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Marvel Champions: The Card Game – Fear No Evil Expansion

Game ID: GID0458455
Game Info
Year
2026
Players
1-4
Age
14+
Playtime
60 min
Collection
Ratings
Creator Score
Mechanic profile
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Vibe profile
Not enough video data yet
Description

The ninth campaign expansion introducing Defenders heroes Echo and Daredevil across six scenarios against Kingpin and his underlings

Description

The ninth campaign expansion introducing Defenders heroes Echo and Daredevil across six scenarios against Kingpin and his underlings

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
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Showing 1–3 of 3
Video Bcg7FeUdcB0 The Dice Tower Review at 0:14 sentiment: positive
video_pk 123594 · mention_pk 354305
The Dice Tower - Marvel Champions: The Card Game – Fear No Evil Expansion video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tremendous expansion, fantastic and almost perfect.
  • Heroes feel great to play.
  • Villains and schemes are good.
  • Thematic point of view was knocked out of the park.
  • Modularity offers excellent variability and campaign structure.
  • Campaign feels like putting out separate fires around the city.
  • Campaign system is clean with minimal overhead.
  • Evolution of modularity from previous boxes, with more interesting ideas.
  • Daredevil is incredibly fun, versatile, and feels like he always has something to do.
  • Daredevil is tremendous on his alter ego side.
  • Daredevil is not unfriendly to players unfamiliar with the game's deeper mechanics.
  • The Ronin Lone Wolf concept is interesting and rewarding.
  • The Kingpin fight at the end is so good.
  • Difficult but interesting and engaging Kingpin fight.
  • The game is on a path the reviewer is happy with.
  • Fear No Evil is a slam dunk.
Cons
  • Difficulty can be all over the place due to modularity, leading to inconsistent experiences.
  • Single-card main schemes can lead to abrupt losses, especially in solo play.
  • Feeling of 'get built quick or die' was experienced several times.
  • The difficulty and structural concepts can sometimes be frustrating.
  • Ekko is harder to come to terms with and feels like she's for expert players.
  • Ekko has wilder swings and a less reliable nature compared to Daredevil.
  • Ekko's effectiveness is heavily dependent on deck construction skill.
Thematic elements
  • Street level heroes doing street level things and stopping that kind of stuff
  • Street level
Comparison games
  • Marvel Champions: Civil War box
Mechanics (from transcript analysis)
  • Altering Game State — The campaign system involves drawing pressure cards that add ticks, and completing or failing scenarios results in cards with boons or banes that affect the rest of the campaign.
  • Campaign play — The game features a campaign mode that culminates in a fight against Kingpin, with modular encounters that can be mixed and matched.
  • Card Tucking/Recursion — Echo's main gimmick involves tucking played events under her hero card to potentially play them again later, often with a discount.
  • Damage redirection — Electra's ability allows Daredevil to take consequential damage intended for her, offering a way to protect her at a cost.
  • Deckbuilding — Echo's effectiveness is heavily tied to how her deck is built, with the potential for both terrible and amazing outcomes based on player skill or copied deck archetypes.
  • Hero/Villain cards — Each scenario involves unique villains like Kingpin, Bullseye, Purple Man, Typhoid Mary, Electra, and Hammerhead, each with distinct mechanics. Heroes Echo and Daredevil have unique abilities and mechanics, such as Echo's event recursion and Daredevil's Sense deck.
  • modularity — The box offers modularity allowing players to mix and match scenarios and schemes, which lends the game a lot of variability and different paths.
  • Side deck — Daredevil utilizes a unique 'Sense deck' with five cards, each representing a different sense, that can be played for various effects, often attached to enemies or schemes.
  • threat management — Some scenarios involve managing threat on main schemes, with mechanics like capturing big bads to remove threat or thwarting schemes to remove additional threat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This feels like street level heroes doing street level things and stopping that kind of stuff.
  • The difficulty can be all over the place here reports vary wildly this villain with this scheme is impossible. Oh, I I tried this one with this one and it was incredibly easy.
  • I feel like the difficulty and and if you go up against the campaign, these beats kind of go up and down, it's going to feel kind of uncontrollable sometimes.
  • All of the schemes here, the main schemes are going to be a single card main schemes. Uh, which means, especially in solo, if you're playing alone, you could easily just kind of hit and advance and be like, uh, I lost.
  • The feeling of get built quick or die was I I felt that several times while going through the game.
  • I really like that system of doing a campaign. It's one of the cleanest, least sort of overhead campaigns that they've done.
