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Slay the Spire: Downfall Play Through | The Game Haus

The Brothers Murph Mar 24, 2026
Transcript 1:40:34

I just want a billion slimes, man.

Dude, a legion of slimes.

I want a legion of slimes.

Very slowm moving.

Yeah, we're not moving quick. We're not moving quick.

What's up everybody? My name is Nick.

I'm Mike.

We are the brothers Murf and we are returning to the spire.

We got to slay it again except for this time we're trying to slay the good guys cuz we are the bad guys.

We are the bad guys. Yes, we're playing Slay the Spire Downfall. This is sponsored by Contention Games, who are sponsoring this one. There'll be a link down description below for the uh campaign for Slay Spire Downfall.

Yep. So, this is an expansion to the uh base game, which of course based on the video game of Slay the Spire. Uh and then this one uh you will get to play as the bosses and villains from Slay the Spire,

playing as King Sly.

Yeah. And I'm going to be playing as the guardian and stuff. So, you have all new cards uh for each of those characters, their kind of decks and things. The game works the same way Slay Spire. still be ascending through different encounters, going to shops. Uh there's new relics and potions and things to find like that. So, what we're going to do is show you an overview of Slay the Spire generally from the first playthrough that we did, which you can also watch right here on the channel. Then we'll show you just a brief thing about some of the stuff you're going to see in the Downfall expansion, and then we're going to hop right into our two-player play.

Slay the Spire, the board game, is a cooperative deck building game based on the video game Slay the Spire. Each player will choose a character. There's the Ironclad, the Silent, the Defect, and the Watcher. Each character plays differently and has their own unique deck. In this game, players will be winding their way up the spire, coming across enemies, events, treasures, and finally, the boss. If you defeat the boss, you may then move on to act two. To start the game, every player will get a Neow's blessing, which will give them a bonus. Most of the spaces in the Spire are encounters, and when the team gets to an encounter, they will flip over cards, putting one enemy in each row. Each player occupies a row, and then enemies in that row will be attacking that character. Some enemies will summon other enemies, which will be shown on the bottom of their card here. For example, slimes be duplicating. So, when the small slime shows up, you will search the summons deck for an acid slime and a spike slime, and you will add them to the small slimes row. Now, it's time to fight. You will win the fight and move on in the spire once all enemies have been defeated. At the beginning of every fight round, players will roll the dieice, which will dictate what abilities will trigger on enemies and some relics. All players will take their turn simultaneously, and once they're done, the enemies will take their turn. Each player starts off with a basic deck of mostly strikes and defense bordered in gray. On their turn, the players will draw five cards and then play cards using their energy.

Every round, you will have three energy to spend. The cost of a card is in the top left corner. Strikes and defense cost one energy, but stronger cards like bash cost two. Players can play as many cards as they're able to afford. The sword symbol here is an attack, it will do damage. So, if you play three strikes on your turn, you would deal three damage. When damaging, you are able to hit any single enemy, not just one in your row. Though, if a card has this symbol, this is an area of attack and you are able to hit all enemies in any one row. The shield symbol is block. When you gain a block, you will move up the cube on your block track. This will block damage from enemies when they activate. There are a lot of different abilities and keywords on cards, so I'm not going to go through them all, but I'll quickly go over the ones that come up often. If you gain strength, you will gain a strength token, and for the rest of combat, all damage you deal is plus one for every token you have. If the target has any vulnerable tokens, they take double damage each time they're attacked.

Though, after every attack, the target discards one vulnerable token. Weak is similar except the target deals one less damage if they have any weak tokens. And like vulnerable, after every attack, they discard one weak token. If a card has exhaust, it will go to your exhaust pile after it's played. It will be unavailable for the rest of this combat. If you play a power card, it will stay out and will be in effect for the rest of combat. Once all players have played all the cards they want, they will discard all cards in their hand and then the enemies will activate. You will start at the highest row and the enemies will activate from left to right and will attack the character in that row. Enemies will activate in three ways. Some will have a set activation they do every turn. Some will do a certain action depending on what was rolled on the die at the beginning of the fight round, and some will have a set order of actions they will take over multiple rounds. When an enemy damages you, each block you have will stop one damage. If you run out of block, any excess damage lowers your health. If any player ever reaches zero health, all players lose.

If the players defeat all enemies, the combat ends and players will gain rewards. Players will gain the rewards from the enemy in their row. Rewards are in the top left corner of the enemy card. These will mostly be money and card rewards. If you get a card reward, you will flip over the top three cards from your rewards deck. These will have a black border, and you will choose one to add to your deck. though. If you get a golden ticket, you will reveal the top card of your gold border deck and may choose that card. Players will then choose where in the spire they will go next, always moving up. You will mostly be fighting, but let's quickly go over the other spaces on the board. These spaces are elite encounters and will be a tougher fight, but with better rewards. The event spaces will have players flip over an event card, which will have them make choices, and these can be good or bad. In treasure spaces, players will gain a relic. Relics are active for the rest of the game and will give special powers and bonuses. At a campfire, players may either rest and heal three or upgrade a card in their deck. Every card has an upgraded side shown in green text. At the merchant, you may purchase relics or potions.

Potions are only one-time use, but they're very useful. Note that at any time outside of battle, players may freely trade potions and share gold. You may also buy cards from your reward deck or remove cards from your play deck. And the last spot is at the top of the spire and it's the boss. Each act has different bosses and these will be super tough battles. The boss will have health depending on the number of players and will hit like a truck. If you beat the boss, you will all gain powerful boss relics and you will get to gain one of your powerful gold cards. And now you have beaten act one. You can then put the game away or reset your health, keeping all your cards, potions, relics, and upgrades and then try act two. The very last thing we'll do is give a very brief overview of each character. The Ironclad is all about strength. They also have the ability to make many synergies around exhausting cards, and at the end of combat, they will always heal one HP. The Silent will draw two extra cards at the start of each combat and is all about shivs and poison. Many cards will give the silent shiv tokens, which may be turned in at any time on their turn to deal one damage to an enemy. And poison tokens may be placed on targets and at the end of their turn they will lose one health point for every poison token on them.

The defect will have orbs that they may channel. These are represented by different colored cubes. Lightning and frost will activate at the end of every turn. The defect's orbs may be evoked where they will be removed to do an ability. Finally, the watcher will be switching between neutral calm and wrath stances. When you leave calm stance, you will gain two energy. And in Wrath, you deal extra damage, but you also take extra damage. They will also gain miracle tokens, which may be used to gain extra energy. That is all the characters, and that is a brief overview of Slay the Spire, the board game. With the new Downfall expansion, players will have four new characters to choose from, all from the widely popular Downfall mod for the Slay the Spire video game. This time, you put your feet in the shoes of the baddies, playing as the hexagos, slime boss, and guardian. And the hermit is also available to play as.

Each character has a unique rewards deck centered around their traits and styles they used when villains. Now you will work for the heart and there are new potions and relics to explore as well.

We're back, baby.

We're back. You know,

we're back, man.

We're back and better than ever cuz we the bad guys now.

We are the bad guys now. Yes. A little bit of Slay Spire Downfall expansion to the Slay the Spire. So if you don't know what Downfall is, you also might be confused cuz Slay the Spire 2 as of recording is like just dropped on early access.

A lot of Slayer going around.

This is not that. The SL downfall is a mod that like the community made. Yes. That basically puts you in the shoes of the villains. Now you are

the villains going up against uh heroes. We can reveal that. We're going to go against the silence. Put a little reverso on that. And now you're going down the spire as opposed to up the spire.

Great. That little change was like that's amazing.

It's great. So we're still fighting the same enemies. We will say everything here is prototype stuff. Yes. Um and so keep in mind that nothing's final. Everything's prototype. all those considerations as well to

change indeed. But yeah, and so you're going through and you're fighting like the heroes and there are a lot of the bosses um from the base game are playable characters and then a whole bunch of new stuff you can play as like the Gremlins. There's like 12 characters in the downfall [clears throat] and there's like art and everything. It's wild how big this mod is.

Yeah. So it's exciting because we both have played that just personally and then

uh you know now having the board game to match. So Nick's going to be the slime box. So, you're going to be able to summon slimes and command them to do extra stuff for me.

I'll kind of talk to my character in a second. You're going to play the guardian, eh?

I'm the guardian. So, I can go into attack mode or defensive mode. Make myself a little ball. So, either add some attacks uh or add to my defense with these uh tokens here. And I can mode shift at the start of my turn. Uh yeah, we each have our own uh separate decks of uh rewards. And I also have these gems.

Yeah.

Uh which I can socket into any card that says socket that will augment their effects and stuff. So, there's a whole bunch of extra kind of cool

Yeah, that's a big

ways I can uh

Yeah,

big thing for the Guardian. Not only are you switching modes, you also can um yeah, augment your cards because they'll have sockets on them and you can slot these gems in. As Mikey said, those gems will all do something different. Boom. And so, yeah. And so, I am the slime boss and so I'm going to have various slimes. I always start with a bruiser slime. So, just wanted to stay out here for the whole game. Uh keep in mind, we're only going to play the first act like we did our last playthrough of this.

We're just going to play the first act. Although the original Save the Spire, we did do all three acts in one big live stream. So that'll be linked down in the description below. You can go watch that.

We'll probably do that with this someday once game is released. So,

but yeah. So, we're only play act one. Um, but yeah, so I have these uh slimes that start with a bruiser slime. And how they work is they basically have levels and there's more slimes in my kind of um deck uh that I can hopefully get. Um and so I will pay energy to put them out here and then they're just kind of out here. They're they're essentially my summons.

Yeah.

Yeah. Um, and then basically I have kind of keywords. One that will say grow. And when I grow, I can basically move a slime to the next level. And then if I ever have something called command, that means I can use one of my slimes and do the thing at their level. In this case, do two damage. And at the end of my turn or the end of all the players turns, I get to command all my slimes. So if I have a bunch of slimes, at the end of turn, I just get to go like [clears throat] and it can get kind of crazy.

Just hammer it.

Hammering. Um, yeah. So, we're going to go ahead and start. So, everything else buy is pretty much the same in terms of like how you go about the game. We're going to start with our first encounter here. But first, we have to get not Meow's blessing. Ain't no three-eyed whale here. We love the heart. This is our friend.

We live and sacrifice all for the heart. The collecting of souls is for the heart. So, we're going to get the hearts boon.

Indeed. And there's souls, not gold. We'll still be using gold, but yeah. So, we'll get the hearts boon. So, we'll each get one of these. And we'll have an option of uh what to do. So, first thing is you're going to gain uh some uh money and a card. Uh in our case, money is a shared resource that we'll have to buy stuff when we uh come upon markets. Uh gain three and then a card and then can choose an option below to remove a card, gain a relic, and lose one max HP, which is a new thing in downfall. So, I' I'd slot one of these in there. There's normally black cubes. We slot in one of these. So, basically, your maximum is now lower.

That's interesting. uh transformer card, then upgrade it and lose two health. So, that is interesting.

Um it's kind of crazy starting starting uh with a relic is nice.

Absolutely.

