Game Info
Year
2027
Players
1-4
Age
14+
Playtime
120 min
Complexity
4/5
Collection
Your Tier
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Description
A standalone heavyweight worker placement game by Uwe Rosenberg and Gernot Köpke set in the Viking age as a spiritual successor to A Feast for Odin featuring farming trading and tile placement
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment:
pos 5 ·
mix 0 ·
neu 1 ·
neg 0
Showing 1–8 of 8
Video uGYvDdhYs_8
The Broken Meeple Analysis at 49:15 sentiment: neutral
video_pk 120562 · mention_pk 343636
Click to watch at 49:15 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
- Requires Norwegians to balance
- Boring cover art
Thematic elements
- Vikings
Comparison games
- Feast for Odin
- Fields of Arle
- Caverna
Mechanics (from transcript analysis)
- Polyominoes — Has more of these like polyomino bits.
- Tetris — A 3-hour game of Tetris doesn't really sing to me.
- Worker Placement — Worker placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The person is smart. People are dumb, ignorant, crazy animals, and you know it.
- It's just another Pandemic.
- The eggs on the birds with the goals just seem a little bit too paramount, you know, if you don't have those, you're pretty much losing the game and so the game becomes entirely about that.
- There's no game coming out at the moment that I am hyped over seeing.
- Games aren't as exciting as they used to be anymore.
References (from this video)
No references stored for this video.
Video We9OaJ4b0_I
kovray Review at 0:19 sentiment: positive
video_pk 117856 · mention_pk 332612
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Cleans up and improves upon 'A Feast for Odin'.
- Adds new layers of strategy and depth.
- New style of worker placement with 5 columns is interesting.
- Kaupangs (marketplaces) offer dynamic exploration and unique additions.
- High replayability due to campaign system and variable kaupangs.
- Engine building feels quicker, especially with animal breeding.
- Offers flexible gameplay catering to different player styles.
- Includes scenarios for further variation.
Cons
- Slightly longer playtime.
- Can be overwhelming due to the number of components and setup time.
- Still has direct competition for certain worker placement spots.
Thematic elements
- Leading a group of Vikings, gathering resources, building, hunting, trading, exploring, and growing wealth to score victory points.
- Viking Age
Comparison games
- A Feast for Odin
Mechanics (from transcript analysis)
- Action Copying — A specific spot on the board allows players to copy an action, which is helpful when direct competition for certain spaces is high.
- action selection — Players select actions by placing workers. The availability and cost (number of workers) of actions vary, leading to strategic decisions about worker allocation and action timing.
- Animal breeding — Players collect animals like sheep, pigs, cattle, and horses, which can reproduce over time to generate more resources and points.
- Area exploration — Players explore 'kaupangs' (marketplaces) which offer unique buildings, items, and sometimes worker placement locations. Only certain regions of these kaupangs are available at any given time, and they change throughout the game.
- Area/Network Building — Players cover their personal home board with acquired resources (goods) of various shapes and colors to mitigate negative points, gain income, and activate bonuses.
- campaign system — Introduces new campaign systems with unique boards, strategic focuses, and new components like buildings, action tiles, and occupations. These campaigns are gradually introduced and replaced throughout the game.
- Income collection — Players collect income based on their lowest uncovered number along the 'money diagonal' on their personal board, and additional resources from completely surrounded bonus spaces.
- Resource Management — Players gather and process resources, manage animals, and use goods to cover spaces on their boards and activate bonuses.
- Set Collection — Collecting goods in different shapes and colors is crucial, as their placement on the personal board affects income and bonuses.
- Taxation/Feeding — Players must pay taxes and feed their Vikings with food and silver each round. Failure to do so results in penalty points.
- Variable player powers — Occupation cards provide new abilities, can influence strategy, and earn victory points. Some can be discarded for victory points, with earlier plays yielding higher rewards.
- Worker Placement — The core mechanic involves placing Vikings on a central action board to immediately carry out actions. The action board has five columns, with placement restrictions based on the order of worker placement (first column for the first worker, last column for the last worker, and middle columns requiring multiple workers).
- Worker Placement (modified) — The action board is divided into five columns. The first column is restricted to the first worker, and the last column to the last worker. Middle columns require 1, 2, or 3 workers. This modification impacts player strategy regarding worker commitment and action timing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I don't think I've ever been more excited for an announcement or an anticipation of a game than I have ever been.
