Game Info
Year
2024
Players
2
Age
14+
Playtime
40 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
A two-player card-driven wargame covering the German invasion of France and the Low Countries in May 1940 with hidden objectives and bluffing
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video NzNycFde_jM
Zilla Blitz Review at 0:01 sentiment: positive
video_pk 110856 · mention_pk 319008
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fast-playing
- Accessible
- Under an hour gameplay
- Modest complexity with helpful examples and graphics
- Engaging for the defensive player, never feeling like a punching bag
- Good variety in cards without being overwhelming
Cons
- Hidden objectives, movement, and card play make it not ideal for solitaire
Thematic elements
- The invasion of France
- France in May and June of 1940 during World War II
Comparison games
none
Mechanics (from transcript analysis)
- Area Movement — The map is a point-to-point map for the attacks and movement in the battle.
- Block units — Units in the game are represented by these wooden blocks, with blue representing the French, red representing the British, and gray representing the Axis forces.
- Breakthroughs — Breakthroughs can be achieved by card play with your armored units to advance deeper into enemy territory.
- card-driven gameplay — Gameplay is card-based. Decks of cards control the actions you can make in a game, with one deck controlling the French and Allied player, the other deck controlling the German player.
- Dice combat — Combat is both dice and card-based.
- fortifications — Fortresses play a factor. Certain defensive zones have some inherent effects.
- Hidden card play — There are hidden objectives, hidden movement channels, and then hidden card play that really doesn't make it the ideal choice for a solitaire experience.
- Hidden Information — Hidden information plays a role in the game, too, as the game comes with these three screens to hide where the German units are starting their offensives from in the game.
- Hidden Movement — There are hidden objectives, hidden movement channels, and then hidden card play that really doesn't make it the ideal choice for a solitaire experience.
- hidden objectives — There are hidden objectives, hidden movement channels, and then hidden card play that really doesn't make it the ideal choice for a solitaire experience.
- Hidden unit placement — The German player hides their starting units behind these starting screens, and these are the channels that these units will remain in. So, the French player doesn't really know where the Germans are coming from along those three channels...
- Momentum track — There's also a momentum adjustment. Momentum is tracked in the game by the loss of units and certain other conditions.
- Supply lines — Supply is also a factor in the game. Allied units have to be able to trace a line of supply back to Paris in order to be in full supply or be in a fortress or in an evacuation space to be in partial supply. German units have to trace a supply line of controlled spaces all the way back to one of their three bases. Units out of supply suffer negative combat effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a fast-playing, accessible war game that covers the invasion of France in May and June of 1940 during World War II.
- Gameplay is card-based.
- Hidden information plays a role in the game, too...
- Combat is both dice and card-based.
- As the defensive French player, you never feel like you're just a punching bag.
References (from this video)
No references stored for this video.
Video 9hgw4bgyg6s
Zilla Blitz Other at 22:08:24 sentiment: positive
video_pk 81619 · mention_pk 203560
Click to watch at 22:08:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Really enjoyed this one
- Fast playing game
- Looking forward to exploring this final version
Cons
none
Thematic elements
Comparison games
- Up Front
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- There's a lot of designers and company representatives that are there, like GMT Games is there, uh Uwe from Sound of Drums was there coming in from Europe.
- So, if you're looking at a chance to play up-and-coming games with some of the designers that are designing on them, it's quite an experience.
- You really get some insight into the design process, into how historical board games are created as you're playing them and giving feedback to the designers.
- In this game, you take on the role of companies that are trying to win military contracts uh from the US
References (from this video)
No references stored for this video.
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Showing 1–2 of 2