But I don't want to lose one HP.

I know.

I have kind of the same thing. So, I have $3 in a card reward, which we'll do. And I can upgrade a card, gain a relic, lose one max HP, or gain 11 gold and lose two max HP.

Oh my gosh.

Which I don't think I'm gonna do that one.

That's a lot of money, though. Yeah.

I think I'm just gonna upgrade a car. Well, let's see. Let me do my card reward. So, again, for the cardboards, how they work, we can each kind of do this. We'll talk about our cards. You're basically going to draw out three cards. Oo.

Um, and then you will choose one of these. So, it kind of works like it does in the video games. So, I'll kind of talk about mine first. So, I another slime here, which I might want to take because again, this will be another slime that kind of comes out here and has various levels here. So, this slime will basically do area of attacks, which means it's going to hit [clears throat] everything in one row. I have goop armor, which is a power. So, whenever I play a tackle card, which a card that says tackle, there's a whole bunch of cards that say tackle. I gain a uh block. That's kind of cool. And then Schlurp here uh as I get to draw a card and then command. And command again is doing um the power of one of my slimes.

Ooh, and I think I'm going to take this spike slime.

Spike it up, man.

Spike it up. Um, I have three things that all have to deal with vigor, which is another of my tokens that basically I can gain and then on a turn spend any amount of my available four. Uh, and then put them into the spent area. Then if I'm in attack mode or defense mode, uh, I can add plus one to my attack or block. Um, and then there's also cards that are going to counter off of that. So, for example, this repulsor power card, once per turn when I spend vigor, I draw two cards. Charge core allows me to gain one, but it exhausts. And then time sifter, if I'm in attack mode specifically, a lot of cards will reference what form I'm in. Uh, when I play a gem, which are going to be these, um, I would gain one of these. Oh, man.

Tough.

I think I'm going to take the charge core. Going to take the charge core so I can have a little bit more ability to gain

uh, vigor for myself.

Okay. Um, and then I can I'm going to upgrade a card for my second thing. I'm trying to decide whether I should upgrade my spike slime, which would basically make them stronger. I can upgrade my tackle here, which would do two damage, and then I get to command.

I do like the idea of getting to command, I should just do my I can't upgrade my bruiser slide. They don't have an upgrade. Um, let's do this. I'm going to upgrade this one. Um, again, do two and then command. So, now all of these go in here and then these hearts boons go away.

So, I chose the transformer card. So, this strike is going to be turned into a laser turret.

Oh, cool.

Um, and then upgrade it and I lose two HP. So, it's not permanent.

Yeah, that's not that's not too bad. But, uh, we immediately get another upgraded power card. So, end of turn, deal X damage to any row. X is how many powers I have in play.

So, uh, ideally I get more powers.

Yeah, that's the hope. That's what I got, man.

Okay, cool. So, I'll take your hearts. Boom.

Okay, so now we're going to go ahead and start. So, uh, again, we're making our way up the the spire. We can take different different paths. These pieces here are put out randomly, so the path is always slightly different. Uh, but we do have to start here with an encounter. And again, there are these

encounter

first encounter cards. And so we will um go ahead and do this. So, okay. So, we're going to start from the top and then the bottom.

For this game, Nick will be the slime down here on the bottom. Yes. And then I'll be uh the guardian up here.

And normally you would give more space, but just for space saving purposes, we want you all to be as zoomed in as possible. And so, we're really up on the board here, but just know that normally you wouldn't be quite this close.

Um Oh, and did you Oh, this is our So, we technically have different gold, but we can always share gold whenever, which is super nice.

Yeah. Um because yeah, we want to go to a shop. We gotta gotta do a lot of stuff. Okay, Mikey. So, we brought them out. Let's get some cubes. So, the jaw worm here has eight and then the cultist here has nine. So, the cultist here just has one ability every round. They're just going to do that. They're going to do one damage and then strengthen themselves. And the jaw worm is going to be dependent on what we roll.

Okay. One, two, three, four, five. So, I have a start of turn effect. I can mode shift and I can do this after I draw my card. So again, I can be in attack mode or defense. Um and then um yeah, so and if I'm doing mode shift, I just simply will switch to the other mode opposite what I'm doing.

I'm guessing some of your cards will allow you to switch your modes as well.

Exactly.

Um yeah, and so uh we'll go. So again, the start of turn, we're going to reset our um energy to three, bring our block down to zero,

draw five cards, defense.

Oh, okay. All right. And then we'll roll this dice. So, this die is going to matter for things like this, things like relics. This will matter for uh Okay, the Jawworm is going to be doing three damage to me.

That is a lot. Hate that for me.

Okay, so now Mikey. Uh, and so we can kind of play back and forth. We do not have to play like my turn all then Mike's turn. We can kind of play whatever.

I think I know what I'm going to do to start. Um,

I'm going to get slapped about a bit.

Just a little bit.

Just a little bit.

I'll get slapped for two, I think.

Okay. So, I'm going to play curl up for two uh energy. This is going to bring my block up by two. And since I am in defensive mode, I'll gain a vigor. This comes up here and I can spend it.

Nice.

Uh, when you know, basically, you can spend them any time and then so long for that entire turn if they're in your spent area, they will affect anything that references them. They stay in that spent area until the end of your turn. So,

uh, that's a cool thing. And then I'll play my upgraded laser turret for my last one. Again, end of turn, deal X damage to any row. X is how many powers you can play. So, I at least have one. So, it'll do a little bit of something. That's all my energy, though.

Okay.

For this first turn. All right. I think I only have one defend. So, I'm going to play a defend for one energy. Give myself a block. I'll go and play my tackle card for another energy. This will deal two damage and I can command. So, are you you you're done, huh? So, okay. So, I'm just going to attack my guy then. Uh, it won't make

protect myself against my attack. So,

be two. And I will command my bruiser slime here. We'll just do one more there. And then I'll just do a strike for my last energy here and do one more.

Okay. Send a turn stuff. So, I deal damage equal to how many powers I have. I have one. Um, I guess [snorts] I'm going to do one more damage to mine. So, we're not going to be able to get rid of them either. We'll get them together.

Yeah, we can gang up on on your cultist next turn. Cool. All right. So, my end of turn ability is I command all my slimes. I only have one slime. Uh but I'll command them. Boom.

Okay.

Okay. So, then at the beginning of their turn, if they had any block, they would lose their block. Uh and then they'll take their action. So, we'll go ahead and go top to bottom. So, the cultist

they're going to hit me for one, but I block it. And then they're going to add a strength. So, next turn will be two.

They hit for two. The jaw worm here is unfortunately going to hit me for three. I do have one block. So, boom, boom, boom. So, we're getting hit for two. Um, all righty. And then we're going to uh discard. Sorry, I should have discard our hand at the end of our turns and stuff, but no.

Boop. All right, we're drawing uh five more cards. Uh, reset our stuff and roll this bad boy out. Another five. Okay, so I need to kill this jaw worm, but I should be able to do that. Um, I'm going to mode shift into attack mode at the start of my turn here.

Okay. Yeah, I'm going to go and play the spike slime. So, they will have this is what one is an area of attack effect, which won't really matter in this case because area attacks an entire row. Um, so it won't really matter in this sense, but I'll be able to command both of slimes at the end of my turn, which is very nice.

Um, well, I guess I'll be able to take I'll be able to take out my Jawworm just with these. Okay.

So,

I think I'm gonna do is play charge core for one, which adds a vigor, and then I think I might just spend both of these,

then play like two strikes. So, each one would be doing since I'm in attack mode, plus one. So, each will do three damage.

Oh.

Um, so it'll be a strike and a strike. So, three and three is six.

Nice. So, it brings them down to three. I don't know if you can give me any more help.

I can. I think uh you're going to be down to two. Are we going to finish them off? You think?

I don't know. I can give you I can give you a strike and chuck that towards them.

All right. Two.

Uh that's I'll I'll do this and defend. I don't have anything else I can I can chuck at you.

I'll take the hits. It's all good. All right. So, in a turn, these go away. Um these all get discarded. These are my Sorry, this is my exhaust area, not my discard area. Um, and then I'll get a command on my slime. So, it's gonna be two. Uh, so it's gonna be boop boop. Take them out. Let's kind of put them over here.

Beauty.

Because we will gain uh actually I'll just flip them over because I'll gain the rewards from them. So, I need to make sure I keep them there. Okay. So, now they have strength here, the cultist. So, they are going to uh hit for two. So, I'll take

getting beat up for this first.

Um, that's all right.

Yeah.

Just, you know, somebody's got to get take

at the very least. We know at the end of my thing, I'll command two slimes and and take out that cultist. They're toast. Oh, you know what? Sorry. End of my turn. I do have one more. So, we were one away. Still couldn't have gotten it done, but with my uh laser.

I actually, if I had known that, I think I could we could have maybe done it last turn. Dang.

Yeah, cuz I I had the opportunity to grow a slime.

Okay.

Instead of playing that uh thing, which means I think I could have. Yeah, we definitely could have. Oh, well. Oh, well, it's a little damage. You know

what's a little damage? Um All right, let's go and play this. Boop. Boop. Dead. Oh, sorry. They attacked and they would have got another strength, but they did. So,

all right. Hit number two.

Okay. So,

and discard your hand. I'm gonna keep my bruiser slime out here just because they always start every combat um

with me. So, we'll go ahead and go there. Okay. So, we're going to flip over and get our rewards. Again, our rewards in the top left. And so, I'm going to gain a gold. I gain a gold as well. So, that's two. Let's put them in our little seared pile here.

Gain a potion. A vulnerable potion. So, I can throw some uh vulnerable on there. All right, Mikey, we're each doing a card reward. What you got?

So, um I've got a few things. So, I've got vent steam, which attack if I'm in attack mode adds a vulnerable.

Um roll attack. I deal damage equal to my block. And then multi-beam, which has a socket, so I have a couple gems to choose from. Uh deal one damage x amount of times x can't be zero. So again, you can have a variable amount of energy I can spend.

Um, and

so whenever has a sock, you automatically draw two sock two gems as well. Yeah.

Yeah. To ch and you would choose one if if I chose this card.

Um, it's interesting. Um, I think I might take this roll attack.

Okay,

I'm going to take this roll attack. You get your block up. You can start just

That's kind of my thinking. Yeah. So, since I didn't choose this these gems, let's go to the bottom of their respective deck.

Nice. All right. Then I have a gorilla slime, a leech energy, and a slime brawl. So, my gorilla slime um is again another slime, but this one can start doing multiple attacks. Leech energy does attack, and I gain one block if I control if I control a level one slime, and it's free. That's really nice. Uh and then slime brawl, I would get to command a slime, and it deals plus one damage on each hit. I want the gorilla slime because I just I want more slimes. I just want to be able to have like put all these hits out there. But that is really nice. And I think this is almost always like a doable one because I'm probably always going to have at least one level one slime at least in the first act here. So I think I'm going to take this le energy. As much as I really want this gorilla slime, that just seems really the fact that it's zero cost. I'm just like, yeah, that seems

I love those free cards, man. They're nice.