- The Danes, a Feast for Odin game.
- The heart of this game is worker placement.
- So, even though two actions may give you a similar amount of stuff, the shape and color of what you receive can make a huge difference.
- One of the biggest additions in The Danes is a new campaign system.
- But, that's the general overview of the many paths you can take in the game.
- It's called A Feast for Odin game, so let's start right there.
- I think what they've done here is they've cleaned it up a little bit.
- It does take up everything you love about A Feast for Odin and almost gives it another oomph.
- It is A Feast for Odin with improvements, with new layers, with new strategy.
- The most obvious change into this game is the kaupangs.
- The fact that they're their own system and each of the games you can play and you can say, 'Hey, I want to go here. It's worth a ton.'
- The game in general I just think feels like a lot more encapsulating of all of the stuff that's going on.
- I wholeheartedly can say that it will replace A Feast for Odin for me.
- It adds so many different layers of strategy that you can just go and explore and have fun with what you want to do.
- I think we just scratched the surface on this one, too.
- Question of the daynes.
- What game would you lose your mind if someone said there's a sequel to?
References (from this video)
No references stored for this video.
Video Hx7EGB-qAhU
Rahdo Runs Through Discussion at 1:29
video_pk 111579 · mention_pk 321158
Click to watch at 1:29 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
- Feast for Odin
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Let me know, do you prefer the microphone close up and personal podcast style?
- Makes a little bit more bassy, there's a little bit more danger of plosives with P sounds and whatnot, but that's a separate issue.
- Have you looked at the Danes, the Feast for Odin sequel, yet?
References (from this video)
No references stored for this video.
Video RwIYkmkNKhE
Gaming Rules! Review at 17:14
video_pk 99450 · mention_pk 276517
Click to watch at 17:14 · YouTube ↗
Pros
none
Cons
none
Thematic elements
- Historical events related to Vikings.
- Viking era
Comparison games
none
Mechanics (from transcript analysis)
- Historical integration — Specific historical events, like sinking ships in a harbor to block access, are represented in the game mechanics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It doesn't feel like 4 hours.
- This is the player interaction game.
- absolute genius that you are. This is not a war game.
- the perfect level of asymmetry for me.
- This is set in 2010.
- It's an absolute masterpiece of a game.
- it's too much for me.
References (from this video)
No references stored for this video.
Video 1Dlf0d-okQ0
Gaming Rules! Review at 0:04 sentiment: positive
video_pk 95190 · mention_pk 261250
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- More opportunities to play occupation cards.
- Tweak to boat purchasing makes it a more strategic decision.
- Dice modifications make actions slightly more forgiving.
- Starting die allows for a reroll or modification.
- Cow pens (conquest areas) add depth, variety, and interaction.
- Each conquest area feels like a mini-game.
- Larger board with more action spaces.
- Tax system provides another layer of resource management.
- Buildings are more limited and require unlocking.
- Clever mechanics for utilizing goods and ship spaces.
- Extra action tiles add new strategic options.
- Modular action board creates variability.
- Power plants are a highlight, encouraging repeated play to unlock their effects.
- Components are detailed and historically inspired.
- Blue tiles are now printed on the board for easier reference.
- High player interaction with different strategies leading to close scores.
- The game allows for diverse strategies, from fishing and farming to building and trading.
Cons
- Can be overwhelming for new players unfamiliar with A Feast for Odin.
- Original game was amazing, but this adds more complexity.
- Islands (from previous games) were simpler and easier to teach.
- The new conquest areas are detailed but can be daunting initially.
Thematic elements
- Exploration and conquest of Viking territories
- Viking era
Comparison games
- A Feast for Odin
- A Feast for Odin: The Norwegians
Mechanics (from transcript analysis)
- action selection — The main action board has five columns, with special rules for the first and last columns. Some actions are only available in certain games.
- Area Control — Players conquer and develop different regions which can unlock new actions or buildings.
- Card Drafting — Occupation cards can be played from hand, with more opportunities provided by action spaces.
- Dice Rolling — Dice are used for actions, with some dice being modified (e.g., D8 becoming a D7, D14 with specific numbering) and a special starting die that can be traded in.
- Resource Management — Players manage wood, stone, and money to pay taxes and build structures.
