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Battles of the War of 1812 box art

Battles of the War of 1812

Game ID: GID0458162
Game Info
Year
2025
Players
1-2
Age
12+
Playtime
60 min
Collection
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Description

A solitaire or two-player block wargame covering four land battles of the War of 1812 using a card-driven activation system

Description

A solitaire or two-player block wargame covering four land battles of the War of 1812 using a card-driven activation system

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video F_WUuri72jI Zilla Blitz Review at 0:05 sentiment: positive
video_pk 83143 · mention_pk 209049
Zilla Blitz - Battles of the War of 1812 video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic introductory wargame for teaching hex encounters.
  • Great for a lighter, faster wargame session.
  • Contains enough depth for strategic thinking without being overwhelming.
  • Scenarios are well-designed and create interesting engagements.
  • Rules are straightforward and quick to learn.
  • Plays very fast, with scenarios taking around 30 minutes.
Cons
  • Luck can play a stronger factor than in more complex war games due to the low unit count.
  • Not a deep historical simulation; it's a light historical theme.
  • Gameplay is very similar to Battles of the American Revolution.
Thematic elements
  • British forces advancing to take the city of Baltimore during the War of 1812
  • September of 1814, near Baltimore
Comparison games
  • Battles of the American Revolution
Mechanics (from transcript analysis)
  • Artillery — Artillery can be used to attack enemy units or to add to the defense factor of a unit.
  • Combat — Combat is resolved by comparing combat factors, adding die rolls, and applying results based on the difference.
  • leadership — Leadership can be used to add combat factors to attacks, add movement factors, or rally units.
  • Odds-based combat — Players try to swing the odds in their favor by positioning units, using terrain, and applying other modifiers.
  • reinforcements — Both sides receive reinforcements during the early turns of the battle.
  • scenarios — This game contains two scenarios: Lundy's Lane and North Point.
  • terrain — Terrain plays a factor in combat and movement, providing defensive bonuses or affecting movement costs.
  • Victory Points — The first side that gets to six victory points wins the battle. Both sides get victory points for eliminating enemy units. The British can also get victory points for capturing specific locations.
  • Zones of Control — Units are affected by enemy zones of control, influencing movement and positioning.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The rules are very straightforward. I I learned them in about 15 minutes or so. Uh, and the game plays very fast.
  • This is very much a line of British forces advancing British forces trying to break through this American line.
  • I feel like this is war game checkers. So, it's not wargame tic-tac-toe.
  • If you are a very deep experienced war gamer and you're looking for a deep historical representation of these battles in the War of 1812, this really isn't what this box is trying to do, right? This is a lighter historical thematic touch.
  • Luck can play a stronger factor in these games than perhaps in most war games because of the relatively few number of units you've got on the field.
  • The scenarios are very different, right? But the mechanics and all of the gameplay elements are the same. And they both, I think, have scenarios that in my mind strike me as equally good.
References (from this video)
No references stored for this video.
Video bkOeI_7DNmM The Discriminating Gamer Review at 0:55 sentiment: positive
video_pk 81423 · mention_pk 202127
The Discriminating Gamer - Battles of the War of 1812 video thumbnail
Click to watch at 0:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to learn
  • very easy to play
  • small footprint / travel-friendly
  • great for introducing someone to hex-and-counter war games
  • great for on-the-go play
Cons
none
Thematic elements
  • historical warfare between Americans and British
  • War of 1812 battles (Lundy's Lane and North Point)
  • hex-and-counter war game with two players taking roles
Comparison games
  • Battles of the Mexican-American War
Mechanics (from transcript analysis)
  • attack value aggregation — multiple attacking units sum their attack values against a defender
  • Combat resolution with dice — attacks resolved by rolling dice; higher result wins; outcomes include retreat, step loss, or elimination depending on the difference
  • Combat: Dice — attacks resolved by rolling dice; higher result wins; outcomes include retreat, step loss, or elimination depending on the difference
  • defense modifiers via artillery and leadership — artillery points add plus two to modifiers; leadership provides plus two or additional movement points
  • Hidden Victory Points — points earned by eliminating enemy units and occupying colored stars behind enemy lines
  • Movement Points — units have movement point values used to move across the hex map
  • victory points and map objectives — points earned by eliminating enemy units and occupying colored stars behind enemy lines
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is another very small travel game war game.
  • seven out of 10 on the Cody scale.
  • I think I prefer the Mexican-American War.
References (from this video)
No references stored for this video.
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