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Arkham Horror: Remastered box art

Arkham Horror: Remastered

Game Info
Year
2026
Players
1-8
Age
12+
Playtime
180 min
Publisher
Fantasy Flight Games
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

A remastered edition of Arkham Horror Second Edition with new art and a revised rulebook crowdfunded on Gamefound

Description

A remastered edition of Arkham Horror Second Edition with new art and a revised rulebook crowdfunded on Gamefound

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 1 · mix 0 · neu 1 · neg 0
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Showing 1–3 of 3
Video aU_BOnhxVYI PlayingBoardGames Review at 0:05 sentiment: positive
video_pk 158487 · mention_pk 438175
PlayingBoardGames - Arkham Horror: Remastered video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • New art and graphic design make components look fresh.
  • Investigator sheets slide into layered dashboards for better stat tracking.
  • Cube tokens are held securely in place, preventing accidental movement.
  • Rules are cleaned up and clarified, with standardized terminology.
  • Graphic design reminders and a 'clock' icon streamline the upkeep phase.
  • Mythos cards have improved formatting for clearer resolution order.
  • Ancient One dashboards are improved, with flip mechanics for different stages.
  • The game board looks nice and is a good translation of the original.
  • The board design better resembles a map, increasing immersion.
  • Other worlds are integrated more thematically into the board.
  • Spell cards have clearer formatting for casting modifiers and sanity costs.
  • New art for Ancient Ones like Quathoth better depicts their nature.
  • The overall art direction is inspired by Art Nouveau, fitting the 1920s theme.
  • New mechanics like injuries and madness offer interesting alternatives to defeat.
  • Expansions are being integrated to offer a complete Arkham Horror experience in one campaign.
  • The redesigned curse/bless cards are an improvement.
  • The stained glass idea for blessing cards is clever.
  • The updated investigator boards look great and are super clean.
  • The reroll ability for Mandy Thompson is a good ability.
Cons
  • Monster tokens in the new version are seen as too 'modern gaming' and 'empty' compared to the originals.
  • Some new designs, like certain monsters and items, feel too empty or clean.
  • Money tokens look too plain compared to the detailed original bills.
  • The host expresses a personal preference for the 'crumpled paper aesthetic' of the old game.
  • The host doesn't like the frames for spells or items, finding them too 'empty'.
  • The diagonals on the new game board could have been straight lines for a cleaner look.
  • The host dislikes the current design of the spell cards, finding them small and less engaging.
  • The header and text box on some cards having the same color scheme is not preferred.
  • The host feels some new art, like Cthulhu's sludge arm, is 'gross plasticity art' and prefers the original Cthulhu art.
  • Some expansions require an additional board that needs 'babysitting'.
  • The host doesn't vibe with the monster tokens in the Dunwich Horror expansion.
  • The colors representing monster movement effects on cards are confusing.
  • The host finds the personal quest cards in the Insmouth Horror expansion don't look great.
  • The host is not sure about the flip for Gennoa, suggesting he might have been made less bad.
  • The host has concerns about a character like Michael McGlennis only having three sanity, which can be brutally punishing with certain Ancient Ones.
  • The host notes that Azathoth is not the easiest Ancient One in the third edition, though it is in the second edition.
Thematic elements
  • Investigating eldritch horrors, sealing dimensional gates, and preventing an ancient one's awakening.
  • Arkham
Comparison games
  • Arkham Horror Second Edition
  • Elder Sign
  • Arkham Horror: The Card Game
  • Elder God
Mechanics (from transcript analysis)
  • Ancient One abilities — Unique powers and effects specific to each Ancient One, often flipping to a different stage for the final battle.
  • clue gathering — Players need to gather clues to progress the game and eventually seal gates or defeat the Ancient One.
  • Combat — Players battle horrifying creatures that emerge from the opened gates.
  • Conditions (Madness, Injuries) — New mechanics introduced in expansions that affect investigators when defeated, offering an alternative to simple elimination.
  • Curse/Bless cards — Cards that can affect investigators, with redesigned art in the remastered edition.
  • Doom track — A track on the Ancient One's board that advances, contributing to the game's timer towards the Ancient One awakening.
  • Exhibit Encounters — A unique mechanic added in one of the expansions.
  • Gate Sealing — A core objective where players must seal gates that open across Arkham to prevent monsters from entering.
  • heralds — A type of card that can be bundled into expansions, affecting gameplay.
  • Investigator dashboards — Replaces older methods of tracking stats with a layered dashboard where investigator sheets slide in, using cubes for stats, stamina, and sanity, which are held securely.
  • Mythos cards — Cards drawn during the Mythos phase that introduce events, monsters, and other challenges, with a redesigned layout for clearer resolution order.
