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Aftermath box art

Aftermath

Game ID: GID0017178
Game Info
Year
2019
Players
1-4
Age
14+
Playtime
120 min
Collection
Your Tier
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Description

Aftermath is an Adventure Book Game in which players take on the role of small critters struggling to survive and thrive in a big, dangerous world. Humans have mysteriously vanished, and the remnants of civilization are quickly being reclaimed by nature and the animals who still remain.

In the game, you play as a misfit band of critters known by their colony as "providers". There's the guinea pig with anger issues, a hamster that talks fast and drives faster, a small mouse with keen eyes and a lot to prove, and a mysterious vole who's borderline feral. These characters each have their own personalities, play-styles, and personal goals.

You'll leave the safety of your colony and venture out into the abandoned world on one of 20+ story-driven missions and side missions. Scavenge the ruins of mankind in search of food and supplies for your colony, but beware — the world is filled with bandits and predators, and you must fight or flee to stay alive.

Return to your colony with resources and information that will help your friends and family survive. Grow your colony and keep it safe by building structures and improvements with the spoils of your adventures, but plan accordingly, for the colony will face hardship each time you leave it...

—description from the publisher

Description

Aftermath is an Adventure Book Game in which players take on the role of small critters struggling to survive and thrive in a big, dangerous world. Humans have mysteriously vanished, and the remnants of civilization are quickly being reclaimed by nature and the animals who still remain.

In the game, you play as a misfit band of critters known by their colony as "providers". There's the guinea pig with anger issues, a hamster that talks fast and drives faster, a small mouse with keen eyes and a lot to prove, and a mysterious vole who's borderline feral. These characters each have their own personalities, play-styles, and personal goals.

You'll leave the safety of your colony and venture out into the abandoned world on one of 20+ story-driven missions and side missions. Scavenge the ruins of mankind in search of food and supplies for your colony, but beware — the world is filled with bandits and predators, and you must fight or flee to stay alive.

Return to your colony with resources and information that will help your friends and family survive. Grow your colony and keep it safe by building structures and improvements with the spoils of your adventures, but plan accordingly, for the colony will face hardship each time you leave it...

