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Sick Tricks box art

Sick Tricks

Game ID: GID0458258
Game Info
Year
2025
Players
3-4
Age
10+
Playtime
30 min
Collection
Your Tier
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Description

Trick-taking card game with a skateboarding theme where players bid on completing specific trick conditions rather than predicting traditional tricks.

Description

Trick-taking card game with a skateboarding theme where players bid on completing specific trick conditions rather than predicting traditional tricks.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
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Video 0_K_mhX5PX0 The Board Game Garden Game Preview at 0:00 sentiment: positive
video_pk 28903 · mention_pk 84854
The Board Game Garden - Sick Tricks video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever integration of skating theme with a traditional trick-taking framework, creating a fresh spin on a familiar mechanic.
  • Strong visual identity: graffiti-inspired art with neon-pastel colors that pop on the table and in photos/videos.
  • Stage-based goals plus end-of-stage predictions create ongoing strategic tension and planning across the round.
  • Two-round campaign structure offers a compact scale with room for replayability via different goal sets.
  • Clear emphasis on prediction, bidding, and risk management—accessible to families while offering depth for hobbyists.
Cons
  • Prototype status means components and balance may shift before final release; potential for rule clarifications post-campaign.
  • Three-to-four player reliance may introduce pacing variability and potential player count feel; some players may want more player counts.
  • The bidding and cube-management system could be fiddly for younger players or casual gamers seeking a lighter experience.
  • In-depth understanding of stage-wide blue cards versus stage-local pink cards requires careful setup and instruction.
Thematic elements
  • Skateboarding tricks framed as card-driven goals and bidding challenges; urban graffiti aesthetic with neon pastel color palette.
  • Two-player to four-player skateboarding themed sessions conducted in a stylized skate park environment; two rounds per game with three progression stages.
  • Playful, energetic, and youthfully rebellious; humor and pun-driven language around tricks and bidding
Comparison games
  • Extreme Tricks
  • Sale
  • Sale Legacy
  • Savage Bowl
Mechanics (from transcript analysis)
  • bid-based scoring with cubes — Each player obtains 12 bidding cubes and publicly bids on how many goals they expect to accomplish in the upcoming round. Half of the bid is placed on the chosen cards; remaining cubes are kept as potential bonuses or penalties depending on performance.
  • personal arena boards and bidding cubes — Each player uses an individual mat for tracking bidding cubes and the progress of tricks through stages. Players place cubes on cards they believe they can achieve; the arrangement guides strategic tradeoffs between certainty and risk.
  • points and penalties via prediction cards — End-of-stage scoring adjusts based on whether players achieved goals (pink cards) or end-of-stage goals (blue cards). Unachieved goals may incur negative points; unused bid cubes can yield negative points if predictions fall short.
  • round-based cadence with reset — The game comprises two identical rounds. After the end of the first round, all scoring is tallied, cubes are reset, and a fresh set of goals is dealt for the second round. The player with the most victory points at the end wins.
  • stage-based goal structure — Two rounds, each composed of three stages (stage one, two, and three). Each stage presents four trick cards arranged in a grid; pink cards are in-stage goals, blue cards are end-of-stage goals that can affect scoring across stages.
  • Trick-Taking — A must-follow trick-taking core: players must follow the lead suit if possible; trump-like cards can override the lead in a trick. Four suits include distinctive icons (alien, skull, banana, Gundam-like figure) plus standard colors; the highest card in the lead/trump hierarchy wins the trick.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, this is a trick taking game for three to four players, plays in about 30 minutes, and it is for ages 10 plus.
  • the art for this game is very cool. I will say I love the colors that they used in this game. Um it's like a very cool like neon yet pastel rainbow of colors, which I think is cool.
  • which I think is very cool and a really clever like play on words with tricks being the skateboard tricks, but as well the trick taking tricks.
  • Definitely go and check it out if you are interested in trick-T games like myself.
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