  • Personal quests — Unique objectives or attack modifications for each Ancient One, adding a new layer to the game.
  • relationships — A mechanic mentioned as being enhanced by certain expansions.
  • Spell cards — Cards that represent magical abilities players can use, with updated formatting for casting modifiers and sanity costs.
  • Upkeep phase — A phase in the game turn with specific actions, streamlined by a new graphic design reminder.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm a big fan of Arkham War Second Edition, as I mentioned in the video that Travis Burn and I released. This was the game that I think made me fall in love with the idea of this kind of horror storytelling game.
  • The remastered edition has an entirely new look. Everything from the cards, the tokens to the player dashboards are looking entirely fresh.
  • I have to admit, I have some rose tinted glasses for um for the original. Uh it's I love the style.
  • The monster tokens are probably the thing that I'm most disappointed about in the new version. I love these old monster tokens.
  • Cleaned up and clarified rules. Very little has been changed the rules. So, this game is still the same game you know and love, but the rules have had a thorough combing through to maximize better understanding.
  • For the first time ever, players will have the opportunity to collect the entire Arkham Horror experience in one campaign.
  • The investigator sheets slide into a pocket-like triple layered dashboard. Now, instead of the infamous pill tokens sliding around, cubes are held safely in place to denote your stats, stamina, and sanity.
  • No more counting tokens. Yeah, I think like not having to actually have health and sanity tokens is really good.
  • The new art tries to bridge that gap so it still breathes as Arkham Horror while hearkening back to the 1920s.
  • At the end of the day, we aim to update the design to make things easier to understand. Improve the clarity of sequence events while still making sure the designs fit the era that Arkham Horror takes place in.
  • Honestly, the these cards all look good. And overall, I actually I'm pretty excited.
References (from this video)
No references stored for this video.
Video 2543DkPkM6c BoardGameCo Preview at 2:29 sentiment: neutral
video_pk 155925 · mention_pk 433479
BoardGameCo - Arkham Horror: Remastered video thumbnail
Click to watch at 2:29 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like Decko
  • one of my criticisms is if you play Decko at a full player count, you can go through the deck, and the jokers there's not enough jokers.
  • So, I need more stuff for Decko already, and so I'm happy this is already coming out.
  • number one easily is The Dames.
  • The idea of A Feast for Odin, but with so much more content to allow you to explore so many different strategies and really mix like gives you everything A Feast for Odin does, but with a million times more.
  • I am over the moon.
  • Like like my level of excitement for this one relative to anything I've covered in the past few months.
  • will it actually be good? That's a whole different conversation
References (from this video)
No references stored for this video.
Video mkKuzJWZrUY Tantrum House Analysis at 6:06
video_pk 151305 · mention_pk 424911
Tantrum House - Arkham Horror: Remastered video thumbnail
Click to watch at 6:06 · YouTube ↗
Pros
  • A remastered version of the classic 2005 Arkham Horror second edition with updated artwork, graphic design, components, and some rules clarifications, and quality of life improvements.
Cons
none
Thematic elements
  • Arkham
Comparison games
  • Arkham Horror
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • October 2026 is shaping up to be a big month for board game crowdfunding with some really interesting games coming to Kickstarter and Gamefound.
  • This is sort of the game Bang and that meets the Werewolf theme.
  • This takes the Nemesis universe into a full legacy campaign with interconnected scenarios, irreversible decisions, character customization, narrative twists, and consequences that carry from one session to the next.
  • This is an epic strategy game based on Brandon Sanderson's Stormlight Archive with asymmetric factions, heroes, diplomacy, card play, and battles for control of Roshar.
  • The movement and puzzly nature of pattern creation makes this a unique game in the two-player space, and the alien ally cards create cool new combos to explore from game to game.
  • This tabletop adaptation is being designed by David Gordon and Tam, with players battling it out in the arena using the characters and troops from Clash Royale.
  • If you like smaller, quirky games that don't require 3-hour commitments, then Gatera is one worth checking out.
  • This is a remastered version of the classic 2005 Arkham Horror second edition with updated artwork, graphic design, components, and some rules clarifications, and quality of life improvements.
  • You're exploring the western wildlands, frontier in our own world, but so far in the future that the world we know has been completely transformed.
  • If you're a fan of collecting fossils, building a paleontology exhibition, and turning that theme into a strategic board game, this is definitely one to put on your October watch list.
References (from this video)
No references stored for this video.
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