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 13
This page: 13
Sentiment: pos 12 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–13 of 13
Video a28EvIll_2c Rob's Gaming Table Playthrough at 0:00 sentiment: positive
video_pk 90853 · mention_pk 243195
Rob's Gaming Table - Aftermath video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich story-driven campaign with many scenarios
  • Cooperative decision-making with audience input via chat
  • Strong thematic setting and character progression
  • Tactical combat with varied equipment and items
Cons
  • Rule complexity and occasional ambiguity in vehicle/encounter rules
  • Potentially lengthy play sessions and campaign length
  • Expansions unclear future and price; reliance on publisher timing
Thematic elements
  • Survival, scavenging, and community resilience
  • Post-apocalyptic urban city, survivors maintaining a colony after societal collapse
  • Story-driven, campaign-based with modular events
Comparison games
  • Dead of Winter
  • This War of Mine
  • Hero Quest (in context of nostalgia and genre)
Mechanics (from transcript analysis)
  • campaign-driven progression — A sequence of scenarios that advance the story and goals.
  • Cooperative Game — Players work together to survive and complete scenarios.
  • cooperative play — Players work together to survive and complete scenarios.
  • Encounter and event cards — Random events drive the story and introduce challenges.
  • Events — Random events drive the story and introduce challenges.
  • Inventory and equipment management — Managing gear, weapons, and tokens to survive encounters.
  • Resource Management — Players collect food, scrap, and items to sustain the colony.
  • Scavenging and resource management — Players collect food, scrap, and items to sustain the colony.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's post-apocalyptic same idea you're you have a colony you're going out Scavenging for food trying to complete scenarios and stuff
  • it's very similar to that kind of style yeah except for it's all played out of a book uh so it's got a whole story to it it's very neat
  • Fish Hook saves a lot of cards
  • in the world ending you'll be like man good thing we were there for that playthrough with Mel ra we learned learned how to survive on cheese and toothpick crossbows
References (from this video)
No references stored for this video.
Video J0XqfrycmgQ Hungry Gamer Top 10 List at 8:26 sentiment: positive
video_pk 90370 · mention_pk 241409
Hungry Gamer - Aftermath video thumbnail
Click to watch at 8:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong story and world
  • clear sense of agency with the card/dice system
Cons
none
Thematic elements
  • cards plus dice with a focus on narrative
  • story-driven adventure with maps in the adventure book
  • narrative-driven exploration with branching outcomes
Comparison games
none
Mechanics (from transcript analysis)
  • adventure-book maps — maps and scenarios are contained in a bound book for quick setup
  • cards and dice hybrid — uses cards and dice together to drive actions and outcomes
  • Combat: Dice — uses cards and dice together to drive actions and outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a list that is purely subjective and what i mean by that is this is purely the games that i like to play the most
  • the numbers 5 through 10 or maybe even 4 through 10 might change on any given day
  • one and two are really really close
  • it's light-hearted it has a strong story
  • the dice are fun
  • the real joy of gloomhaven is just the card play
  • i love exploding dice
  • the artwork and minis look really good
References (from this video)
No references stored for this video.
Video -_DsyATEPAU Gaming with Edo & Jessica Top List at 5:06 sentiment: positive
video_pk 88598 · mention_pk 233950
Gaming with Edo & Jessica - Aftermath video thumbnail
Click to watch at 5:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cool setting with intelligent small creatures
  • Visually appealing base building
  • Lots of cool storytelling opportunities
Cons
  • May not have long-term staying power due to being a campaign game
  • Not tons of variety forever
Thematic elements
  • Small intelligent creatures (guinea pigs, mice, rats) navigating the remnants of human society
  • Post-apocalyptic world after humans disappeared
  • Campaign-driven with visual progression of a home base
Comparison games
none
Mechanics (from transcript analysis)
  • Base Building — Building up your home base or headquarters.
  • Campaign — A really cool campaign style game.
  • Narrative choices — Characters influencing the base based on their success in different areas.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's so fun to see the story of someone's life just go by.
  • The Pursuit of Happiness I played this solo when it first arrived 10 times I got it to the table immediately I just started playing through adding in expansions this is about the story of an individual's life you go through life stages.
  • it's a card based game tons and tons of cards.
  • but just seeing that and telling the story of their life once you get to the end.
  • It's really nice and I I don't find it depressing because I know that you're they're gonna get to old age and then that's it life is over but to look back and tell the story and to have experienced all that is just really fun.
  • I will end with another storytelling thing that I have that I know is extremely hard to find and out of print but I will mention it here just because it is fantastic for storytelling and that is the story World Series.
  • The cards all have these really really intricate illustrations on them.
  • It actually has questions on the back that can help you with storytelling and kind of looking at what's in depicted in that image.
  • Every card I shouldn't say every I think almost every single card in the entire set has another card's image sort of hidden in the background so it actually helps with bringing those together if you draw them at the same time.
  • I love these for storytelling.
  • Solo is fantastic for me because you know I love solo that's that's who I am.
