Skip to main content
Age of Innovation box art

Age of Innovation

Game ID: GID0017557
Game Info
Year
2023
Players
1-5
Age
14+
Playtime
40 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Age of Innovation is a standalone game set in the world of Terra Mystica.

Twelve factions, each with unique characteristics, populate this world of varying terrains. Here you will compete to erect buildings and merge them into cities. Each game allows you to create new combinations of factions, homelands, and abilities so that each game isn't the same as another.

You control one of these factions and will terraform the game map's terrain into your homelands where you can erect your buildings. Proximity to other factions may limit your expansion, but it also gains you significant advantages in the game. This tension adds to the appeal of the Terra Mystica series.

Upgrade your buildings to gain valuable resources such as tools, scholars, money, and power. Build schools to advance in different sciences and collect books, which you can use to make innovations. Build your palace to gain a powerful new ability or build workshops, guilds, and universities to complete your culture.

—description from the publisher

Description

Age of Innovation is a standalone game set in the world of Terra Mystica.

Twelve factions, each with unique characteristics, populate this world of varying terrains. Here you will compete to erect buildings and merge them into cities. Each game allows you to create new combinations of factions, homelands, and abilities so that each game isn't the same as another.

You control one of these factions and will terraform the game map's terrain into your homelands where you can erect your buildings. Proximity to other factions may limit your expansion, but it also gains you significant advantages in the game. This tension adds to the appeal of the Terra Mystica series.

Upgrade your buildings to gain valuable resources such as tools, scholars, money, and power. Build schools to advance in different sciences and collect books, which you can use to make innovations. Build your palace to gain a powerful new ability or build workshops, guilds, and universities to complete your culture.

