Game Info
Year
2024
Players
1-4
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
An expansion to Aberration featuring two replayable roguelike campaigns with new monstrosities and villains.
Featured Videos
Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video YWm8JCkEIBw
BoardGameCo Analysis at 7:34 sentiment: positive
video_pk 119809 · mention_pk 337195
Click to watch at 7:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- a much better version than standard Aberation
- improves multiple aspects of it
- more of a cohesive story
- more structured objectives
- much better gameplay experience
- get much more upgrades in the campaign
- Definitely improved upon the gameplay
Cons
- standard Aberation is not as good
Thematic elements
- more of a cohesive story
Comparison games
- Aberration
Mechanics (from transcript analysis)
- Campaign play — It's a five game campaign arc.
- Player upgrades — the fact that you get much more upgrades in the campaign.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- John Gets Games is kind of done with YouTube.
- It's one of those things that for some reason or another, it's definitely not a job that lasts forever for everyone.
- It is like I love playing games. I love filming videos, but I also like having time in my life.
- The amount of games you want to play is very different than the amount of games you're actually going to play.
- It's one of those games that I wonder how it'll fair over time.
- It has become one of our go-to fillers.
- I think it's an excellent game.
- This is like speaking back to like content creator burnout.
- YouTube is both a joy and there's also the elements of kind of the churn so to speak.
References (from this video)
No references stored for this video.
Video 0q6zkuRvQqc
BoardGameCo Playthrough at 0:04 sentiment: positive
video_pk 119005 · mention_pk 335265
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Addresses critiques of the original game by providing more random objectives and a better story.
- Each game in the campaign ramps up, adding more chips to the bag and increasing player power.
- Offers more ways to tweak characters before the game begins.
- Introduces new enemies and mechanics.
- Campaign progression keeps players invested.
Cons
none
Thematic elements
- Protecting orphaned children from Oblivion's Embrace
- A secluded village hidden amongst tall trees
- Campaign arcs with story cards
Comparison games
- Aberration
Mechanics (from transcript analysis)
- ally system — Villagers can become allies, providing extra abilities and support to the heroes.
- Bag Building — Players draw chips from a bag to take actions on their player boards, and they can add chips to their bag to power up their actions over time.
- Campaign play — The expansion includes two mini-campaigns with five games each, allowing for character progression and evolving challenges across multiple sessions.
- Decay Tokens — A new mechanic where decay tokens escalate in damage over time if not managed, increasing the threat level.
- objective tokens — Players place objective tokens on the map to represent tasks like rescuing children or securing vantage points, which contribute to victory conditions.
- Trap placement — Players can place traps on the board which trigger when aberrations move into them.
- Variable player powers — Players have unique player boards and characters that provide a combination of unique abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The expansion introduces a lot new a lot of new concepts, mechanics, but has two mini campaigns of five games.
- The expansion introduces several elements meant to address some degrees of critique around the original game.
- One of them is that the objectives feel less random and there's more of a story going on here. So it's not just like kill a bunch of things. There's an arc and a story to what you're doing.
- But also each game you're ramping up.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2