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Arkeis box art

Arkeis

Game ID: GID0028703
Game Info
Year
2023
Collection
Your Tier
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Description

History is full of secrets...

As they explore an ancient Egyptian tomb, a team of archaeologists and adventurers stumble upon a mystery that History forgot. To uncover the truth, they will have to delve deeper and deeper in the pyramids, dodging deadly traps and fighting back swathes of monsters running after them. Has the old Pharaoh placed a curse on this expedition? Should some secrets remain untold? This story is now yours to complete...

Arkeis is a cooperative, story-driven, campaign game with minis set among ancient Egyptian ruins.
Each player takes control of an adventurer as they explore a modular board.
Players have up to two actions per turn: search, move, assist an ally or fight one of the numerous dangers waiting for them in the tombs! The results of their actions can be altered by the equipment and character upgrades they earn during the campaign.
They can push their luck at the risk of being cursed or suffering lasting traumas from injuries!
Each character has their own backpack to store their items (and curses) between adventures.
Each scenario has objectives that the players will try to accomplish during the game to earn rewards in the form of key items and upgrades that influence later scenarios.

It will take a team of skilled players to reveal all of Arkeis’s secrets!

—description from publisher

Description

History is full of secrets...

As they explore an ancient Egyptian tomb, a team of archaeologists and adventurers stumble upon a mystery that History forgot. To uncover the truth, they will have to delve deeper and deeper in the pyramids, dodging deadly traps and fighting back swathes of monsters running after them. Has the old Pharaoh placed a curse on this expedition? Should some secrets remain untold? This story is now yours to complete...

Arkeis is a cooperative, story-driven, campaign game with minis set among ancient Egyptian ruins.
Each player takes control of an adventurer as they explore a modular board.
Players have up to two actions per turn: search, move, assist an ally or fight one of the numerous dangers waiting for them in the tombs! The results of their actions can be altered by the equipment and character upgrades they earn during the campaign.
They can push their luck at the risk of being cursed or suffering lasting traumas from injuries!
Each character has their own backpack to store their items (and curses) between adventures.
Each scenario has objectives that the players will try to accomplish during the game to earn rewards in the form of key items and upgrades that influence later scenarios.

It will take a team of skilled players to reveal all of Arkeis’s secrets!

—description from publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 2 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–3 of 3
Video yX1zGxYozYg Rolling Dice & Taking Names Review at 21:17 sentiment: positive
video_pk 82816 · mention_pk 208055
Rolling Dice & Taking Names - Arkeis video thumbnail
Click to watch at 21:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging economic simulation that feels like running a business.
  • Actions strongly match the theme of the game.
  • Calculations for appeal become clear after playing.
  • Player interaction is indirect but constant, focusing on competing appeal.
  • Doesn't feel like a dry spreadsheet.
  • Good pace with minimal downtime.
  • Great replayability, especially with the full version.
Cons
  • Steep learning curve; rules and iconography can be complex initially.
  • The shortened version removes key elements like shipping contracts, not providing the full experience.
  • Boards can warp.
  • Storage solution is inadequate, not fitting all components in the box.
Thematic elements
  • Running factories and businesses in the industrial revolution
  • 1800s
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Competing against other players to sell more goods and gain market share.
  • economic engine building — Focuses on producing goods, managing costs, setting prices, and driving up stock value.
  • production chains — Factories run in a specific order each year, requiring players to plan production and supply chains.
  • Set Collection — Players build factories to produce four different types of goods: food, clothing, cutlery, and luxury items.
  • Stock market — Players can buy and sell their own company stock, with its value influenced by sales and shipping.
  • Worker Placement — Players use action tiles to place workers or upgrade factories, with the number of workers impacting costs and production.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey y'all, it's time for rolling dice and taking names.
  • We received at least 11 in at my house. It was ridiculous.
  • And that's Hey, that's what do you call cocaine in in in lingo back in the old days? Snow.
  • So, look, [clears throat] uh, you've been listening to the show for a while. I'm always interested in trying any card game. Love card games.
  • So, it's like formulas. I love formulas.
  • This just feels like a job.
  • The actions that you take very m much matches the theme of the game. It feels like you're a person that's trying to build and run factories and create products.
  • It's a solid two-player game. It's extremely competitive with a lot of options.
  • So, what's unique about this is you have a marketplace where you will be on your turn drafting a frog.
  • So, we're going to go out and um play in the snow a little bit.
References (from this video)
No references stored for this video.
Video EzoPa092Oe8 All You Can Board Discussion at 9:48 sentiment: neutral
video_pk 81438 · mention_pk 202233
All You Can Board - Arkeis video thumbnail
Click to watch at 9:48 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
  • Erland Review
  • Sharf Shottton
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Be curious, not judgmental.
  • For me spirit of the game I think there's two things at play.
  • There is no real right or wrong; it is group dependent.
  • We are all at the table for the same reason.
  • This is outside the spirit of the game.
References (from this video)
No references stored for this video.
Video 0PI-8fEuQQI Gaming with Edo & Jessica Review at 0:12 sentiment: positive
video_pk 29174 · mention_pk 85782
Gaming with Edo & Jessica - Arkeis video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Art and production quality are appealing
  • Fast, accessible filler with interactive bidding
  • Compact design with a single-deck feel similar to larger fantasy card games
  • Replays well enough for casual sets and quick play sessions
Cons
  • Limited depth and strategic space for players seeking heavy Euro-style planning
  • Theme can feel distant from the mechanics for some players
  • Some may desire more variety beyond bidding and small set collection
Thematic elements
  • Fantasy bidding/set-collection hybrid where players bid with cards and gain influence by securing units
  • Fantasy world with races such as elves, humans, and dwarves; thematic flavor around collecting and leveraging factions
  • Abstracted, theme serves as a frame for bidding and set collection rather than a deep story
Comparison games
  • Magic: The Gathering
  • Star Realms
Mechanics (from transcript analysis)
  • Action cards — Cards in hand provide actions (steal, influence gain, etc.) that interact with bidding and other players' bids
  • Auction / Bidding — Players play face-down cards as bids for a chosen unit; higher bids win but cards used as money may be lost or kept for future value
  • card bidding — Players play face-down cards as bids for a chosen unit; higher bids win but cards used as money may be lost or kept for future value
  • Hand Management — Players choose which cards to bid with and which to keep for future actions, balancing immediate bids against future options
  • Set Collection — Collect different races (elf, human, dwarf) to gain bonuses or victory nuances; variety affects scoring incentives
  • Set collection / symbol collection — Collect different races (elf, human, dwarf) to gain bonuses or victory nuances; variety affects scoring incentives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Arkin is a really straightforward bidding game
  • it's a nice single deck filler that still had that Magic the Gathering or star realms sort of feel to it
  • it's one of those little tight games
  • not amazing right
  • it doesn't blow my mind, but I really thought it was a nice filler
References (from this video)
No references stored for this video.
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