Skip to main content
Loading video...

Stonespine Architects + Invasion Expansion - Teach & Playthrough

Before You Play Jun 15, 2026
Transcript 1:47:32

Hi everyone, my name is Money

and I'm Naveen from Before You Play

and today we're going to be playing through the newest expansion to Stonespine Architects that is currently on Kickstarter called Invasion.

Yes, this game is designed by Jordi Adon and published by Thunderworks Games, who are helping sponsor this playthrough. Now, in this expansion, we are still taking on the roles of dungeon architects, but this time we're trying to test out our dungeons from invaders by trying to deploy monsters and minions to prevent them from basically leaving. Whoever does the best job with their dungeon will be the winner.

That's right. Southspine Architects is a card drafting and dungeon building game for one to five players that was originally released in 2024. And so now with this new expansion, each player has their own asymmetric boss monster that we're going to be deploying each year as we're building out our dungeons in order to try to prevent hero invaders from escaping. And so today, as usual, we are going to start with the teacher of the game that focuses primarily on the expansion, which by the way, you do need a copy of the base game in order to play. And we'll go straight to our two-player playthrough. If you like to jump around, we'll include timestamps in the description below.

Now, we do have to mention we are playing with the uh retail version of the base game, but the expansion content is technically prototyped. So, any of that stuff is subject to change in the future. If you're interested in the campaign, there's going to be a link in the description which you can check out. And lastly, if you like these kind of videos and you want to see more in the future, please consider subscribing.

And with that, we are ready to begin. So, if you'd please direct your attention to the center of the table, we're all set up here for a two-player game of StoneSpine Architects Invasion. Welcome back to the Stonespine Mountains.

I have a dungeon off.

Yes, it's a dungeon competition of the century because now not only are we building our dungeons like we were in the base game, but now these dungeons must also be so dangerous that we ward off these hero invaders who are trying to break through and escape. Mhm.

Fortunately, we will have the assistance of our lovely boss monsters as well as their own personal minions who will provide us with asymmetric abilities and other ways in which we can score reputation. Now, if you've never played Stonespine Architects before, in general, the base game is also played over the course of four years. And each year, players draft chamber cards in order to build out a row of their dungeon. And since it's played over the course of four years, at the end of the game, players will have built a dungeon that is a 4x4 grid in size. And in the base game, this dungeon will score you reputation based on the public goal, as well as three different challenge cards that will score you reputation depending on the different elements that are in your dungeon. You'll score points based on how many aspects of your blueprint you're able to complete. And you'll also score points for various aspects of the dungeon itself. And that's generally what's going on in the base game. Now, we're not going to be able to go over specifically how the base game is played, but if you just watch through one round of play in the playthrough, then you'll pretty much understand the flow. We'll absolutely talk through everything that we're doing. So, anytime we introduce a new element, then you'll know how it goes.

Mhm. Now, in playing with the invasion expansion, the game is primarily played the same way with some key differences. The first thing is now each player is given their own asymmetric boss monster. The game actually comes with six different boss monsters, but they are double-sided, so there's technically 12 different ones that you can play with. Mhm. And each boss monster comes with their own components as well as their own asymmetric sort of application as to how the monster works and a new personal way to score reputation that is specific to the monster that you're playing with. As an example, today I'm going to be playing with the Molten Hydra. And at the end of the game, my scoring condition here is called Volcanic Kingdom. Each pair of cave and stone chambers will score me either three reputation or four reputation. And that'll be based on how much I was able to level up my monster because each monster has their own two ability tracks. And over the course of the game, we're going to be earning XP in the form of these blue XP cubes. And for every five XP cubes we earn, we'll choose which of the two tracks to advance. And advancing, we'll do things such as unlock our minions or sometimes unlock additional abilities. And at the end of the game, if we were able to reach the very top of one of our ability tracks, then we'll score the lower multiplier.

But if we were able to advance all the way up on both, then that unlocks the higher points. In addition, this expansion adds two new phases, bringing us to a total of five phases per round. So, let's talk about them. In the base game, we always started each year in the construction phase. And actually, this phase doesn't change at all. So, during the construction phase, we're still going to be drafting a total of four chamber cards, and we're going to be placing them in one row each year. Now, the draft works a little bit differently in a two-player game, but we'll explain that as we play the game as well. Then we move into the improvement phase, which is also largely played exactly the same way. We're still going to be spending our gold in the order of who has the most amount of gold by purchasing items from the market. However, we now have a new market board that allows us to purchase XP as well as secret passage tokens. Whereas in the base game, if you wanted to purchase a secret passage, you'd have to wait for them to appear amongst the market cards.

Now, there's always going to be four of them available for purchase. The first time a player buys one of these secret passages, they're going to pay the lowest price, which is five, and so on and so forth. It gets more expensive as players purchase,

but again, that's up to a maximum of four secret passages from this board per round. In addition, the game comes with three different types of heroes, and one type of hero always sort of destroys one of the elements from your dungeon if they're able to activate their ability.

Destroying an element will require you to place a rubble token on top of that element to sort of remove it from your dungeon. M. And so the next type of thing that you can purchase off this board is the ability to remove a rubble token from your dungeon at the cost of three gold. And lastly, like we mentioned earlier, you can also purchase XP cubes. And it's always going to be at a cost of four gold. The first time someone does this per round, they'll gain four XP. The second time it's going to be 3 XP. And then once those two rows have been taken, then you can always pay four gold for two XP.

And again, XP cubes are used to level up your monster. So, all XP cubes acquired will go in this box here, but as soon as you hit five, you are required to discard them into the supply and choose one of your ability tracks to advance. Otherwise, this phase is played the same way. The expansion does come with new challenge cards. So, you'll see those as we play the game, as well as new goal cards. So, we are going to be playing with one of the expansion goals. But once the market phase is done, then we move into the two new phases, which are preparation followed by invasion, which is the whole point of this expansion. During the invasion phase, a certain number of these heroes are going to enter our dungeon and sort of run around inside with the ultimate goal of escaping. So, it's our goal to construct our dungeon in a way and also utilize our boss monsters and their minions to ultimately defeat them before they can escape. Now, during the preparation phase, players will simultaneously assign their guardian piece as well as any of their unlocked components to the various chambers in their dungeon. And a lot of this is going to depend on which guardian you're playing with. But regardless of which monster you have, you'll always assign your guardian piece to a chamber in your dungeon. So just say, for example, I place my piece here.

And I have a little example sort of set up here representing year one.

Now, as the molten hydra, I have an ongoing ability here that says, after placing this guardian, I can place up to four of my tokens in the chamber. Now, my tokens actually represent secret passageways. And again, this is going to be specific to the molten hydra. So let's just say I assign a secret passageway over here. Now, this chamber is connected to this one, whereas it wasn't previously because I didn't have a path going this way. Since those are the only components I have access to right now, I am technically done. And once you are finished assigning your pieces, then you'll stand your entrance gate up to show that you are ready for the next phase. And once all players are ready, then we move into the invasion phase where heroes are going to start knocking on your dungeon door.

Mhm. Yes. The player who has the highest priority will be the one that's rolling the dice to see which heroes are going to try to come and escape our dungeons. Because it's year one, it's only going to be one white dice.

Yes. And the number and type of dice you roll is dependent on what year you're in. So, like Naveen said, because it's year one, we roll the white dye. Now, the game comes with a white dye and a beige dye. The difference is that the white dye is less forgiving. All sides show a type of hero, whereas the beige die has a lot of blanks and really only one of each type of hero is represented. So you would roll this and then depending on what you roll, each player will take that type of hero from the supply. Now the game actually comes with I believe four of each type of hero. So we're actually playing with the three specific heroes that are recommended for your first game. They are the thief, the paladin, and the barbarian. Each hero has a certain amount of health and a special ability. So, as an example, the thief over here only has one health, but the thief's ability is underhanded. When defeated, you destroy a treasure chest or a star in the chamber that they are defeated in. In fact, all heroes of that specific type that are represented by the three swords, they all have an ability that deals with destroying an element in your dungeon. And in general, the abilities of the purple hero types has to do with taking no damage in a certain chamber. And the red heroes are always going to be the strongest, but they are weak against a certain element in your dungeon. And we'll explain our three heroes right before we start. Now, since I rolled the symbol representing the thief, all players will take that hero from the supply because this is a hero that will be entering their dungeon. Now, Naveen doesn't have a dungeon clearly, but he would take a

hero as well, placing it right next to their dungeon entrance. Then, as soon as you're ready, the hero is going to essentially do a dungeon run. They're going to start by entering the chamber that is right next to the entrance. And any monster's traps or your minions that are in that chamber will deal damage to the hero. Each monster and each trap deals one damage, whereas minions are stronger. They deal two damage, which is why you want to unlock these. So, in this example, because there are two monsters in the chamber, they actually deal two damage to the thief, defeating the thief since it only they only have one health.

Yeah. Now, it's not always going to be this easy. This was a very simple example here, but uh in later years, we're going to be rolling more dice. There will be more heroes at the gates, and you will have to choose which hero you want to first enter and basically resolve.

Yes, you'll basically need to choose the order in which they do their dungeon run. Now, once all players have resolved their heroes in priority order, you must then decide if you would like to close your gate or keep it open and basically do this again. And the reason why you'll want to keep on going because as you'll see at the end of this phase, whoever defeated the most amount of heroes without having one escape will earn a trophy for the year. And the amount of reputation you get per trophy is going to really escalate as the game progresses. In addition, we'll also gain one XP cube for every hero that even attempted a run. So the goal is to get the maximum amount of heroes invading but not let any of them escape.

And once all players have made this decision, then the player who has the highest priority who also still has their gate open, we'll roll the dice again and essentially repeat this process. Now the difference is I now have a defeated hero in my dungeon, which changes things a little bit because now I'm going to have another thief running through my dungeon. And when they enter into a chamber that contains a defeated hero, none of the elements in that chamber actually attack them. In this case, their ability also doesn't activate, but they are required to continue moving through your dungeon. So, you now must choose an adjacent chamber that's connected to this chamber for them to now move into. And if there are no more chambers that they can move into, then they actually escape. And that's a bad thing. So, if at any time a hero escapes, you'll place them up here and it'll automatically close your gate.

So, if there are any other heroes waiting outside, then they just run away. You don't even get a chance to have them run through your gate. Yep.

You'll also be ineligible for the trophy and you'll have to take a demerit, which is going to lose you reputation. So, it's very bad. You're going to try to avoid doing that. You want to do the math on your dungeon before agreeing to accept additional heroes. So, in this example, I could have chosen to move the hero to the left chamber because it is connected or to this right chamber via the secret escape door here. Yep. which leads to the chamber where I have my guardian. Now, anytime a hero enters the chamber where your guardian is, they're automatically defeated. So, you don't even count any of the elements in the chamber, they're just immediately defeated.

So, this will only really happen to the first hero that interacts with your guardian because there's already a defeated hero in there. Any other heroes that go through there will not be defeated,

right? But that's essentially it. That is how the invasion aspect of the expansion works. And we're going to be doing this every single year. So, you'll see many examples of how this phase works. you'll pick it up.

Now, once all players have finally closed their gates because they've either decided to close their gate and not return to rolling the dice, or because one of their heroes escaped, the players move on to the next step of this phase, which is where we must level up these heroes. That's right. These heroes are going to get stronger as the game progresses. To do this, the player with the highest priority will roll the dice that's shown at the bottom of that year's trophy tile a certain number of times. In the case of year one, it's just a white dye one time and that is the type of

roll in that. I know.

I hope this is representative of what we're going to be going through during our gameplay.

I mean, sometimes they ruin your stuff though.

Sometimes, but that is a hero that will get a health upgrade. So now instead of them having one health, they now have two health. And the number of times we have to roll this dice will increase as we progress through the game. So these heroes are going to level up quite a bit. But once that's done, we will now award the trophy as well as any demerits. And again, the player who defeated the most number of heroes without having any heroes escape gets the trophy. And these trophies are going to be worth quite a lot of reputation. At the end of the first year, it's only worth four reputation, but again, as you progress through the game, these trophies are going to be worth more and more.

Yeah, they're going to get better for the players. Uh just as to reiterate, an escaped uh hero is basically somebody that you could not defeat. there's not an actual exit technically, right? So, if you just didn't have enough damage to create for them, then they technically escape.

