Game Info
Year
2021
Players
2-6
Age
8+
Playtime
40 min
Complexity
2/5
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Players compete as renowned authors crafting three allegorical tales by bidding lore chips to collect theme cards through an innovative auction mechanic where only the lowest value tale is scored
Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
pos 0 ·
mix 0 ·
neu 0 ·
neg 1
Showing 1–1 of 1
Video w0eJ-Jm3pf4
Chairman of the Board Top List at 0:36 sentiment: negative
video_pk 8723 · mention_pk 25744
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
negative
Pros
- Visually stunning artwork that caught the eye
Cons
- Strong auction hook but follow-up decisions feel obvious
- Too many negative cards leading to a low final score
- Endgame scoring can nullify effort and dampen excitement
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Auction / Bidding — Players bid to claim cards, with the winning bid triggering redistribution of bid value to existing cards to entice others to bid and shape future choices
- auction/bidding — Players bid to claim cards, with the winning bid triggering redistribution of bid value to existing cards to entice others to bid and shape future choices
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- allegory is a game that really did intrigue me actually a very stunning looking game actually I love the artwork in this one
- there were too many negative cards in the game
- I wanted to like this one I thought there were too many negative cards in the game
- I thought that was a fantastic mechanism however I thought it was a bit hamstrung by the fact that the rest of the game was pretty light
- the potential was off the charts with this one but the rest of the game just held it back
- this was convoluted it was drawn out in a very long game for no reason you were constantly going bust often um you know without having made a single decision and it was just a frustrating mess of a game that I absolutely despised
- hierarchy is a tiny little micro game by button shy
- I remember it being at least a quality design
- the online digital implementation of it is better than the physical card game
- objectively this game is so clever it's very meticulously designed and if you like trick taking and you like co-op gameplay you're gonna love it
- I've played this one over a hundred times I'm just completely warm out on this game
- Village Green is a nice design, but the restrictions were a little bit debilitating
- every single placement is important here
- the fun part I thought decision wise there was almost nothing here
- it's one of those games where you never go to calculate scoring it's just a fun activity
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–1 of 1