In 500 BC, Ionia rebelled against Persia's rule and Greece supported it. With this "foreign interference" as an excuse, the Persian empire decided to invade Greece. In 492 BC the Persian forces attacked Macedonia from land and sea. The Persians and the Greeks fought fiercely at Marathon, Thermopylae, and Salamis. Against the overwhelming forces of the Persian empire, the Greeks used superior tactics and "weapons" such as hoplites (heavy infantry) and triremes. The Greeks had also excellent leaders in times of crises and eventually prevailed over the Persians.
300: Earth & Water is a wargame for two players. One player controls the Greeks, gathered around the Athenians, and the other controls the Persians, fighting for the hegemony of the eastern Mediterranean. Through all five expeditions, each player aims to control more cities than their opponent.
The game engine is a "card driven" system. Players raise armies and buy cards during production. Cards can be used to play an event or move an army or fleet. Events can provide advantages in battles or interfere with the enemy, but military action is paramount to win. Moreover, each game will change dramatically according the order the events occur.
The rules are simple and the playing time is short, but both Greece and Persia have a wide range of strategies, so victory will challenge both players.
300: Earth & Water Review
- Asymmetric gameplay
- Historical theme
- Quick setup and play
- Recreates historical feel well
- Good balance despite dice involvement
- Lots of strategy, chess-like thinking
- Historical conflict between Greeks and oppressors
- Recreates the feeling of the historical event
- Land vs Sea
- Royal Visit
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Brian Boru High King of Ireland as soon as you put that on the on the table and as soon as I saw trick taking I was like uh oh I'm all in I I pushed all the chips in I was fully engaged in this game
- Clash of cultures Monumental Edition I'd like to commend the design development and Publishing team behind K C it's varied in strategy epic in scale and thankfully foot powder free
- man it's one of those games for me that just created an experience every time I played and I've played with four player I've played with three player I've played with two player and every single time I enjoyed what that game brought to the table
References (from this video)
- Quick playtime (~45 minutes).
- Good historical flavor and 'what-if' scenarios.
- Provides variability and strategic depth despite simple rules.
- Rewards players who understand card buying and playing nuances.
- Clean asymmetry between the two sides.
- The two sides are very asymmetrical, with Persians having more resources but being inferior in combat.
- Greek cards generally seem better.
- The 'Sudden Death of the Great King' card can prematurely end rounds, especially in the last two rounds.
- Persian invasions into Greece
- The time period of the movie 300, over five Persian incursions into Greek territory.
- 13 Days
- Watergate
- Twilight Struggle
Mechanics (from transcript analysis)
- Area Control — Players control cities on the board, and controlling cities contributes to scoring at the end of the round.
- Asymmetric Player Powers — The Greek and Persian sides have different starting resources, abilities, and card advantages.
- Card Play — Cards are dual-purpose, used for events or actions like troop/fleet movement. They are the primary way to take actions.
- Dice rolling combat — Combat is resolved by rolling dice equal to the number of units, with modified results based on location and combat modifiers.
- Resource Management — Players manage 'talents' or 'build points' during the preparation phase to buy cards, troops, or fleets.
- Set Collection — Players can buy cards, and the Persian player's ability to hold onto cards impacts their available talents in subsequent rounds.
- Variable Game End — The game can end via an instant victory condition (controlling key cities) or after five rounds. The 'Sudden Death of the Great King' card can also prematurely end a round.
- Variable player powers — Specific cards, like the 'Leonidas' card, provide unique effects and abilities to players.
Video topics + discussion points
Quotes (from this video)
- basically it takes place over five persian incursions or invasions into greek territory
- the cards are effectively your actions
- the sudden death of the great king
- the two sides is are very asymmetrical
- so i definitely recommend this game
References (from this video)
- Wargaming
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- if you want to buy a game and you really like the look of it and you think oh that game looks really good that looks right up my street I like the theme I like those mechanics I like that designer that publisher never lets me down whatever your reasons are maybe all of those reasons are there and then you find out the games ranked 5 out of 10 on board game geek as a general ranking of the game or it's really far down in general of the all the games in rank order so it's like at number 20 000 on boardgamegeek should you really pay attention to that
- ultimately the only person that needs to like that game is you
- don't let other people tell you what games you can and cannot like but do your due diligence look hard and research if you're gonna spend your money on something make sure you're spending on something that you like
- blasting top 40 hits while i'm trying to think about my next tile placement absolutely not
- what is the game that you're most happy you own not necessarily the most expensive game not necessarily the most rare game but what is the pride possession of your board game collection
References (from this video)
- deep strategic depth that unfolds with play
- fast and visually engaging
- high potential for long-term mastery
- initially requires patience until strategies emerge
- historical penetration and deception in a classical conflict
- 5th Century BCE; Persian Empire vs Greek city-states
- two-player, card-driven with social interaction
Mechanics (from transcript analysis)
- card-driven, deception and hidden information — players play cards to deceive or anticipate opponent's moves
- two-player conflict with fast turns — short, sharp rounds allow rapid learning and early success
Video topics + discussion points
Quotes (from this video)
- this is one of the finest introductory war games I've encountered
- solitaire games are great to play as introductory war games if you play them cooperatively with somebody else
- it's easy to learn, it's got great balance, it's fun to play, the design is elegant, the map is beautiful
- this game is 5th Century BCE; the Persian Empire is trying to take over the Greek city-states
- it's very beginner friendly, you can learn it really fast
- the range and the way the Machine Gun Works and lines of sight and things like that are handled very elegantly
References (from this video)
- tight two-player design with historical flavor
- card-driven mechanics provide decision depth
- only two players; limited player count appeal
- requires familiarity with classic war-game feel
- ancient warfare and strategic maneuvering
- Two-player historical war game between Greeks and Persians
- card-driven events and military actions drive battles
- Twilight Struggle
- Watergate
- Jaipur
Mechanics (from transcript analysis)
- Card-driven actions — cards trigger events or move armies/fleets
- combat resolution — military action is central to winning
Video topics + discussion points
Quotes (from this video)
- this game takes place just after an evil overlord with ruthlessly poor decorating taste has died
- this is a flip and write game meaning that the active player reveals a card on their turn that has a polynomial shape and then everybody plays one of the monster cards
- llama land looks like a mixture of the game's gingerbread house and number nine
- the loop offers four different game modes in which altruistic agents gather powerful artifacts
- set in the whimsical world of alice in wonderland you and your teammates have been appointed as the new royal gardeners
- these objectives will bring players closer to the final showdown between the shadows and the shamans