And in the case of these escape heroes, anybody who unfortunately had a hero escape will earn a demerit token, which will lose you a certain reputation depending on what year we're in. And finally, all players count up the number of heroes that entered their dungeon at all. So that's including any hero that escape and you'll gain that many XP cubes from the supply which you will use again to level up your guardian.

Now at the very end of the game any leftover XP cubes that you have will convert into one point each. Uh and just so you're aware in the final year or the fourth round when you're calculating how many XP you get via these heroes. You do not have to convert them for that five to one to move up the tracks. You're allowed to but anything that you don't want to they just convert basically to points. Then of course we end each gear in the cleanup phase which is largely the same. This expansion just adds additional steps that has us clean up our guardians and minions and also refresh the market board, but we'll do that as we play the game as well. Now at the end of the fourth year, the game ends and in addition to the six different scoring criteria that you had in the base game. Each player will also score their guardian scoring bonus if they were able to level up their guardian enough to fully advance up at least one of these ability tracks. We'll also score reputation for any trophy tokens we've earned. will lose reputation for our demerits. And finally, you'll score one reputation for each of your leftover XP cubes. And at that point, whoever has the most reputation is the master architect because now you have truly built the most dangerous dungeon. So that's essentially how the expansion works.

Now, if you're not familiar with the base game, again, we're going to be explaining all of our turns as we play. So for now, we're gonna go ahead and get cleaned up and we'll get started with our playthrough.

Okay, we are all set up. We are ready to go. We each have five cards drawn. Now, these will be what we are going to be drafting from. Uh we will explain the two-player draft in just a second. It's just a little bit different. Uh we did have to figure out priority order because whoever has priority gets no gold to start,

right? So, it's has been established that I have the higher priority, which means Naveen starts year one with one gold already in the bank.

So, before we start year one, shall we explain our monsters?

Yes.

Today, I'm going to be training the Molten Hydra. Now, as the molten hydra, if you did not join us for the teach, my guardian scoring bonus here is volcanic kingdom, which says each pair of cave and stone chambers, which are the two different types of chambers in the game, will earn me either three reputation if I fully advanced along one of my ability tracks, or four reputation if I've advanced on both.

So, you really want a nice delicate balance and be up on both those tracks.

Right. As the molten hydra, I have the ability to unlock up to four minions, and I also have a couple of ongoing abilities. After placing this guardian, I can place up to four of my tokens in the chamber. And these tokens basically represent secret passages. So, it's kind of nice because I have four secret passages to use uh right off the bat.

They they do have to be uh attached to the chamber the guardian is in. You can't just litter them everywhere,

right? Which means I have to strategically place my guardian each round. But in the fourth round, these chambers stay

so I can use them sort of for pathways when doing that final scoring. In addition, I have another requirement here that says minions must be placed in connected adjacent chambers to the guardian or other minions. So, I can't just freely place my minions once I've unlocked them all over my dungeon.

They have to chain. And lastly, I have these two unlockable abilities. It's A and B. Basically, as soon as I'm able to advance all the way up to that spot on my ability track, I unlock the corresponding ability, which is blazing tantrum. My minions deal one additional damage. And so all minions deal two damage typically, but as soon as I'm able to unlock one of them, then they'll deal three damage. And if I'm able to unlock both, then each minion will deal four damage. So that can get really strong. And just so you're aware, each monster has two sides. I'm playing on sort of the starting side. Naveen has chosen to play on the experience side.

Yes, I am playing as the catacomb sludge. And uh my goal here at the end of the game, if I can get these up, is to do something called suffocating domain. Each pair of the uh green ooze and then the purple slime. Those are the names of those types of monsters in the middle columns here will score me either one or two points each. So, I really want to just litter a lot of green and purple all the way down the center of my dungeon. Now, my ability tracks are a little bit different than Mon'nique's. On the left side here, as I level up, I will unlock minions. Uh and on the right side, it basically gives me these different abilities that I can perform. On this track, I have a lightning ability. So, the second I move up, I'm going to be able to activate this. It's called bubbling growth. It's place a green and a purple token. So, most likely I'm going to want to put them in the center column to try to get to my end game.

I lose and a slime. And that's something that you resolve immediately one time.

Mhm. And just like Mon'nique, I also have an A and B ability to unlock. So, uh A for me is animate dead. And this one says after a minion defeats a hero, I can place an ooze or a slime token in the chamber. So, it'll be a setup for the next round because, right, cuz once there's already a defeated hero there, if they go in there, you can't defeat another hero in there, but it'll be set up for the next one. Uh B over here is tide of terror after this guardian. So, um the guardian that I have defeats a hero, place a ooze or slime token in each empty space in the chamber. So, that's going to be relative to where the um the guardian is going to So, you want to place the guardian where there are empty element slots so that you can place them, but you really want it to sort of focus down here,

central column. Yeah, looks like.

Okay, interesting. So, as you can see, you know, these boss monsters are really influencing the way that you build out your dungeon. So, especially

hopefully I do get

is the for the more experienced gamer.

Yes.

So, those are our monsters. Now, we each also have our blueprint cards. There are no additional blueprints that come with the expansion. So, these are the ones in the base game. And if you've never played this game before, when drafting these chamber cards, we are trying to place certain elements in certain spaces in this grid. And depending on how many elements we're able to achieve, we'll score a certain amount of reputation at the end of the game.

Yeah, you can get up to 20 points, which is pretty big.

The heroes we'll talk about during our first invasion phase, but I think it's important that we know what our goal is.

Yes.

As well as these challenges. So, the goal that we're playing with today is Splendid Spender. This is one of the expansion ones and this is uh for having the most market tokens in your dungeon. Now again, market tokens are the three different types of tokens that will show up on the market cards. But now with this expansion, these secret passages also count as a market token. And again, when playing with goal cards that require you to have the most, you have to have at least one to qualify for any of the positions because we're playing a two-player game. It's just going to be the first and second place. As for our challenges, Naveen and I always end up reading these too late. Yes. So let's actually know what these are before we start the first gear, shall we?

Yes.

Okay. Uh two of them or no actually just this one is an expansion one. So starting at the top we have cobalt formation. This is gain three reputation for each cobalt in a single column of chambers in your dungeon.

Cobalt is that type of monster. This like red looking one.

Right. Next we have muddied approach. This is an expansion one and it says gain three reputation for each chamber with at least three slimes and or oozes in your dungeon. This one is so good for you.

That's what I'm looking like I'm trying to do.

Phenomenal. Um, wow. And then we have the Dragul Alliance. This is gain three reputation for each set of the three different monster types in your dungeon. Okay. And again, these challenge cards are personal scoring criteria and will gain one in each of the first three rounds. So, not in the fourth, but they will always score at the end of the game. And otherwise, I think we are ready to begin. Are you ready?

I'm ready. Yeah.

All right. So, let's go ahead and get started with year one of four. Now, again, we always start in the construction phase. And during this phase, we're going to draft a total of four chamber cards to place into our dungeon. If you're not familiar with the base game or if you've never played the two-player game before, the way that our draft works specifically is we're first going to choose a card from our five card hand to add to our dungeon. So, just go ahead and do that now.

Okay.

Ready?

Yes.

All right. So, I'm going to go ahead and choose this one. And we're choosing to play our cards face up.

Let's be quicker here.

You can play them face down, but it's up to you if you'd like to do that. And then specifically in a two-player game, we're also going to choose a card from our hand to discard. So I'm going to discard this one. And we'll just put these off screen.

Yep.

Then we're going to pass the rest of our hands to our opponent. And then we're going to draw a card from the deck. So specifically in a two-player game, this is a way in which you can just see more cards.

You can just sort of cycle through them uh a little bit better.

All right. Ready?

Oh boy. Yeah.

Have you chosen card two? I have. Yeah.

Here you go.

This one.

All right. Now, when playing cards to your uh tableau, we're going to be completing one row per year. So, in the first year, we're only going to be playing to this top row here, but you can choose the order in which you play cards, too. So, I started here, and then I'm playing my second card here, etc. All right, I'm going to discard this one.

I'll discard this one. Wow.

Here you go, Naveen.

Thanks. What' you do?

I'm trying to keep Naveen's monster in mind when I'm discarding those here. So, I'm going to draw one from the deck. And let's draft our third.

Another one. Huh?

Yes.

Okay.

All right. Card number three. You ready?

I'm ready.

Go.

Flip. Okay.

All right. So, I'm placing this here. I've already messed up on my blueprint.

You got negative two.

I do have a negative two, but it's seven coins, which is going to be really nice. And it's also a stone chamber, which I needed in that spot. I messed up because I needed a trap here.

You can always put a trap.

I can always purchase one, but it would have been nice to I was just thinking about the paths. I was too scared to not have chambers.

You want You want pathways to run to basically. All right. And I'm going to go ahead and discard this card. This card is off screen. And we pass the final card.

There you go.

And add one from the deck.

What is this?

This goes to you.

This is for me. Oh, interesting. All right, I'm ready.

I'm ready.

Ready? Yeah.

Go.

Yes.

So, there we go.

I'm not going to complete my full blueprint.

You're not.

Yeah. So,

it's so early. What are you missing?

Well, you can't get these. I don't think so. Uh, I needed something with renowned in this area. Reput reputation here. Yeah. Uh the cards I was getting, I couldn't justify putting it in here. There were some that were like tailed off like that weren't part of the network.

Uhhuh.

So I passed on them earlier, but now there's no way to get it.

Ah, that's too bad.

Oh well.

All right. So that is the end of the construction phase. We're now going to move into the improvement phase where we are going to be able to purchase some improvements. Hopefully

I need to improve this.

So during this phase, we're going to start by determining how much gold we have. And that is going to be the sum of all of the gold that's found at the bottom of the cards for that year. So right now I have 7 + 3 is 10 + 2 is 12 plus one gold for each treasure chest. Now unlike the bottom gold here, the treasure chests are going to give you one gold no matter what year it is.

Yes.

So these two treasure chests will always give Monique two gold in every single year.

Yes. So what is it again? 7 10 11 12 13 14.

Yeah.

So I have 14. So, you're at 14

gold and you

All right. So, I have five six uh 10.

Nice.

11 12. So,

and you already had one in the bank.

I already have 13.

13 14. Okay.

All right. So, now whoever has the most gold always takes the next turn. So, in this case, because I have more gold, I get to start by choosing to either purchase an improvement from any of these three locations. Or if on your turn, you either don't want to purchase anything or if you just run out of money, then you can choose to pass for the rest of this phase, and that is when you get to take a challenge card. This will also determine our priority for the next round. So, speaking of priority, these should be down here. All right. I think it would be nice to start gaining some XP for my hydra friend over here. So, I'm going to spend four gold to take the four XP cubes that are up here.

All right. So, you're going down to 10.

Yes.

Uh I do not want to leave three for you. So, I'm going to do the same thing. I'm going to go down by four. So,

maybe add the next amount of most gold.

Exactly. So, every time whoever has the most gold takes the action, basically.

Yes. So, now it is back to me and I have 10 gold to spend. I could purchase additional XP if I wanted to unlock a minion. It would be another four gold. That might actually be a good idea. But I can honestly make that decision later because any number of people can purchase those two XP cubes. So, I'm actually going to purchase this trap. It's the only trap showing. I don't want to wait too long and I want to be able to meet that criteria on my blueprint. So, I'm going to spend four. So, I go down to six to purchase this trap. And any elements that you purchase from the market, you have to place them immediately.

So each card has space for up to four elements. And right now, I can only place it here. So I'm gonna do that.

All right. Now, it's back to Naveen because he has the most gold.

See, I don't have too many things to stop uh these heroes from coming in, especially right away.

So I think I will spend four.

Uh so I'm going to go down to five to take two XP. So now I have three, four, five. So anytime you have five is when you convert.

Okay. And I'm going to move up this right side track here. I want the minions unlocked, but I'm going to do this one first.

So immediately right now, bubbling growth, place an ooze and a slime token. So I have these right here.

Okay.

And uh I definitely know that, you know, in the end I want them to be in my central column. So I'm going to put uh it doesn't really matter. I'm going to put this one here and I'll put this one right there. Yeah, I was going to say I think it would be beneficial to put them into separate chambers because if for example we have two separate thieves that decide to run in, you don't want them both to be in the same chamber,

right?

