Automobile is a 3-5 player game that bears a modern setting when compared to most of Wallace’s releases. Players are competing in the U.S. auto industry in the early 20th century, purchasing factories that turn out low-, medium- and high-valued vehicles, starting with the 1893 Duryea and moving through history from there.
Each player knows a portion of the market demand each round and must make his purchasing and manufacturing decisions based on the information. Players can fund distributors across the country, but if they don’t supply distributors with vehicles to sell, they go bankrupt, taking your investment with them. Alternatively, players can drop the prices on their cars to move their market share, or even temporarily improve sales rates at the cost of research. Special action spaces are available that give a player a one-turn special ability with the actions provided by Ford, Durant, Kettering, and others somewhat related to their actual business history.
As newer models make their way onto the market, they sell at the expense of the older models. Older factories give inefficiency cubes as time passes, encouraging you to keep pace with technology.
To get money, you need to build cars with your factories, but if you build more than there is demand they lose not only the money spent to make them, but gain inefficiency cubes that hurt them for the rest of the game. Whoever manages their car factories the best over this 120-150 minute game will win.
- Enjoy playing the game.
- Interesting aspect of focusing on the obsolescence track.
- Not the reviewer's favorite Martin Wallace game.
- Managing a car company and industry development
- Early era car development
- Ships
- 18xx train games
Mechanics (from transcript analysis)
- technological advancement — Players manage their company, take loans, and advance technology on an obsolescence track.
Video topics + discussion points
Quotes (from this video)
- I played a lot with this expansion for dominion I think this was probably the third expansion for dominion
- Ascension was kind of my jam I actually played Ascension right around the same time as dominion because Ascension really what kind of brought me back into the hobby like full full steam ahead
- Rune Wars this is a game I played once and I really liked it and we played it four player and one of my friends absolutely hated it
- This big bulky fantasy flight game which they just don't really make anymore at all these days
- I will say for me Race for the Galaxy I like it with the first two expansions probably once you add in some of this other stuff like scoring prestige and stuff it's cool but I just haven't played it enough with that extra stuff and there's already a lot going on
- there's something about cards I think that are really kind of interesting thing that was very present in this time period
- so this is what people are excited about so I'm just gonna kind of extrapolate my theory onto that
References (from this video)
- So good
- Placement on list felt low
- Automotive industry
- Food Chain Magnate
- Antiquity
- Brass Birmingham
Mechanics (from transcript analysis)
- action selection — Implied by the discussion of the game's mechanics.
- economic — Implied by the automotive industry theme and placement among other economic games.
Video topics + discussion points
Quotes (from this video)
- it's Dominoes Ah
- based on reviewing the Wikipedia for dominoes um that doesn't that seem that year seems wrong. That seems way late.
- but anything that is like a Domino's game we would recognize doesn't occur until the very end of the 18th or beginning of the 19th century.
- and tomorrow night at 7:00 p.m., we're finishing up with Antiquity, which is pictured behind Ken's head over there.
- Of our 402 games, only 13 are published before 1990.
- So you got Spirit Island, you got Lizboa, you got Quest for Elorado, and 22 other games that are on one person's list.
- 2019, PAX Premiere, Crystal Palace, and 24 other games.
- 2015, Gallerist, Trickarion, Food Chain Magnate, 16 other games.
- Brass, Birmingham, Obsession, Root.
- John Company, sure. Weather Machine, Carnegi, 19 other games from 2022.
- Age of steam. Age of steam, right? Yeah. Yeah. Obviously, right. Yeah.
- Like trying to narrow it down is a hard thing when you when you have maybe the newer you are, the less hard that is.
- there's going to be another one tomorrow where we go through tutorial number four of Atlantic Chase.
- I might have a latest greatest version of Crossrox. I'm so excited about this game after hearing you guys talk about it.
- Every game that you guys play, you're playing. It's oath.
References (from this video)
- Deep economic decisions
- Engaging engine-building theme
- Can be heavy/long
- economic growth and production
- Early 20th-century automotive industry
- historical/industrial
Mechanics (from transcript analysis)
- Auction — players bid for production capacity/resources
- engine_building — developing an automotive empire through production lines
Video topics + discussion points
Quotes (from this video)
- hi i'm adam porter and this is my board game vlog
- this video is partly inspired by actual video john perkis recently did
- the kalax shelves the ikea kalax every youtuber has kalax shelves don't they
- i'm afraid we're going to have to go broad strokes here
- since i've been at home through lockdown working from home a lot of the time this has become my office as well
- monopoly monopoly gamer i just think monopoly game is so fun
- i've backed the complete collection which will come in a massive coffins type box