More than 2,000 years ago Plato told the myth of the splendid city of Atlantis, which was sunk in the sea.
In this family game the players, by skillful placing of cards and the building of bridges, try to leave the city of Atlantis in order to reach the solid ground with as much treasures as possible.
The city of Atlantis and the solid ground are interconnected by land tiles. The players receive cards with several drawings, land tiles with those drawings, all pawns of a color as well as a bridge. In your turn you can discard a card with any drawing and go with one of your pawns to the next tile with the same card drawing. At the end of your turn, you can take the tile left behind and put it in your hand as victory points. The player puts a water tile into the gap created and draws a card from the deck the pile. So every turn there are more water tiles and it's harder to overcome the gaps, players can go forward using their bridges or paying victory points with your collected tiles. When all players have saved his three pawns safe ground there are a recount. Who reaches safe ground with most victory points wins.
Expanded by:
Atlantis - Variante Schiffe
Atlantis - Ikarus Expansion
Eriantys - A Board Game How to Play
- floating islands mechanic; area majority with islands
- floating islands/territory influence; area majority with floating islands
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- "this is going to be a really hard list"
- "the cover art is amazing"
- "pop-up book game"
- "it's a game but it's a pop-up book"
- "all new monsters every single one of these monsters has all new wind conditions"
References (from this video)
- A very good and elegant two-player game, often overlooked.
- Plays well in both 2-player and 2v2 team modes.
- Strategic depth comes from managing turn order cards and island control.
- The merging of islands can lead to dramatic swings and significant point gains.
- Has an advanced mode with extra powers.
- The theme is abstract and not well-integrated.
- The explanation might sound more complex than the actual gameplay.
- Carlos Magnus
Mechanics (from transcript analysis)
- Area Majority — Players bid for turn order and then move students to control island colors and gain majority.
- bidding — Players bid for turn order each round.
- Movement — A 'mother nature' piece moves around islands, resolving disc placements.
- Set Collection — Controlling colors on islands leads to gaining majority.
- team play — Plays as a 2v2 team game in the four-player mode.
- Tile Merging — Adjacent islands merge into super islands that flip all at once.
- Worker Placement — Players place students (workers) onto rows or islands.
Video topics + discussion points
Quotes (from this video)
- It has deck building, the mechanic of deck building that I wish I have in some others that makes my life easier in deck building.
- It all fits together very cleverly.
- This is the first sort of ultra heavy, above 4 on BGG type of game that I've liked this much for quite a while.
- It makes for really interesting decisions.
- The components are really great in here as well, they've got lots of little buildings and metal coins and all sorts of fun stuff.
- It's really a three-dimensional puzzle.
- The limited amount of actions you can do makes it like it's so tight that you have to think ahead.
- It's just a really simple, really elegant, thinky, you know two player push and pull back and forth sort of game.
- The theme is so fun, it's like the puns in the shop and everything else.
- It is also a lot more interactive than your typical one.
- It's really a deep strategy game.
- It's been really close every time, with high scores around about 100.
References (from this video)
- Didn't like it at all
- Atlantis
Mechanics (from transcript analysis)
- Tile Placement — you're around this path here collecting tiles.
Video topics + discussion points
Quotes (from this video)
- Secrets. This is a Bruno Faidutti Eric Lang game. It's kind of like a social deduction game where each It has some of these nice poker chips. You're on different things, taking things. It works well. It's not great, but I think it was a solid little game.
- Tapple's one of these games that I'm always I'm It's just It still sold very well. It's mass market, but it works incredibly well.
- I just really didn't like it at all. And I like Isle of Cats. I think it's fun. I didn't I this was a great follow up.
- Wow, I love the look of this game. So many neat things you're going through and as the the the character here and just rolling dice up, it's just very lucky. It's a big choose your own adventure game that's very lucky. I wish I liked it more.
- FunkoVerse Strategy Game. Eight out of 10 for me. I really like the FunkoVerse Strategy Game.
- This is basically just giant sandworms coming and you're jumping cars and shooting them. It has all the silliness of the series of movies and I think it's it's one of those movies that could have been an IP, but but isn't.
- Manhattan Project 2. No, I thought the newest one was okay. But this one I actively disliked.
- Curse Court's a great game. I've played Curse Court I think two or three times this year already, which is a lot considering I have to I play lots of new games.
- Well, it's kind of weird. I I mean, on one hand, my favorite is Curse Court, the one I just mentioned. But, also Kids Chronicles: Quest for the Moonstones is a pretty fantastic kids game. So, I have a lot of respect for that.
References (from this video)
- Supports multiple player counts including two, three, and four-player team modes
- Advanced variant adds action cards; introduces coins and character cards
- magical school rivalry to unite islands and control them
- 12 mystical floating islands
- Carolus Magnus
Mechanics (from transcript analysis)
- control resolution — Resolve control of the destination island based on professor influence and existing towers
- drafting cloud — Draft a new cloud of three students to add to the entrance hall
- End conditions — Game ends when a player places eight towers, or when there are three or fewer islands, or after ten rounds if no turnover cards remain
- island unification — Adjacent islands of the same color unify as a single island
- Mother Nature movement — Move Mother Nature clockwise up to the number shown on the turn order card
- movement of three students — On a turn, a player moves three students from their entrance to dining halls or islands
- turn order bidding — Players bid one card to determine turn order; cards are unique; lowest bid goes first; ties broken by play order
- Turn Order: Auction — Players bid one card to determine turn order; cards are unique; lowest bid goes first; ties broken by play order
Video topics + discussion points
Quotes (from this video)
- the 12 mystical floating islands of ariantis are in need of reuniting
- the two players are racing to be the first to get their 8 towers out onto the floating islands
- there is also an advanced mode which adds some extra action cards into the game
- the expert variant of the game introduces the character cards and the coins
References (from this video)
- Ingenious novelty
- Good companion to King's Gate
- Less refined than later descendants
- abstract strategy with novelty elements
- two-player abstractish tile-laying
- concise
- King's Gate
Mechanics (from transcript analysis)
- Dice Drafting — dice are drafted and used to fill board areas
- Tile Placement — tiles are placed to influence scoring regions
Video topics + discussion points
Quotes (from this video)
- Not to mention recording a over-the-top dream sequence music video for one of his games as well.
- Definitely not any sort of objective best of list.
- These are my favorites.
- I definitely don't have time to go into crazy detail on them, especially for the first 50 or 70 or more.
References (from this video)
- fun, meme-worthy art and cute components
- engaging bluffing/negotiation interactions
- cat-themed conquest and alliances
- mythical island with cat-themed factions
- meme-y, lighthearted
- For Sale
Mechanics (from transcript analysis)
- Negotiation — players offer resources to ally with others and gain advantage.
- negotiation and offering — players offer resources to ally with others and gain advantage.
- Set Collection — collect and allocate resources to recruit followers and influence others.
- Set collection and resource management — collect and allocate resources to recruit followers and influence others.
Video topics + discussion points
Quotes (from this video)
- GenCon is right around the corner and literally hundreds of new games will be coming out there
- this is a hidden movement deduction and combat game for two to four players
- it's also a social deduction micro game
- fast and engaging gameplay as well as beautiful artwork
- I picked this up at BGG Spring and I love this game