Because then you'll have a defeated thief there and then the next one will be useless. Exactly. Yep.

All right, perfect. So now goes back to me. I'm also going to purchase the two additional XP cubes for four. So this goes down to two. So I take two from supply. I have four already, so that brings me up to six. So I'm going to go ahead and discard five of them. to unlock a minion. Now, unlike Naveen's board, my board is a little bit it's it doesn't really matter which track I decide to go up because they're completely the same on both sides.

So, I'm just going to go up the left track. No rhyme or reason for now at least. So, I unlock a minion.

So, I'll be able to put one of those out during the preparation phase. So, back to you.

So, uh it's back to me. The way I see it is, um I have five left. Now, there's a secret passage here for four, but honestly, everything is connected and everything is connected low.

Yeah. Wow.

Because the next thing will be here. So, like I don't want to spend four for that. I can't spend seven again. I don't want to spend five for secret passage when I can spend four. So, honestly, I'm going to spend four for two more. Yeah.

Oh,

so I need more XP.

Nice.

More.

I like it.

I I need it.

Now, if you've never played the base game before, just a note about these pathways. These pathways are actually quite important because you have to be connected to the entrance way, right? But not only that, at the end of the game, we're going to place an exit and that's going to be based on our blueprint and you're going to score a point for each chamber that's connected to your entrance and for each chamber that's connected to your exit. So, you really want them to be connected as much as possible.

Yeah, if you can have everything connected to each entrance and the exit, then you can technically score a total of 32 points. 16 cards times two

entrances or exits, however you look at it.

But not only that, now with this expansion, these heroes are going to be traveling along the pathways. So, as an example, this chamber over here is not connected to the rest of these pathways. So, even though I have these two monsters, they're not going to deal any damage to the heroes if they can't get in there.

So, that's just something to keep in mind. All right, so now it's back to me. I only have two gold left. Nothing costs two gold. So, I am going to pass. And when you pass, you spend down all of your gold down to zero. you do not get to keep them from round to round and uh you also get to place your priority token on the left most space. So I'll have priority in the next round. Now as for the challenge card, I am also sort of working on uh slimes and oozes for some reason.

Nobody knows why.

I didn't do that on purpose. I just we just happened to draw a bunch of those cards. And I know Naveen is going to be working on that. So I think I have to take this. I'm so sorry, Naveen. That would be really painful if I don't. It feels painful.

And I just don't have any of the other two.

Me either.

I'm not working on that.

That's not good.

So, I'm going to take muddied approach. And now it is you.

Now it's to me. Well, I can uh

So, you're going to pass.

I'm going to pass.

So, you

go go there and you also spend your gold your gold down.

Yep.

Uh so, it's one of each. Uh for every set, it's gain three.

Yeah.

I'm going to go with this one right here. So, this one says uh this one is the cobalt uh formation. So, this one says, "Gain three reputation for each cobalt," which is that red one, in a single column of chambers in your dungeon. So, they can show up, you know, they can show up. You can purchase them. You can plop them down. They will cause one uh damage towards these heroes.

So, I'm going to try to see if I can make this work for me. So, let's just keep this right here.

Very nice. All right. The last challenge card gets discarded.

Bye-bye.

So, that's that. Now that that's done, we are now going to move into our first preparation phase of the game. So again, during this phase, we are going to prepare our dungeons for these incoming heroes.

And we'll be doing this by placing out our guardian piece as well as any minions we've unlocked or any other components that are specific to our monster. For me, I have my guardian. I have unlocked a single minion. And because I'm the molten hydra, after placing this guardian, I can place up to four of these tokens in the chamber. And for me, these act as secret passageways. So, you really want to place your guardian in a chamber where you'd sort of want a high health hero to be immediately defeated.

What I'm saying is you don't want to waste your guardian essentially. And you can do this simultaneously, but we're going to take turns so that you can see exactly what we're doing. I'm placing my guardian in here

and I'm just going to place out one of these tokens because I have pathways basically everywhere else. And this secret passageway just makes a pathway to this left chamber. So now they are connected. As for my minion, I'm going to place my minion in here. Now, essentially, when the heroes are doing their run, you can really only defeat up to one hero per chamber card that you have accessible, right? Because as soon as a hero is defeated on a in a chamber, then all the heroes essentially bypass that chamber. So, my plan is to put my guardian in a chamber that's not super strong and then have a minion in here uh as a sort of a last resort just in case like the barbarian with six health comes in. And I also have to keep in mind that my minions must be placed in connected adjacent chambers to the guardian or other minions. So, I really couldn't have placed this here as an example.

Now, uh minions also are not elements. So, even if you're completely full in a room, you can still place that minion in there. there. So, I'll just place it like this so that we're more clear. All right. So, that is my dungeon.

Okay. Okay. I uh have to put this here. I need to get stronger. I need I need more damage. This is uh I feel a little nervous about what what I have set up so far. Hopefully, I can build on this.

Okay. So, now that we're ready, we are going to open our gates. So, you lift your gate to show that you are ready for the invasion step. Now, the three heroes that we are playing with in our game today are the thief, the paladin, and the barbarian. So, this is going to be the sword symbol, the uh purple wand, and the red symbol on the dice.

I noticed that we did not take this extra heart off when we did the cleanup. So, it's only one health.

It's only one health. So, the thief, if you did not join us for the teach, has one health and their ability is underhanded. When defeated, they destroy a treasure chest or a reputation star in the chamber. So, that is where the rubble tokens come into play. Um, next we have the paladin, who has three health, and their ability is fortified. They take no damage in the first chamber containing four elements. I will admit I totally forgot that this is a trap.

Oh yeah,

I already had a trap. I I don't know why

I would have love I would have loved to purchase that trap right there.

Right when you took that trap, I was like, "Dang it."

Well, I can't let the paladin enter this chamber essentially because nothing will happen to the paladin. The paladin must move left. Oh, what a silly silly silly move. And finally, we have the barbarian who has six health and their ability is fanatical. Traps deal one additional damage to this hero. And that is how all of the red heroes work. Something is going to deal an additional damage, but they're also the strongest. So, all right. Shall we see who's going to enter first? Yes.

So, again, the player with the highest priority rolls the dice. And because we are in year one, we're only going to roll one single white dice, which is an definitely a hero. Oh, real simple, real easy.

Not good.

So, the black swords represents the thief in our game. We each get one.

We do

from the supply and they start next to uh our door here. Since I had priority, shall I go first?

Yeah, please.

All right. Real simple. So, when doing this run, the hero is going to enter through your entrance and land in the first chamber. And then we're going to see what happens. Each trap and each monster will deal one damage to the hero. Because the thief only has one health, I'm dealing two damage, which defeats the hero. So, they're going to stay uh in that chamber. Now, any additional heroes that enter that chamber are going to be completely immune from damage because there's already a defeated hero there.

So, that is it for me. Now, you

you must face a consequence, unfortunately, of the thief.

Oh my gosh, I totally forgot about that. So,

I'm going to face the same consequence.

My treasure chest. Oh my gosh, we're not uh we're not planning properly. We're going to be in trouble from the teacher here. We're students.

When defeated, destroy a treasure chest or aut reputation star in the chamber.

You have a treasure chest. Look at what I put here. I have a treasure chest and

a reputation star.

So, when more come in like,

you know, that's going to happen.

Every round as they come, this is my entry. This is a terrible place.

All right.

When I got that first like set of cards, I needed I needed to make sure like I had something. So, yeah, little bit of a bummer there.

I totally forgot about that. I really just wanted the the pathways. So maybe that was worth it. It's okay. I'm not too I'm not too upset about it.

Okay. Uh so me. All right. So thief comes in, enters. Uh we do give them one damage because of my ooze. I'm sorry. My um yeah, my ooze that's over here. So they are defeated. Now I have a choice. Do I want to cover up the treasure chest or the point? I think I'm going to cover up the point.

Oh,

it's going to happen again later on. the treasure chest. At least I can I can you know get coins.

Thieves are going to come in at some point. I I you know this is you can have a chance maintaining a coin and you can always pay the three coins to remove that rubble like right before the end of the game.

Exactly. Like I wouldn't want to pay three coins to get rid of the one thing that gets me one coin around. I'd rather pay three to get rid of this one. So I'll just I'll wait for that moment. So here we go. Rebel covering up the star.

I lost a point.

All right. Now in priority order, we must decide. Do we close our gates or do we continue letting heroes in? I think I am going to continue cuz there's We only had one.

You have to. I mean, you have a guardian. You can always funnel into there. Like this is not You don't have to by rolls, but the guardian automatically kills somebody, so you might as well go for it.

Yeah. Yeah.

So, you're continuing.

All right. I'm going to roll. Let's see. Oh, sorry. That was a terrible roll, but we have a barbarian. So, your um your treasure chest survives this one. Well, this treasure chest was always going to because you wouldn't defeat them in here.

That's true. Yes, you're right.

Yeah. So, that's what I'm saying on the next. So, I will get this treasure chest in the next round.

I understand the game. I just plan poorly.

Yeah.

All right. So, I'll go first. The barbarian has six health, but again, traps deal one additional damage. Now, because the barbarian enters in here and this hero is defeated, the barbarian must continue moving. I can decide to to send the barbarian to this room in which my guardian would automatically defeat the barbarian

and that barbarian is not picking up any damage by the way in this first chamber because

it's as if this chamber doesn't exist

completely immune to everything in here because there is a defeated hero or I can send the barbarian over here in which I would

you'd be short by one

I'd be short by one because I have two traps that's two four plus one ooze is only five

and just as a reminder barbarians in our specific game take two damage uh on traps only.

Yes, that is true. So, I'm going to send them to the left. They meet their maker, which is my guardian, and they become defeated.

Solid defeat.

That's it.

Uh well, I'm going to have to send them this way because coming in here going this way is only one two. So, that's just not an option for me. So, I'm going to go down here into the uh does this side. They meet the guardian. They're defeated. Boom. Now, we didn't mention this, but heroes cannot enter the same chamber twice, which is why as soon as they reach this this rightmost chamber, it's essentially a dead end because they cannot reenter this chamber, right?

So, keep that in mind. All right, I'm going to keep going. I'm not closing.

So, uh I'm in a little bit of a bummer here. Uh because if a paladin rolls, yeah, that's a three damage coming down this way. If they go here, it's only one two I can I can handle. Yeah. They go this way, skip here is only one two. So, Paladin's no good. The thief is actually okay for me. Um, I can send them here or here. But then also the barbarian is no good for me because they need six.

I just want to point out if this helps you that I am also taking a risk. If I roll a barbarian, I will not be able to defeat a barbarian.

But uh, but if you roll a paladin, you will be able to

a paladin or a

so so you bas Yeah. So you basically have two/3 chance and I only have a one-/ird chance.

Yes. But it's not perfect. So

I'm gonna I don't want to take the

So Naveen has an option here. He can choose to close his gate in which he would be taking the risk of me hopefully not being able to defeat my hero because if they escape I'm not eligible for the trophy.

I'm hoping you get a barbarian right when you roll.

If I get a barbarian one in three shot

then uh Naveiv will gain the trophy if he chooses to close his gate or if he escape. You know what I mean?

I but I only have a one in three chance of being successful here. So I think I'm just going to close the gate unfortunately. And I hope you roll a barbarian.

Oh my gosh.

That's it. Red.

We need red.

Okay. I'm going to roll

red

a lot.

Red

to make it better.

Yes.

I needed that.

That's okay.

I felt like I feel like your dungeon is very nice.

Two. It's going to be It's going to be fine. H. What a bummer.

You'll get an XP though on it.

I do. That's true. So, I must face the barbarian. They enter. Cannot go to the right because I already said why.

Yeah. the map.

So they have to go left. They encounter a defeated hero. They have to keep going. They go into here. This is one, two, three, four.

They have six health.

Yeah.

So no more rooms to enter through.

I would have taken the chances that you did.

Well, at least we got to showcase a hero escaping.

The hero got

So when a hero escapes, you place them on your your dungeon frame and you are required to close your gate. So you would not be able to

keep going. Even if you had additional heroes out there, they would all scatter. They would flee. They They've been warned.

Yeah.

So that's it. That ends the dungeon running because both of us have our gates closed. So now we move into the next step which is unfortunately leveling up

these heroes. So because we are in year one, we roll the white dice one time. So just one hero will level up.