That seems good. I also remember have this vulnerable potion here as well. Okay, Mikey. So, that is the first encounter. Again, these first encounter cards will go away. And so, now we have to choose our path.

So, I'm maybe think we go this way because we can hit a rest and we can either upgrade or heal. Both of us might end up needing to heal considering that. Maybe go into elite and then into a shop.

Yeah, cuz we have some good money piling up. So, yeah, I like that. So, let's just go Yeah, up the middle.

So, straight up. All right, Mikey. So, we're going to get

boom, one of these, a lab. You find some potions. All right. So, each player is going to gain uh gains potions. Roll the dice uh once for the party and then on a four, five, or six, one player gains another potion. So, we're each going to gain a potion.

Each can get one.

What you got?

Oh, I got a energy potion. Gain two. I also got an energy potion. Okay. You can have a maximum of three potions, by the way.

And one of us gets another.

So, why don't you go ahead and get one then?

So, we each have two.

Yes.

Okay. Okay, got a skill potion. Next skill you play this turn is played twice. I like that.

Nice. Okay, let's go.

That was grand. All right, now we're going to go into an encounter. So, again, we're going to draw um a thing for one of us. Okay, so that's going to have a spike slime with them, and they're going to have a green louse with them.

Okay.

Okay. So, let me find

from the summons deck, which you can just rifle through any time looking for slime on slime crime, man. Yep. Uh yeah, they don't even know I'm their father.

Yeah, we about to show them who daddy is. And then a green louse. So green louse has a yellow ability, which is an ongoing ability, a thing they always have, which they're going to have curl up. So the first time they deal damage, uh they'll take that damage and then they'll immediately gain two blocks and they kind of curl up, which is it's just I find them to be very annoying.

Yeah, you really got to oneot them.

I want to Yeah, you got to one shot them or else you basically have to wait another turn. I'm like I don't want to. Everything else is pretty uh normal. The cultist work just how they did in the last one.

Yep.

Okay. Okay. Interesting. Interesting. Interesting. Okay. Well, we barely made it through the last one, so we'll see.

We shall see. Okay, Mikey. So, starter turn. Uh get your energy back, reset your block, um and then draw five cards,

and then we'll roll out this dice. See what these a two. So they're going to do one damage. Mikey, they're going to do one damage and do vulnerable and they're going to act last. So no matter what, they're going to go last.

Okay. H

Okay, so we're not taking a ton of hits coming here.

That's good. Um

that's interesting. I think I'll tell you what, man. I'm going to use this potion straight away. My skill potion. I'm gonna play charge core. So, it costs one energy, but this next skill is played twice. So, this is going to grant me two vigor. This now exhausts, and that is gone.

Um, that's nice.

Yeah, I figure if I'm going to get that stockpile built up a little bit.

Um, and then it might be overkill, but I think I'm going to go and play two defense cards for two more energy. So, it gets me two block. And then um I think I'm going to use this other energy potion. Gain two energy.

Wow.

Spend another thing for a block. And then my last energy will be roll attack so I can deal damage equal my block three. And I'll just knock out the green L. I don't have to worry about them.

I was like, why are you going so hard on block? That makes more sense now.

Yeah. Just mostly to get them gone in one shot. Don't have to think about it.

Yeah. Now you just don't have to worry about the green lions and stuff, but you know what? That's what they're here for, right?

Yeah. Oh, I I I have the classic thing where I hold on to stuff and never ever use them. I I'll end up using my potions in boss fights, but that's like I'll literally just die instead of using a potion, which is very very dumb.

Um, and so I should just do that. All right, so I'm going to play grow. So, I'm going to gain a block and then I get to grow a slime. I'll grow my bruiser slime. Uh, and then I think I'm just going to take uh a defense. That's all three of my energy just cuz I'm going to hit for two right now. And so, um,

so you cover that.

Yeah.

All right. Well, you can command that newly grown.

I will first you I guess I'll just hit them. Just try and get down to one enemy quickly, you know.

Sure.

Okay. All right. So, then they're going to go have uh you're go first.

They'll hit me for one, but I do block it. And then they gain a strength.

Indeed. And then I'll get uh blocked for one here. And then uh they will also hit me for one um which would be blocked, but then they are going to put vulnerable on me. I keep in mind stuff that's on my boss slime uh is not on my little slimes. Just BT dubs.

Yeah.

Okay. Um so now uh we're back. So getting back up to three. Reset your block if you got it.

Boom. Uh let's roll out that dice. All right. The dice is a six.

So

So they're going to do one and then a daze.

Okay. Don't love that. Um, so I would love to I think I'm able to get rid of them. So here I'm gonna do this, Mikey. So I'm going to go ahead and play my leaf slime, my spike slime rather. Uh, they're going to go one. Uh, I'll play this one because it's free. So I'll do one damage. I'll go bam. And then I'll gain a block if I control a level one slime, which I do. My bruis slime is at level two, but I have a level one slime there. Um, so

I think I can knock out my cultist.

Go for it then because I think I'll be able to block. So I'll finish my turret here. So I'm going to go actually I have two more energy. So I'll go here, gain another one. So I'm going be able to block their two hits

and then I'll just go strike. Boom. Uh, for that and I will be able to take them out

with their slimes.

Yes, exactly. So I should be able to do some stuff here.

Cool. So what I'm going to do is I'm going to spend two energy and do twin slam.

Twin slam. So, so first of all, sorry, I'm going to spend two vigor is what I'm going to do [clears throat] first and foremost because now since I'm in attack mode, my swords, you know, attacks get plus one per. Uh, so I have plus two. So, this is going to do an attack of two. Plus two is four. Nice.

So, that's going to drop them down to five. And then, if you're in attack mode, I am, I get an extra single attack. So, that's going to be three more. One, two, three.

That's crazy. It's just plus one to all your attacks for the whole turn.

Nuts. And then I will do a final one, two, three attack

to knock them out.

I'll flip them down.

That's crazy.

Yes, sir.

Invigor is not always the easiest thing to get. And you're spending

That's why it's like, let me get double this real quick. Yes,

cuz I think I can get out of the round kind of quickly. Uh, and then now these are spent.

Yeah, now they're gone. So now you have to somehow get it back. Okay, so at the end of turn, I'm going to command all my slimes. So my spike slime does one damage to everything in my row or anything in any row, but I'm going to do my row. So that'll take out the spike slime. Um, boom. And then damage them for one. And my bruiser slime now does two damage. So they're going to go boop boom. Um, nice. Okay. And then Oh, I realized I am going to get hit because I am vulnerable. Oh, that's right. So we're going to do four on you.

Yeah. So I actually am I'm going to take So they basically hit me for four and I'm going to go boom. Oh man, we are getting we're getting beat up here. Once over head to that shop eventually here.

Yeah, I'm definitely going to rest

because here's the thing. If we're if we're getting worried, we can go around this elite if we are if we're a little worried. I'd love to fight an elite. I want some relics, but we also don't want to die.

No, we relic hunt now.

We relic hunt. Okay, so um they went um and then they're going to gain another strength. So, we should hopefully should be able to pull our resources here and take them out. Oh, and this vulnerable is gone. All righty. So, reset here. He rolled that dice for him, Mikey.

I'm going to switch to uh defense mode. We have a four.

Okay. I don't think it's going to matter cuz nothing here has actually dice stuff.

Yeah.

All right. So, I'm going to be hitting them for three with my commanding.

Okay. Um I will play laser turret um uh to any run. Okay. Um and then I can play a strike. So, the strike will do one damage. the laser turret. At the end of my turn, we'll do another one since I have one power card in play. That's all I have offensively.

That's okay. I think I'll be fine because I'm going to do tackle, which will be hit for two and I'll command. I'll use my bruiser slime. So, it's going to be four.

Okay.

So, be down to one and then they're going to get attacked by go like this. Boop.

There you go.

Boop. Done.

Nicely done.

Okay. Nice. All right. Yeah. My spike slime will go away. My bruiser slime will go back to level one, but um we'll go there. Okay. So again, the summons don't give us give us anything. They just are extra. All the rewards are on here. So I'm going to gain a gold, another potion. Okay,

I'm getting gold as well. So two more to the pile

and then a card reward. What you got, Mikey?

Well, [sighs] I have uh I've got reroute, so I uh gain a defense and I can mode shift mid turn. Um, Walker Claw has two single attacks and I would slot in one of these gems. Um, and then if I'm in defense mode, this is uh, shield spikes gets two uh, shield defense mode deal damage equal to your block. That is interesting.

That's another one. And it gives you two.

I like the guardian in the

I know. Maybe I'll play some just high highly defensive. I mean, it can be

the main thing is if you're going super high defense, you're probably gonna have to help me out a decent amount because you're going to kind of we'll kind of do the thing like we focus on my people and then focus on your people, which we can do.

I could do this if I take this middle one. It's two single attacks, which is nice. And then I get a vulnerable, but I think I have to take a dazed as a result, but that's not the end of the world.

Queen vulnerable is nice. I think I'm going to take this one. Let's get a gem. So,

in this case, you take that. You slot the gem in like that. It covers up the socket uh keyword there. Yes. Let's augment these cards. Let's Let's get some stuff going. All right. Let's see what happens.

All right. And so then I have waste not protect the boss and taunting slime. So waste not says whenever you play a card with retain. Retain means you don't have to discard it. You can hold it until you play it.

I'll get a uh shield. I'm not going to pick this one because I have no cards that retain. This card has retain, but I can't choose both of these. So this one is retain. I get two um shields and then I command.

But I think I'm gonna take taunting slime because taunting slime is another slime, but it gives me block.

Oh, that's awesome.

It's pretty nice. And then whenever I grow this, I get to put vulnerable on something.

It's two, which is a bit of a bummer, but if it starts giving me block, like guaranteed block, I'm very down with that. I just want a billion slimes, man.

Dude, a legion of slimes.

I want a legion of slimes. [clears throat]

Very slowm moving.

Yeah, we're not moving quick. We're not moving quick. Gooey.

Uh, we going to rest.

Uh, yes, sir.

Okay, so at a rest site, you can either um what is this? Three health or upgrade a card.

I always want to smith, but I'm going to I'm going to get one, two, three.

I am a little worried about that smithing. Okay, let me let me just let me just look at a couple things.

Yeah.

Oh, this one makes this block one only one energy.

That's interesting. Um, yeah, that's a that's a bingo. This leech energy upgrading would be absolutely ace because it would give me two block if I have a level one slimeed slam.

I feel like I should just still Are we do are we going to the elite?

Yeah.

Okay. Then then I'm rested with the with the thinking that we're going to go to the elite.

If we're not going to the elite, I probably wouldn't. Yeah.

But uh

we are here relic hunt.

We got to relic just a little bit.

Just a little bit.

Just a little bit.

A maximum of bit.

I want a little bit of relic content.

He really elite. It better not be those dang centuries.

It's guaranteed.

You have a vendetta against them.

I hate them. I hate them in a video game. I hate

My least favorite is the gremlin knob.

No, I don't mind that guy.

You can't play skills. They get all He just goes straight offense all day.

