Game Info
Year
2020
Collection
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Description
Your caravan is ready, the wagons are packed. The path ahead is fraught with peril, but such is the price for unimaginable fortune. This first step is one of many along the Dragon Road, hard as it may be. Adventure is just a page turn away.
Almanac: The Dragon Road is the first entry in the Almanac series of games from acclaimed designer Scott Almes. Each round of the game is played on a different page in the game book, each page representing a unique location with a special twist on worker placement. Combining rich narrative and intuitive yet unique game mechanisms, every game is a new adventure!
—description from the publisher
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video 22vpw9LkuOs
Getting Games Discussion at 23:56 sentiment: positive
video_pk 91611 · mention_pk 245863
Click to watch at 23:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- continues Almanac's modular/encounter approach
- familiar mechanics with new twists
Cons
none
Thematic elements
- fantasy encounters
Comparison games
none
Mechanics (from transcript analysis)
- bidding for turn order — order determined by bids
- Dice Rolling — dice-based actions and outcomes
- Worker Placement — placing workers to take actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I'm not gonna be pulling the plug or anything like that
- I am actively trying to do this less because the less time I spend filming means the more time I have to make more videos
- I need to flip this over like I am inherently an optimistic person
References (from this video)
No references stored for this video.
Video SHX9FE-aqk8
Watch It Played Top 10 List at 1:32 sentiment: positive
video_pk 30662 · mention_pk 90260
Click to watch at 1:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- rich narrative
- unique page-by-page structure
- accessible to new players
Cons
none
Thematic elements
- narrative-driven worker-placement with page-specific twists
- A fantasy world accessed via pages in a game book
- story-forward, location-by-location adventures
Comparison games
- Alexander Pfister titles
- Alexander Hamilton (pedigree discussion)
Mechanics (from transcript analysis)
- Hand Management — Players manage actions and resources across pages to progress.
- hand management / resource flow — Players manage actions and resources across pages to progress.
- storybook/location variability — Each page represents a distinct location with its own twist on play.
- Unique Player Powers — Each player may have distinct abilities or goals that shape play.
- Variable player powers — Each player may have distinct abilities or goals that shape play.
- Worker Placement — Each page/location provides a unique action when a worker is placed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this game is so fun and it's really easy to learn how to play
- adorable robot minis
- rich narrative with intuitive yet unique game mechanisms making every game a new adventure
- i love role play i can't wait for this campaign-style game
- beautiful and clean abstract game
- epic cataclysm that shakes the foundations of the entire circadians world
- secret personality with specific victory conditions
- the only thing i love more than somewhat abstract 3d worker placement is something else
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2