Okay. The thief just like in the example. So now the thief forever has two health

for now.

For now. Forever. For now.

Continue to level up later.

All right. So now we now award. This is a happy part for Nia.

This is a good part for me.

We're going to award the trophy.

Yes, I get the trophy.

Yes. And the reason why is because it goes to the player who has defeated the most number of heroes without an escape hero.

So, we both have two heroes

um that were defeated, but Monique has one escaped. So, therefore, I get this. I get the four points,

four reputation, which is really bad for me because now for any player who has an escape hero, they take a demerit.

Demerit,

which is minus two reputation point

at the end of the game. Yes. So, that was a six point swing. How unfortunate. I'm just going to place this here.

I needed that.

All right. So, now we're going to gain XP. Y.

So, you count the number of heroes that just entered your dungeon. So, for me, it's going to be one, two, three, cuz you count you count the escaped one.

So, you get three and I get two.

You get two.

So, I'm close to my next little level up.

That's good. And that is it.

That's it. Yeah,

that's how the invasion part works. So, now we're going to move into cleanup. We do have additional steps with this expansion. And that is just that we discard all the heroes

back. There you go. We also remove the components um that have to do with our boss monster, which

is my guardian.

Guardian for me. It's also going to be this secret passage and my minion. So, I will be able to deploy those next round. Now, we're going to restock all of the market stuff. So, we have uh cubes there. We're going to discard those.

These will all come off, right?

Yes.

Just like in the base game, we have new market cards uh that are going to replace those because we always have a different sort of combination of stuff. Not quite sure what you're going to get. So, there we go. One and two.

And if anybody purchased these um these secret passageways, you also always refill back up to four,

right? Oh, there is stars

there. Oh, yeah. I was thinking that. You know, I was thinking that when you said that earlier, I was like, wait, I don't think you're out of it.

I don't think I've ever purchased a star, though.

All of these elements are purchasable.

Okay, that's good. Yeah,

they're everywhere.

They're everywhere. I mean, you're cheating. He he he stacked the tokens.

I I did.

All right. So, we also have three

They're mine

new challenge cards. We have devious scales.

Okay.

This is gain three reputation for each pair of cobalt and trap in your dungeon. This one is varied uh composition. Gain three reputation for each uniquely sized cluster of chambers in your dungeon. And then we have guardians glory. This is one of the new expansion ones. gain two reputation for each unspent experience cube remaining on your guardian. Instead of them being worth one at the end, they're worth three at the end.

Yes, because that's going to be in addition to the one point they're already worth. And now we're going to deal a hand of five new cards. So, we're moving into

So, now we know how the flow works. It'll go a lot faster.

And five.

Five.

So, we're now moving into year two.

Let's go ahead and draft a new row of cards. Don't forget your blueprint.

Oh, I know. I Yeah, I'm looking. I need to remember this is a trap.

I am looking.

All right. I have mine. Are you ready?

I am ready. Yeah.

One, two, three, go.

There.

All right. So, I'm placing this. So, when you place the new row, you're going to cover up the gold that is above.

Yeah. Cuz you're not going to get that gold.

Yes. Okay. So, choose a card to discard.

Yeah. The discarding.

I'm going to discard this one.

I will discard this one.

Okay. So, pass your hand.

Pass.

And then we'll take one

something glorious

from the draw deck.

What do you got here?

All right. Card two. Ready?

I am ready.

All right. One, two, three.

Here. Okay. So, I'm going to need some secret passageways probably at some point.

Yeah. Yeah. Oh, man.

And I think I'm going to discard this one.

I'll discard this one.

So, pass your hand.

All right. What would you send me? What' you give me? What? What is this?

Oh, here. Wait. Wait. You get one for me.

Yes, please. Oh, okay.

All right. Card three. Ready?

Yes.

One, two, three.

Here we go. This works.

I'm trying to make sure that

Trying to be mindful of my blueprint. You you have to be mindful of your your scoring condition.

Yes.

All right. I'm going to discard this one.

Um yeah, what your scoring condition, you say? I can see each pair of stone and cave.

Oh. Oh, for you stone and cave.

Yeah, my volcanic kingdom.

Okay, I'll toss this one.

All right, final card.

What do you got?

And then add this to your hand.

This one.

All right, good luck.

Thank you.

Ready?

Yes.

One, two, three.

This one.

Okay,

this works.

This technically works.

Kind of tough.

Double traps. Truly, not gonna lie.

All right, so last card goes out and now we move into the improvement phase. So, how much money do you have? I have three 6 9 10 11 12

12. Yeah, I have 12 as well.

Oh, you do?

I I'll count it up, though.

Okay.

So, it's two, four. So, that's a it's 6 7 8 9 10 11 12.

Oh, okay.

So, yes, we both have tied priority.

In case of a tie for literally anything, it's going to be priority order. you buying yourself some uh XP or something?

Honestly, yeah, I think I will.

Okay,

I'm going to purchase the XP.

Down to 10.

So,

or down to eight. Yes.

Is it going to hit me at the So, four + 4 is eight. So, I'll just give back one. How about that?

So, she's basically had eight total. She's giving back one to make it uh So, she's remaining with three.

Yes. So, I'm going to unlock another minion.

Another one.

That's nice. All right. Well, I think I'm I'm forced to do this, man. Gosh. Yeah. Yeah,

cuz I need to unlock a minion as well. So, I'm spending four.

Yeah,

these three XP. Um, so I'm at a total of seven. So, keep two, five, go back.

And then I'm just going to try to balance it out. I need I need more threats on the board.

Yours is a tougher decision for sure.

Well, it just remember if I unlocking a requires me to have a minion.

Yeah,

because it says after a minion defeats. So, if I don't have a minion, then what am I unlocking? So, you got to have to kind of do that. So, there we go.

Okay.

Ah, it's in play. You don't you definitely want a minion though.

Oh, for sure. It's too

I didn't want to I didn't want to have to give up on the previous one where you were making that run.

So, like I want to have the opportunity to have more heroes coming through.

And Naveen has u you have you have a more flexibility with where you place your minions.

Yes. Yours has to chain. Yes.

Mine I can just plop where I where I see fit. Yeah.

Yeah. That's nice. All right. So, now it is back to me. I have eight gold left. I'm definitely purchasing I'll purchase the top one. So, they're the same. That's the same.

Yeah. I don't know how that happened.

Yeah.

So, it just kind of worked out that way. Yeah.

It goes down to two.

It's truly like shuffled in random. We have no idea.

Yes. I'm going to I I need to place this reputation star like far.

You don't want the thief to just come and like knock it down.

Yeah. I'm going to place it like or should I just place it here because the thief can't even get in there.

Well, what I what I like is I would place it here so that if the thief does something, they do it to this one and not not that reputation star.

I could still send a thief in there cuz it's just a single trap. Sure.

Um, and then I'm just going to place this. Oh, wait. No, that's that's actually important.

The math.

Well, well, that card wants all three to be on the same chamber card.

Yeah. So, I could put it here. Yeah.

Or here. You know, I think I will put it here because in the case that there's a defeated hero here, and then I get a paladin. The paladin can come in here and become defeated.

All right. What would you like to do, Naveen?

It looks like I'm following in your footsteps, but remember, my blueprint requires me to have a uh point here. Yeah,

that's the last one. I was going to take either one of these because it didn't really matter. Yeah.

So, here we go.

Yeah. Frankly, I wanted both.

Yeah. I didn't think they would give me both.

You'd have to spend your first six plus another six, right? So, I'm taking these two. This is absolutely going to get placed here cuz now I've met the criteria totally for my blueprint. So far,

send a thief there. Yeah, I don't want to send a thief there, but I have other places to purchase.

Now, remember, for my suffocating domain, I want a balance of greens and uh purples all down the center. Right now, I have three and three.

So,

Oh. Oh, interesting.

Yeah. So, it doesn't really matter. So, I will

It doesn't matter.

I will put this here.

Okay.

I don't know why, but I'm going to do it. Yeah. There we go.

That was so cautious.

I know.

All right. So, then it goes back to me. I'm definitely passing. So, oh, I always forget to move these.

So, I pass

cost two.

I go down to zero. And I'm gonna take What? Do I take this? This is nice.

I'm gonna take the guardian's glory. So, it's two reputation for each unspent experience.

Well,

so what would you like?

I'm passing also. Now, the good thing is um I I already have this one that wants me to have three uh our cobalts in one uh column.

Yeah, this is nice for you.

I'm going to take that one right there. Yeah. So, this one basically says it is titled uh devious scales. So, um gain three reputation for each pair of cobalt and trap in my dungeon. Well, right now I have two and two.

Yeah, it doesn't matter what type.

It doesn't matter what type. Um so, you know, and I have more traps here. So, if I can get more cobalt, too bad. Too bad. I didn't have enough money. I saw that one. I was like, I want that. I want this. I want I want everything. So,

oh well.

Oh,

anyho. So, I'm going to discard buried composition. Okay. Uh, how are we doing on this? Have the most market tokens.

So, I have one, two,

two,

two. I have one, two, three. Oh, yes. Three. I have three. Yes.

And, uh, by the way, at the endame for a two-player game, it's just first and second get divvied out. This third, nothing happens. 15.

So, it's a six-point differential.

All right. It is time to prepare once again. Shall we

lift the gates?

So, lift the gates. Let's go ahead and put out. For me, it's going to be my

Oh, yeah. guardian. I have two minions and then up to four of these these stairs. Um, this is a really tough decision, but I think I'm going to place my guardian here

because I just realized that the thief is two health now. So, this is going to do nothing to it.

That's a good spot for your passages though. Like you can place one here and here.

Yeah, I'll do that. I'm going to place Yeah. one of my passages here

and one here so that they are now connected. Yeah.

As for my minions, they have to be next to the guardian or another minion. I really want to put one in here so that I can I can defeat a barbarian just in this chamber alone.

You have to chain it.

So, I have to chain it. Yeah. Fortunately,

so basically it's technically this one because it's chained to this one and then that one, right?

Yes.

Okay.

Yep.

Uh I have one minion and and my guardian. I think I'm just going to toss my guardian down here and this minion. Gosh, I I cannot We have no idea how these these are going to play out. So,

one, two, three, four, five, six on a barbarian. Look, but then this Ah,

I'm going to put this here and just hope for the best.

Okay. Well,

yolo.

Uh, you're ready, right?

Yes.

Okay.

So, we are rolling uh You are rolling the white and the peach.

I think we lifted our gates uh a little early, but now we are ready. So, I have the high the higher priority. I'm going to roll both of these. I don't know what I want. Each one is nice because there's a lot of blanks. It could be one or could be two, basically.

Here we go. What do you want, Naven?

Double barbarian.

What?

Single.

Okay. Barbarian and a paladin.

That's kind of nice right there.

You think so?

Yes.

Why?

I don't know.

Oh, I guess I guess it it it keeps your your first chamber open longer.

Yes.

Right.

Yes.

Okay. So, now that we have multiple heroes outside, you get to choose the order.

Since this chamber is a dead end, and I said I wanted the barbarian to be defeated there,

I'm going to just start with the barbarian.

So, the barbarian enters. There's one, two, three, four, five points of damage. Not enough. So, I'm going to have the barbarian go into this chamber where they're obviously defeated. And then the paladin Oh, the paladin will will perish in the first chamber cuz it's one, two, three, four,

three, four. And the paladin's ability says takes no damage in the first chamber containing four elements. The minion is not an element.

Yeah, the rubble is an element, but because it takes up one of the four uh corners,

the four quadrants, but not the minion. So that's me.

So you did that. So I'm going to make the barbarian run through first. It's going to be one.

Yeah.

Two, three, and then barbarians are susceptible to traps at 2x. Four, five, six, seven. So down they go. And the reason I did this is so that I can protect this just in case

I have to force a thief down this way. I don't want to have to cover that up cuz that's what the thief does in our game. Now, the paladin uh is going to go down. I'm just going to go down this way also. So, it's going to be one,

two, three, and they're just going to lay themselves down right there.

All right. Very nice. I'm going to continue.

Yeah, same.

Okay. So, let's just see who we have.

Oh, another barbarian. I didn't have to do the math on this.

Here you go, Navine. So, barbarian and a thief.

Um, can my can the barbar So, this chamber is not connected.

Uh, no.