Straight to the dome.

Okay. Well, that is our rest.

Yeah. You guaranteed centuries are going to happen though.

Guaranteed. I guarant. [groaning]

See, you said it. You put it out there. to the centuries. We're basically going to go um

we need to find the other centuries. So, we're basically going to sum. We're going to have three centuries each.

Um and they're going to be centuries AB A and B's. So, we're basically going to go what is it? AB AB A kind of go on and so forth. So, it'll be A B A B A is what we're going to get,

right? There's three enemies per player. Yep.

Yep. Now, the good thing is the elites is we each are going to get the rewards.

Yeah.

So, it'll be it'll definitely be valuable.

It's a lot out here, though. This is one of those things where like they're either hitting hard or dazing us. Hitting hard or dazing us.

Yeah.

I just got a card dazed myself too. So, I might really be in something.

Yeah. This is a situation where it's like this could be spicy cuz Yeah, this is going to be tough.

Look like an early early elite to go for. where you really haven't built up a ton, you know? You're like,

"Yeah, yeah, yeah." So, it's going to be a lot of O. Yeah. We're going have to focus our I need to get that spike slime out because then I The spike slime is area of attack, so I can hit whole rows, which would be really, really great. Let's get it first. Let's get it first pull. Let's just do a little deal seconds. Deal off the bottom. You know,

Mike be watching Magic.

I do, man. I man I'm telling you Mike loves

if I could snap into a skill it would be like like card dealing magic and like slide of hand magic like close-up m that would be the bomb.

Yeah. Yeah.

Mikey loves

I love it so much. It's awesome.

Okay. Um Okay, we're resetting our stuff. Um and we'll roll it out. So this is going to determine who's hitting what. So sixes. So it's going to be you're going to get dazed. Hit dazed. I'm going to get hit and I'm getting hit for six.

Ooh. Oh man, this is Yo, this is not great. It's not great. [sighs] Okay, here's the thing. I got energies. I got stuffs. I can stuff. I can block one thing this turn. turns. I guess it's good that I'm getting dazed more than

Although my next turn is going to be brutal.

Why?

Cuz I want to play this card, but I'd add a third dazed. It means three of my five cards next turn are nothing, which is not

Yeah, cuz days goes on top of your deck, right?

Yeah.

Yeah. So, that's the problem. The other ones get shuffled in.

Yeah, cuz you're getting double days, which means you're drawing one less. I think I might end up using my energy potion.

Definitely should.

Here's what I'm going to do.

The vulnerable potion if that's useful. Yeah, I do. Uh, which maybe we'll see. So, I'm going to do grow. Well, here's the thing. I'm actually I'm gonna put out my spike slime first. Be one. I'm going to use grow, which will give me a block. And I am going to grow my spike slime. So, now I'm doing two area of attack, which is huge. Now, that's all my energy. So, I am going to use my energy potion to gain two more. So the question is that's the only block I'm getting. So I think what I'm gonna do is I'm going to do tackle. Boom. I can do two damage and then I can command I'm definitely command my spike slime. So my question is should I throw this vulnerable down on something?

Probably. Right. Probably. If you don't for you, I'm going to request you use it for me. I think I think we need to try to get some with the sentries. It's always nice to get just fewer of them out.

One of them out of the way. Yeah,

one of them out of the way.

I will throw vulnerable down on them.

Cool.

Um, and then I will use this two hit on them, which will actually be four. So be one, two, three, four. That'll go away. And then I command I'm gonna command my spike slime, which can hit this whole row for two. So one, two, one, two, one, two. So this one is going to die.

Nice.

Um, okay. I still have one. So, should I chuck a strike at you or because I'm not killing them.

Um

although I will get them down pretty good because this spike slime.

Yeah, maybe if you can hit like my first one here.

Boop.

That's all I got.

All right. I think I'm going to spend

You're not You're not blowing your stuff on elites. What are you going to do? I want some sweet relics.

I'm going to do Walker Claw. So, I have two uh single attacks. It's going to be boom boom. But I have added a gem to this. So, it'll gain uh put vulnerable

onto them, but then I gain a dazed.

Uh

yeah, you can kill one of them and get rid of a dazed. Now, keep in mind, if I have to, I can chuck this spike slime at your row.

If you can't kill one of them,

I won't be able to kill one of them. So, I'm wondering, should I just put a little defense and then the vulnerable stick around and maybe I can try to do a bigger attack next turn? Well, the vulnerable, they're at four.

Uhhuh.

This would do four to them.

Oh,

cuz it does two and then vulnerable would double that to four.

Oh, and the and the slimes interact with vulnerable. I thought they didn't.

Oh, you know what? No, they don't. You're right. Sorry. You're right. You're right. The slimes do not interact with vulnerable. But when I did the vulnerable on mine, I was using this attack. You're right. The slip do not. That would probably

standard strike then cuz it'll go one, two, and then if you can command my row, it will knock out this one. I can do that.

All right. Okay.

That it.

That's it.

Okay. So, the end of turn, I will um use my spike slime on this row, which will be one, two,

one, two. [snorts]

One, two. I'll use this one here to take out this one.

Nice.

Okay, that's not bad. That's not bad. That was an okay start. The fact I got my spike slime and the thing that allowed me to grow it was humongous. So now I'm going to get one less days as well, which helps me out cuz I was like, man, my next turn is going to be cuz I did have to add one from my card that I played.

All right, so now Mikey, they're going to go. Yep.

Uh, starting at the top there.

Okay, so this one's going to go three three damage. One, two, three.

Uh, this one's going to add a dazed.

Yep. I'm going to do the same thing. I'm going to get hit for two because I was able to block for one. I will also get dazed.

Okay.

All righty.

Hey, we out here. We out here doing it.

We out here doing it, man. Okay, so all my slimes are out. So, three, four, five. Let's bring this back up. Let's see what who's doing what. I guess now it kind of doesn't matter.

We'll still do.

It's effectively going to be the same because [clears throat] we each have one of each. So, it'll always be one's doing one's doing a three damage.

Exactly. So, it kind of does the rule doesn't matter that much, but we'll still do it for

absolutely

funsies. Okay. So, I'm I'm not going to Well, I here for three. What What are you looking like over there?

Um

because I have three defends. So, I could just like play my three defense and then just like block.

Sure.

I have because these two are days. So, I I'm going to play these three cards. So, play I'll just play them out right now. So, laser turret. So, deal X damage to any row. X is how many powers you have in play. And I guess I'd have to split that up however I like. Um, which will only be one in this case. Uh, then I'll do one defend. So I'll have one block

and then I can do roll attack, which is deal an attack equal to my block. So it's one in this case. I think I'll just keep working on the person I've already kind of tenderized the most.

And I'll have one more damage to deal out.

Uh, that's literally like the only three cards I can play.

Yeah, I think I'm just going to go. These are ethereal, meaning if you don't play them, which they are unplayable, they go away at the end of your turn.

I think it was going to defend, defend, defend, cuz uh this one's going to be hitting me for three. I'll get dazed again. But I think this one I have to kind of slow play a little bit here.

Yep.

I'm going do that. This again, as Mikey just said, has Ethereal, so that'll go away.

Um Yeah, and that's going to be it, man.

All right.

So, end of turn, you do another damage, right?

I'm going to do one damage

because your uh power card says Oh,

yep.

Duh.

Need that. Okay. So then I have I'm essentially doing three damage. Oh, I could take out yours. Oh, especially because that's the one that's hitting you, huh?

Yeah, that Yeah,

I'll do that then. So I'll do two damage to this row.

So because my spike slime

two and then one, two,

and I'll do one with my bruiser slime cuz I'm blocking my stuff anyway.

Okay, so that does Yeah, that's great cuz I I was like taking Yeah, I'm

We're getting low, y'all.

Yeah,

that first fight we're not really supposed to get hit like we did, but hey, it happened, you Well, and I took the thing where I took two damage to start the game and then I took that hit. I was like, whoopsie. Okay. All right. So, now they're going to hit us back. So, I'm here to get days.

I will.

And then I'll take three damage and get days again. I'm getting um none of that except for the days. I look at days. Love days. Days. Hot chicken. Um very good. It's very good. It's very yummy. Okay, we back at it.

Okay. Oh, let's do this.

Oh, yeah.

Okay. So, mine will be attacking, but for let's see,

I don't have a ton.

What am I thinking?

I think I'm going to switch to defensive mode.

Okay.

Um, and I'm just going to I'm not going to be able to do any attack, but I'll be able to protect myself, so you don't have to worry about me in any way.

Okay.

Uh, for um that and I'll gain a vigor. So my next turn hopefully I can do a little more and I will do have my laser turret to do one damage to either row. So again, if that's helpful for you or whatever, we'll keep that in mind.

I think Oh, so that one's doing H.

So I'm going to play curl up real quick. So it's two energy. Uh I get two block and if I'm in defensive mode, which I am, I gain a vigor so I can spend that in the future. And then I'll just do another defend to get my third block so I won't be taking any hits. Okay, I should be I think I'm going to take one damage. I think I'll be okay. So, I'm going to do leech energy. So, again, this is one damage. I think I'll do here.

Uh gain one if I control a level one slime. I do. So, I'm gaining one block.

Uh I will put in my taunting slime,

which will take me to This one again is free. So, I will get a block always from that. And then I'll just go ahead and do a strike. Um and that'll go boom. And then this one will get finished off um from my slimes. But um that's going to be it for me.

Okay.

So, oh, I'm sorry. And I get Oh, so that now I'll run my command all my slimes. So, it's going to be two to this whole row. So, we're going to go boom boom boom. And then one here will go boom.

Okay.

Uh we'll take that out of there.

So, I'm still going to get damaged, but I won't be getting dazed. And then I'll also gain a block because of my taunting slime.

Um, and then with my laser turret, I guess we're pretty even. I'll just take a hit. Put that toward them.

Sure.

Okay.

Okay. So, now they're damaging. Um, I'm going to take three hits. I'll go boom and take one damage.

They're going to hit me for three, but I have three blocks. So,

okay. Let's get this done.

Long as I can hit. Okay. Here, we should be all right.

Same. But what? So, you need Let's see. You have three damage for your slimes for sure. So, if you get at least one more on your person, you know, you're covered.

And then we just need three. Yeah. And I know I have one from mine my power card. So, hopefully we should be all right.

Yeah, I don't need too much more. Neither one of us got dazed there, which is great. That definitely prolonged this a teeny bit.

Um, all righty. So, we'll roll this out. Uh, six. So, they're not hitting us. Somehow some way we're not able to do this.

Not the end of the world.

We will do okay here.

Okay. Um I'm going to switch back to attack mode and spend my vigor.

Does your vigor go away at the end of combat? I'm guessing.

Say again.

Your vigor goes away at the end of combat. Yeah.

Yeah. Uh okay. So I'm going to play strike. So again, this adds plus one. So it's going to be two damage. Boop. Boop. So they're they're dead sentry walking. Um

dead sentry walking. And to have some fun with it, I'll spend a uh defend or energy to get a defend. Then do my roll attack, which does damage you with my block, which is one, but again with the vigor, it's two. Um, so let's just let's just sauté your dude a little bit there. Are you not going to kill yours?