  • most of the games on these shelves fall into that because I like telling stories as I'm playing.
References (from this video)
No references stored for this video.
Video 9yg2AIYdu6E The Dungeon Dive Interview at 39:51 sentiment: positive
video_pk 87449 · mention_pk 228569
The Dungeon Dive - Aftermath video thumbnail
Click to watch at 39:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging colony management
  • Supports flexible playstyles with side quests
  • Creative map design potential
Cons
  • Died quickly without expansions
  • Expansions were designed but never released due to company changes
Thematic elements
  • Colony management, survival, rising to challenges, critter crawl
  • A colony environment
  • Campaign game with side quests
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign progression — Features character progression and components that carry over throughout the game.
  • Colony management — Players manage and grow a colony, providing for its needs.
  • Side quests — Offers numerous side quests that allow players to deviate from the main storyline.
  • Zone Movement — Uses zone movement, contributing to interesting map designs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Experience doesn't start when they start playing the game The First Time The Experience starts when you open the box
  • I like Zone movement because if you if you think about it like I don't know why we have such tightly grided uh games where you're counting out your character's movement spaces
  • The app really does for us is it um that barrier of Entry that I talked about earlier um the app really helps with that because what it does is it'll just walk you through the setup process which makes it really easy
  • It's going to be more like a you know like a classic pulp sci-fi Adventure it's always going to be a lot of pew pew going on
  • Your character starts off you have a deck of 10 cards it's a deck builder and so oh cool you have you start off with 10 cards
References (from this video)
No references stored for this video.
Video RjKJDBHa2z8 Rob's Tabletop World Other at 6:28 sentiment: positive
video_pk 83402 · mention_pk 210040
Rob's Tabletop World - Aftermath video thumbnail
Click to watch at 6:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody, we're doing an auction uh and uh it's going to start right this moment.
  • I'm going to show you everything. We're going to do it a little bit better than last time.
  • Uh, once you do that, uh, please put down what lot and how much you bid. I will get back to you if you get outbid.
  • Uh, the first lot I'm I've got right in front of me, which is a ton of uh entire big box of comic books.
  • So, a nice big healthy lot right there. So, uh, this is going to be Fate Forge and Orcquest.
  • Whoa, whoa, whoa, whoa. I'm not going to edit that out. Why not? Why should I?
  • Boy, today is not going well, huh?
  • Uh, kind of a little bit of everything.
  • Okay, you're going to get the main rule book here. You're going to get an expansion. You are going to get an accessory pack.
  • So, uh, they got little magnets on the bottom of them so they stay in here as you can see.
  • Uh, I don't know how well you can see them, but I've got all kinds of different pirates that you can you can use for uh any one of those two rule sets.
  • Well, my perfection before I got hurt. This drunken dude. I mean, come on. That's a cruel cool crew cool crew mate.
  • So, uh, they all are painted and they come in this nice little holiday tent to keep them safe and they're all magnetic base.
  • Uh, this is the Whailing Citadel and there's another expansion. Oh, wandering forest is also in here.
  • So, you're going to get all those maps and everything. Um, and all the miniatures that you need for it are in here, as well as uh uh the spell book expansion and everything else that you could possibly need to play this wonderful game.
  • So, uh, good luck. That is lot number eight. Uh, and trip, uh, airplane tripods and tripods and triplanes.
  • So, you get a whole bunch of stuff here for that. I mean, that is a massive set there.
  • Uh, just [snorts] dream. Um, everything that you could possibly want.
  • Uh, the brand new uh, Alien uh, set, meaning the miniatures. Um, the screen for it. Uh, aliens building better worlds.
  • Uh oh, I missed some alien books here. Uh, the core rules for aliens, the Heart of Darkness for Aliens.
References (from this video)
No references stored for this video.
Video pwW0SFjNwcY Review at 0:04 sentiment: positive
video_pk 79581 · mention_pk 193078
Aftermath video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Refined system with new abilities and classes.
  • Awesome cube system.
  • Can be used across previous Chronicles of Drunagor stuff.
  • Well-regarded dungeon crawl.
  • Awesome gameplay experienced after a long break.
  • Popular due to 3D terrains.
  • Interesting activation system with role selection.
  • Skill cards add an extra layer.
  • Cool chips for activating events.
  • Action cubes trigger a variety of actions.
  • Characters have unique ways to deal with issues.
  • Penelope is a strategy-type character with a unique 'premonition die' ability.
  • One-shot mode helps develop characters faster.
  • Great way to play for quick level-ups.
  • Enemies level up as players do, creating a good challenge loop.
  • Lots of different actions available.
  • Interaction with objects like barrels.
  • 3D terrain with opening doors.
  • Narrative book system for choices and puzzles.
  • Minions can be upgraded.
  • Gaining new skills and abilities through progression.
  • Cleansing mechanics to remove negative effects.
  • Multiple ways to end a turn (resting, advancing).
  • Good job of getting players to level up.
  • Smart combination of setup and action cubes.
  • Makes players feel smart.
  • Fun puzzles and surprises within the narrative book.
  • A gift that keeps on giving.
  • One of the best dungeon crawls.
Cons
  • A couple of refinements that changed things.
  • Might be a 5-player game with an expansion.
  • The 'premonition die' can sometimes be a bad roll.
  • Need to pay attention to changed systems.