So, if if they go this way, it's one, two, three, four, five, six, seven.

Yeah, you got it.

All right. So, let's do that. Oh, wait. This one it's this way, right? 1 2 3 4 5 6 7. Yeah.

Is there a pathway?

Is it connected?

Yeah, this is connected.

There you go. Yes.

Yes. So, the barbarian enters this chamber. Defeated hero. Nothing happens. So, they move on. One, two, three, four, five, six, seven.

There you go.

They've been defeated there. The thief.

Where you going, dude?

Here. It's really silly. You

get to cover up the negative two. I know.

Fantastic.

Okay, let's just do it. Is it Is it Is it silly? Cuz then I could use this for a barbarian. That happens if I wanted to.

You can give up though. You can just say

I'm going to I'm going to I have the rest of the game to cover this up.

So, I'm just going to go the other way. One, two.

So, three on two. Yeah, there you go.

Yeah. And there is no reputation stars or treasure chests. So,

all right, I see you. Okay, so I am going to send this barbarian. We're going to go one,

2, 3, 4, 5, 6, 7. So, they lay down.

The thief fortunately now is worth two.

Yeah.

Uh or they have two health. So, it's going to be one, two, three. Overkill here. And then now because they cover up this

minus one.

Minus one.

Ah, very nice. All right. I'm going to I'm going to go again.

Um, yeah.

You're going to go?

Yes.

All right. Let's see.

Oh, two of these.

Paladin. Paladin.

There you go.

There you go.

Paladin. Paladin. Okay, so this is three health.

And we have to be mindful of any chambers that contain four elements. I don't think I have any. Oh, I do actually. This one, but there's already somebody defeated there. I think my run is actually very simple because I don't really have many more chambers that they can uh go to. So, first paladin enters. Nothing. Moves over here. Gets defeated by the guardian.

Second paladin enters. Moves down this way. Moves over here.

One, two.

So that's one, two. Moves up here. Nothing here.

Three, four. Gets defeated.

Look at you.

That's it.

Well, Paladin going to come in one. And then I'm just going to move them down. Two, three. Done.

Then they're going to come in one, two, three, four, five. So it's just done.

Very nice. Just done. Just done. That's it. So, I still have my guardian that I haven't even used. What I would have to hope for is roll anything.

Uhhuh.

Plus, the peach is a blank.

Yes, that's true.

That's what I have to hope for

cuz I only have two available chambers

and they're not too strong either.

No, this one's not even connected. So, it really is only this chamber one.

Since my odds are really bad and I already have a demerit, I'm going to close my game.

I was hoping you would go for it. So, we can just

decision is now yours.

Okay. So basically, I have to hope that that peach comes up blank. Otherwise, it's just not possible. I don't have enough chamber the peach die.

H go for it, Naveen.

Let's Let's even out the get the But then you would I would get It's just worse.

You roll your own dice because it's the highest like that.

Just just just so you're you're aware, you're not going to be dealing with my luck. Okay. It's yours.

Why don't Why don't we both go for it?

Or M. I cannot go for it. I have one measly chamber of two with two damage. That's true.

I I could only take a thief.

Thief. That's true.

That's such bad answer.

I could take anybody.

Why not? We got to go for it.

Yeah, that's true.

That's true.

The goate must remain.

Yeah. Go.

The go. Go ahead.

Couldn't say great.

I'm looking for that.

Determine your own fate or that.

That's really good odds on this die.

Yeah. 50/50 on this. So, it's it's basically 50/50 because whatever happens here doesn't matter.

5050.

Please fail. That's a fail.

She's laughing at me. Laughing.

Oh, because you rolled the dice like a bowler and it failed.

So, that was not a legit roll. Is that

It's good. It's good. So, I mean, you get to choose the order. So,

come on in, barbarian to the guardian. So, there's there's definitely a path. Shoot.

Yeah, there's definitely a path.

Down you go. And then this thief over here is going to come in and be like, "Oh, I'm safe."

You're going to let the thief escape. The thief?

They are a thief.

All right. All right. Well, you must close your gate.

Dang it.

And it is done.

50/50, you know.

Yeah. 50.

I always lose to Mooney game.

No. Odds were just not your favorite that time around. It's just It's okay. It's okay. All right, let's load up these heroes. It's the white dye rolled twice. So, it's going to be

the Paladin.

Paladin has now a health of four.

Yes.

And then we do it again. And it is thear seven.

So, seven. So, we have two 47.

Two7. Everybody up. Uh, trophy time. So, I

So, you get the better trophy and I get the worst demerit on that.

But it's only half. We're halfway through the game. It's not.

There you go.

Because I have nobody six reputation.

So, what's your net reputation right now? Plus four. I'm plus one.

You're at plus one.

That's not good.

That's okay. You just have to do better in the other. You just got to do better.

Yeah. Just Just do better to be

No, we have so much more time. the words and demerits are going to get stronger uh in the second half of the game.

I'm bitter.

All right, let's get her XP. So, one, two, three, four, five, six. Six.

Yeah. So, mine should be eight.

So, plus three is nine. So, can I just have four? Uh, one. Sorry.

To make it four. And then you're going to advance.

I'm going to advance minion here.

A unlocks.

And it makes the minions.

Yeah, cuz I want to get up to the top here. So, um, my my minions deal plus one damage. So there are three damage each these

which is great because everybody's a little stronger now

because they they they throw a blazing tantrum. That's like the worst type of tantrum. Yeah,

the tantrum you don't want to be around.

Uh I get eight because it was six each and then I we rolled two. I wanted seven XP only.

That's two two advancements for you.

That is two advancements. That is true.

So I'm going to So eight total. So here's two plus eight that makes it 10. I'm going to go up. Boom. Boom. I'm just going to

just unlock your minions.

Minion time. This can come a little bit later.

All right.

Who knows what's going to happen.

Well, let's clean up our

stuffs.

Heroes.

Dang.

So, these go back.

You know, I I really wanted that trophy. I feel like that could

I'm sure you did.

That could have put me in a good spot right there.

Don't we all want the trophy, but only one person?

But you got the trophy.

I got the trophy. I did. Okay. And we also clean up our

our uh components

for our monsters.

Oh, yeah. And then we're just going to go ahead and do some clean up with the market, but we're not going to make you sit through it for the rest of the game. So, we'll see you in a second. All right, we are all set up for year three. We have new market tiles, three new challenges. Shall we go over them,

please?

Reckless dunge engineer. So, this is a new one. Gain three reputation for each rubble token in your dungeon. Navine.

Oh, I have two.

You might not want to remove them.

We have renovated root. This is a new one as well.

Oh, all of them are new.

They're all new. Yes. Gain three reputation for each secret passage in your dungeon on a single path from your entrance to your exit.

Good to you.

So single path. That is good for me.

That's great for you.

And there's monster horde. It's two reputation for each goblin, each cobalt, and each null in the four central chambers of your dungeon. Literally the four. Yeah, that's too hard. That's doing too much.

I think we know we're not doing that one.

We also have our five cards ready to go for the construction phase. Now, keep in mind your blueprint cards. And also, if you want to take priority, you just you got to have more gold.

Money.

That's all. Just place more gold.

I need money.

All right. Ready?

Yes.

One, two, three, go.

This is like a perfect card for my situation here.

Why? Oh my gosh.

It's not connected to anything, but I got to I'll find a way to connect.

This one is nice, too. I have three on one card. I think I mentioned earlier.

You have four elements. So, if a paladin goes here first,

I know it's unfortunate. Hopefully, a thief can get there. All right. I am going to discard this one. And

gosh, I'll discard this one.

Okay.

And here you go.

All right. Give me something good.

Well, you get one usable.

A deck.

Oh, thank you.

Hopefully, it's not usable.

All right. Ready?

Yes.

One, two, three.

This one.

Same.

You got a good one.

All right. I will.

What are you doing over there, Monique?

I'm going to discard this one.

Out.

Uh, I will get rid of this one.

All right.

Yep.

Pass. This is the second one. Oh, wait. Here.

Card for you.

Oh, thank you. card for me. This is card number three.

What did you trash?

Feel like there was something there that

you wanted it

kind of. Yeah.

You gotta You got to play these things when they show up because there's no guarantee, especially in the base game, by the way. There's no guarantee you'll ever see it again. All right. Ready? Yes.

One, two, three.

Flip.

Okay.

Got me a cold.

I just realized that that wasn't going to work. That's okay. Am I different?

There you go.

Um I'm going to discard this goes to you. One more card for you.

Really?

So, this is for the final

the final card. Oh,

nice.

This is a What? Would I surpass you or

No, I do.

All right, I'm going to play it. Ready? One, two, three. Boom.

It's a crisscross with a lot of money. It's It's a junction. That's basically what it is.

So, all right, there we go.

All right, we are ready

to buy some stuff. So, five, six, seven, eight, 11 plus 6 is 17.

Oh, man. That's that's a lot of money. 17. Do I have any treasure chests?

Yeah. Top right corner. Oh, here.

18.

What?

1 2 3 4 5 6 7 8 9 10.

Naveen.

I'm losing.

You just got to get more money. Remember?

Yeah, but those cards were not good for my my situation.

All right, since I have all this cash to spend, let's buy the XP. 18 goes to 14. All right, I guess that's going to get

You're going to get four XP.

So, four plus four is eight. So, I'll just keep three.

Keep three. I'm going to level up. I have time to make it up here. So, I'm going to unlock another minion.

All right.

You keep going.

Oh, yeah. It's still me.

Yeah.

Is that a Is that a the purple the purple monster?

I'm going to purchase that. So, I go down to 11.

Oh, gosh. You keep going again.

I'll take this for my my criteria here. And I'm going to place it here. There's three of them in there. Um those are my challenge card.

Okay.

And then I go again.

We have 11. I will purchase the three XP.

Yeah.

So, I go down to seven. So, this is three plus three is six. So, I'll get back five. I'm going to unlock my other minion. Okay. And then it goes to you, Navine.

Okay. This card here is isolated. This mud room. I like it for what it does for my endame scoring, but it literally is not connected to anything. So, I have to spend five.

Okay.

And I am going to spend five to get one of these secret passages. Ah,

and I think I will connect it via Gosh, I could go here to get it back in. I can go here or here. All are good choices. I will just go like that.

Boom.

Very nice.

There we go.

All right. Uh, so then it goes back to me. I'm going to purchase that four gold cobalt because I needed it for my uh my blueprint.

So, it has to go in this spot, which I think is this card. So, I'm going to place it there. Nice.

All right, back to you.

Well, uh I have five to spend. I don't think I'm getting priority in this game ever. Um so,

well, you can pass now.

I could, but like

So, I was actually wrong. It's not having more money.

No,

it's just passing first. You can decide whenever you want.

Yeah, but I could spend four to get two XP. I got to do that. I got to get XP. There we go. So, I'm down to one two XP.

Two XP.

Yeah, it doesn't push me over the edge on anything, but at least gives me more stuff.

Okay. Well, nothing at the moment costs three. Oh, no. I can remove Remove a rubble. Yeah,

I do. I want to do that. Yeah, let's do it.

All right.

So, I'm going to spend the three.

Maybe I will get priority.

And I You will.

I'm getting priority.

I'm going to remove a rubble token, but I only have one. It's just this

negative. Uh treasure chest.

Just kidding.

Okay,

I'm just joking.

Do I Did I need to do that?

Yes.

It feels silly to spend three just for one additional gold, but there's no guarantee as to how much money I'll have the next time.

You got 18 this time. You could end up in a situation like me where you get like nine or whatever that was. Yeah. Yeah. Exactly. Okay. So,

okay. So, maybe I'll be thinking myself next time.

I'm going to pass.

Yeah. So, you'll have priority.

I will pass. I'm going to go up and then I will You know what? What is this? Three per rubble. What does this one right here say?

Three reputation for each secret passage in your dungeon on a single path from your entrance to your exit.

Secret. Okay. So, I have one secret path.

Yeah.

Oh, but it has to connect to my exit, which is going to be down here. My exit is in this like last fourth spot. So, you basically look for a

path. Yes, it does. Your your entrance has to connect to your exit is what it sounds like.

And how many secrets?

Single path that does that. And you count the number of secret passes.

You know what? I have two rubble. I'm not doing anything with these rebels. So, I'm just going to take this. This is worth six points.

