Schwarzer Freitag is a stock trading game with a built-in bubble to explode. The players are buying shares on a growing stock market, but at one time in the game the prices will crash. The players try to find out the right time to sell their shares and buy gold and silver (these are the victory points), before the market crashes.
The actions of all players change the probability of the crash. When they start selling, the probability of the crash will get higher. If they only buy shares then the crash will come later.
To win the game, you have to have a close look at what the others do to be in the position to sell the highest share at the right time, to get the most money. But the silver/gold price will rise too, and you can also win by buying silver/gold early in the game.
This game is the first game in the Freitag-Projekt:
Freitag(Friday) is a game project started on Friday 24th of October in Essen. I, Friedemann Friese, will work on that project for the next Five years on every Friday. I will work Five, Fifteen,... minutes (In German twenty-five, thirty-five,.. starts with an F, too) up to Fifteen hours on that project, but only Fridays.
The game will be published in Five years on the Friday of Spiel '13 in Essen. It will not be shown on Wednesday or Thursday.
I have a blog (by now only in German) on my website, where I show my work on that project.
By now I really don't know what will happen, but I have a lot of time......
Now it happened that the first game is ready and I found a company for publishing (the company is very interested, but it is not totally sure by now)
I will add the new second game to the database.
Black Friday - Learn While Playing
Images
- Simple yet full of strategy
- Engaging player interaction
- Feels like playing the stock market without real risk
- Drawing from the bag to see stocks go up is a good feeling
- Rule book is not the best and leads to guessing
- Setup takes a while
- Shopping on Black Friday
Mechanics (from transcript analysis)
- Bag Building — Briefcases are drawn from a bag to determine market adjustments and price changes.
- Resource Management — Players manage money, subsidies (loans), and silver/gold tokens.
- Set Collection — Collecting briefcases of specific colors is part of the game, with certain numbers triggering market adjustments.
- Stock market — Players buy and sell shares of different stocks, tracking their prices and market adjustments.
- Variable player powers — Players receive special action cards at the start that grant them more actions and balance the game.
Video topics + discussion points
Quotes (from this video)
- Don't be fooled by cover this is a stock market game
- this game is a simple game Yet full of strategy and player interaction
- you really feel like you're playing the stock market without losing your life savings
- We're giving Black Friday an 8 out of 10
- they really should revise the rule book though
References (from this video)
- A pretty solid one
- stock market
Mechanics (from transcript analysis)
- Stock market — A stock market style game.
Video topics + discussion points
Quotes (from this video)
- I just don't think Planet B. I just think, uh, another Euro style game.
- Silly balancing dexterity game for kids.
- It was kind of disappointing to me that you have to go through box by box.
- This is essentially a Voltron style game where you are fighting for control of different factions, but you each have two of these gigantic robots that will show up at battles and fight.
- So, I guess I only played the original one. There's some silly fun to it, but it gets old a little quickly.
- This is a deduction adventure game in medieval Europe.
- You know he's evil because it's in the name and it's a decent lighter weight cooperative game.
- When I found you just connecting these different spots with groups of pirates, man, I didn't like this game.
- It looks bad. It's placing dice on these cards. It's just a mess.
- It's a smaller deck builder, so and I gave it a seven.
- Kings and Things. You look at this and there's a bunch of chits of different kinds of creatures on a grid-like map, a hexagonal map. It's one of the first ones to have a peaceable hexagonal map. In fact, it might be the first one.
- Silly, silly game.
- This is a a a uh very light deduction game. Maybe a little too light for me.
- Talk about trying to make a game that no one wants to buy.
- My favorite of this bunch is probably Starship Samurai.
References (from this video)
- Looks cool
- Had problems when it first came out
- Heard there was a bug and something was wrong with it
- Stock market
Mechanics (from transcript analysis)
- stock market simulation — It's stock market.
Video topics + discussion points
Quotes (from this video)
- it's exciting to watch um you know your team do well and win so yeah sports ball
- the Philly fans go nuts with that we were tearing the streets up they actually greased the poles so they stopped climbing like poles when that happens down there in Philly
- it's a weird thing the city feels like I noticed that a couple times with Philly with a couple you know the Eagles and and you know the whole the whole city gets excited
- if anybody can find pib zero anywhere I will um gladly pay you the shipping and the and the and the purchase price plus a little extra
- as of July 24 2023 copenhall has confirmed that pep zero has not been discontinued
- it just hasn't been disconnected you just can't find it anywhere
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- BGGCon is still essentially one of my favorite weeks of the year it's just an absolute blast
- it's just basically dreamland, hanging out with friends for ludicrous hours
- I played 44 is new to me games at the convention
- shifting shelf got surprisingly large, it's essentially a two-month shifting shelf
- I'm planning on doing a radar Vlog in a couple of weeks to cut the three months in half essentially
References (from this video)
- stock market theming with strategic market timing
- sponsored tutorial potential adds credibility
- stock market manipulation and gold acquisition
- stock market boom and bust era
Mechanics (from transcript analysis)
- no auctions — stock market mechanics without auctioning components
- stock market / share trading — buying and selling shares to gain cash for gold
Video topics + discussion points
Quotes (from this video)
References (from this video)
- not enjoyable to personal taste
- described as a stock market game that didn't click with the host; he moved on
- stock market
Mechanics (from transcript analysis)
- stock market trading — players engage in buying and selling stocks within a market; described as a stock market game
Video topics + discussion points
Quotes (from this video)
- I don't necessarily love stock market games
- this is a very complicated Euro with a whole bunch of honestly very cool stuff going on
- it's a racing game up the mountain
- I paid a lot of money for this game
- it's a gorgeous production
- it's easily my favorite race game
- looks like it has a compelling idea behind it
- I just find those kinds of things really aesthetically pleasing
References (from this video)
- clear stock-market mechanics
- stock market-themed
Mechanics (from transcript analysis)
- stock market mechanics — market fluctuations and stock management influence decisions.