Well, with my end turn.

Oh, that's right. Yeah. All right, I'll do leech energy again. I have some level one, so I'll do a damage uh and then gain a block. And then I could I'll just do a strike. [snorts] Boop. Damage mount. then my stuff would have killed them regardless.

So my laser turret will take care of that one.

Nice. Okay, man.

Not too bad.

Boom. All right, we got through that. A little hairy in the beginning. Again, when you have all three, it's it you got to get through.

You got to get one of them gone.

If you get one, then you can you can work it always. But the centuries, my lord,

feels a little better. So again, this is a reward that we both get. So we'll each get two

two golds, which is fantastic. Going into a shop here.

Indeed. Ooh, a relic each

relic and a card reward. What I got? Boom. Oh, we got the Sneako egg. So, that's new.

Yeah.

Um, so on a one to six, the next card I play this turn costs one. And you can get a little You can get a little baby Snecko that you can hang out with you. It's great.

Uh, I got Fuel Cancer. So, on a two or three, uh, you may exhaust a card in your hand to gain energy equal to its cost.

That's kind of interesting. That's kind of interesting.

Um,

all right, man. What you got over there? Um, well, I've got shield spikes again. So, two block and then defense mode. Deal damage equal to your block. Definitely nice. Uh, polybeam. Uh, this is two damage and then, um, if you're in attack mode, I gain an energy. Basically makes it free if you're in attack mode. Very nice.

I guess you still have to pay for it.

You have to pay. You get a rebate. So, you have to be able to pay for it to begin. So,

yeah, it's a rebate.

It's free if you can pay. You know what I mean?

Hey, it's free if you can pay. you know, is that how the world works?

Basically, I've got gemfinder here. Uh, if you're in defense mode, when you play a gem, so any cards I've slotted in, I have one, uh, gain a block. Now, I'm kind of tempted to take this because my other card is based on how many power cards I saw that.

So, I'm going to take Gemfinder.

That's cool. I want this. The Polybean is

Gosh, you know what? I never noticed.

This is really tempting, though.

I never noticed that the boxes are different shapes. Skills are squares or the energy.

No, no, no, no. The boxes of the picture, attacks are like pentagons. Uh, I think powers are circles.

Oh, whoa.

I've never And my slimes are like slimes.

I've never noticed that.

You know what's You know what's sad about that? Nick and I have played Slay Fire for like combined like maybe like 2,000 hours.

I've never noticed that. I've never

The banner colors is I've never

I just started noticing the colors like Oh, blue are like slightly more rare colors. Yeah, they are.

I knew that the gold are like actual rare color. hysterical. I'd never noticed that.

No one's watching the channel for the brains.

That's true. It's for the vibes.

It's for for the vibes and the looks.

We're just vibes. That's vibes. We're just vibes here indeed. All right. So, I have a sticky slime. I want more slimes. I'm not going to lie. But, uh, so this one is one in one, two in one, or two and two. Pretty crazy.

I like that.

It looks daisy. So, it's a block and I can exhaust a card in my hand. If it costs two or more, I get to grow a slime. That is also kind of spicy. I don't have a ton of two cost cards. And then slime brawl. I can get to command a slime and then it deals plus one damage on each hit. I think I might do that because then if I can like

my spike slime would be AoE. Like it can get kind of nuts. I really want more slimes. But I think I'm going to do the slime brawl because I get to command something and it does plus one

which is pretty great.

Delicious. All right.

Deo. Okay, Mikey. We going to the shop.

Yes, sir.

We have no choice. Hilarious.

Please

shop.

Let's go. Oh, remember he does that.

All right. So, we're in the shop. We've got some relics. We'll have some potions. And we will have some of our own cards available for purchase. Yes. So, we'll each do a kind of a a card reward, which I guess I'll put out here.

Yeah.

And then the cost for these are going to be based on their color. So, the you know, the most common cards, gray, banner are two, uh, blue is three, and gold is

I never I never knew that. That's hysterical. That's so funny. Okay, so what we got? We got a piece pipe Mikey out here. Um, when you rest, you may also remove a card.

I do like that.

That's nice. Blue candle. Once per combat, exhaust up to two cards in your hand. Just kind of get them out.

Self forming clay. Once per combat, three block if you lost HP this combat.

Spicy. We How much money we got, Mikey? We got one, two, three, four, five,

10, 14.

14. [clears throat] Okay. And then we have Swift Potion, draw three cards. Snackle oil, draw five cards and gain two days. Energy drink. Play a card in your hand for zero energy, which is great. Plus, you can pay three and chuck a card out of your deck. Although, you can only do that once.

Tell you, I think I want to buy this power card. That one costs three money because again, it's a blue banner card. So, I would love to buy that.

Oh, by the way, this one is on sale,

by the way.

Yeah. It's the most expensive one. So, this works. I'm going to spend three on that, Nick, if that's cool. Now, again, I'm consulting with Nick because we do have shared um inventory of money.

I can technically have your each have your own money, but you can concentrate. We always just play each other.

Yeah.

I could hoard it if you want.

I might buy a card as well because I have another leech energy, which is great because it does damage and I gain block. This slurp means I command and draw a card. And this one, combo tackle, is uh two attack and then I can command up to two different slimes,

which is also huge. And they're all common cards, so they're all grace. They're only two bucks. And I could I could technically buy two.

I'm sorry. Are any of these relics, which are the really expensive thing, are any of these feeling particularly saucy? I think one of us should take this energy drink.

I think so, too. The self-forming clay here is like the most interesting, I think, to me. Yes,

but um I think I might want to buy this crystal beam. It's another gem. Um and I agree on the energy drink. Um maybe almost like remove a strike or something.

Yeah. Okay. So, I'm thinking about buying these two. So, that' be four bucks. I would love to get two cards and then remove a card. So, that would be this. Would that leave you enough to do what you want to do?

Uh it would leave me enough to buy a card or remove a card. So, that's fine.

Do you want to do both? And we're not getting that potion, though. Oh, no. No. Uh, I could buy a card and buy the potion with four bucks.

Okay. Is that okay with you?

Yeah, because this is a gray banner, so it's two bucks. Two bucks for the potion. I'll do

I'm blowing it all.

I'm buying these two cards and removing cards. Schlurp.

This is another socket. I'm going to do another one of the Garnets that does a vulnerable and adds a days because

Okay, I think I think I'm just going to get rid of a normal strike. Just a normal strike. Get out of there.

Get it out of there because I don't want to give up my block. My block is very good. Uh, and that's all our money, eh?

That's it, man.

Okay, so that is good.

Cash poor now.

Wow, we sure are. Although, uh, we could hit this shop. So, we could hit another shop, but there's only one more shop in this act. And again, we're only playing one act. So, um,

at least on camera, we could blow the rest of our day just playing this.

We sure could.

You can't stop us. We'll turn the camera.

Who would even stop us? Who is even our boss other than Jimmy?

I don't know. Yeah. Um, okay, Mikey. So, we're going to move. Okay, so here's a question. Now, we're at another branching path. Where are we going?

Oh, I would love to upgrade. So, I would love to take a path that hits either of these.

Let's do that. Let's go right and then up.

Up or up right or up left?

Up left, I think.

Okay.

To the unknown.

Maybe we'll go like bop bop bop bop.

Yeah,

like that.

Yeah, I think so.

Okay.

All right.

Uh Okay. So, another relic. Another relic for each of us, right? Or do we choose one? No.

Each player gains a relic. Yeah.

Yep. Okay. So, I got the doo the doo doo d d d d d d d d d d d d d d d d d d d d doo doll. Doo vu doll.

So, I will gain strength when you draw a curse. Lose that strength at the end of your turns. I don't have any curses, so this is not a particularly useful relic right now. I have molten egg. When I add an attack to my deck, I upgrade it. Amazing. Fantastic relic. It only has three charges in the Borg which is still going to be plenty enough

to get the mood off.

I know. Sorry, man.

Bummer. That is not going to be help unless we get curse, which we could.

Absolutely could.

Uh I hope we get curse. I want to. Hey, man.

Keeps it spicy.

There you go.

Um Okay. So, oh yeah, we haven't I was like I we haven't used this yet. That's because we haven't gotten to a fight yet. All right. Well, now we're speaking of we're still not having an encounter unless

Ooh, the wheel of change. Okay, so this is a situation. So, it's time to spin the wheel. Are you ready? Of course you are. Roll the dice. Each player rolls separately. So, Mikey, roll the dieice. We'll see what you get.

Two game of curse. Hilarious. Should have been me. [sighs] You said to go and mention it. [gasps] Unplayable and retained. Oh, that's a bummer. It's just around in your hand.

And you can't remove curses either.

What a bummer. Uh, five game four bucks.

All right.

I wanted number one cuz that's that's heal to full. I'm like that's what I wanted.

I was like, come on, man.

That's what I wanted. Okay. Well, the wheel of change be changing.

All right. Here. Now, here's the thing. I'm still kind of weak.

Me, too. But I'm trying to get smithing, man.

Yeah, I kind of want to smith. Oh, you're man. Yeah. Okay. What do you do? What does he say?

Man up to three different slimes. That's pretty crazy. Um, one, three, four. My gosh, we essentially have like two more fights. So, I'm trying to think of like what do I think is going to be the most useful. So, I think I think I am we're going to be able to heal one more time. So, I think what I'm going to do is I'm going to take this taunting slime and I'm going to upgrade them. Uh, which basically uh keeps them all the same except for they're one cheaper to Is that silly?

Yeah,

they're one cheaper to put into play.

Uhhuh.

Which is because they're normally two, which is kind of it can be kind of uh uh tough to play a two cost card.

Sure. But it just feels I did upgraded charge core. So this just gives me a vigor, but now it does not exhaust, which is nice.

Oh, that's nice.

Nice.

Oh man.

Yeah, man. I don't know. I kind of want to do the spike slime because then if I can get to level two, it's doing three area of attack. But again, the area attack is only really useful if we have multiple things in a row. You know what I mean? Which we're not guaranteed. True. True. Um, I might do combo tackle because then it's attack two and command up to three different slimes.

That seems pretty great.

Let's do that. Let's do that. Let's do that. It's fine. Everything's fine.

We didn't upgrade, folks. All right.

All right. Moving to another encounter.

Yeah, let's do another encounter here. All right. So, Mikey is going to have a little sneaky gremlin.

Uh, and then a red louse.

All right. These are each going to come with summons.

So, three random gremlins. So, there'll be one little gremlins on the back there. So you have to kind of randomize it and then I'll take a green louse and a red louse. Hoo. Although here's the thing.

Should have taken that spike slime upgrade I think.

Yeah.

Well, just because

Well, no. Yeah.

A lot of a lot of things do have summons and these are both kind of weak things. So I could go like straight through something, but what are you going to do?

All right. So I summon three random gremlins. Oh man. And then I get a red lo and a green louse.

Let's say I'm playing solo, so I only get a two. Let's just pretend.