Okay,

there we go.

So, I will pass. And I'm going to take the secret passage thing because my my high

I wanted to hate draft it honestly from

has secret passages that will stay there. So, I just have to make sure that that is true. All right. That was actually the last time that we're taking challenge cards because in the fourth year

you don't choose them. We're only going to have three challenge cards for the entire game. So, this goes out and we're not going to refill that. Let's let's remember that.

All right. Preparation phase time. So, I could put out a bunch of minions. Oh, this is where it gets tough. Because we're in year three, we're going to roll three dice.

Two peach, one white.

Yeah. All right. I'm going to place my guardian here. So, I'm gonna place out three of these. So, because this is not connected, just to give myself options for routes.

One, two, three. And as for my minions, I think I'm just going to I'm going to I'm going to place one in here.

Okay.

One here.

Four minions, huh?

And they're all worth what? Three.

And maybe Oh gosh. I really don't know what the right thing to do is. You know what I mean?

Let's do that.

Yeah. No idea.

Who knows? That's a lot of power.

Or I could just put one here. Yeah,

if I wanted a thief to go down that way. There we go. Yeah.

So, now I am ready.

Okay. Yeah, I I have three minions. My guardian. Last time I didn't even really get to use my guardian cuz I I failed on that roll, but I'm I'm going to tuck tuck my minions low.

Okay.

So, they have a lot of time to filter in. Yeah. So, it's going to be I'm just going to go one. This is a lot right here. So, one, two, three. Let's just go low minions.

Okay. And then man, the guardian is where I don't know what I'm doing. So

somewhere weak.

Yeah, like my weakest spot is technically here, but I want them to like chip away the one hit.

Yeah, somewhere weak and far.

Weak and far. Yeah, that's what that's why I was like uh

cobalt.

Yeah, I guess it's the same thing as as these. Okay.

Like why'd you put a minion there instead?

Yeah, that's true. I can do that. There we go. Okay, let's

Oh my gosh. I

I I have no I don't know.

That advice does not hurt you in the end.

It probably will. I'll be like, "Oh, there it was.

I hope it does, actually." Okay. All right. That is it. So, you are ready.

I need the trophy here. Listen up. This is my trophy. Come on, Monique.

This is your trophy. Wow, that was very bold. Okay, so like I'm like I'm begging for it.

Nine has highest priority now. So, you get

I get to roll.

So, it's I'm in control. Really?

You're in control.

Look at that.

Wow.

So,

who again has seven health now and a paladin who has four.

This is also true.

So, why don't you do your run first?

Paladin is four, you said?

Yeah.

Oh,

four, you say?

Yeah. Okay.

Oh, this is kind of a bummer. Paladin's four. One, two, three. One, two, three. Oh, man.

Do your your barbarian first.

Yeah, barbarian first. So, seven, right?

It's going to be one, two, three, four, five, six, seven. There we go.

Okay. Then the paladin's going to go I think it's just going to be one, two, three, four, five. So, it's a little overkill on the four. Yeah.

All right. So, for me, I've always wanted the barbarian to be defeated here. So, we'll do that. So, one, two, three, four, five, six, seven, eight.

Yep.

So, there's that. And then my paladin is just going to go one, two, and then my minions are worth three. It's technically six. Oh, five. Sorry.

So, it is a little bit overkill as well.

Plus the

Oh, yeah. Plus the trap.

Trap.

Yeah, it is. It's very overkill.

All right. So, Naveen, keep on going.

I'm going to keep going. Yeah, I have a lot of wiggle room.

Okay. Two paladins and a thief. two paladins

and a thief

and one thief. So don't forget that the thief is the destroyer of things

which is fine for me because rubble is now worth three each rubble.

So you want the the Yeah, it's better than your like plus one. Just don't destroy that star.

Don't destroy the star. Yeah, exactly.

So the paladin is going to go in first. We're going to go one

Mhm.

two three four five. So there's paladin.

Mhm.

I think I'm going to go another paladin. So it's going to be one, two, three.

Mhm.

Four, five, six, seven. That's not That's not good. That should be a barbarian. So I'll take the thief ind next. It's going to be one,

two, three. So then they're here.

And then that's going to give me a rubble.

Yes, you have your rubble.

And rubble's okay for me cuz every rubble now because of my endgame scoring card is worth three points. So

I will lose out on a coin, but that's okay.

And then now that opens up this pathway for this paladin to not really uh get hurt too bad or like to cause me problems. It's one skip skip two, three, four, five. So there you go. They're done. All right, there we are.

So, mine's unfortunate because I paid to remove that rubble and I'm gonna have to put it back. So, paladin, one, two, and I'm just going to put them here. Three, four, five, six, seven, eight.

Okay,

overkill. Uh, one, two, and then they're going to go this way to end up here.

Okay,

so it's one, two, three, four. Yeah. Five, six, seven. And then the thief will perish in there. And they must May I have a rubble, please?

Rubble to cover up that treasure chest again. the one you paid.

All right. Are you going to keep going or

Well, the way I see it is I have one, two, three. So, uh, a thief could technically go here.

Mhm.

Or one, two, three. A thief can go either one of these. I have my guardian still available. I have this one here. I'm going to go for it. I think I think I'm going to go for it. I could I could make a mistake here, but I don't know. What about

I could also make a mistake, but my guardian is still there and my guardian and then these chambers here. So, I'm gonna I'm gonna do it.

So, you will?

I will. Yeah. For the XP. Oh, thief. Thief.

Oh, that was very antilimactic.

Yeah,

it's just two two health. All right.

So, all right. Well, then simple. It's going to be one, two, three. They're going to go here. Then it's going to be one, two, three. Done.

Okay. So, this is two health, right? So, they're going to go this way

to here. That's three.

H. This one is where it gets weird because they're going to go down this way. So, one here,

two, three, four.

Okay.

Okay. So, I only have this chamber. I have one, two, three. I have these four.

You have four chambers.

But they can't be super strong is my problem. This gonna be three. This is three. H. What are you going to do?

Well, I only have this. I have the guardian again.

Yeah.

And I have this one right here, which is like technically one, two, three, four, five. Like, I could handle a paladin.

Yeah.

And a barbarian, but I can only handle two. I need to roll like something like that.

Yeah.

All right. I will I will

I'll close the gates.

You going to close the gates?

I think so. I mean, cuz I if I roll triple, then it's I can't do it.

Yeah.

If I roll double barbarian.

All right. Close them.

I'm going to go for it. I'm going to go for it. I'm going to go for it. Let's go. Let's go.

I'm going to go for it, too.

You are, too. Okay. Okay. Okay. Come on.

This could be Nobody's going to get a trophy.

This is double demerit right here.

I can work with that. Okay. Here we go. Oh, come on. No.

You know what? This is amazing for me.

Oh, is it?

This is actually incredible for me.

Wow. I got so lucky. Here you go. I

didn't.

You rolled here. Barbarian. Barbarian.

I needed that to not happen. Boom.

I have to go for it, though. But I'm I'm losing this game. Okay, so it's going to be uh one all the way to my guy.

Okay,

here we go.

Thief. Thief.

Thief. Here we go. One. Find a way. There's a way. How do I get here? There we go. Perfect. There we go. Thief.

How How much damage do these guys do for you?

Oh. Oh. Oh. Oh. I forgot this was here. So, it's one.

You got all sorts of chambers.

I have these still.

Yeah.

Still alive. All right. There we go. So, it's one and then this goes down here. Two. Three. Four. Five. I I don't know what happened here. I I saw these guys laying down.

Yeah.

And I thought it was like a done deal for me.

No, you're you're totally in. I'm in.

So, you have another thief.

So, then this thief is going to go it's just basically it's going to find its way here basically through the same path.

I think it's going to end here.

There we go. Yeah.

Right.

Yeah, that's okay.

Okay. I thought that was bad. I I I totally saw these guys laying down. They're my They're my guys.

They're your guys. Join your team. All right. Barbarian time. Barbarian's just going to go here and say hello. Meet their maker at the Guardian. Thief will go this way.

Um, actually, not that way. this way. They're going to enter and they're going to go here.

One.

So, is that one?

Yeah,

that's seriously one,

right? You you just passed through everything that already is laying down.

Oh, okay. It wasn't amazing for me then. It was just it was just Okay.

What happened?

Because No, no, it it'll end here.

Okay.

They'll end here.

Okay.

So, 1 2 3 4 basically. And then they cover up made up a rebel token. Please cover up the minus one.

Oh, that's good for you. I thought they were going to be able to cover up that one and that one,

but I miscalculated. And then the other thief will just end up from this way.

You have pathway there. Yeah, you do.

Yeah, this is the three.

Oh, that secret passage, man. That's too good.

So, my minion is worth three.

So, that's it.

All right.

Well, I only have one space left and I don't like my odds of the roll.

Yeah.

So, I'm going to close the gates.

Oh, I'm going to close the gates, too.

All right. Okay. So, nobody's going to get

Nobody gets the trophy. I'll take that. Well, let we level up the the heroes first. So it's the white dye three times.

Three times.

Okay.

Okay. So flip that over.

So they're what's that? Three.

Three.

Uh the paladin becomes five. There we go. Let's just make it even.

You you don't want a barbarian.

Okay. So paladin becomes now six.

Six. Really strong paladin.

All right. So trophy.

How much would the trophy have been worth?

It would have been worth uh eight.

Eight. Ah.

There you go. Nobody gets it.

Nobody. big nobody. Nobody gets a demerit either

because neither of us had a hero that escaped. So, it's kind of it's actually pretty good.

How many heroes did we have go through? 1 2 3 4 5 6 7 8 9 10.

It should be the same for both of us.

Okay, so we both just level up twice.

Level up twice. Yeah.

Um I am going to just make it there and then go up to the B. So now my all minions are plus two damage. So four damage each. So, I have the Animate Dead and Tide of Terror. After the guardian defeats a hero, place a Oh, yeah. Okay. I'm just going to go up one, two, just like that.

So, now my A and B are unlocked. So, if and when So, basically, after a uh minion defeats a hero, place a green or a purple token in the chamber.

Oh, nice.

And then Tide of Terror, after the guardian defeats, place a green and or sorry, or a purple in the empty space in

Did you Did you just unlock those? Yeah.

Oh, okay. Okay.

Yeah, I just did. Yeah. Okay,

I had to get the minions. It didn't do it. I wish I could have had it a previous turn, but

Yeah, because then you could have done all that. You could have. That's okay.

All right, we are going to do cleanup for the final time and we'll see you in year four. All right, we are all set up for year four. We have new market stuff. Kind of expensive, but for three. That's nice. 10 10 coins for three.

No challenge cards because again, we are in year four. We have already taken all the challenge cards for the game. And at this time, Naveen has priority. So, we are going to draft

Yes.

our final row

of our dungeon. Ready?

Yes. I'm getting there.

Forget your blueprint. I always forget.

I'm looking at my blueprint right now. Yeah. And don't forget, you need to get to your final gate if you want to score more points.

That's right. Your final gate is also on your blueprint. So, make sure you have a path that connects to that gate

some sort of way.

All right. Are you ready?

I'm ready.

One, two, three.

Boom.

It gives me eight bucks.

I just I needed to connect to the gateus. was too anxious about not being able to. Yeah, you have eight coins. Oh my gosh,

I needed that.

All right, I'm going to toss this one.

So,

toss something. All right, let me toss this one.

Here you go.

Okay, there you go.

Pass. Thank you. Thank you. And here's your card.

Hook me up. All right. What'd you get?

All right, next card. All right, I am ready. You ready?

Ready.

One, two, three.

This one.

All right, I got a hallway.

There we go.

So, discard a card.

Yeah, discard a card. You're right. I'm going to discard this one.

I'll discard this one right here. There we go. Pass. Yeah.

Okay.

What do you got?

There you go.

What is this

card for you? I didn't choose them.

What is this?

All right. Ready?

Yes.

One, two, three, go.

All right. I've got some catacombs. I really just did it for the money.

And then I'll discard this one. Yeah.

There you go.

All right. There you go.

Final card. Here you go.

What do you got here? Oh,

choose wisely.

Got it. Locked in.

Ready? Yes. One, two, three. Boom. I've got a tomb.

All these cards are

the graveyard here.

A specific room. I don't think we've been saying that, but this is my tomb.

Yeah.