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 57
This page: 7
Sentiment: pos 6 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 51–57 of 57
Video Z2eLZqo_jdE Before You Play Top List at 15:11 sentiment: positive
video_pk 2711 · mention_pk 7984
Before You Play - Age of Innovation video thumbnail
Click to watch at 15:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Meaty, strategy-forward gameplay consistent with Terra Mystica lineage
  • Two-player suitability with potential depth
Cons
  • Very heavy and potentially complex for new players
  • Unaffected by rapid balance; may require multiple plays to master
Thematic elements
  • terra mystica-inspired heavy engine-building with a twist
  • Terra Mystica universe environment with Gaia Project-like feel
  • meaty, strategic planning with asymmetric play
Comparison games
  • Terra Mystica
  • Gaia Project
  • Terra Nova
Mechanics (from transcript analysis)
  • area influence / terra mystica-inspired — players develop regions on a map with asymmetrical powers
  • asymmetry — starting conditions differ for players to create varied strategies
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a flip and write game
  • open world style flip and write
  • I'm very intrigued by the fact that it's designed by Stephen Aramini
  • standalone sequel to My City
  • two-player only fully Cooperative game
  • pure deduction
  • it's the next in the South Tigris series
  • draft your actions at the very beginning of the game
  • asymmetric compared to everybody else
References (from this video)
No references stored for this video.
Video t_PKBzzqnb8 Rolls in the Family Top List at 28:30 sentiment: positive
video_pk 2110 · mention_pk 6195
Rolls in the Family - Age of Innovation video thumbnail
Click to watch at 28:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High variability paired with a robust core system.
  • Great thematic cohesion and replayability.
Cons
  • Heavy, dense for new players.
  • Rule precision matters; setup and teach time is non-trivial.
Thematic elements
  • variable book actions and innovations layered on a tight core system
  • historic-tech era with a Teramystica-like lineage
Comparison games
  • Terra Mystica
  • Gaia Project
Mechanics (from transcript analysis)
  • books/actions as a resource — books grant variable, powerful actions each game.
  • innovations — randomized tech abilities that alter scoring and play.
  • tight core engine (Terra Mystica lineage) — strong baseline rules with added variability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the Pinnacle experience of what I love in this
  • the rule book is terrible but it is a dense rule book
  • we love to give away board games
References (from this video)
No references stored for this video.
Video 8dRk-3uWzqo BoardGameCo Top List at 2:46 sentiment: neutral
video_pk 1557 · mention_pk 4476
BoardGameCo - Age of Innovation video thumbnail
Click to watch at 2:46 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's no real order.
  • There are ties on the dates.
  • The 12 oldest and the 12 newest.
  • There's just brownie points.
  • I haven't played Age of Innovation.
References (from this video)
No references stored for this video.
Video KYb_BEfVTnw Rolls in the Family Top List at 1:00:41 sentiment: positive
video_pk 733 · mention_pk 2134
Rolls in the Family - Age of Innovation video thumbnail
Click to watch at 1:00:41 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • lush production, deep strategic depth, strong thematic resonance with Gaia/Terra Mystica lineage
Cons
  • not cheap, heavy setup considerations, learning curve present
Thematic elements
  • industrial era innovation and map-driven expansion
  • A boxed, ambitious Euro-style engine-building game focused on infrastructure and innovation.
  • epic economic engine-building with a premium presentation
Comparison games
  • Gaia Project
  • Terra Mystica
  • Gaia Project (new iteration)
Mechanics (from transcript analysis)
  • book-resource innovations — Innovations system layers into core play; players use book-like resources to upgrade capabilities.
  • overbuilding/building replacement — Players can replace existing buildings with bigger ones to gain more power and scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is one of the greatest deck building board games I've ever played
  • it's pure joy, pure fun
  • the energy in the room when Ready Set Bet is going
  • thematic immersion in Thunder Road Vendetta is spot on
  • Age of Innovation feels like the definitive evolution of this family of games
References (from this video)
No references stored for this video.
Video X21lCXS5s5Y Peaky Boardgamer Rules Teach at 0:25 sentiment: positive
video_pk 496 · mention_pk 1452
Peaky Boardgamer - Age of Innovation video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, multi-layered euro-style with varied action choices
  • Rich interaction via adjacency and city mechanics
  • Thematic integration through innovation and disciplines
  • Multiple victory paths through cities, tiles, and round bonuses
Cons
  • High complexity and long setup
  • Steep learning curve for new players
  • Heavy component management and tracking
Thematic elements
  • Innovation and civilization-building through tracks, tiles, and city founding
  • Hex-based terraforming world with a focus on science and innovation, expansion of factions
  • instructional, analytical, tutorial-like
Comparison games
  • Terra Mystica
Mechanics (from transcript analysis)
  • Building and upgrading — build workshops, upgrade to guilds, palaces, schools, universities; adjacent buildings affect power and city founding
  • City founding — group of buildings with total power >=7 and at least 4 buildings allows founding a city for bonuses
  • Competency tiles — gain competency tiles when upgrading to higher tiers; limit of one tile per type
  • Innovation tiles — purchase innovation tiles with books; gain immediate/ongoing bonuses and new buildings
  • Power tokens and bowls — gain and move power tokens through bowls; power can be spent to gain effects
  • Resources and conversions — convert resources during actions; free conversions allowed after actions
  • Round score tiles — round-specific scoring left side for immediate points; right side provides end-round bonuses connected to disciplines
  • Sailing/river travel — advance along sailing track by spending scholars and coins, enabling movement
  • Terraforming — convert hex terrain to your own by spending Spades and tools to enable building
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is definitely in my top five best games
  • the most important action in the game is terraform and construct a workshop
References (from this video)
No references stored for this video.
Video ROX57wB3yIg BoardGameGeek Top List at 8:42 sentiment: positive
video_pk 516 · mention_pk 1566
BoardGameGeek - Age of Innovation video thumbnail
Click to watch at 8:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Building next to opponents provides mutual benefits
  • Strong thematic connection between mechanics and interaction
  • Terra Mystica style games all feature this positive interaction
Cons
none
Thematic elements
  • Building civilizations through proximity and resource exchange
  • Space colonization
  • Area majority and resource trading
Comparison games
  • Terraforming Mars
  • Gaia Project
Mechanics (from transcript analysis)
  • Adjacent building cost reduction — Some buildings have cheaper costs if built adjacent to an opponent
  • Area Control — Benefit from building next to opponents and opponents building next to you
  • Area control with proximity benefits — Benefit from building next to opponents and opponents building next to you
  • Power cycling mechanic — When an opponent builds adjacent to your building, they can cycle power by spending victory points
  • Power management — Power can be used as free anytime actions or to trigger specific board actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If I'm interacting with people, I want it to be that we're each getting a little something something.
  • Any game where you get to kind of mooch and be like, 'Hey, great. Thanks for doing that. I'm going to do this over here and score these points. That's fantastic for me. Makes me feel good.'
  • I don't particularly enjoy just blocking in games. I don't really find that kind of interaction to be fun or interesting.
  • You're always engaged with the game. You're always playing. You're always making decisions and doing things and that's super duper satisfying.
  • There's never a time where you don't really want one.
  • It's that positive interaction where you're always, every single turn, people are always going to be giving you cards.
  • It's that constant stress of like making sure I get out of this a little bit more than you because we're both going to benefit.
  • You're still trying to win the game. It's not a cooperative game by any means, but it's the fun tension of you're going to get something out of this.
  • Hey, I get to use your stuff. That's really really cool.
  • Everyone's infrastructure kind of works for you. It's just really really good.
References (from this video)
No references stored for this video.
Video 1vYS01PJ2B4 Gaming Rules! Discussion at 0:00 sentiment: positive
video_pk 200 · mention_pk 559
Gaming Rules! - Age of Innovation video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich, layered engine-building
  • strong thematic integration with mechanics
Cons
  • can feel like a busy overabundance of options
  • learning curve can be significant
Thematic elements
  • building a complex, interconnected industrial empire
  • Futuristic technological era with industry and innovation
  • mechanics-driven storytelling rather than a linear narrative
Comparison games
  • Gaia Project
  • Terra Mystica
Mechanics (from transcript analysis)
  • Engine Building — players develop a suite of interlocking abilities and actions
  • engine-building / tech tree — players develop a suite of interlocking abilities and actions
  • Resource Management — careful allocation of limited resources to drive progress
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want to show you how the game plays and not to sell you the game.
  • I’m one of the more genuine content creators.
  • Mage Knight is the best game ever.
  • Gaia Project beats Age of Innovation for me.
  • I don’t like the idea of being a used car salesman.
  • Star Trek: Captain’s Chair is an exciting licensed approach with lots of thematic promise.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 51–57 of 57
Game Deep Dive