Yeah. One, two, three. All right. Got a fat gremlin. Not very kind. Mad gremlin and a gremlin wizard.

A wizard. Huh.

Okay. [sighs] Well, all right. We got this. So, um, Gremlin Wizard isn't going to attack to start, but then they're going to start doing to to both of us

quick

because their area of effect affects all players.

Uh, angry. Whenever this enemy takes damage from attacks, they gain a strength.

Also need to kill them quickly. Gremlin hits everybody and then the sneaky gremlins just straight up. So, that is interesting.

This is what an annoying group.

Yeah, that's a lot. And then also the Louses all have that curl up thing.

Yeah.

And then they all just have the dice abilities. Yeah. This is lowkey.

Could get spicy. Nothing is strong, you know.

No,

nothing is strong.

That's that's that's a nice

but it's like Yeah, that's tough. That's a That's a tough The gremlins I I low-key die a lot to the Gremlins just because there's a bunch of them and I'm just like

Yeah.

Oh my gosh. just like cleave with the ironclad's one of my favorites cuz it does like 11 damage to everything and I'm like, "Oh my gosh, I need that."

Give me one giant enemy over a bunch of little enemies. You know what I mean?

I'm with that, man. I am with that.

Okay, so we're drawing our cards. We're going to roll this. See what these looses are doing. Plus, we also have stuff here now.

Yeah.

Two.

Oh, that triggers my fuel canister. I can exhaust a card and gain energy. Oh,

that's interesting. It's exhausting. Uh, and then they're g I'm going to get hit for four right now.

I will exhaust a um strike. So, I'll have four energy to use. Oh, man. Oh, this is interesting. Oh, man. I need energy. I need energy. Cuz here's the thing. I got I got some slimes.

Yeah. Slime time.

Yeah. But, um I'm I'm going be hitting for four. I think we're going to go into this fight with uh the the silent not particularly strong here.

That's exactly where we want to be.

That's exactly where we want them to be completely fair.

Um okay, I'll tell you what I'm going to do, man. I'm going to use this energy drink and play this card for free. Save myself two energy.

Um so, uh I am in attack mode. So, I'll do an attack of two, then attack of one. So, I'm just going to knock out the sneaky gremlin. One less thing to worry about.

One less thing to worry about. Um, and then, um, I guess I'll work on you next,

and then

I'll spend two energy to do curl up, which give me two block. I'm not in defense mode, so I don't gain vigor from that. Yeah.

But I will then use You're already blocking everything right now.

Yeah.

Uh, a roll attack to do damage equal to my block, which is two. So, I'll knock out the fat gremlin. Oh, that's hit both.

Yes. Thank you. That's great.

So, that's uh that and then they're only going to be one cuz I haven't attacked them yet to add strength and they're not they're charging up so I don't have to worry about them till next turn. So,

yeah. Okay. I think I'm going to take take a w some wallups here cuz I'm essentially getting hit for four right now and I'll get some block. I think I'll block two of them. So, I'm going to do taunting slime out here to get some block going. I am then going to play my spike slime. So, that is all my energy. The good thing is I do have my spike slime out so we can start doing some stuff. Um, and then I do have a leech energy so I will um gain one block and then I can uh hit something for one. I kind of don't want to hit them because well, I guess Yeah, I don't want to hit one of them because what I'm going to do is I'm going to have my area of attack hit them just to get rid of their curl up.

Yeah,

it'll hit them for one and they'll all curl up, but then their block is going away at the beginning of their turn and then they're kind of all vulnerable.

Sure.

So, I should um I'll do this, I guess. Yeah.

Sure. Yep. Yep.

Um Okay. So, the end of turn here, um, I will get to command on my slimes. So, I'm gonna have this one go, they're gonna go, and they're going to get two block, two block, uh, two block, but again, they lose block at the beginning of their turn, which is why that's great.

So, basically, any other attacks you do right now would

I will gain a block from them, and then I can deal a damage. I guess

I guess that cuz it wouldn't it wouldn't help them.

No, it wouldn't cuz they're just going to get blocked. That's why I was like, "Oh, I'm going to have this go bam now."

Cool.

Um, cool.

All right. So, now it's the enemy's turn. So, first thing they do is they remove their block.

So, just I was like, "Let me just get this out of the way."

Yep.

And then, um, they're going to Well, we'll do the top first, actually.

Uh, okay. So, they're going to hit for one. Boop. And then they are charging up. So, they will now move down to here for future turns. Indeed.

They're going to strengthen blam and they're going to go two two. So I'm going to go bop

bop.

Okay.

Unfortunately. Yeah.

Yep.

Okay. We back in it.

All right. So I'm retaining this unfortunately. So I only draw four cards.

Yeah. That's bad curse by if I got a curse. I would have gotten something from it. But

yeah, that's all right.

Okay. So now let's see what their these looses are doing. Four. So, I'm going to be hitting getting hit for five because they're going to hit for two, but plus one is three and then four and then five. But I think I hopefully we'll be able to Did I get it? Oh, I did not. Bummer.

Okay. What you thinking? I got all strikes and defense, man.

I've got some other stuff. So, I'm g going to go to defense mode.

Okay. Um, the dice is a four. So, neither of us get anything from that. Bummer. Yeah. Okay. Well, uh, I'm going to spend one energy to play Gemfinder. So, if you're in defense mode, when you play a a gem, you gain a block, and then I'll play, uh, Crystal Beam for one, which will do one damage, plus one damage if you have another gem in hand. I don't, uh, but I do gain a block for playing a gem. Um, so the one I guess I'll just do whoever I'm hitting will get vulnerable. So is that useful? Not really. Okay. So then I'll just hit them. Um, and then

you think you take them out?

I can take them out with this strike.

Okay.

Which would have vulnerable on it. They're dead either way. So yeah. Um, but they did have

regardless. Okay, that's good because then you just have to block this which you're fine because you haven't touched them yet.

I haven't hit them yet. Yeah.

Yeah. Okay. So then I am going to go strike. Sorry, I have three. This strike.

Okay.

Um and then I think I'm going to go defend. Defend.

Oh, sorry. The strike. I'm going to hit this.

Nice.

Um yeah, because basically I'm going to take them out and then this is going to be two hits that I'm getting from here, but I'll block that. So that's it. At the end of the turn, I'm gonna have my bruiser slime hit.

Nice.

And then I'm gonna have this one go down the road. So, that's going to be hit, hit, and hit.

Nice.

So, that gets rid of that.

Okay.

Don't have to worry about them. Um, okay. And then you're And then they're going to go. They're going to lose their block if they had any. They don't. They'll do their attacks. Mike's getting hit for one. I'm getting hit for two.

Cool.

Okay. We're back at it, man.

All right. Okay. So, this one I will definitely be able to kill mine with my spike slime.

Okay.

So, I guess we'll just all focus on the mad granul. E.

Sure. Sounds good. Three. Uh, good for you. That is good for me. I can exhaust a card. It's last round. So, and do I exhaust this regret just to get rid of it? Um, uh, that's interesting.

Yes, I will, uh,

you can't remove a curse, but I guess you could exhaust it, eh? Yeah.

Yeah, I'll ex exhaust a ancient construct so I can get an energy. So, I'll have four because that'll allow me to play these three cards. Killer. All right, Mike. I'm going to do tackle, which is going to be Oh, sorry. Get my three. I'm going to go boom down for one. I'm going to hit for two. We'll go bop bop. And then I'm going to command. I'm gonna command my spike slime and go whoop.

Get those out of there.

Heck yeah. Just got to whoop them sometimes, you know.

Okay.

I'm going to attack mode, by the way. Sorry.

Uh, all righty.

Okay. I'm going to play uh charge core. So, I'll gain a vigor and I'm going to spend it immediately. Um, and then I'll spend two energy to play Walker Claw. So, this is going to be two and two is boop boop boop. Done.

I'm done.

Nice. Okay. All right. That wasn't too bad. I'm at three health.

All right.

Just where we want to be, man.

Just where we want to be, man. We're going to go this last fight. We're going to be fine. All right.

All right. I'm going to gain a gold.

Same.

Um, and then a card reward.

I get a potion here. A little potion. Huh?

Yes, sir.

Bam. Good.

Gamblers Brew. Change the die to any number before accepting the roll. That ain't bad.

Oh, that's nice.

That ain't bad at all. All right, let's see what I got here. Lead by example, Reformation, and Prepare Crush. So, it's a power. Once per turn, whenever I play a tackle card, draw two cards. Okay, so that would be like my tackle card. Or the other things would be like, "Oh, this is a combo tackle because it has tackle in there." It would happen. Reformation, grow a slime and then exhaust. I'll tell you right now, I'm probably taking that one. Prepare crush. It's a three cost card. It's a power. Retain at the start of my turn. Deal 14 damage, then discard this power. Wow. But I could technically bring it back in. That's crazy. 14 damage. Wow. I'm definitely do Reformation because that allows me to grow. Um, and then I have to exhaust it, which is a little bit of a bummer, but uh I think that's definitely worth it to get a uh something going up.

There you go. I think I'm going to take this Fierce Bash because I do have the Molten Egg. I would immediately upgrade it. It's a gem attack. Um, and then I'm going to put this amethyst so it allows me to mode shift if I like.

Nice. Yeah, that's sweet. All right. Boop. And boop. Because if it's upgraded, this fierce bash does seven damage, which I don't hate.

Yeah, that's very nice. Okay, Mikey. Um,

so we're heading to the shop. Last shop. Last shop.

Last shop.

Last call.

Got five, six bucks. Not bad. A couple. Nothing else. We can remove like two cards, right? Like

Yeah, that's true. Or maybe just get some potions. Boom. Deal damage equal to your gold would have been nice earlier. Uh, okay. We each do a card reward. I was hoping for like a gold last last second golden ticket, which is how you get your gold cards.

I know. A spreading slime. Interesting. Okay, so we got the pen nib. I don't think Well, we could technically afford this one. So, once per combat, give us strength for one attack. Okay. Uh, fire potion and then strategy potion. Deal. Search your draw pile for a card and then draw it. Shuffle your draw pile. Okay. Interesting. What do you think, Mikey?

I might just get rid of a card.

Yeah,

I could buy one of these. So, gluttony is retain give a slime strength. That would be sweet. Spreading slime is another shrine that would gain strength if I upgrade it. And then vicious tackle would be two area of attack damage but command a slime. But the thing is we're going to the boss who I don't think is going to have any summons. So the area of attack kind of doesn't

sure

make doesn't help right now.

Sure.

So I think I'm going to What do you want to do? Cuz I think I'm spending half our gold.

That's going to be fine because I'm gonna buy one of these two cards. So I'm going to spend three and get rid of a card.

Okay. I think I'm going to buy suspension. This is a gem skill card. Um, it gets me a block and draw a card. And then I'm going to socket a sapphire in it, which adds another block. So now it's a two block card for one energy.

Huge.

Yeah. I'm like, I dig that.

All right, that's our money.

Going into the big the big fight here at the end of the act.

We technically have $1.

$1 left over.

Okay.