All right. So, let's count up our money.

So, 2 3 8 That's 11 12 13 14

Mhm.

15 16

16.

Would you agree with that?

Yeah, I think so.

So, 10 11 12 13 14 15 16

16. Okay. Um, I have five, six, seven, eight, nine, 10, 11, 12, 13.

13.

Not as much.

Okay,

not as much. So, Naveen gets to go first this time. Are you going to buy that XP?

Do I need to buy the XP is the question? Cuz really all I need is eight more XP to get up here.

Yeah.

Um, so I know in my central column I want purple and green to be equal. So, let me just figure that out right now. So, I have one, two, three, four, five, six green

and one, two, three, four, five, six, seven purple.

If I take this three

Mhm.,

which I will, I'm going to go here and I still have priority. I'll toss it in right over here. Okay, perfect.

Okay, nice. And you go again.

So, I will most likely get this. And the reason for that is I think at the end game,

whoever has the most total of these tokens

Yeah. Oh, yeah. gets 15 and the other person gets nine. It's a, you know, it's a 12point like differential.

How many tokens do you have now?

Well, let's see. I have one. So, not and no um hexagons. So, it's one, two,

three, four,

four. What do you have?

I have one, two, three, four, five.

All right. I'm spending 10.

Wow.

Please don't lose, Naveen. Please. Okay.

You have You do have 13.

Uh, what was that? Where we at? Yeah, we're tied 13. There we go.

Aha.

I know. XP coming my way.

Where are you going to place them? You have to place them all.

Yeah. So,

make sure you place them in a way that you don't lose that treasure chest. That's really important.

Yeah. I don't think thieves are going to make it down here. So, I'm going go one.

Okay.

Uh, two. And let's Well, I know the green needs to be part of the central column. So, knowing that the thief everybody is going to survive this, I'm going to go Oh, but the paladin doesn't take damage on the first four elements.

Yes. And that's right when I Well, I'll just put this one here then.

All right. So, now it goes to me. I'm spending four. So, go to nine to take the XP, which I'm just going to combine with this. So, fully level up my hydra. And now all XP cubes that I get. It's just going to be points.

Oh, times make it three.

My best interest.

Huh? To make it look like I'm losing.

What's three? Oh, this. Oh, yeah. Yeah, yeah, yeah, yeah. That's why I really want to do that. Um, and then I'm going to spend the nine to take or sorry, not nine, seven

seven

to take the the two

two slime guys, green monsters because

I need to have three I need to have three things in a chamber. So, I'll put that one there because this isn't even connected. And this one here, same thing. This one's not even connected.

Okay.

So, nobody can enter that chamber.

So, how many total like tokens?

Oh, I have less than you. I took two more than what I had said.

You took Oh, no. We have six.

We're tied. We're tied.

One, two, uh, three, four, five, six,

seven.

Seven. One, two, three, four, five, six, seven.

I think I think that might be priority order. Yes, that is how that works. Whoever has the highest priority breaks ties pretty much through the entire game, including the trophies. I actually misspoke earlier.

Mhm.

So, fortunately, we caught it uh early enough. Naveen, I believe you had highest priority last round.

Uhhuh. Oh, so I I get the trophy because we reputation.

Yes. The rightful trophy where it belongs. That's awesome.

That priority. Gosh, you know what? That was such a mistake because I spent three gold to remove the rubble and that gave you the priority and I The rubble came back. It did come back.

That was the biggest mistake of the game.

My right to pass to maintain priority. So, I'm gonna pass. I'm not going to dig up. So,

pass maintain the priority.

Yeah. Yeah. I always forget to do this. You pass and go up here. And then I pass

and I go up here. And this is also important because at the end of the game, you score points uh based on your priorities. That's three points. That's nine points for Nibian and six points for me. It is already set in stone.

Okay. Mistakes were made, but that is okay because there's going to be a lot of things to score for in this game. So, let's head into our final preparation phase, shall we? Y

we have a lot of things to prepare. The monsters and minions have all gathered in feast minions

to prepare for this moment. The dungeon has been created.

I have no idea where to put anybody. So, I'm going to put a minion here.

Okay.

Just to get it started and just I probably will try. Oh, the thief is going to die. One, two, three, and it's going to cover. Oh, no. That's fine. I want the thief to cover this up.

Okay,

because everyone that gets covered up now at this point is worth uh is worth three points for me. So, I'll place a minion in here. I really cannot map out where this is all going to go. So, I'll put it there. I'll put the guardian down here.

Okay.

And I will put a minion here just in case. I don't know what I'm doing. Let's not put them there. Let's put them there. I don't know what I'm doing. I can't map it.

Well, you will find out.

I will find out. you'll find out.

I can't figure it out. My brain is just like,

okay, as for me, I'm going to place my guardian in here. And the main reason why is because I want to have secret passageways along a single path

from the entrance to the exit. So, I'm going to make this look like that. So, there's that. And then my minions must be in a string.

Yeah. Chaining. You got nothing going on in here.

I know. It's definitely going to be in here. Um because the thief is still three. And then I'm just going to do the thing that I did earlier. I'm going to litter them this way just so I can place one up here.

Okay.

Because the paladin is now six health. So it's one, two, three, four, five. Oh no, they're they are four damage now. So one, two plus four is six. It didn't really That's fine. I'm just going to do that. All right, our dungeons are finished. Let's open our gates.

All four dice get rolled here. All four. Ooh, brutal.

Let's get all the barbarians,

please.

Let's just bring it a little closer now. Here we go. Right there.

Okay. Okay. Okay. So, two barbarians.

Two barbarians and a paladin.

Two barbarians and a paladin.

There you go.

Oh, thank you.

So, barbarians are eight now. No, seven.

Seven. And paladins are six.

Paladins are going to go last. So, I'm going to I'm do the barbarian. So, it's going to be in through here. One, two, three, four, five, six, seven, eight. So, that's that. Okay,

this one is going to go one, two, three, four, five, six, seven, eight, nine. So, a little overkill. And this paladin will come through. 1 2 3 4 5 6. Just like that. All done.

Beautiful. All right. As for me, I'm going to go barbarian. So, one, two, three, four, five, six, seven, eight. This is the one. This is the barbarian killing room.

That is a good one.

Uh, one, two, three. And I'm going to go down this way. This is four. This three is seven. So many so many things in there. As for the man, I really want a thief to go in here.

No, it's easy.

That is the thing that I would love for that minus two to be covered.

Yeah, I need this minus three all the way down here to get covered.

As for the paladin, um I think I just have to keep going this way. So, one, two, by that three, four plus four is eight.

Yep.

So, there's that. Naveen.

Yeah. Oh, yeah.

Yes. You

Yes. I think you have to just keep going.

I don't see why not.

Okay. Oh, very low.

There's my thief. That is your thief.

Thief. Thief. Barbarian. Barbarian. All right, Naveen.

All right. So, barbarians are how much?

H.

Barbarians are seven, right?

Yeah.

So, we're going to go one, two, three, four, five, six, seven, eight, nine. That's it. And the thief is just going to go in here. One, two, three. They're going to pass out.

Cover up your

cover up, which is three points. But I don't get that initial three, which is kind of a bummer. M. All right. So, real simple. Thief is three now. So, one, two, and then move it to here

for overkill. And I get to

to cover up the minus two.

That's really nice. All right. As for the barbarian, I'm actually going to send them through to the guardian. So, they're going this way because I want to try to get a thief to cover up that minus one. Okay.

That might be overreaching, but we're going to try.

I'm going to go again.

You're going to go again. Me, too.

So,

cuz right now I want to get this to 10. So, I need to see 10 people in in my thing. So, it's one, two, three, four, five. So far, I'm halfway there.

Yeah, for me right now, each hero is worth three points. So,

Paladin and Okay, this is getting a little bit tricky now. Paladin and two of these barbarians.

Two barbarians. That's not good.

Tough to do here. Okay, this is

We were so confident like

and now we're like,

okay, I'm going to send the barbarian in. We're going to go 1 2 3 4 5 6

Mhm.

7 8 9 10. It's going to be a little overkill here. Yeah. Okay. 10.

Okay.

Then the paladin's going to come in this way. It's going to be 1 2 3 4 5 6. So that's what they need.

Mhm.

So this uh barbarian's going to go in through this way. It's going to be one, two,

three, four, five, six,

seven, eight, nine, 10. A little overkill there, but did it.

All right, you've did you've done it.

I've done that one. Yeah.

As for me, I'm going to start by sending a barbarian this way cuz if I want a thief to block that off, I have to preserve this path.

So, they're going to go this way. So, this is one, two, three.

Um, down this way. Four, five, six, seven. Cuz my minions are worth four. So, they perish there. Then I'm going to send my paladin. Actually, the paladin. And the reason why is important because they're going to go through this way. So one, two, and then all of this is free passage for them until they go here. However, there are four elements. So this is also free passage for them.

Okay?

Because that's what the paladin's ability is. So it's only one, two so far. Three, four, five, six. So they made it all the way to that. And then the barbarian. One, two, three down here. Four, five, six.

Mhm.

And then overkill 79. Yeah.

All right.

Oh, man. Do we go one more?

I don't know if I have the spa. Like, can I I just need to get this up here though so I can score this. If not, I'm not going to score it.

Yeah, Demerit is minus six.

Demerit is minus six.

What's the trophy?

Uh, it's 12. 12 points.

Ooh,

we're going for a 12ver.

Going for a 12ver.

It's If you fail, then you just give the other person basically an 18 point gap. I think I'm going to go for it.

Yeah, why not? Right. I'm going to go for it. Why not? Last year, last time probably.

Let's get some blanks. I'm going to go for it, too.

Double blank.

Double blank.

Okay. Okay. Oh, okay. What is this?

Is that bad for you?

I don't know. It just looks bad. Whenever I see the barbarian, I think bad.

Barbarian bad.

Okay. Thief. Thief. Good luck.

All right. Thank you. Well, I'm going to do

You already know.

Well, I kind of have some sort of plot. So, if I go down this way, one, two, three, four, five, six. And then they can meet the guardian.

Oh yeah, you're guard. You said the guardian.

That's six. The same guardian. That's one. Then the next one goes into here. Seven, eight. That's that. And then the thief can just go one, two, three, four. Okay, that's it. I'm told. So we're going to go down this way. The barbarian is going to come in. One, two, skip. Three, four, five, six.

Mhm.

Go across. This is all legal to the guardian.

Boom. Scared.

Okay.

Okay. What was the rule with my guardian? Uh, oh boy.

I didn't do any of this stuff.

Remember, uh, animate death. After you defeat, place a a green or a purple.

Oh,

that's huge for my whole thing. So, um,

you defeated two.

I defeated two.

So, so why don't you undefeat this?

Let's just not do this right now. Yeah. Okay. So,

you defeated this one and this one.

So, I have Okay. So, I need to balance greens. And so, one, two, three, four, five, six, seven, eight to one, two, three, four, five, six, seven purple. Okay. So, we're going to say this one right here

has a purple.

Okay.

Uh and then this one over here, we're going to do a let's just call it a green.

Sure.

Just for balanceish.

Okay. Now, we know this guardian, we've already done the math, goes all the way to the guardian.

Yeah.

Boom. There. After a guardian defeats a hero, place a green or purple. So, I'm going to put a purple to balance that out. Right. That was the right math.

Which ability were you doing? Um, I was doing A and now I just did B.

So, it says after this guardian defeats a hero, place a green or a purple token in each empty space in the chamber.

Oh,

so there are there's another one. It's just this one.

Okay. So, so it doesn't have to be the same one, right? So, okay. Sorry. 1 2 3 4 5 6 7 8 nine purple to one two three four five six seven eight nine.

It doesn't matter. Too bad you didn't put your guardian like Well, I guess

I messed up here. When I set this up, I was supposed to bridge this

either here or here.

Oh, that's okay.

Or through here to get this down. So, these are these are actually gone. Yeah. So,

it's tough.

I'm just going to put a green for fun.

Okay.

Green.

All right.

There we go. Okay. So, that's that one. Now, they are going to go the same route.

Yeah.

One, two, three, four, five, six. Comes all the way across down here and then across here. Seven, eight. So, that's done.

Okay. And then this one over here. I really when I put this out here.

Yeah.

I thought there was going to be a way that I could get it here. I I I I just This isolated.

