Noah is tearing out his beard as he doesn't have much time left to finish loading his ark. After all, the clouds are gathering and the rain could come at anytime. Meanwhile, the animals are gathering before the ark and waiting to be told who goes in which stalls. A handful of people have showed up to offer help, but they look like gamblers and game players!
In Ark, the players need to help load animals and supplies into Noah's ark in preparation for the rains to come – but you can't just shove animals into stalls willy-nilly. If the meat eaters are boarded with plant eaters, you won't have those plant eaters around by the time the water recedes. Animals from cold and warm climates also need to be bunked separately so that they can all be comfortable. On top of all that, you have to worry about the weight of the animals; load too many on one side of the ark and you'll all be treading water for the next forty days and forty nights...
The game consists of cards, animal tokens, and "action" discs. Your goal is to place your animal tokens (as victory points) based on characteristics of the animal and provision cards loaded on the "ark". Each player takes turns either placing cards or drawing cards from a face-up draft pile (Card Drafting) and the supply stack. Each card has characteristics (such as the animal size, diet, climate, scoring category, and special ability). Animals and provisions must be placed according to rules that prevent animals from eating each other, eating the supplies, or tipping the "ark" with their combined weight. When a card is played, the player may place a "victory point" animal token on one of the 5 scoring category cards. In this way, the game combines Tile Placement of the cards with Set Collection for types of victory points. The game ends when a fifth "Rain Card", somewhat randomly shuffled into the deck, is drawn. Players then score points for their animal tokens, and bonus points for having the most or second most tokens per category.
- Feels amazing when you make them fall into your trap
- Bluffing about card values
Mechanics (from transcript analysis)
- bluffing — Players try to make others accept bad cards and reject good ones.
- Hand Management — Players manage cards they receive and offer to others.
Video topics + discussion points
Quotes (from this video)
- It's called I Know Mia.
- It's about Mia being murdered.
- It's just one card, you know, so it's very easy to set up.
- You scan the QR code to go to the crime scene, you scan the QR code to talk to the people involved.
- It's essentially like a board game version of a point-and-click adventure game.
- You have to work together to complete the missions.
- It's just a deck of cards, you know, no real board.
- It's basically the same game as The Crew: The Quest for Planet Nine, but with a few tweaks.
References (from this video)
- PX Premiere
Mechanics (from transcript analysis)
- end-of-round scoring — points are awarded via end-of-round objectives, with scoring influenced by actions taken
Video topics + discussion points
Quotes (from this video)
- Papa in loving memory of Papa
- Please bear with us
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- castles or burgundy which is my favorite game of all time
- Hispania the Roman Conquest a Cooperative game
References (from this video)
- Stunning artwork and thematic depth
- Offers a deep strategic puzzle
- High complexity and learning curve
- Long playtime
- asymmetric space opera with factional power struggles
- A dark, spacefaring galaxy with multiple factions vying for control
- campaign-like with evolving tactics and leader pivot mechanics
- Oath of the Ancients
- Root
Mechanics (from transcript analysis)
- Area Control — Players attempt to control key zones across the board.
- asymmetrical factions — Each player controls a unique faction with distinct abilities.
- dice with custom sides — Custom dice add flavor and variability.
- Multi-Use Cards — Cards serve multiple purposes across turns.
Video topics + discussion points
Quotes (from this video)
- What is nice about Blood On the Clock Tower is it does allow us to play with our friends who otherwise we wouldn't see for ages
- ARX seems more oath to me
- this version is all about needing energy to keep Society moving and growing
- it's really mean, Paris is all the City of Lights
- Mythwind Valley anthropomorphic animals again oh we do love an anthropomorphic animal
References (from this video)
- I said nice things about arcs.
- The colors were so drab to me in arcs.
- I felt it needed more like uh saturation.
- Unconscious Mind
- Fromage
- STI: Search for Extraterrestrial Intelligence
Mechanics (from transcript analysis)
- Trick-Taking — It's a trick-taking game.
- war game — War game. By the way, I should say the runner up. Runner up was Formage and runner up STI.
Video topics + discussion points
Quotes (from this video)
- It was fantastic. It was just there was so much stuff going on that was really enjoyable.
- Well, I think there's that one Warhammer guy that syn There's some synthesizer show synthesizer synthesizer shows that I watch that have been around for a long time.
- We must slay them.
- Thanks for nothing, Danny Nunan.
- It's like, Oh, honey, I'm so sorry.
- This is the longest running weekly live stream thing held on YouTube 10 years or so in a row.
- Americans don't even like America.
- It's not like we're keeping track here yeah, who's keeping score
- Oh, really? Runner up code names.
- You don't make a podcast.
- I mean, the definition I don't even know what you're saying.
- You're just making up words.
- So defeist.
- Yeah, that gumballs.com. They suck.
- This is not a good website.
- The two eyes are swords.
- It's like, how does anybody know this guy exists?
- I'm always impressed when things like that exist.
- Oh, yeah. I guess you can. Yes, you can. But that's not the same because podcast is a different
- It's like, oh, you know, use use use non like you have didn't make this game colorblind uh friendly.
- Be excellent to one another as Bill and Ted would say.
- The fact that the dice rolls were so unlucky against me.
- I love the game, but it's when those dice rolls don't go your way.
- It's like, Oh, you know, should he fight the wolves or should he run away?
- This is the most evil, most powerful terrorist organization in the world that never wins.
- It's like, 'No, nobody's died. This is realistic.'
References (from this video)
- too battle-y
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Tureaki was awesome.
- I love Aleif. He's like my favorite Euro designer.
- Darwin's Journey. I actually love this game.
- It's definitely the best pandemic ever, and it is definitely extremely thematic.
- I hardly ever play old games.
- Boop, love it.
- it's not going to hit the table anymore.