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Call of Cthulhu: Old Ones Origins box art

Call of Cthulhu: Old Ones Origins

Game Info
Year
Players
2-4
Age
14+
Playtime
180 min
Publisher
Chaosium
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

An asymmetric strategy board game set eons before humanity, in which two to four players each command a faction devoted to one of the Great Old Ones of the Cthulhu Mythos and fight for cosmic supremacy over a world that has yet to be shaped. Every faction has its own units and powers, so mastering their strengths and outmanoeuvring rivals is the path to victory. Designed by Samuel W. Bailey, it is an enhanced reimplementation of his Golden Geek-nominated Forbidden Stars.

Description

An asymmetric strategy board game set eons before humanity, in which two to four players each command a faction devoted to one of the Great Old Ones of the Cthulhu Mythos and fight for cosmic supremacy over a world that has yet to be shaped. Every faction has its own units and powers, so mastering their strengths and outmanoeuvring rivals is the path to victory. Designed by Samuel W. Bailey, it is an enhanced reimplementation of his Golden Geek-nominated Forbidden Stars.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment: pos 5 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–7 of 7
Video _D6chJlcOf0 BoardGameCo Top List at 13:24 sentiment: other
video_pk 155795 · mention_pk 433268
BoardGameCo - Call of Cthulhu: Old Ones Origins video thumbnail
Click to watch at 13:24 · YouTube ↗
Overall sentiment (raw)
Intrigued but uncertain
Pros
  • Fantastic miniatures
  • Based on excellent gameplay experience of Forbidden Stars
  • Potential for refined gameplay systems
Cons
  • Cover art does not pull the speaker in
  • Potential for player downtime during combat, as experienced in Forbidden Stars
  • Too many Cthulhu themes in general
Thematic elements
  • Cosmic Horror
  • Cthulhu Mythos
Comparison games
  • Starcraft
  • Forbidden Stars
  • Death May Die
Mechanics (from transcript analysis)
  • Area Control — Mentioned as a core element of the gameplay experience from Forbidden Stars that is sought to be replicated.
  • Combat — Combat was described as 'so engaging' in Forbidden Stars, but it caused other players to be on the sidelines.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I paid this a pack and plug two years ago and I thought it was great.
  • This is not a review. This is an excitement thing. Excitement wise, I thought they did a great job.
  • Tend is one of those weird situations where Tend is one of the lower rated IV games ratings that I've given.
  • I gave it a 3.5.
  • My biggest complaint is tend is the least fun, least uh satisfying.
  • my number most anticipated is going to be Mobius.
  • this one is being uh my excitement here is propped up by the designers but also by Fantasia Games who generally have delivered excellent Euro games.
References (from this video)
No references stored for this video.
Video -yqShFyb474 Gaming Rules! Other at 55:16 sentiment: positive
video_pk 155174 · mention_pk 432160
Gaming Rules! - Call of Cthulhu: Old Ones Origins video thumbnail
Click to watch at 55:16 · YouTube ↗
Overall sentiment (raw)
Cautiously Positive
Pros
  • Re-implementation of Forbidden Stars with a Cthulhu theme
  • Designer is knowledgeable about the Cthulhu Mythos
  • Complexity starts to click after a few games
  • Asymmetry between factions
Cons
  • More complex than Forbidden Stars
  • Initial learning curve can be overwhelming
  • Not a game for beginners
  • Prototype copy, rules and iconography still in development
Thematic elements
  • Cthulhu Mythos
  • Cthulhu Mythos
Comparison games
  • Forbidden Stars
Mechanics (from transcript analysis)
  • Asymmetric gameplay — There is asymmetry between the different factions/avatars.
  • Avatar upgrades — Players' avatars start with a number of upgrades at the beginning of the game.
  • re-implementation — It is a re-implementation of Forbidden Stars.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Danes is a massive big box game.
  • Cuba Neo is an improved version of the game.
  • My concern with this game when I had a demo of it at Tabletop Scotland was it's more complex than Forbidden Stars.
  • It's very much a sandbox game and there's like 50 different things that you can do and you'll do about 10 of them.
  • Money is extremely tight in this game.
  • Osprey Games are unfortunately closing down, making this potentially the last game in the Undaunted series.