Video topics + discussion points
Quotes (from this video)
- it's a 10 out of 10 game
- every play is so different
- I love dual gauge
References (from this video)
- stock market simulation
- Stock market crash of 1987
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- this episode was made possible in part by the second printing of kfire Chronicles nights fall
- this is actually one of the nicest board game covers in the world that's what first lured me into this game
- the play time on the box is never right
- everything to know to play this game is going to be in the rule book it isn't
References (from this video)
- Gold is worth 100 at the end, providing a clear end-game incentive
- Leveling up adds more actions and depth
- Explicit, step-by-step rules are demonstrated in the tutorial
Mechanics (from transcript analysis)
- Bag Building — Price changes are driven by drawing tokens from a bag after a triggering event.
- buy gold — On a turn you can purchase gold; gold is valuable and its end-of-game value is fixed.
- buy stocks — On a turn you can buy stocks into your portfolio.
- draw tokens from bag — Price changes are driven by drawing tokens from a bag after a triggering event.
- Level progression — The game has levels that increase the number of actions you can take per turn and the number of tokens drawn during price changes.
- MIBS bot — A non-player bot that buys/sells based on simple rules; used in certain player counts.
- price change resolution — When triggers occur, shares and gold prices are adjusted based on drawn tokens from a bag.
- sell stocks — On a turn you can sell stocks from your portfolio back into the market.
- Stock Holding — On a turn you can buy stocks into your portfolio.
Video topics + discussion points
Quotes (from this video)
- Gold will be worth $100 at the end of the game
- MIBS stands for minimally intelligent broker service
- each player is a Speculator
- the game ends when the gold price hits 100
References (from this video)
- Potent historical metaphor
- Solid tension with market timing
- Abstract theme may not be for everyone
- Requires strong group play to shine
- economic manipulation and market timing
- Stock market crash-inspired milieu
- historical-political intrigue
Mechanics (from transcript analysis)
- stock market simulation — Players try to pump up stocks and time the market before collapse.
- Timed economy / push-your-luck scoring — Players balance risk and reward as markets swing.
Video topics + discussion points
Quotes (from this video)
- The theme seems fairly unique
- Looks adorable, looks really nice
- Stock market manipulation game
- two-player Co-op trick taking
- barista theme
- asymmetric guilds
- dynamic economic structure
- Malala-like system
- Tech trees
- the world is crumbling around you
References (from this video)
- quick to play
- thematic flavor during a busy shopping event
- older design may feel dated
- frenzied shopping and resource bidding
- Retail/market chaos around a Black Friday event
- light, thematic negotiation
Mechanics (from transcript analysis)
- auction/bidding — players bid for resources and actions to optimize outcomes
- Set Collection — collecting items/resources to score points
Video topics + discussion points
Quotes (from this video)
- 1,198 games it's too many
- 768 that's I don't care what people say that's really good
- we have 394
- we're still playing games and taking names
References (from this video)
- strong thematic resonance with stock market dynamics and a looming crash
- works well at 2 players and scales comfortably to 3-5 players
- tactile, engaging draw-from-a-bag mechanic that adds suspense
- pacy and replayable with room for strategic manipulation of the market
- thematic depth and variability via color scarcity and price shifts
- rulebook is frequently cited as a major learning barrier
- initial learning curve is steep; misinterpretations slow early play
- cover art and branding can mislead potential players about the theme
- possible long games if players mismanage subsidies or fail to learn the price-tracking system
- Speculation, price moves, subsidies, and a looming market crash
- Stock market milieu with references to Wall Street and the Wall Street Journal, framed as a global stock crash scenario.
- Analytical, rule-driven with a focus on market dynamics and strategic timing
- Harbon Gut
- Mercurious
- 18xx
Mechanics (from transcript analysis)
- Color-coded stock market tokens and market tables — Stocks come in colors with scarcity affecting value; prices and moves are tracked via purchase and sale tables and a silver market tracker.
- Crash mechanism with black briefcases — Black briefcases can negate other price movements and, when drawn in quantity, trigger significant price crashes, accelerating the game end.
- End condition: silver reaches 100 — The game ends when the silver price hits 100; victory goes to the player with the most silver (converted to gold).
- Hidden stock draw — Players secretly draw color-coded stock tokens from a bag and place them behind their screens, introducing hidden information and strategic discretion.
- Passing action moves silver price forward — Passing is an active decision that advances the market by placing a briefcase on the silver table, thereby moving the game forward.
- Phase-based actions and price adjustments — Gameplay proceeds in phases with restricted actions per phase; price changes are triggered by market activity and stock movements.
- Silver/gold market and price tracking — The silver price tracker increases as stock activity occurs; silver can be converted to gold, creating a secondary, high-stakes resource.
- Subsidies financing with interest — Government subsidies provide funds that count toward a limit and accrue interest when prices change; subsidies can be traded into cash-like effects.
Video topics + discussion points
Quotes (from this video)
- I love this game
- the rule book is terrible
- I think it's a real shame that it's been so criticized because of the rule book
- it's a very good game
- Black Friday is underrated and deserves more attention