There's no way in here.

Oh yeah.

I was thinking, "Oh, I'm going to do some strange things out here.

This is not a path." Yeah.

Yeah.

If I three for you.

I know. But

this one comes in. One, two, goes across. Three, four. It is done. There we go.

All right.

Uh and then there's nothing to destroy there because there's no uh you know.

Well, good job.

Thanks. I don't know if I can I even do both of them. It's a shame because I wanted the thief to remove that minus one, but it's not going to happen. So, let's just go uh one, two, three. It's barbarian.

I'm going to go all the way down here. Three, four, five, six.

Mhm.

Seven.

Oh, okay.

So, there's that barbarian. Uh same. One, two, three.

Uh four, five, six, seven.

Okay.

And then the thief is just going to go one, two, what is it? Three.

Three. So, literally anywhere.

Yeah.

One, two.

You don't cover up a Don't cover up a star. There you go.

Three.

Yeah, there's no

I technically could go again.

You could I have this chamber and No, just that. No, I I No,

I don't think so. This is

I don't know. I don't know yet. Hold on. It's in priority order.

I pass. I will not be doing this.

You're closing your gates?

I'm closing the gates.

Okay, I'm going to close my gates.

Hey, that's good for me.

He goes to you. He goes to you. Great. I should do it.

But then then you're going to get negative six. You don't want to do that.

Minus six, but each cube is worth three. Yeah, let's not do it. I literally only have this one chamber left. Yeah, I'm closing my gates.

Nice.

All right, it is done. No more leveling up.

Um, so we're just going to go ahead and reward the trophy, which is going to go to Naveen.

I do have priority over this. I like

no one had an escaped

12

hero. So, yeah,

nobody gets it to merit.

That's amazing.

That's good news.

I'm surprised that happened.

Best news though is we are now going to get a bunch of XP. And again, in this fourth and final year, you can decide if you'd like to level up your guardian or you can just hold on to the XP.

Let's count these defeated heroes, shall we? 1 2 3 4 5 6 7 8 9 10 11.

Yeah. And we both did it, so it's 11. So,

may have 11 cubes, please.

11 cubes.

That's going to be a bunch of points.

All right. You want to do all the math here? One, two, three, four, five. Oh gosh, sick. Okay.

Oh wow. How many? Just give me a 10. Okay. 1 2 3 4 5 6 7 8 nine. I see 10.

10 11. Okay. Uh, so I hit 11 also. So I'm just going to take a plus one and then go up. Boom. Boom. Five. Five.

Okay,

there we go.

Very nice. And that is it because you skip the cleanup phase in the final year. So now we're going to go directly to final scoring. It has been an intense time in these dangerous dungeons. That was a lot.

Trying to figure out where they're going to go. Yeah,

you got to puzzle your dungeon and then you have to math it all out is is really what it comes down to. So, for final scoring, we're going to use the handy dandy score sheet. Very necessary because in addition to the uh six scoring criteria in the previous base game, we now have the additional four things to be accounted for. So, starting with the final priority order, whoever has priority gets the nine points and second gets six. So, that's going to be Naveen gets nine.

Yeah, nine for me, six for Monique.

Very nice. Next we have the goal. So the goal is splendid spender. How many market tokens do you have in your deck?

I think we said seven each, right? So it's one, two. The hexagons don't count,

right?

Three, four, five, six, seven.

Yes. One, two, um, three, four. Hexagons don't count.

Mhm.

Five. Wait, how did that happen? No, that's wrong. One, two, three,

um, four.

Uhhuh. They're hidden. Five, six, seven. That was like a game in itself.

Priority.

Priority order breaks ties. So Naveen gets 15 to my nine.

Okay. See, this is this is where priority is nice right now.

All right. Challenge cards. So we each have three challenge cards. Naveen, would you like to do yours?

So, okay. Uh, cobalt formation. Gain three reputation for each cobalt in a single column of chambers in your dungeon. We're going to assess this one.

Yeah.

1 2 3 4 * 3 is 12.

Very nice. That's that one. Uh, this one is, uh, for each pair of trap and cobalt, I'm going to get three. So, we know I have 1, two, three, four. Do you see it anywhere else? Do I have a fifth one anywhere?

I don't see.

Yeah. So, four. So, then one, two, three, four. So, four times three, that's going to be another 12.

Another 12.

Yep. And then for these tokens, for every three or three for every one of these, I have one, two, three, four.

Wow.

The goal was to get this three negative covered up.

Yeah. for a three. So that didn't happen. But anyway, there we go. That's that.

As for me, I have muddied approach. Three reputation for each chamber with at least three slimes and or oozes. Top left. So one

uh two.

I don't think I No.

Three.

One, two, three, four.

Four. Five.

So that's 15.

That's good.

Yeah, I think the uh challenge my challenge cards are pretty good. This one is three reputation for each secret passage in your dungeon on a single path from your entrance to your exit. This one's not very good.

Your exit's here.

It is, but I only have three secret secret path passages.

Do you make it to your exit?

Yeah. So, here using the secret path

with her with her character, she actually can use these at the end game.

Yeah. So, from here, I go down this way and it goes like that.

So, three.

Yeah. Oh, yeah. Speaking of, we're supposed to place them

at the end of the game. You place your exit where it says to on your blueprint. That's where my exit is. That was going to be very important in a second. Anyway, so uh two, right? Just these two.

Yeah, two.

So, six. Not that great.

See that? Yeah.

But that's okay because I gain two reputation for each unspent experience cube remaining on my garden board. We know that there's 11.

11. So, 22.

So, 22.

Okay. Okay. Okay.

Okay. Next, we have the reputation stars on your dungeon itself. That's the good and the bad.

One, uh, two,

two,

minus three. So, negative one.

Okay. I have, uh, one, I think,

two,

two, three,

three, minus one.

Two,

two. And finally, we have our blueprint.

Yeah.

So, how many were you able to complete?

I think I did the whole thing. Uh, star here.

Mhm.

Cave. Mhm.

Every every row has two.

Yeah.

Cave.

Yeah.

Trap.

Okay.

Um the green

the null.

Null.

Goblin.

Or no. Goblin. Goblin.

Goblin.

Yeah.

Cave.

Yeah.

Treasure chest.

Okay.

It is cave.

And cave type.

So everything I got all eight. That's 20. Yeah.

All right. And by the way, this is not the last scoring criteria.

No, there's more. Yeah.

Um for me, I think I did it all also. So the the chamber cards are either going to be caves or stones.

Yeah.

This is stone. I have a trap. I actually have two because I messed that up earlier. This is stone. This required the purple monster. This required the coal slime.

This required a stone. The green monster. And this one stone. So it's another 20.

20.

All right. So now we must uh figure out how many chambers are connected to our entrance and how many are connected to our exit because you get one point for each. And this includes branching pathways and all that. I think mine is

essentially counting the chamber card, not the path itself.

I think mine is everything except these two last cards right here.

Oh, okay.

Yeah. So, if you want to go from here, so this all goes this way.

Mhm.

That's that's all success.

Yeah.

This comes down here. That's good.

Yep.

This goes down this way there.

Oh, because it's a secret practice.

Yep.

Yes.

So, the the mistake here was not bridging. If I had bridged this, then I would have been able to put the um you know, I could have done a little bit more there.

So, what is that? That's 16. 16. Yeah.

14 times two.

Times two because Yeah, they're connected. Yeah.

So, 28.

28. And you

as for me, I think I have two also that are not connected. This one and this one.

All right.

Right. Because obviously all the ones that have heroes are connected somehow. Yeah.

This one is and the and the entrance and the exit are connected. So this one is connected to everything and so is this one

and of course that one. So just these two same thing 28.

All right. Now we have the expansion scoring aspects. So first our guardian uh scoring criteria which

So I'm going to get both. So I have both here. So it's two point uh two points for each pair of green and purple. So I should have kept track of this because we did this before. So it's one, two, three, four, five, six, seven, eight, nine. This was here. 10 uh in the central columns.

Okay.

Then my purples are 1, two, three, four, five, six, seven, eight, nine. So nine times two for 18 points.

Okay. So to be clear, if Naveen had only gone all the way up on one track, then it would have been a one point multiplier because it's both it's two points. So how many points?

Uh 18.

18. Okay. So my uh scoring criteria is Volcanic Kingdom. My multiplier is either three or four. I've reached both at the very top. So, it's four times whatever this is. It's each pair of cave and stone chambers. So, I wanted to choose the stone and

you want to balance as much as possible.

Yeah. So, I have

Did you do it?

1 2 3 4 five six seven

seven.

Right. Wait. 1 2 3 4 5 6 7. Yeah. And 1 2 3 4 5 6 7 8 9.

If it wasn't nine, then we'd have some sort of issue,

right?

Yeah. So, 7* 4.

Yeah. 28. It's very nice.

Yeah. All right. Each cube is worth one point. So it's 11 for me.

11 for you, three for me.

Now we have trophies. Oh, this is where you shine. I only have six reputation in trophies.

Well, I have uh 12 plus 20 plus four. 24

12. Yeah, 24. That's nice.

I do have a minus though.

And then I also have a deer. Oh, you do have one.

I have one minus three.

Mine's minus two. All right. So, I'm just going to go ahead and do a little bit of math and I'll get back to you with our final scores. All right. These scores are in and they are Naveen with 149 to me with 151.

Come on.

No.

Do difference.

The demerit of three.

Yeah, the demerit of three. I mean to be fair.

I'm playing with the easier side of my monster and Naveen chose to play

I did play with the

with the more experienced side. Yeah, the more complicated side. And you do have a choice. Okay. We just we we chose our monsters and we decided aside that we wanted

two points.

Two points.

Could have been anything.

Could have been anything.

That that three I didn't get covered up. That negative three, you know.

Yeah. Yeah. You should have gone for one extra hero run on one of the

No, I had no way. I had no chance. I was going to get six. Yeah.

There was so there were so many moving parts in this in this game that it could have been anything. Could have been

two points. Yeah. Yeah. That was closer than some of our other plays though. Some of those kind of closest ever. I mean it could have been the luck of the draw from what cards you had.

The demerit was just came down to 50/50. Remember it was like I just needed to roll a blank but you know 50/50. I can't complain about that. Yeah. So yeah. There you go. Nice.

Yeah. There you go. Now again that is the Stone Spine Architects Invasion expansion. Again we are playing a two-player game. The game does play solo and at higher player counts uh the draft is different. Like we we did the two-player draft. At higher player counts you'll do a standard draft. You'll you'll pass cards to your left and right depending on the round, that kind of thing. Yep. And of course, there'll be more competition for things such as the challenges. You'll have more challenge cards. You'll have more market cards as well and more competition for things on this market board as well because this is for the two up to five player game. So, it's going to be the same amount of things that show up here. As for the expansion, again, the game comes with six different monsters. We have the artificer Gorgon or the giant troll which actually has twin trolls on the opposite side because each monster is double-sided and they are all significantly different. So, it's really going to impact the way in which you strategize your dungeon. Um, as an example, the cave dragon over here has legendary layer. Each reputation uh symbol in the four corner chambers will score you points depending on how far you progress up.

You got to set that up. But as an immediate ability, the cave dragon has star tokens that you can place out, but specifically in a cave chamber. So, there's all sorts of different things that the monsters can do. And we saw a lot of the challenge cards that come with the expansion, but there are also additional goal cards. There's even one called beautiful mess that rewards you for having the most robo tokens in your dungeon. So, you can be um strategic in the way that you let your your thief come run things

in your dungeon. And speaking of the heroes, there are always going to be three main types, but there are four of each type that come with the game. So, like the cleric,

the dog

Doberman over here takes no damage in the first chamber containing a treasure chest or a reputation star. The warrior uh is arrogant. Each of the these three different types of monsters deal one additional damage to this hero. So, you'll always play with one of each type uh each time you play.

Well, there you have it. That is Stonespine Architects with the invasion expansion. Now, if you have any questions about the gameplay you saw here, feel free to leave them in the comments down below. We'll try to get back to you as soon as we can. Uh, this game is currently on Kickstarter. So, if you are interested in the campaign, there's going to be a link in the description which you can check out. Thank you all so much for watching the video. We hope you enjoyed it. If you'd like to see more videos like this in the future, please consider subscribing.

Thank you.

Thanks.

Bye.

Progress saved