- Set Collection — Players collect goods and fill rows to pay taxes.
- Worker Placement — Players place workers on action spaces on the main board. More opportunities to play occupation cards are now available.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- if you love Feast for Odin, you are going to be dribbling at the mouth over this game as as we were.
- It is Feast for Odin plus.
- I wouldn't start with this. It's be quite overwhelming.
- This game does not replace A Feast for Odin for me.
- This sorts a few other bits out but also gives you so much more.
- I played far more occupations today than I've ever played in any game.
- The D8 is a D7, which doesn't exist. You can't have a D7, so it's a D14 with the numbers one to seven on twice.
- But this does make it a bit more forgiving, a little more.
- This is extraordinary. The the depth here, the variety here. It almost when you get one it almost feels like a separate game.
- I love the power plants so much. I just want to play it again and again so that I can open up all of these and see what they all do.
- The amount of effort that's gone into the design of each of these based on the historical significance of the location and everything else.
- We're all very positive about this game.
- I do have one comment, cuz you've said about you probably wouldn't want to go into this new game.
- I think you could teach this to somebody, but you'd probably say to them, "Look, go for a Kaapang number four. Keep it simple. Don't go for anything else."
- The real game in this, I think, is when you go for two or three five times, and it And And that's going to take many, many
- But even though Sally did win, what was fascinating, again, like the best games, we all did radically different things, and the point span was only eight points.
References (from this video)
No references stored for this video.
Video 4bZQ-boWjoc
Gaming Rules! Discussion at 45:06 sentiment: positive
video_pk 81099 · mention_pk 309564
Click to watch at 45:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- I love to, right?
- I have contacted them multiple times about it
- I really want to cover this game.
Cons
- I haven't heard from them yet.
- I think I've already crossed over the line on how many times I contact them and remind them that I really want to cover this game.
- Slightly disappointed based on how many times I've contacted them that they haven't contacted me yet.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Variants — Six-round game, eight-round game, and a quicker version with 11 Vikings compared to the longer version with 12.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Cloudspire is one of those games that I would absolutely love to play more of and there are plans for a rematch between me and JP on my birthday week in July.
- The Graft is one of the new factions that just came out and it doesn't have a fortress. What it does is it has one piece on the board which moves around and that is their fortress. So, it's actually a mobile piece and it's big amoeba type thing.
- That's that's nonsense. Um where things like saving the game, the math, the upkeep is made trivial by the video.
- I have Frostpunk the board game. I have Frostpunk the computer game. They're the same game, but they are entirely different experiences.
- As much as I love Agemonia, it's a 30-minute setup each time we play because we're having to get all of these things out and these things and these things and these things. And that's just the nature of the game.
- No.
- Give me a good Uwe Rosenberg game, Feast for Odin. Feast for Odin solo, I love it. It's a beat your own score game, but I I love it.
- The reason why it was a bad experience for me is the solo mode for Perseverance is a very good solo mode at recreating what another player would do, but it was so far beyond my comfort level I really struggled.
- My favorite game in that category is probably either Tower Up or Ingenious. I might have to give it to Ingenious just because of my personal story with that game and the fact that I can play it with Vicky and her family and things like that.
- My copy of Imperium Classics, Imperium Legends, and Imperium Horizons have left my collection.
- I love Star Trek Captain's Chair, so there will never ever be a situation where I would prefer to play Imperium compared to Star Trek Captain's Chair.
- Assyria second edition, which has only just come out, is my favorite game from Garfield Games.
- So, if you're asking honestly for my favorite game from Garfield Games, it has to be Assyria second edition.
- The discussion has been had a number of times.
- It's not as easy as people think.
- 65% of people say that polyomino games are a subset of tile laying games.
- The secret word is scissors.
- As of this morning, we had 1,331 patron supporters.
- I will be back tomorrow at 4:00 with a live unboxing of the deluxe version of World Order.
- And then on Friday is the public public release of the final video in the Star Trek Captain's Chair series, which is the Pike solo play through.
References (from this video)
No references stored for this video.
Video -j6zkLGmCsk
The Board Gaming Doctor Analysis at 0:11 sentiment: positive
video_pk 80558 · mention_pk 321229
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- More flexible than A Feast for Odin.
- Offers additional opportunities and resources.