  • All of the advertising revenue from all of my videos goes to charity.
  • we've had the best month that we've had for a very long time [for Patreon supporters].
  • I did misspeak in that video and I said that the contest runs until the 3rd of September. I meant the 3rd of October.
  • So, the current number of patron supporters as of this morning is 1,371, which is 38 people up since the last video log.
  • So, yeah, if we do get to 1400 patron supporters, then I will factor in time to do a live playthrough of um yeah, Freedom in the Galaxy, a very old style game from 1977.
  • All of the advertising revenue from all of my videos goes to charity, and I'm only able to do this thanks to the support of my amazing Patreon supporters.
  • So over those four donations, I think it all adds up to about £2,000 that we've donated to charity.
  • But that's starting very soon and I'm very excited about that.
  • So yeah, lots of games in October that I am very much looking forward to, but it will be Essen before we know it.
References (from this video)
No references stored for this video.
Video ZmpID68S_QY Meeple University Review at 0:57 sentiment: positive
video_pk 151228 · mention_pk 424787
Meeple University - Call of Cthulhu: Old Ones Origins video thumbnail
Click to watch at 0:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Satisfying gameplay due to strategic depth
  • Faction asymmetry adds to replayability and unique play styles
Cons
none
Thematic elements
  • Eldritch gods battling for control
  • the cosmos
Comparison games
  • Forbidden Stars
Mechanics (from transcript analysis)
  • 4X — The game includes elements of eXplore, eXpand, eXploit, and eXterminate within its cosmic setting.
  • action programming — Players select scheme cards that determine turn order and effects.
  • Area Majority — Players compete for control of cosmic regions.
  • Asymmetric Player Powers — Each player picks an asymmetric faction with unique strategies and abilities.
  • Deck Building — Conflict cards are added to a player's deck for invasions.
  • Resource Management — Players juggle multiple resources, including basic resources and the hard-to-get ancient sign resource.
  • Secrecy — Influence markers are placed face down, adding an element of hidden information and strategic bluffing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • At last, after countless eons of slumber, I, the architect of ruin, have awakened to claim dominion over all creation.
  • I had some crumb calamari for lunch, and your cousins were delicious.
  • You think it's your call, Cthulhu, but I'm breaking your seal and invading your star.
  • We're engine gods. That's basically on brand.
  • Just a normal Thursday for an Eldritch god.
  • Everyone thinks they should be the only one ruler, which is a problem.
  • Yes, I'm talking to you, the usual strategizer while listening to the rules folks.
  • Okay, everyone. We must stop here. Stop number five. This is where the lazy Cthulhu is sleeping.
  • Rough neighborhood.
  • New phone, who dis?
  • It's the Cthulhu.
  • Shh, everyone. It's the call of Cthulhu.
  • I want you to back Call of Cthulhu: Old Ones Origins on Crowd Finder.
  • I'm an ancient cosmic horror. Marketing is new to me.
References (from this video)
No references stored for this video.
Video X_y1uLZUNBU Rolling Dice & Taking Names Interview at 15:47 sentiment: positive
video_pk 151300 · mention_pk 424890
Rolling Dice & Taking Names - Call of Cthulhu: Old Ones Origins video thumbnail
Click to watch at 15:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Improved order system offering more flexibility and less frustration.
  • Streamlined combat system that is impactful but quicker.
  • Deep player customization through unit, structure, influence, and deck upgrades.
  • Engaging and thematic Cthulhu mythos setting focusing on primordial beings.
  • Variable game lengths to suit different time commitments.
  • Unique tiebreaker/loss condition that prevents kingmaking.
  • Rifts provide a dynamic board element that escalates the game.
  • More player agency and less deterministic elements compared to Forbidden Stars.
Cons
  • The epic game length can be up to 8 hours.
  • The complex nature of asymmetrical games can be challenging for new players.
Thematic elements
  • Eldritch beings battling over a nascent reality, shaping it in their image, dreaming of existence.
  • dawn of creation, fledgling reality
Comparison games
  • Diplomacy
  • Game of Thrones
  • Starcraft
  • Forbidden Stars
  • Elder Sign
Mechanics (from transcript analysis)
  • Area influence/control — Players place influence markers in regions, with strategic placement in centers or corners affecting activation and flexibility.
