Game Info
Year
2026
Players
1-4
Age
14+
Playtime
50 min
Complexity
2.5/5
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
A Tom Lehmann deck-builder where players forge pacts with dark powers
Featured Videos
Ask a Rules Question
Images
GID0458135.jpg
GID0458135_thumb.jpg
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment:
pos 3 ·
mix 2 ·
neu 0 ·
neg 1
Showing 1–6 of 6
Video 2dkzK7c6o8U
Grant Lyon Other at 52:25 sentiment: positive
video_pk 82180 · mention_pk 206376
Click to watch at 52:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- 13 unique win conditions
- satisfying multiplier card mechanic
- engaging deck-building progression
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- card multipliers — Players can play multiplier cards (e.g., two times, three times) to double the effects of other played cards, including actions, coins gained, and cards drawn.
- deck-building — Players build their decks by acquiring better cards to perform more powerful actions as the game progresses.
- Win conditions — The game features 13 distinct and unique win conditions, referred to as 'dark pacts'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a deck-building game.
- one of the interesting aspects of this is there's 13 ways to win the game.
- Essentially, 13 dark pacts in the game and each of those dark pacts is a unique win condition that feels, you know, it feels like crazy to get.
- You can also play two times and three times multipliers on those cards to double every aspect of the card.
- that just feels like a very satisfying aspect of the game.
- the main mechanism of the game is I split, you choose and that's always one of my favorite mechanisms because it's it's not a difficult game to teach, but it's a difficult game to make decisions.
- So, what do you sacrifice and what do you keep is also an interesting aspect of that one.
- This is a great family game if you want to.
- And so, there's a lot of lying and promising of other people where you're like, "Do you want to go there with me? Nobody else go there.
- I swear to god, don't go there."
- And so, there's a lot of sort of lying and intrigue and where you're going and promises that you're making and stuff like that.
- please, you know, check out my new series. It's all funny and games when it drops in May.
References (from this video)
No references stored for this video.
Video BTCCexWCszw
Stonemaier Games Discussion at 13:16 sentiment: positive
video_pk 81465 · mention_pk 202455
Click to watch at 13:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I did a little tweak in Euphoria where there are kind of shared tech tracks where multiple players can advance on a tech track and potentially benefit themselves and other players as well.
- Goa has gotten a full refresh.
- We currently don't have any plans for new content for Stamp Swap, but I certainly am open to it.
- sign up for a back in stock notification. That will signal to us that we need to get that back into stock.
- Flip Tunes and Tag Team are maybe the top two that I really want to play.
References (from this video)
No references stored for this video.
Video hqtnIJJqQGY
The Dice Tower Review at 0:08 sentiment: negative
video_pk 80658 · mention_pk 197081
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
negative
Pros
- Idea of everyone having different victory conditions is clever.
- Multipliers can lead to interesting combos and explosive turns.
- The game does have an end, unlike some other games that can go on forever.
- The rulebook has player aids that explain cards and win conditions.
Cons
- Theme is not appealing ('deal with the devil' or 'cults').
- Artwork is disliked ('old Scott style pencil, escape dark castle type artwork').
- Component organization is messy with 'weird cardboard ends'.
- The game assumes prior deck-building knowledge and is not for beginners.
- Mechanics feel clunky and overwhelming.
- Excessive downtime due to long player turns.
- Win conditions are complex and feel unattainable initially.
- Most win conditions feel similar, requiring long turns with many cards.
- Possibility of removing an opponent's win condition is 'jerky'.
- No real strategy is apparent to the reviewer.
- The game is more work than fun.
- Difficult to track the math and ensure fair play due to complexity.
- Oddity rules can be confusing (e.g., using money but not for specific purchases).
- Players may accidentally or intentionally buy cards they shouldn't have.
- Lack of thematic integration.
- Artwork of cards looks similar but does different things.
- Significant text on cards requires careful reading.
- Need to track multiple discard piles.
- Solo bot rules are complex and follow a long flowchart.
- The game does not improve upon other deck-building games.
- The biggest downside is players trying to 'fast-track' to the end.
- Downtime is excruciating.
Thematic elements
- Striking bargains with the devil, dealing with cults
Comparison games
- Race for the Galaxy
- Dominion
- Fluxx
- Mystic Veil
Mechanics (from transcript analysis)
- Card Drafting/Supply — Cards are available in a central supply to be purchased.
