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Call of Cthulhu: Old Ones Origins

Game ID: GID0458163
Game Info
Players
2-4
Age
14+
Playtime
180 min
Collection
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Description

An asymmetric strategy board game set eons before humanity, in which two to four players each command a faction devoted to one of the Great Old Ones of the Cthulhu Mythos and fight for cosmic supremacy over a world that has yet to be shaped. Every faction has its own units and powers, so mastering their strengths and outmanoeuvring rivals is the path to victory. Designed by Samuel W. Bailey, it is an enhanced reimplementation of his Golden Geek-nominated Forbidden Stars.

Description

An asymmetric strategy board game set eons before humanity, in which two to four players each command a faction devoted to one of the Great Old Ones of the Cthulhu Mythos and fight for cosmic supremacy over a world that has yet to be shaped. Every faction has its own units and powers, so mastering their strengths and outmanoeuvring rivals is the path to victory. Designed by Samuel W. Bailey, it is an enhanced reimplementation of his Golden Geek-nominated Forbidden Stars.

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Video cwsy9MBlWmc Rob's Gaming Table Rules Teach at 0:00 sentiment: positive
video_pk 103147 · mention_pk 296797
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Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Ability to frame strategy for the round with schemes.
  • Schemes have initiative for turn order.
  • Schemes have effects that go right away and last the entire round.
  • Stars Align card gives units flying ability.
  • Plotting phase allows for hidden intentions.
  • Center placement in a region resolves first.
  • Edge placement in a region allows movement to adjacent regions.
  • Dominion allows breaking enemy seals for victory points.
  • Ancient signs are powerful resources.
  • Ancient signs can be spent to flip avatars.
  • Avatars have special abilities on their dormant side.
  • King in Yellow avatar's ability makes others exhaust minions and gives resources.
  • Conflict system involves dice, cards, and spells.
  • Damage assignment with response options like spending shields.
  • Fracture tokens make areas more dangerous over time.
  • Victory point thresholds determine game length (short, long, epic).
  • Schemes increase in epicness based on game length.
  • Schemes act as a turn around clock.
  • Tiebreaker is number of seals on the board.
Cons
  • If someone else is in an adjacent region and you want to resolve your token there, you have to go underneath them and wait.
  • If you are in the center of a region, you must resolve that before resolving an edge placement in the same region.
  • The first damage to an Acropolis downgrades it.
  • Second damage to an Acropolis destroys the outpost.
  • If anyone survives the conflict, one guy is removed per damage dealt.
  • If Azathoth wakes up (tiebreaker fails), everyone loses.
Thematic elements
  • Ancient old ones struggling over control of a fledgling creation
  • Lovecraftian universe at the dawn of time
Comparison games
  • Forbidden Stars
Mechanics (from transcript analysis)
  • action selection — Players choose schemes in the first phase and place action tokens face down on the board in the plotting phase.
  • Area Control — Players place tokens in regions, with placement in the center guaranteeing action resolution before others in that region. Edge placements allow movement to adjacent regions.
  • Area of Effect — Fracture tokens, when present in a region, deal additional damage at the start of conflicts in that region.
  • Combat — Conflicts involve dice rolls, playing cards from a conflict deck, casting spells, and assigning damage based on unit strength and defensive capabilities.
  • Deckbuilding — Conflict upgrades add new cards to a player's conflict deck, making them stronger during combat.
  • Resource Management — Ancient signs are powerful resources that can be spent as basic resources or used to flip over avatars.
  • Set Collection — Breaking enemy seals grants victory points and releases ancient signs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I missed the Kickstarter by one day.
  • Seven years.
References (from this video)
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