  • asymmetrical factions — Each faction has unique avatars, empowered influences, and abilities, leading to different strategies and playstyles.
  • Combat System — Involves rolling dice (D8s) and playing cards, with a streamlined resolution process compared to previous games.
  • Deckbuilding/Card Upgrades — Players can upgrade their conflict decks by purchasing new cards, adding them to their deck.
  • Rifts in Time and Space — These function similarly to the 'warp storms' in Forbidden Stars, acting as movable barriers that also add new seals to the board as they move.
  • Scheme System — Played at the start of each round, schemes provide special abilities and determine turn initiative.
  • Secret Orders/Actions — Players plan orders that affect different regions, with a deconstructed stack system allowing for more flexibility than previous iterations.
  • Tiebreaker/Loss Condition — A unique tiebreaker involves Aithoth waking up and everyone losing if victory points and seals on the board are tied, preventing kingmaking.
  • variable game length — The game can be played in short, medium, long, or epic lengths, determined by the victory point threshold and number of schemes used.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My job at Fantasy Flight was to mostly do expansions and since I'd worked on Forbidden Stars, I thought, well, there's no reason why I wouldn't be the one doing the expansions for Forbidden Stars.
  • I decided that a way to do it would be to deconstruct the stack where you still have a you know you're still going placing orders down that affect different regions.
  • It is a war game. So yes, dudes on the map, but in it in it you are eldritch beings at the dawn of creation battling over, you know, a fledgling reality.
  • I want Cthulhu before he falls into the deep sea, you know, when he's still buff and powerful.
  • It is a different game, but I think it's a better game. Not that Forbidden Stars wasn't a great game, but it's, you know, learned lessons from it.
  • So it's like this. Yeah, this is balanced, but statistically, but it does not feel good for the the person you're playing against or the person you're not playing against.
References (from this video)
No references stored for this video.
Video YhBokpc5T-Y Board Gaming Ramblings Playthrough at 0:07 sentiment: mixed
video_pk 128299 · mention_pk 365069
Board Gaming Ramblings - Call of Cthulhu: Old Ones Origins video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Shows different aspects of the game (phases, combat, customization).
  • Provides a feeling for how the game works and feels to play.
  • Potential for customization with avatars and different playstyles.
Cons
  • Host admits to playing badly, making strategic errors.
  • Questionable rules interpretation regarding movement.
  • Game can be won quickly in the short game format.
  • One player made a rush strategy that led to a quick win.
Thematic elements
  • Old Ones at their origins, trying to destroy each other
  • space, sinister looking planets
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose actions from available influence tokens.
  • Area Control — Players place units and structures on the board to control areas and attack outposts.
  • building — Players can build structures like outposts and an acropolis.
  • Card Drafting — Players draw and play conflict cards during combat.
  • Combat — A detailed combat phase with dice rolling, card play, and unit resolution.
  • Movement — Units can move across the board with specific rules for different terrain and unit abilities.
  • Resource Management — Players gather and spend resources like followers, substance, lore, and ancient signs.
  • Set Collection — Collecting ancient signs seems to be a way to gain victory points or bonuses.
  • Variable player powers — Players choose Eldritch schemes that grant ongoing abilities and player order.
  • Worker Placement — Players place influence tokens to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are out there in space on these sinister looking planets trying to destroy each other.
  • It's a worker like an action planning game basically.
  • The bottom line is I'm not playing well.
  • The outcome of that combat might be the outcome of the game.
References (from this video)
No references stored for this video.
Video aquJWVqCH4I Gaming Rules! Analysis at 7:34 sentiment: positive
video_pk 126051 · mention_pk 359897
Gaming Rules! - Call of Cthulhu: Old Ones Origins video thumbnail
Click to watch at 7:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Looking forward to it.
  • It's an updated version of a much-loved out of print game.
Cons
none
Thematic elements
  • Cthulhu
Comparison games
  • Forbidden Stars
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The decks for Hub World Idolon, the starter decks, which I'd painstakingly printed out, cut out, put into sleeves, got all of the components ready, and then left them at home on top of a pile of toilet rolls.
  • Oh, there's no trains to the airport.
  • So, I emailed them the file. I printed out all of the cards and then I sat there over dinner cutting out all of the cards one by one and just so that I had the cards with me, which was excellent.