  • Need to refresh abilities to avoid being blocked by curses.
  • Can be intimidated by enemies.
  • Knocked down status can lead to double damage on the next attack.
  • Need to get used to looking up abilities one by one.
  • Conditions like trauma scars can stick with the player.
  • If you run out of action cubes, you still put down one cube, but your turn continues.
Thematic elements
  • Aftermath of something, possibly apocalyptic given the cube system and tone.
Comparison games
  • Descent
  • Massive Darkness
  • Deliverance
Mechanics (from transcript analysis)
  • 3D terrain — The game features 3D terrain pieces, including doors that can be opened.
  • Action cubes — The game uses yellow, red, green, and blue cubes to trigger actions like melee, ranged, movement, and defensive abilities.
  • Activation system — A system where a coin moves across a track, and players choose roles (defender, support, leader, striker, controller) that determine activation order and grant skill cards.
  • Bag Drawing — Chips are drawn from a bag to activate certain cards, acting as events or modifiers for actions.
  • character abilities — Each character has unique abilities and skill cards, with Penelope having a 'premonition die' and a focus on strategy.
  • Character progression — Players gain experience tokens and level up, acquiring new skills and abilities. Minions also level up as players progress.
  • Combat modifiers — Attacks can be modified by various factors, including unused movement, and effects like 'intimidate' can reduce enemy attack power.
  • Curses/Conditions — Players can receive curses that block abilities and can be cleansed. Conditions like 'knocked down' and 'break' also affect gameplay.
  • Dice Rolling — Dice are rolled for attacks and other actions, with the ability to influence results, like using a d20 for double damage.
  • Narrative Book/Paragraph System — A book is used to create maps, present stories, and offer choices, similar to choose-your-own-adventure books.
  • One-Shot Mode — A mode designed for quick character development and faster gameplay, allowing players to level up rapidly.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is a well-regarded system. It is a well-regarded dungeon crawl game and that still remains true.
  • Oh snap, this game is awesome. Okay, it's still awesome.
  • One, it has these 3D terrains. Now I know that's that is kind of like a thing now, but back in the day this was brand spanking new.
  • By the magic of board games and video games and all those things that are wonderful, I have combined those powers to bring Dark Saturn back and give him six more life.
  • This was a really interesting part back in the day. Uh, what happens is there's a 3D terrain. So, there would be like this door here. It's actually like a door. You would actually open the door and it would tell you where to put things.
  • Chronicles of Juniger. And with that, that's Chronicles of Junior. This game is a gift that keeps on giving. It is one of the best dungeon crawls. No question. It is easily one of the best out there.
  • It is just really smart. Makes you feel smart when you figure out things, especially when you even figure out the puzzles that are there, the 3D terrain, the the all the, you know, like the little book thing opens.
References (from this video)
No references stored for this video.
Video gK3x3iJ7fVE Meeple University Discussion
video_pk 70254 · mention_pk 167180
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • cooperative adventure game that takes place in a world where humans have just mysteriously disappeared
  • you play the part of a group of little rodents who have escaped a pet shop and you set up a little colony in a local house an abandoned house
  • it's similar to mice and mystics because you know you're get to play a small critter and big adventures and stuff
  • there's no mice and mystics in this game
  • it's a sort of a science-fiction ish kind of thing
  • it should be out around the end of September beginning of October sometime around there
  • it'll retail for eighty four ninety-five
  • it's just going to be available worldwide
References (from this video)
No references stored for this video.
Video uAnnonhUV1g Review at 0:00 sentiment: positive
video_pk 66524 · mention_pk 162099
Aftermath video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Favorite of the designer's.
  • Every game is completely different.
  • Interesting resource management decisions.
Cons
none
Thematic elements
  • rebuilding monuments
  • afterlife
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority/Influence — The placement of monuments determines scoring, suggesting a mechanic where controlling or influencing certain areas yields points.
  • bidding — The host describes being in a 'big bidding war' to be the first to pick where a monument is going.
  • Resource Management — The discussion revolves around managing resources like 'coins' and other 'resources that you're voting with,' and the consequences of spending them.
  • Set Collection — The theme of 'developing these resources' and getting more of them implies a need to collect specific resource types.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Um it's my favorite of our designs.
References (from this video)
No references stored for this video.
Video GHV45xsqmCU Meeple University Review at 1:32 sentiment: positive
video_pk 64669 · mention_pk 158165
Meeple University - Aftermath video thumbnail
Click to watch at 1:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich story and immersive experience
  • Cooperative play with group objectives
  • Character-driven with asymmetrical powers
  • Campaign-style progression linking scenarios
  • Accessible weight (light to medium complexity)
  • Shared card mechanics and teamwork
Cons
none
Thematic elements
  • cooperative survival campaign featuring rodent characters
  • apocalyptic world where humans have disappeared
  • campaign-connected, story-driven narrative across multiple scenarios
Comparison games
  • Martin Mistakes
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — Each rodent character has unique abilities.
  • Asymmetric powers — Each rodent character has unique abilities.