Okay, so our final stop is to a rest site. I want

What you doing in camp? I'm going to badly,

but I will be healing.

One, two, three. Yeah.

Yeah. I got to heal. I just have to. I'm already I'm at three health. Yeah. It's like we're going into a fight. I gota I gotta

Yeah.

Okay, y'all.

All right.

Going to the fight. Not Not tons of stuff. Although, exhaust with three cards in my hand. I might do that. Just get a bunch of like strikes out of there

and then just have like defense and my slimes and just be like bop bop bop. That is a pretty good idea,

right?

That's a really good idea.

Yeah, if I get a really strike heavy hand, I think I might use that. All right.

Okay, y'all. So, we're going to the boss. The silent, the toxic in uh rather. So, they are considered to be in every single row. So, you kind of are always hitting them. They're always going to have area of attack stuff. Uh if they had summons, their summons might be in a specific rows. Yep.

But they're going to have 72 health, Mike.

See, just look at the player count. It's just 36 per player. So, we are two players. 72.

All right. They have a star combat thing. So, before you draw before we draw our hands, we have to shuffle in two um uh which one is this one. Say days. Not days.

I can't remember the top of my head.

It's probably on there. Right there, isn't it?

Oh, is that here either? So, the green and swirly because I can't remember what the topus. This is days. Confused, baby. No. Days and confused. No. Great. Great movie. I can't remember. Again, we played so much Slay the Spire.

I know, right? Um, so the point is is that you uh put it in your discard pile.

Um, yes.

And you can play it for an energy to get rid of it. So it's gunks up the works, but you can pay to get rid of.

So these are coming through. We will remember that it's not the fire part, but there's nothing that's going to give us fire. So we'll always know that's this. So Mike, at the beginning of their turn, they're going to weaken us and give us three more of these.

And then it's going to be three, one, one, two. And then again, when we get to these things, when we get to the red is only ever going to go back up to the red. We'll never go back up to this gray here. At the end of turn, Mikey, we're going to lose one HP for each of these in our hand.

So, you do not want to have them. And HP loss is just losing HP. We can't block it.

All right.

Bum sesh. Oh, you know what though? I could use this to exhaust them.

Could.

That's interesting.

That's not bad.

That's not horrible. It's not bad that.

That's not bad. That 72. Mikey, we got this easy.

It's going to be great.

This is going to be the most simple fight I've ever been in my life,

dude. Crazy.

All right, Mikey. You have one of those in my hand. I don't like that.

Yeah. Stupid regret card, too.

Oh, man. I wish you had this potion. I think I could have. Well, now it's it's too late to We You can pass potions in between. Now we have too much information to do. So

no, but um cuz I I mean with the fuel cancer, I'm probably going to exhaust this. It won't give me energy, but it'll get rid of it. So,

okay, I do have one of those things.

And I do have one strike, but I don't want There's not a third card I really want to exhaust, but that's good for me. Next card I play this turn costs one. That's actually great because I have my grow card.

Yes.

So, I will be able to grow them, which is Ah, that's beautiful. Okay. Uh, so I'll go ahead and uh we're ready to go, right? Yeah.

Yeah. I'll go ahead and start then. So, I'm going to go ahead and play this for one this time. It'll give me a block because they're not going to be hitting anything.

Yeah.

And I will grow this here. Slime. Man, do I want to just get crazy?

You know what I'm doing? Playing this one for one. Grow a slime. Exhaust. Bam. So, now this one.

Huge. Huge. be hitting three cuz now I use my spike slime for the area of attack but it doesn't kind of matter here.

Yeah.

So this getting up to three right away is great cuz now anti-command it's going to be like bop bop bop. Nice. I think I might since they're not attacking with damage. I might just play this fierce bash. I've got three energy.

It does seven damage.

Yeah, do it.

Um so that's going to bring them down to 65.

That's huge.

72.

Like in mode shift. Um, I'll stay where I am cuz that's all my energy anyway.

Oh, it wouldn't matter.

And I'll do that.

I'll go and play leech energy cuz it's free. I'll do an attack. If I had a level one slime, I'd gain a block. I don't really need the block and I also don't have a level one slime anymore. So, I'll just do one damage. Boop.

Beauty.

Uh, and then I guess I'll just do this strike. Boom. For that last energy.

Nice.

Yeah, they're so weak already.

Okay. End of turn. I do have one of these in my hand, so I will lose an HP.

Or you know what? I don't know if I am actually this strike because it's only one damage. I think I'm going to spend that last less energy just get rid of this.

Yeah,

because see we're about to get three more. I think I'm just going to get rid of one. Yep.

If I have kind of an excess energy, one damage is one damage. But um

and this also gets exhausted. Okay.

Anything else?

Not bad.

Not bad. I'll take the fact the bruiser slime is three. And now my bruiser slime is going to go and we're going to go boop boop boop. Okay, that was great.

All right, Mikey, they're going to go. So, they're going to weaken us.

Bum sesh. And then we're each getting three more

of these.

These go in our discard pile. At least they won't

They do go in our discard pile. So, at least they're not coming in for a second. But garsh. Okay, Mikey. And now they're doing three damage and uh giving us a swirly. This little swirly bird. Three damage, huh? I hate that. H. All right. I'm going to roll it out. My one. Next card I play is nice. I I like this one. So, you keep rolling, Mikey.

Hey, man. I'm out here. We out here doing it. We out here.

So, we're going to attack for three. Huh. This week is in the way.

Yeah. I'm going to go ahead and do this, Mikey. So, this is only going to be one because of my Sneako egg. So, boom. I'm going hit for two. Uh, one, two.

Remember, you're uh weakened, though. No. Or was

I'm sorry. It's only going to be one then. Yeah, you're right. Boop. Boop. And they can command up to three different slimes. So, it's just going to be this one slime. So, that'll be one, two, three.

Because that weekend only is for one thing.

Put back on again.

My bad. My bad. I'm just trying to make it harder for us, you know.

Um, okay. Uh, I'm going to spend an energy to make a defend.

I will then do a strike. uh which is one, but I'm weakened, so this will go away. And then I'll do a roll attack, which my defense is one, so I'll do one damage.

I'll take it.

Yeah.

All right. So, for my last two, I think I'm going to do tackle, which will do two damage.

Okay.

And then command, which will do three damage.

Nice.

Uh and then I think I'm going to do a defend for that last one there, just to get not get hit quite so hard.

Yep.

Okay.

Uh okay. Uh end of turn. I don't have any of those uh curses. Uh

effect one, two, three. Oh, you know, I did actually have one. My apologies.

I did have one. So, I will just lose a thing.

Okay, they're going to attack for three. I'm going to block one, take two hits, and then another one of these goes into our discard pile.

Yeah, this is going to be cuz if any one of us loses, we just lose.

We've put some good work in it already, but man, when these start coming back through,

we're doing okay. This might be uh we gota we gotta boogie I think because

I can't take too many too many hits.

All right, so shifting down. So they're going to do two single attacks.

Okay, that's not horrible.

It's not that's not bad. Yeah, we can live with that.

We can live with that.

I'm stay in tack mode here.

Roll this out.

Nice,

man. All right. Well, that's good. Um so the next here's the thing. The next card I play would this turn costs one, which is funny because if I play a zero cost card, I think it would also cost one. I have new no two cost cards. So, this actually doesn't actually help me that much. You want to change it? You want to change players since you don't have one. I'm going to play it to a two or three so I can exhaust this freaking

Oh, yeah. Get out of there. Yeah.

All right. Cool. Because if that can affect you, then

No. No, it will not, sir. It will not.

Change it to a two.

Yep.

Um, which use my fuel canister to exhaust a card. All right.

Uh, I'm going to go ahead. I'll go ahead and go. I'll play my spike slime. Get him out there. I will then play uh leech energy, which costs zero. So, it's one. Boom. And then I'll gain a uh block if I have a level one slime, which I do. Um I'll play slime brawl. So, command a slime. It deals plus one damage on each hit. So, I'm going to do my bruiser slime, which be four. Nice. Uh and then, so that's one, two, and then I'm just going to go defend. Boom. Which will block their attacks, which will be nice.

Um, I think I will do, let's do this first. I'm gonna spend energy to do suspension. So, this is going to give me ultimately two block because of the gem added to it. And I get to draw a card.

Nice.

Um, and then I'll do this. I'll spend an energy to play gem binder. So, when in defensive mode, if I play a gem, I get a block. And then I'll play charge core

to get a vigor because I want to be able to power up my stuff here.

Yeah. Yeah.

Some point. Um and that is me. Okay.

All right. So at the end I get to I had no uh none of the

Yeah. Neither did I. So

statuses. So um All right. So the end of my turn I get to do my slime do four damage ultimately. One, two, three, and four. All right. We're we're putting in work. We're putting in some work.

About halfway. Okay, I feel good about that.

Yeah,

feel good about that.

All right, then they're going to go. They're going to hit us for two essentially. Boop boop boop. Blocked.

All right, they're going down here again. We didn't have any of those things.

They're going to do two attack strengthen and then

and then uh give us a swirly. The green swirly the old uh

All right, so now for me at least, these things can start coming through. Which means if I get like three of them, one I might use these to just get rid I kind of hope I draw three.

That'd be ideal. Yeah.

And then just like get rid of them. Yeah, cuz if not, I'm going have to spend like all my energy, which I think is the point is to spend your energy to get rid of them. Otherwise, we're just going to get hit. I can take I have three health, so I can take two hits and not die. Sure, we got like 30 health. We got to go on them now. So, we'll see here.

Do you have any decent attacks? Because I could put vulnerable on it.

Um I mean I will Oh no, because my the only decent attack I have is this one, but that won't help

with vulnerable. Uh let's roll out that die and see what we get. [sighs and gasps] Three. That's for you again.

Okay, so I can use my fuel cancer. I can exhaust a card. I will exhaust this card. So I don't have to worry about good man. Um, doesn't give me energy, but it gives me less problems, and I'm happy with that. Um,

that's great. It's out of your hand.

I'll switch to defense mode.

You're hitting for two. Um, all right. I'm going to play curl up, which is two energy. It gives me two block and a vigor if I'm in defense mode, which I am. And then I think I'll spend one to play ancient construct. So, an end of turn ability. If my block is three or more, I gain a vigor. It won't be this turn, but that's all right. Okay. Um, I think I'm going play taunting slime. Get another one of my slimes out here for this one. I wish I had another energy because I could grow them with my grow, but I don't have two more energy. So the question is like so I'm going to get one defense. They're going to hit for two.

So I'm going to lose a health. So I could either play this and defend, but I'm going to lose a health anyway because of this. So I think I'm just going to lose my last one to just get rid of this.

Cool. It's a little bit of a bummer, but hey, we out here.

Yeah. Okay. All righty.

So all my stuff's going to happen. So I'm going to go bam. They're going to get hit for four. Nice. Okay. Putting in work, man. Um, I don't have any end of turn stuff. Or I do, but I don't. This one doesn't trigger. So, uh, two damage. So, I block that. I'll take one hit. And we'll gain a strength. We take another one of these. I'm hoping I don't even have to get through my deck again. That's the That's the hope.