  • I think Daredevil is incredibly fun. He is so versatile. He always feels like he has something to do.
  • Ekko, on the other hand, I took a lot um she was a lot harder for me to sort of come come to terms with. And I don't like her as much as I like Daredevil. She feels like she is for expert players right out of the gate.
  • But overall, except for tiny little issues that I'm mentioning, I think this is a an amazing box. One of the best campaigns they've put out in my opinion.
  • This is going to get a very strong 9.5 out of 10 from me.
  • Fear No Evil here is a slam dunk. And if you like Marvel Champions, I cannot recommend it enough.
References (from this video)
No references stored for this video.
Video X68Mul8oeNE slickerdrips Analysis at 5:43 sentiment: positive
video_pk 110381 · mention_pk 317595
slickerdrips - Marvel Champions: The Card Game – Fear No Evil Expansion video thumbnail
Click to watch at 5:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tokens are beautiful premium like acrylic printed tokens.
  • Tokens are a luxury upgrade that the host absolutely loves.
  • Tokens are useful for tracking things like cars that are ready and exhausted.
  • Newer magnetic dials for tracking are clever and have nice resistance.
  • Card holders with integrated token trays save space and hold things up nicely.
  • Jigsaw system for card holders allows for customization.
  • 3D printed storage system is great, with magnets and lids.
  • Hero boards provide space for hero cards, statuses, health, and alter ego tracking.
  • Specific tokens for villains and heroes make things pop.
Cons
  • Tokens are definitely a luxury upgrade.
Thematic elements
Comparison games
  • Marvel Champions
  • Arkham Horror: The Card Game
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • They're beautiful premium like acrylic printed tokens.
  • They're definitely a luxury upgrade, but one that I absolutely love.
  • And the way they work is lovely because rather than the usual like fasteners and stuff, these are magnetic.
  • These are 3D printed, but they are really like thick, sturdy 3D printed stuff for all of these tokens as well.
  • Like this new storage system is great.
  • It's not quite showing them off as I'd wanted to from the action cam, but you can get tokens to replace the status cards for like stunned, tough, and confused.
  • So yeah, all of that stacks together nicely. Just all over the place trying to describe all this stuff.
  • But yeah, it's I think an essential accessory for every board game, not just for like Marvel Champions.
  • Like I get sponsored for doing like Kickstarter videos and stuff, but generally in the past when it's been like different like partnerships like this tended not to go for anything like that cuz like I don't really know what I'm getting myself into. But when it's by the same token, like I say, I've bought from them for several years, like three, four years.
  • But yeah, cheaper tokens all around, eh?
References (from this video)
No references stored for this video.
Video 1u_8IStTgMU Board Stupid Discussion at 19:11 sentiment: positive
video_pk 80571 · mention_pk 196442
Board Stupid - Marvel Champions: The Card Game – Fear No Evil Expansion video thumbnail
Click to watch at 19:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great starting point for new players
  • Themed around the popular Daredevil character
  • Includes key characters like Kingpin, Bullseye, and Electra
  • Adds to the existing Marvel Champions game
  • Good for solo or multi-player
Cons
none
Thematic elements
  • Daredevil and related characters fighting villains.
  • Marvel Universe
Comparison games
  • Arkham Horror
  • Marvel Champions
Mechanics (from transcript analysis)
  • cooperative play — Can be played solo or with up to 2-3 players.
  • Deck Building — Part of the Marvel Champions LCG system.
  • scenario-based — Features a specific scenario themed around Daredevil.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you want to join us on a journey through hype for the newest board games coming this year, then do us a favor. Hit the subscribe button. Hit the bell.
  • This is not going to be comparative. This is uh cutth roy everyone from from the self.
  • The amount of replayability of compile system at this point is going to be off the chain. I mean, impossible to get bored at that point, impossible to play the same game twice.
  • So you will always need to think about all right to to to beat this scenario which protocol they work best against the AI. Sounds super cool.
  • The board is alive. The animals will move and depending on on their their behavior, the foxes will try to catch the rabbits and the rabbits need to to not get away.
  • Every action you do is very important because you having eight action in the entire game.
  • So, this game is going to go Kickstarter. Um and uh basically what you going to do, you're going to you need to pass um a certain number of um challenges throughout your um your adventure.
  • This solves that by making it a two to four player game.
  • So it's uh it's starting a new era of um of Marvel Champions.
  • Let us know in the comments below which was your pick of the various games we chose this month.
References (from this video)
No references stored for this video.
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