- Action board has scaled options based on player count.
- Increased flexibility to obtain and use special tiles.
- Variable action tiles add replayability.
- Player board has additional space for tiles.
- Immediate bonuses and a copy action tile unlockable.
- Tax board adds an extra layer of objectives.
- Ship board is integrated into the player tableau with more ships.
- Starting resources are enhanced with a red egg and a die joker.
- Cowpang system offers new exploration and rewards.
- Shorter six-round variant available.
- Excited about the new changes and additions.
- Small tweaks make things more flexible and easier to achieve.
- Action tiles at the beginning can hinder or support strategies.
- Cowpang sets offer new interactions.
- More variability than A Feast for Odin, akin to modern Euro games.
- Occupation cards are being considered for balance and relevance.
Cons
- The rulebook and component list were not fully available at the time of review.
- Some may prefer the static, chess-like experience of A Feast for Odin.
- Occupation cards in the base game of A Feast for Odin were not always relevant.
Thematic elements
Comparison games
- A Feast for Odin
- The Norwegians (expansion)
- Agricola
- Terra Mystica
- Gaia Project
- Caverna
- Ora et Labora
- La Hav
Mechanics (from transcript analysis)
- Action Drafting — Action tiles are variable and drafted at the beginning of the game, with more potentially added throughout the game based on player count.
- Area Control — The game involves placing tiles to cover spaces on the player board and potentially competing for action spaces that others have used, requiring payment.
- Card Drafting — Players can draw weapon cards and play occupation cards. Occupation cards are a significant element, with improvements anticipated from the base game.
- Resource Management — Players manage resources such as silver, green tiles, and building resources to pay for actions and cover spaces.
- Set Collection — The game involves collecting sets of tiles, specifically orange, red, or green tiles, to fulfill tax obligations.
- tile laying — Players cover their personal player board and other tiles with polyomino tiles to gain income and points.
- Variable player powers — Occupation cards are designed to create asymmetric player powers, similar to Agricola.
- Worker Placement — The game utilizes worker placement, with a scaled version of opportunities. There are special columns for the first and last Viking placed in a round. Players can also place an additional Viking on an occupied space to draw a weapon card or play an occupation card.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The Danes, the sequel to A Feast for Odin.
- In a sense, I think it's correct to think of this as an expansion as it was intended to be at first, but now that we have so many of these little things added together, at least little tweaks to the game, it has become its own standalone game.
- The word of the day is flexibility, and it gives you an opportunity to utilize.
- The Danes is taking an approach that is closer to what a modern Euro game tends to feel like with additional game set variabilities with the different action tiles and such rather than having it be more chestlike and more static like a feast for Odin is.
- It's 80 to 90% similar, but it's the differences are essentially just more material in the sense of like an expansion with slight tweaks to the rules to make it more flexible and perhaps approachable to a wider audience rather than those who enjoy a more static and chess-like experience that A Feast for Odin offers.
References (from this video)
No references stored for this video.
Video wAXnBBs1TaY
BoardGameGeek Discussion at 12:31 sentiment: positive
video_pk 34314 · mention_pk 306964
Click to watch at 12:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Grand, immersive Euro experience
- Deep strategic options with strong artwork
- High replayability through multiple paths
Cons
- Very large footprint may be intimidating
- Can be lengthy in playtime for casual groups
Thematic elements
- Trading networks and inter-regional commerce with large box footprint.
- Massively scaled Danish-inspired trading/economic euro.
- Economy-driven, tradition-forward Euro gaming
Comparison games
- Feast for Odin
Mechanics (from transcript analysis)
- card_based_actions — Actions/markets are driven by card play and pattern exploration.
- Card/Chit Market — Actions/markets are driven by card play and pattern exploration.
- massive_box_experience — Enormous game components and a grand scale experience, aligning with Feast for Odin lineage.
- Trading — Region-to-region trading with supply chains and interwoven markets.
- trading_and_markets — Region-to-region trading with supply chains and interwoven markets.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's very cool to have kind of a BG Hall of Fame.
- The cover is striking. It's very beautiful.
- This is going to be one of those classic Euro games by Uwe and their DNA is there.
- Man, I love the cover of Thessaloniki.
- Dewan looks real pretty.
- What the heck is in this box? What the heck this game is?
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–8 of 8