Summoner Wars Tournament: Swamp Orcs vs Moonsteppe Wolves {Game Four}
Transcript
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Hey everyone, welcome back to Board Games Unlocked, and I am continuing the Summoner Wars Online tournament. Uh the last game did not go so well for us. a the uh the online mode was kind of wigging out, but B uh I just I don't think the Conclave the Spectral Conclave is my play style. Um I think I could see how they'd be really good, but I just did not I don't think I played them all that well. Um but for this one, we got the uh oh god, the Swamp Orcs taking on the one of the newest factions, the Moonep Wolves. and I am playing the swamp orcs. So, let's see what we got. We got Muglug. Before this unit attacks, he may spend one boost from any number of friendly units within three spaces. This unit has plus one strength during that attack for each boost spent. Okay. This unit may attack cards up to two clear spaces, three straight spaces.
All right. So, Mug Mug, oh, wow. can uh is melee but can hit two spaces. I was thinking, okay, that sucks. Bog shaman. After a unit ends its move within two spaces, it if this unit has two or fewer boosts, boost it and then grow. After this unit moves, boost it and once per turn during your attack phase, you may spend one boost to target a friendly unit or Okay, pull it. Got it. All right, I have two. We have regenerate units with the bases one damage so heals based off boost. Got a witch with grow and augment of attacking with this unit may spend two boosts to resolve an extra attack with a friendly adjacent summoner or champion.
That's pretty solid. So keep that next to someone like splack or glurp. Place the disproportion with a vinegate which breathes from your draw pile hand thing. Okay. Well, let's go ahead. So she can spend two boost to do an extra attack with this actually. Oh, I can't put it has to be next to the That's fine. His grow is whenever they move. Think I'll end. And all right, so what do we got against Luna? At the start of your turn, boost this unit. At the end of your opponent's turn, if this unit has three or more boosts, remove all boosts and one damage from it. While this unit has three or more boosts, it is in it is a wolf unit. Has plus three strength and when it moves, it may move one extra space. Got it. Gross.
Feed the pack. During your turn, this unit may target a damage friendly wolf unit within two spaces. If it does, destroy this unit and remove two damage from the target. Okay. Then the wolf. After summoning this unit, may target a friendly wolf common. And when this unit attacks, an enemy unit has plus one strength for each other friendly wolf. Okay, so makes sense. Got it. Got it. Got it. Got it. Okay. Well, let's move, shall we? can attack from two spaces away. Pretty neat. Pretty neat. Okay, so let's go ahead. Yeah, let's move.
Sorry. Whoops. Whoops. Um, and it's Yeah. So there we'll then move here and here boost entwine and grow and then
did the long. That's pretty cool. Yeah. Uh, that would be the only thing that could move. Okay, let's actually try something here phases. Build divine pool friendly. Oh, so I can actually blind pole. Pretty. Okay. Cool.
I thought Wait, for one space. I need I really need to read everything. All right. Dice are working already. deal with you. Nice. I think that's it. Unfortunately, black. You may choose this unit as an extra. So, he can move extra. Nice. You may choose this unit. Ooh, pretty solid. Glurp is kind of cool. Attacks and destroys. You may place the destroyed unit with a vine gate. Retreat draw pile. So, just make extra gates. Okay, try and actually get Glurp out. He could be pretty dope.
That one needs at call. Okay. Add three boost to this card. During your turn, you may spend one boost to target a friendly wolf. Place a target adjacent to your summoner. Okay.
Interesting. Oh, still alive. Nice. Probably not alive. Still alive. Okay. Tireless uh can be an extra moving unit when one or more damage would be added to your summoner if it is adjacent to any friendly units with prune. Just instead destroy those. Nice. I think I'm going to try and save up though. Yeah, I think I'm going to not summon, but I am going to move.
And I guess I now see why that's a thing. Wine and grow. So now I could regenerate him.
Is kind of neat. will that and fog witch. Then when can I regenerate? That's the attack phase. Okay, build phase yet. I don't think I need a vine pool, but I think I will regenerate. this guy. Can I not regenerate?
Here's a Oh, it only helps. Oh, okay. Okay. Damn. It only helps summoners. That sucks. Okay. [ __ ] I I'm not reading anything. All right. All right. Well, I guess we'll attack. Yay. Trying to give one magic. Can I find cuz I don't think I can attack. Yeah, cancel shaman. Go after the summoner. Do damage. Okay. Don't think I need to find pool. I got to hold on to the regenerate now. It sucks. I didn't read that.
And I think I will actually get rid of Hold on to that regenerate. Another gate. Emerge. Move one boost from up to three friendly units to this card. You may retrieve a champion from your draw or discard pile. Reveal it. Add it to your hand. Reduce the cost of the next champion you summon by the number of boost on this card. That is good. That means I can get Glurf out pretty quick. Okay. Oh, after a friendly unit attacks and destroys an enemy within two spaces may place a destroyed unit is you. Oh, so they hold on to my my stuff. Oh yeah, he's super dead.
My witch. Damn it. Okay. Oh god. And I don't have um let's uh add people with um with boost. When can I play this in summon phase?
Guess I'll hold on to that then. That's unfortunate. Uh, do I move? Do I move with her? Well, actually, I guess I could and then get the get the thing
and then Oh, I think I will actually build a I do. Okay. So, now we can attack. Well, actually attack with you first. See if I can kill it. That's right.
No, I will just to see if I kill it. I would have killed it anyway, but it gives me the five I need. So then now can have you attack deal a little bit of damage and then we can vinepool force it here. And unfortunately that's it. But I think I'll save the regenerate. Well, the regenerate is not going to do anything anyway. Merge is going to be huge. I don't have any boosts, so never mind. All right, let's get rid of Splack.
Going to have Glurp come out next round. Oh god, they have six magic, too. But it'll be it'll be solid, I think. Yep. My vinemaner. Oh my god. How'd you get over there? Oh [ __ ] Holy [ __ ] Wow. I forgot about the three boost.
Okay. Well, um, we are cooked. I totally forgot about that extra extra boost. Damn.
Well, I guess it's over. There's nothing to reap. Well, I dealt three damage. I dealt five damage. Unless I get Well, nope. I don't have any boosts to to heal. Yeah. Yeah, I get it. I get it.
Well, I guess I'll um I guess I'll just die. Oh, okay. So, it's only for one. It doesn't matter. It's only for one round. But yeah, unless I get insanely lucky and they roll a bunch of uh All right, misses. Misses. Nope. Damn. [ __ ] That was nasty. And that was quick. Jesus Christ. I completely blanked. I have not seen the Moon Moonstep Wolves at all. I have them. I have their cards over there, but yeah, I have not seen them play. That was a That was the power move right there. I just wasn't paying attention.
All right. Well, Moonstep Wolves, move on. And that was it, everyone. Hope you're enjoying. Stick around for the rest of the series. And uh like, comment, share, and subscribe. And have a wonderful whatever time of day it is for you.