  • Boss Battler — There are boss encounters that players can defeat.
  • Boss battles — There are boss encounters that players can defeat.
  • Campaign — The adventure is a campaign where progress affects future scenarios via an adventure book map/story.
  • campaign/connected scenarios — The adventure is a campaign where progress affects future scenarios via an adventure book map/story.
  • card sharing with teammates — Players can give cards to a friend and collect shared cards for group tasks.
  • Cooperative Game — Players work together to complete scenarios.
  • cooperative play — Players work together to complete scenarios.
  • Dice Rolling — Dice rolls occur during certain actions or combat.
  • draw up to five cards at start of round — At the start of a round, players draw up to five cards to decide actions.
  • Hand Management — Players manage cards in hand to perform actions.
  • move/search/attack actions — Players choose actions like move, search, and attack from their hand.
  • Resource Management — Players must manage resources to sustain the colony.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game is rich in story also quite funny at times and you can really get into the character you play for more immersive experience because it's fun to do so
  • I like the card mechanics where you draw up to five at the start of the round that you usually decide what we want to do
  • it's fun to let her charge ahead and kill the boss
References (from this video)
No references stored for this video.
Video 3OleE_w-Ohw Game Night Picks - Pair Of Dice Paradise Top 10 List at 4:30 sentiment: positive
video_pk 36599 · mention_pk 109824
Game Night Picks - Pair Of Dice Paradise - Aftermath video thumbnail
Click to watch at 4:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • story-first approach with narrative momentum
  • survival theme resonates with adventurous players
Cons
  • storybook format may slow pacing for some groups
Thematic elements
  • adventure book series with story-driven missions
  • post-human world where animals survive and nature reclaims civilization
  • coat-tail of a graphic-novel-esque survival tale
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative exploration — teamwork is essential to scavenge ruins and endure the wild
  • Scenario / Mission / Campaign Game — 20 missions guide character arcs and survival decisions
  • story-driven missions — 20 missions guide character arcs and survival decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is not competitive
  • communication among the team is going to be essential
  • unlocking some achievements and claiming some bonuses in sanctum
  • I had a copy of this in my hand at BGG Khan last November
  • don't live a life of gaming regret
  • subscribe and turn on notifications
References (from this video)
No references stored for this video.
Video 25mNZ38sS_8 Game Night Picks - Pair Of Dice Paradise Top 25 List at 2:55 sentiment: positive
video_pk 35822 · mention_pk 107154
Game Night Picks - Pair Of Dice Paradise - Aftermath video thumbnail
Click to watch at 2:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm really looking forward to deranged and hoping that leaves my sanity intact
  • I never got a chance to play star fares of Catan so this is gonna be my first introduction
  • zona is an adventure board game design for one to four players
References (from this video)
No references stored for this video.
Video _-_btQyHQpk The Cardboard Herald Discussion at 5:04 sentiment: positive
video_pk 12309 · mention_pk 35895
The Cardboard Herald - Aftermath video thumbnail
Click to watch at 5:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful artwork
  • setting and narrative potential are strong
Cons
  • mechanics tweaks may have risk of being hit-or-miss
Thematic elements
  • survival and rebuilding in a ruined world
  • Post-apocalyptic, animal-in-charge world
  • story-driven adventure book game
Comparison games
  • Battle Lands
  • Mice and Mystics
Mechanics (from transcript analysis)
  • adventure book / card-based system with dice — an adventure-book driven system that retains a card-based core with some dice elements
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a book that claims to have a hundred different mechanisms and 100 different diagrams to go with them
  • I think this is going to be a great resource
  • they are big fans of magic
  • what is there there's like Jace and Chandra and Lilith and carne and chub toad
  • I'm not sure exactly what Snap is maybe that has to do with shuffling
  • I grew up playing Magic I was obsessed with it
  • yo there's this article but you should go and check out which could describe this so much better than I could
  • I really wanted to spend some time just emphasizing yo there's this article but you should go and check out
References (from this video)
No references stored for this video.
Video Dy3r1wDDVQ4 The Cardboard Herald Interview at 0:51 sentiment: positive
video_pk 1824 · mention_pk 5264
The Cardboard Herald - Aftermath video thumbnail
Click to watch at 0:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deck-based mechanic provides more control
  • Personal goals and colony-building add meaningful player progression
  • Expansive story with adventure-book structure
Cons
  • Requires familiarity with adventure-book games
Thematic elements
  • Adventure book game with a mythic, story-driven campaign
  • Present-day; post-disappearance world
  • Non-dice, deck-based with personal goals and colony-building
Comparison games
  • Mice and Mystics
Mechanics (from transcript analysis)
  • Deck of cards for actions — No dice or bag-draws; players share cards to help each other
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we got rid of the dice we don't draw from a bag anymore we have a deck of cards
  • there are personal goals and trying to build up your colony
  • the miniatures really pops
  • they're fun fast demos each page plays pretty quick
  • we're hoping to bring in families that aren't necessarily gamers yet
References (from this video)
No references stored for this video.
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