me, from uh Totem Game Studios.
- Everybody loves cute critters doing war.
- Game of Thrones but animals.
- Today I learned you could type in naughty words in hardback.
- Fat with a ph is a word. Pretty hot and sexy.
- Penny Dreadful is the AI here.
- Even though I tricked Becca into playing a cooperative game, you got to see how hardback is played, just like paperback, but with those genre cards.
References (from this video)
No references stored for this video.
Video bL4jbUDSo8U
Where There's A Wilz, There's a Play Review at 1:14 sentiment: mixed
video_pk 85023 · mention_pk 309744
Click to watch at 1:14 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- easy to learn
- offers meaningful depth and strategy despite small footprint
- portable and compact components
- quick rounds—about five minutes per round, up to 25 minutes total
- strong fit as a two-player filler or travel game
Cons
- the theme can feel weak or incidental for some players
- potential for repetitiveness after multiple plays
- limited social interaction due to being strictly a two-player game
- not ideal for larger groups
Thematic elements
- tile-laying, stacking, and blocking in an abstract ocean setting
- coastal/ocean tide environment with a beach motif
- abstract/procedural
Comparison games
- Zool
- Coral
Mechanics (from transcript analysis)
- randomized setup and round structure — Initial setup uses a bag to randomly place the yellow neutral and blue/pink tiles around a central center tile; the game consists of up to five rounds, with the first to three stones winning the game.
- scoring by visibility — Rounds end when a player cannot move. Players count how many of their tiles are showing from above; the player with more exposed tiles earns a stone.
- stacking and blocking — Tiles are stacked and rearranged around the board to influence who can move where, creating a strategic landscape to block your opponent.
- tile movement and placement — On your turn you may move the top tile of a stack (or a yellow neutral tile) to an orthogonally adjacent space, and the tile must end up higher than its original location. The moved tile must have at least two free sides, only the top tile may be moved, and all tiles must remain connected.
- Tile Placement — On your turn you may move the top tile of a stack (or a yellow neutral tile) to an orthogonally adjacent space, and the tile must end up higher than its original location. The moved tile must have at least two free sides, only the top tile may be moved, and all tiles must remain connected.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the rounds only take about five minutes to play
- it's a 25 minute game
- the portability and the ease of setup and the play are a highlight
- I would recommend this one if you want, like I said, a good filler game
- I love abstract tile lane games. I love tile lane games.
- this is one of those quick very quick games to get out
References (from this video)
No references stored for this video.
Video bqzW7BQGhfs
Where There's A Wilz, There's a Play Playthrough at 0:08 sentiment: positive
video_pk 84945 · mention_pk 309844
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- compact, portable with a bag included for easy travel
- strong two-player head-to-head appeal with quick rounds
- accessible rules that are easy to teach and learn
- high replayability due to variable setups and shifting middle-blocker dynamics
- puzzle-like, spatial reasoning elements that stay engaging
Cons
- two-player only limits audience and party versatility
- some players may prefer more thematic depth than abstract tile puzzles
- visualizing and communicating levels on video can be challenging without clear zoom or perspective
Thematic elements
- tiling and stacking to maximize your color on top while navigating a limited space
- Abstract coastal/tidal environment with a hex-grid board
- procedural abstract puzzle with playthrough commentary
Comparison games
- Trekking the National Parks
- Trekking the World
- Trekking Through History
- Her Story
Mechanics (from transcript analysis)
- color dominance / top-face scoring — at the end of each round, the player with more of their color showing on top claims a point/stone.
- grid management — the board starts with a central yellow and expands into a hex-like perimeter; clever placement shapes the path to the middle.
- Movement constraint — a stone may be moved only if it has at least two sides showing, adding a spatial-cognitive constraint.
- round end rule — round ends when a player has no legal move available.
- scoring / victory condition — the first to collect three stones or hold the highest stacks by the end of the match wins.
- tile laying — players place and arrange color tiles to form and adjust a grid layout.
- tile stacking — players move and stack tiles so they rise above their starting level, aiming to control the top surface.
- two-player focus — designed specifically for head-to-head play, reducing downtime and increasing clash dynamics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This game is a two-player only title, which is a bonus for us.
- It's a nice little filler game.
- Portable. Portable and compact with a bag included.
- The rounds end when one player cannot move.
- There is some thickness to this one, but it is a nice lighter one.
- We like the tracking stuff and the learning stuff they do with the smaller box games.
References (from this video)
No references stored for this video.
Video 9S--g74QQoc
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Top List at 0:48 sentiment: positive
video_pk 84904 · mention_pk 306023
Click to watch at 0:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- No luck
- Allows thinking turns ahead
- Cozy but crunchy
- Quick
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- abstract strategy — The game is described as a 'no-luck abstract game' with players needing to 'think two or three turns ahead'.