  • This is where I'm going to be most of the weekend. This is the Melewood booth where they do crocodile boards and they do gaming tables.
  • It's a re-implementation of the Forbidden Stars system, which is a much loved out of print game from Fantasy Flight Games.
  • So, yeah, there's enough exhibitors here for you to come and buy stuff. If you want to buy stuff, look around and get some demos of games as well.
  • We have a bring and buy over there. There's also a games library over there for people to borrow games, whatever they want to play.
  • So we ended up with about 25 people playing this event. And yeah, it was a good experience.
  • The players commented afterwards and said, you know, that was a really good game. They enjoyed it and uh yeah, it went really well.
  • Now, one of the downsides of it being very busy on the Saturday was the food trucks outside. There was a 25minute wait for food.
  • So, yeah, there is more going on than just exhibitors, open gaming, and the role playing games.
  • Well, it turns out that there was actually a charity there at the event, the Scottish Huntington Duns Association, and they had a booth and they were raising money and they had a big inflatable dragon. And I thought, well, this this is perfect. This just works out.
  • So yeah, there's a really good representation of of role playing games here.
  • And out of the games that I brought with me, we decided to play Cubano. mainly because we only had time for either Cubano or Excursions and I just really fancied playing Cubano myself and I managed to get a victory by doing a very odd strategy and managed to get 93 points.
  • And I think I got through about 10 emails and then got bored and decided to start reading some rule books instead for all of the games that I'm going to be covering this week.
  • Would I recommend going to the convention? Yes, thoroughly recommend going to the convention.
References (from this video)
No references stored for this video.
Video cwsy9MBlWmc Rob's Gaming Table Rules Teach at 0:00 sentiment: positive
video_pk 103147 · mention_pk 296797
Rob's Gaming Table - Call of Cthulhu: Old Ones Origins video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Ability to frame strategy for the round with schemes.
  • Schemes have initiative for turn order.
  • Schemes have effects that go right away and last the entire round.
  • Stars Align card gives units flying ability.
  • Plotting phase allows for hidden intentions.
  • Center placement in a region resolves first.
  • Edge placement in a region allows movement to adjacent regions.
  • Dominion allows breaking enemy seals for victory points.
  • Ancient signs are powerful resources.
  • Ancient signs can be spent to flip avatars.
  • Avatars have special abilities on their dormant side.
  • King in Yellow avatar's ability makes others exhaust minions and gives resources.
  • Conflict system involves dice, cards, and spells.
  • Damage assignment with response options like spending shields.
  • Fracture tokens make areas more dangerous over time.
  • Victory point thresholds determine game length (short, long, epic).
  • Schemes increase in epicness based on game length.
  • Schemes act as a turn around clock.
  • Tiebreaker is number of seals on the board.
Cons
  • If someone else is in an adjacent region and you want to resolve your token there, you have to go underneath them and wait.
  • If you are in the center of a region, you must resolve that before resolving an edge placement in the same region.
  • The first damage to an Acropolis downgrades it.
  • Second damage to an Acropolis destroys the outpost.
  • If anyone survives the conflict, one guy is removed per damage dealt.
  • If Azathoth wakes up (tiebreaker fails), everyone loses.
Thematic elements
  • Ancient old ones struggling over control of a fledgling creation
  • Lovecraftian universe at the dawn of time
Comparison games
  • Forbidden Stars
Mechanics (from transcript analysis)
  • action selection — Players choose schemes in the first phase and place action tokens face down on the board in the plotting phase.
  • Area Control — Players place tokens in regions, with placement in the center guaranteeing action resolution before others in that region. Edge placements allow movement to adjacent regions.
  • Area of Effect — Fracture tokens, when present in a region, deal additional damage at the start of conflicts in that region.
  • Combat — Conflicts involve dice rolls, playing cards from a conflict deck, casting spells, and assigning damage based on unit strength and defensive capabilities.
  • Deckbuilding — Conflict upgrades add new cards to a player's conflict deck, making them stronger during combat.
  • Resource Management — Ancient signs are powerful resources that can be spent as basic resources or used to flip over avatars.
  • Set Collection — Breaking enemy seals grants victory points and releases ancient signs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I missed the Kickstarter by one day.
  • Seven years.
References (from this video)
No references stored for this video.
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