I know, right? Okay, Mikey. Uh, and they're back to the top, back to here. So, they're doing three this time.

It's going to be four with the strength. So, that's

that's not fun. bad. Oh my gosh.

I'm shuffling my deck now, too. So, I'm worried I'm gonna have a bunch of those cards.

Yeah. Yeah. Yeah. That's a fair worry, Mikey. Um, yeah. I Man, am I going to be able to block enough? Maybe,

maybe, maybe, maybe. So, do four. So, I'm going to do first with leech energy. I'll do one attack. Uh, I do have a level one slime, so I will gain one block.

So, oh, I could I could just block all this.

So, basically, I could do like one, two, and then three, and then I would have enough block.

Yeah.

And it might just be worth it to do that. But I want to play this tackle to hit them and then command. But if I command I could command this one and get a block that way.

What do you think about doing? [sighs]

Um [gasps] I think I'm playing for another turn is what I'm trying to do. So I think what I'll do is spend one energy just to get rid of this.

Um and then I'm going to play laser turret because I now have three power. So be doing three damage at the end of the turn. And then I think I might just defend for one to

lower the hit I'm taking. That's I think the best I can do to be honest.

Yeah. Okay. I think I'm gonna do tackle for one energy.

Okay.

Uh that'll be two. And then I can command I think I'm just gonna command this one to give myself another block.

Sure.

Uh and then I'll do So that's one. I'll do two. And then I could spend my last one to block, but I'm going to lose HP for this anyway. So I was going to spend my last one.

Sure.

Again to get rid of that.

Okay.

Okay. And then I have three. another uh end of turn. I don't have any of those in my hand, so we're good. Uh I will do one. I'll get another Oh, no. I have enough block. That's why I did that cuz I forgot I was getting this block.

Yeah. Yeah.

So, that's why I wanted to do that cuz I was like, "No, I'm actually not going to get hit." And then I'll do four. One, two, three. All right. We're We're pot We're poting them.

Yeah, we're poting them. Um I can do three damage. Uh and I'll put it all obviously on our one target here.

We're on a gremlin. Maybe there's a Maybe there's a little gremlin wizard walking around.

Why not?

Um, okay. So then

you're hitting for four, so I'm going to go block two, three, four.

All right. I was able to block the whole thing, which is nice. Yeah, we're both on two. We might be able to do this, man.

Be on mode. Well, I should

Oh, they're also giving us another one of these.

I haven't needed to use this thing yet. All my stuff has been kind of spread out.

Sure.

Although this time I have two, so I think I'm probably going to use it here. Yeah, I have one. So,

so this time, Mikey, they're just doing two instances of two, which is interesting.

Instances of two.

Yeah, I'm gonna go and use this Mikey and I am going to exhaust these.

Okay,

because I think that's all of them.

Okay, I'm going to stay in defensive mode here.

Two instances of two, huh? I think I'm barely going to stay alive here.

Yeah.

Yeah. Yeah, I'm going to do this one, which will be one damage. Uh, and then give me a block. I'm going to play a defend, which will give me a block. And then I'm going to get one block. Yeah, I'm going to be at one health, though. Oh, we didn't roll a dieice. Hold on. I don't know how much this will change or matter, but four. Nope. Nothing for us. Okay, I think I'll stay in defensive mode. Um because then if I play a gem, I get a block. So I'm going to play um suspension. So this is going to give me a block. I'll draw a card

and then get another block. And then because I'm in defense mode, I played a gem. I get another block.

Okay.

Um

so two more energy.

Oh, next round you're gonna get you're gonna get one more vigor at the end of this round, too, huh?

I think Mikey I only exhausted two cards. I think I'm exhausted this strike for sure my last one because I could do one hit on it, but I don't just I don't think it's going to matter that much. So, like I'd rather just get it out of my hand.

Sweet. Uh yeah, I played another defend to get another block. So, I'll fully cover the block and got this. So, on my next turn, I'll have all four vigor to spend potentially.

So, I'm might just try to go full off.

Be like plus four. Yeah, we might need to just go

absolutely uh full out.

Yeah, especially because I do have one of these. So, I'm going to be on one health. So, but I'm blocking the attack, so I won't take any more damage. I will be alive, but we'll hit one health. So, I think we just got to go for it.

We're both going to be at one.

Yeah,

this is the way I like to play, baby.

This is how it goes, baby.

That's how it should be.

Okay, Mikey. So, that is

end of a turn. I do have one of these in hand.

I do not, luckily.

Um, okay. So, then I'm going to get one more block and then I'm going to do four damage. One, two.

I do have three more blocks. I gain one of these. So, they're going to be at 20 health,

but if you're doing like

I'm doing three more.

Okay. No, they're at they're at 17 health.

Boop. 17.

Man,

we can do it. We can do it.

All right. Cuz we know we have how much? We know we have seven in the barrel.

We need 10 more. But you're doing like damage.

Potentially five hits.

Oh, yeah. We're going to waste this.

Oh, I think we might be able to do this. Okay. They're going to hit us for four. Two instances of two. So, I'm going to go boom down to one.

One, two. All right, my

I'm absolutely gonna switch to attack mode 100%.

Don't need to see my cards to know I'm doing that.

Yeah. Yeah, right. You know what you're doing. You know what? Yeah, Pew. Oh, man. Uh oh. Nice. Mike's gearing up.

It's like a dog. It's like [singing] um [sighs] Oh, you know the here thing is though, depending on what I draw. Oh,

I would love a two or three to get rolled.

Okay, I need to play this because this will kill me. Because we have to get through the round.

We do. We

I don't Do we have to get through the round?

I think if we kill them, we're done.

Okay. Yeah, I think Well, let me check. That's how it works in the video game. Let me double check because I'm Let me double check.

Oh, man.

You're probably not.

Here's the thing, Nick. If it's not that, I'm super dead, too.

Yeah. All All ends immediately. Yeah, that's right. You're right. You're right. Cuz I was like, "No, it's right in the video game." So, I have to worry about this card.

Yikes.

Okay.

Roll the dieice.

Roll the dice. I would love a two or three real bad. Two or three. Two three.

I'll take a one. It helps you. It helps you.

I'll take a while. It does. So, I'm going to play this card first, then Mikey.

Okay.

So, this is going to be one

uh be two. Bam. Bam. Comp command up to three different slimes. So, I'll get a block and then do four more damage.

Oh my gosh.

Two, three, four.

Nice. I'm spending all of my vigor, by the way. So, this is going to be plus four to my attacks.

Hell yeah. Um, so the one health crew.

Uh, I think I'm play twin slam.

Wow.

So this is going to be two plus four is six.

One, two, three, four, five, and six.

All right. And then if I'm in attack mode, I am. I do another damage. It's going to be five more.

One, two, three, four, five. I'll do this. I command this. Plus one more dead. Super dead. And I play

this crystal. And then we're going to blast these full. All right.

Listen.

Wow.

Without a doubt.

Honestly,

you know what? Now we're fully We're full. We're full healed.

I feel like we didn't get a chance to upgrade much cuz I mean, really,

you're a little under fire there for a while.

I'm hoping we we hit three rest sites.

Yeah.

And we had to heal at two of them.

Yeah.

So, that's a that's a bit of a bummer. We're going going to that kind of kind of week. Okay. So, that is where we're going to stop. But we'll go ahead and do that though.

We'll show you the end of act stuff cuz that stuff's juicy.

Yeah. So, we'll get what they get, which we're going to get three gold each.

Boom.

So many of those more to draw. Oh my gosh,

dude. I know. Yeah. I'm just like absolutely hosed if we had one more turn.

That's why I was like, we got to just do this. Yeah. Um

Yeah. So, three. You got our

I got our gold. Yep.

Okay. And then we're going to gain a boss relics each. So boom, forbidden fruit. So gain a card reward, a

gold card reward, a relic, and a curse. Use this immediately discarded. That's killer.

Um,

what would I have gotten?

Armored Protocol. End of turn. Deal damage equal to your Oh, man.

Well, it's it's a gold card reward, too. So, you would have got to draw three,

which is crazy because we're you do that twice. The second we would have got is Sozu. At the start of turn, gain an energy, but you can only gain potions. I love this one. I don't use potions nearly enough. I'm aware of that in this game.

But I want that energy.

Yeah, that's

I want that energy. So, this is what we would have gotten.

Yep.

Probably like this and this or however we would have gotten it.

And then you get a gold card reward um at the end of

Yes. We didn't get to see our gold,

man. With that, whoever got that relic would have gotten two.

Yeah, that's what I'm saying. That's what I'm saying. Would have gotten two rewards,

man. So, what I would have gotten a gigas slide, I got giga beam. So, I have consult playbook. So, once per turn, this is a power. Uh, when you play a tackle card, gain an energy. I don't have that many tackle cards, but again, you can go super heavy into tackles.

Giga slime,

level one, nothing. Then three, and then an area attack six.

Oh my god. Ridiculous.

You have to grow it to get anything. What the heck?

And then evolution slime. Oh, they have six levels.

So, one, two, three,

four and one, five and two, six and three, and strength.

That's mega grow cards. I probably would have taken Gigab beam here. It's nine damage area of effect. You take three days.

Worth it.

Um, but like with the vigor, if I get a 10, 11, 12, and you just wipe it out, Rose,

I mean, yeah, body crash is awesome because it's attack, but it's equal to double your block. So, it's like a stronger version of my thing then bobble burst. Uh, it's a gem attack. So, they think it's a bummer. It's like any of these would have been

because I still have some multigam upgraded. I'm just curious now. We're just messing around. 12. Oh, baby.

Man, this one's save our game. I'm trying to take one of these.

Yeah, the upgrade would have been only one to put into play there.

Wow.

Out of sheer curiosity as consult gain two energy. That's kind of crazy cuz then you can just kind of keep playing stuff. Wow.

The Giga Slime

goes to four and eight. Just bonkers. Wow. All right, y'all. So, that's where we're going to end right there. Um,

yeah. Thank you all so much uh for hanging out with us. Again, if you want to check out the new characters,

we did a playthrough of Slay just the base game and then we also did a full playthrough of all three acts. You can check that out here on our channel. But man, we were able to get through again one health each exactly how we planned it.

That's called a promising start, folks. That means that means we did everything perfectly. Yeah. Because if we had messed up anything else, we would have died.

Exactly. So then we threaded the needle. That's called perfect play. It's called content. It's called end of the playthrough portion of the video. So that was Downfall Expansion. Barely made it out there just like we rode it up.

Now, now the momentum is on our side.

I know, right? We got fully healed. We got some stuff. Yeah, ready to rock.

But nonetheless, that is Sepire Downfall. Uh, make sure to check it out on crowdfunding. This is sponsored by Contention Games. Big big shout out to them. Follow the link down in the description below to see our original playthrough, our full playthrough, and then the campaign for this.

Absolutely. If you decide to back this one, uh, do let Contention Games know that the Brothers Merci. We'd appreciate that. Helps us out a lot. And we'll see you all next time at the game house.

Bye, everybody. Oh, hey.

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