- Set Collection — Winning rounds involves seeing 'whoever's color you can see more of'.
- Stacking — Players are 'basically trying to stack your colors' and 'stacking your tokens'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This one is the top 10 games that I've already played cuz I'm fortunate enough to get some early copies of things that are releasing at Gen Con.
- Jungo is the reason why I'm never going to play Scout again.
- This is one of the most unique experience games ever.
- Breaking down barriers, growing relationship board games by helping you find the next one you love.
References (from this video)
No references stored for this video.
Video jbae6EWkedM
Where There's A Wilz, There's a Play Top 6 List at 10:40 sentiment: positive
video_pk 84588 · mention_pk 309842
Click to watch at 10:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fast, thinky, and accessible in a small-box package
- Good for travel or casual game sessions
Cons
- Could feel luck-influenced or light for some players
- Not as deep as larger box titles
Thematic elements
- maritime stacking and competition
- Stacking game with tide/sea-themed tokens
- thinky, approachable party-style puzzle
Comparison games
- Taco Cat Goat Cheese Pizza
- Slapjack
Mechanics (from transcript analysis)
- Stacking and positioning — Players stack color blocks to create the highest stack.
- token manipulation and blocking — Strategic moves to influence opponents’ stacks and options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I really like Trekking Through History.
- I really like this game, but I suck at it.
- This is a thinker game along with it.
- Her Story is underrated.
- Ticket to Ride feel to Trekking the World second edition.
References (from this video)
No references stored for this video.
Video _ALWkEppEBI
Where There's A Wilz, There's a Play Top 10 List at 17:31 sentiment: positive
video_pk 82740 · mention_pk 308485
Click to watch at 17:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- compact, quick play
- very thinky for a light-weight title
- easy to teach, high replayability
Cons
- some confusion about exact stacking rules early on
- board setup and move tracking can feel fiddly
Thematic elements
- building up a coastal scene with stacked tiles
- tile-based area control with color-coded players
- puzzle/area-control tiling
Comparison games
none
Mechanics (from transcript analysis)
- multi-color competition — each color represents a player and a neutral color blocks or influences placements
- Tile Placement — players place tiles to form straight or diagonal configurations while contending with blocks
- tile placement and stacking — players place tiles to form straight or diagonal configurations while contending with blocks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- If you haven't played Boop, I highly suggest you run out and pick this one up.
- it's a two-player maximum game. There is a solo mode to this game.
- the artistry on this is absolutely adorable.
- it's a really fun two-player kind of dueling game.
- I really enjoy this game. The art is fantastic.
- Wonder Tales, one person plays as the blue character, one person plays as the red character.
References (from this video)
No references stored for this video.
Video ET3a6LO6Z7I
Where There's A Wilz, There's a Play Showcase at 13:55 sentiment: positive
video_pk 81375 · mention_pk 309260
Click to watch at 13:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Small box, big strategy
- Quick to play
- Very portable
- Really like it
Cons
- Can be frustrating when plans are disrupted
Thematic elements
- Stacking tiles to reach the highest point
- Beach
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — Whoever has the most showing when nobody can move a tile.
- Movement — you can move your piece. You have to move When you move a piece, you have to move it to a higher spot. You can move your piece or you can move the yellow neutral piece.
- tile stacking — you are at the beach and you're trying to stack your tiles and you're trying to get your tiles stacked the highest than anybody else's tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The artwork in this I absolutely love.
- It's such a small little box to have so much strategy involved.
- It's so fun. It's so engaging that the time just kind of flies by when you are playing it.
References (from this video)
No references stored for this video.
Video HA_u8oxU0kc
Board Game Animal Discussion at 1:09 sentiment: positive
video_pk 32558 · mention_pk 96386
Click to watch at 1:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- appealing presentation
- replayability and flow on a small table
Cons
- availability sometimes limited in market
Thematic elements
- calm, nautical abstract
- coasting abstract game previously featured at Night Market
- satisfying, cerebral
Comparison games
none
Mechanics (from transcript analysis)
- abstract strategy with elegant spacing — Previously highlighted as a standout abstract with simple rules but depth.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Indie Games Night Market is a special one-of-a-kind event, something you may not be used to where you can discover special treasures you wouldn't be able to anywhere else.
- Rowan is a fascinating little abstract strategy game with dice for two players.
- Chasing Shadows is another trick-taking game with more twists on the formula.
- This is not a game about a pipe.
References (from this video)
No references stored for this video.
Transcript Navigation
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