- Deck Building — Players start with a small deck and buy cards to improve it over the course of the game.
- Hand Management — Players draw a hand of cards and must manage what they play and discard.
- Multiplier cards — Cards that multiply numeric values of actions, draws, or gold, leading to exponential effects.
- player interaction — Demon cards introduce 'take that' elements, directly interfering with other players.
- Resource Management — Players manage gold for purchasing cards and actions for playing cards.
- Unique win conditions — Each player starts with one unique win condition and can acquire more throughout the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Have you ever played a deck building game before? Then then then then consider trying Dark Pack. Have you never played a deck building game before? Then run for your lives children because this game assumes you have.
- This is a huge downtime game.
- To me, there's no real strategy in this game.
- The downtime is excruciating.
- At the end of the day, the game is more work than fun.
- This is one of the first games of my life where I had I was annoyed at my own analysis paralysis.
References (from this video)
No references stored for this video.
Video jZrlf2apmBw
The Dice Tower Discussion at 4:08 sentiment: mixed
video_pk 80634 · mention_pk 196849
Click to watch at 4:08 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Like the artwork
Cons
- Turns can get kind of long
- Was fine
Thematic elements
Comparison games
- Flux
- Dominion
Mechanics (from transcript analysis)
- Card game — Flux meets Dominion
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- a silly little game, way overproduced, but fun like hot potato style game.
- unfortunately a two-player back and forth just a little too much going on in a small game.
- So, that's pretty much it.
- This says contemporary on it.
- Tom, what would be your advice to aspiring game designers?
- most of the advice given to me over the years has been along the lines of don't do it.
References (from this video)
No references stored for this video.
Video iXyeJbbd5aM
The Discriminating Gamer Unboxing at 0:13 sentiment: positive
video_pk 80622 · mention_pk 196747
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Interesting looking game
- Love the artwork
- 13 different ways to win
- Trick or Treat Studios makes cool and unique games
- Serious depth in smaller, lighter games
Cons
none
Thematic elements
- Pirates
Comparison games
none
Mechanics (from transcript analysis)
- deck-building — Is it deck-building card game. All right. ... Dark Pack, which is a deck-building card game... it's a one to four player deck-building game...
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- So, why do pirates not know the alphabet? They always get stuck at sea.
- I like it when games have multiple ways to win, so you're not always trying to do that same thing.
- The quality of the Trick or Treat Studio games has been really good.
- They're just smaller, lighter games, but there is just some serious depth to them.
References (from this video)
No references stored for this video.
Video AB_VkMIxw3E
The Discriminating Gamer Review at 0:15 sentiment: mixed
video_pk 80108 · mention_pk 194414
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Deck building is liked, similar to Moonrakers.
- Multiplier cards are cool and important.
- Artwork is great and works well.
- It's a fun game.
Cons
- Feels like multiplayer solitaire with limited interaction.
- Significant downtime due to complex decks and long turns.
- Turns where you have resources but can't do much.
- Theme doesn't strongly shine through.
- The stuff disliked tips the scales against the liked aspects.
Thematic elements
- cult researchers making deals with otherworldly beings
Comparison games
- Dominion
- Moonrakers
Mechanics (from transcript analysis)
- action selection — Players typically get one action per turn, but cards can grant additional actions, allowing for combo turns where multiple cards are played until actions are exhausted.
- Deck Building — Players start with a small deck and purchase cards from a central supply to improve their deck over time. Purchased cards go directly into hand, not discard. Cards can be trashed/exiled. A grimoire allows players to purchase specific cards only they can access.
- Multiplier cards — Special cards that multiply numbers on other cards, such as gold, treasure, actions, or draws, significantly enhancing their effect. These are crucial and expensive but very powerful.
- Resource Management — Players use gold/treasure earned from cards to purchase new cards. There's a focus on optimizing gold generation for purchasing.
- Set Collection/Objective Fulfillment — Players have individual 'dark pact' cards which act as win conditions. More 'dark pack' cards can be purchased and added as additional win conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It does feel a lot like multiplayer solitaire.
- My biggest criticism of the game, and what might be a deal breaker for me, is downtime.
- When I look at Dark Pact in its totality, I'm going to call it a mixed bag.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–6 of 6