Game Info
Year
2018
Players
2
Playtime
30 min
Collection
Your Tier
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Description
Caper is a two-player card strategy game in which each player recruits thieves, equips them with gear, and tries to steal from popular places across Europe.
Caper plays over six rounds with a colorful, quirky design that combines card drafting and set collection with area control. Players are met with challenging decisions such as drafting particular thieves, giving them specific gear, and stealing precious works of art. The game changes depending on what city you're playing in, giving you unique ways to play every time.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 19
This page: 19
Sentiment:
pos 14 ·
mix 0 ·
neu 2 ·
neg 0
Showing 1–19 of 19
Video ka7291yaR7E
Meeple University Review at 0:14 sentiment: positive
video_pk 91832 · mention_pk 246538
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Sounds really good
- Has favorite mechanisms
Cons
none
Thematic elements
- ape scientists competing for scientific grounds
- alien worlds
Comparison games
none
Mechanics (from transcript analysis)
- Engine Builder — Players build an engine using experiments, chemicals, lab upgrades, and bananas which affect workers and provide resources.
- Worker Placement — It is a worker placement game with four different workers, each with different abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- so I'm here with Nathan average
- so apex is a Midway euro it's a worker placement engine builder and the general synopsis is all players are ape scientists so think Planet of the Apes but on like an alien worlds are all intelligent and they're all fighting or competing for the facilities scientific grounds so it's a bit of a point salad so what's a way to score points and whoever's the most points after the seven rounds will get that grant and win
- the core mechanic of the game is that each player has four different workers so you could reel is a good at collecting resources orangutangs to abilities baboons collect actually by the experiments to bring back to your lab monkeys in the general facility so you have to try and manage the different workers to win everything
- also that you gain in the facility comes back to your lab so your engine building so you get experiments which are additional worker petitions chemicals give you resources at the start of each rounds lab upgrades make things cost less and bananas affect your workers in different ways
- so everybody last point salad games and you the games also has some my favorite mechanisms so that sounds really good
- we can't wait for that so this is your first game no so a few months ago we just launched and funded on kickstarter were supremacy which is just a kind of a take that card game so king of the hill a bit like smash up it's really good so we can also check out your game it's already out
- it's still in development sorry for apex it's just all all placeholder at the moment sounds good so can't wait to have a look FBI pegs from Kickstarter and that's Nathan Everett
References (from this video)
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Video hrGB7QsPoms
Meeple University Discussion at 2:45 sentiment: neutral
video_pk 91814 · mention_pk 246507
Click to watch at 2:45 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
- Scientists competing for a facility's scientific grounds.
- Scientific facility grounds
Comparison games
none
Mechanics (from transcript analysis)
- Engine Building — It's a worker placement engine builder... All the stuff that you gain in the facility comes back to your lab so your engine building.
- Worker Placement — It's a worker placement engine builder... Each player has four different workers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I on Tarrant University reporting from pax Melbourne Australia 2018 stay tuned for our summary of some interviews with what's upcoming in the Australian boy gaming community
- everything in table tops from dice the board games new board games that's come out coming out speaking to the game designers point game shots everything you get almost everything that you can think of about board game
- It's a captivating beautifully illustrated two-player game.
- That sounds quite deep
- It's a worker placement engine builder
- Skywards is a city building and contracting game for two to four players you're competing to build the nicest city in the brand-new f1 city of Skyway and skyward Republic is two years on everybody's built a nice functional flying city and then wondering how to make it really really good and what they should do next
References (from this video)
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Video LHqs6RSXgUU
Meeple University Vlog at 10:01
video_pk 91745 · mention_pk 246282
Click to watch at 10:01 · YouTube ↗
Pros
none
Cons
none
Thematic elements
- primates
- lab
Comparison games
none
Mechanics (from transcript analysis)
- Tableau Building — Players build a tableau of cards representing their progress.
- Worker Placement — Players use worker placement to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's amazing that people are bringing their wargaming things and then put in a table and have them on this place that's they called yeah lots of lots of terrains all set up across the weekend across probably of the the three big warehouse rooms I think half of each of them have
- the crisis here there was like this a couple of weeks ago and I understand it's quite difficult to come across this yes yeah I don't think this is in print we can't buy in shops in Australia anymore
- I can't believe what Taryn actually got this and then showed me Finn in Texas oh my god for $30 Australian dollars of course
- we ran into Martin Wallace in the games library section yeah played a couple of prototypes of his prototype nap for wildlands which i think is that is commercially released you know isn't that same had a couple of prototype maps of that too to expand into so tried that out
- I really like that that game and the roses are beautiful the artworks great
- that's a sort of freeform racing game unlike any I've seen before it uses rather than having spaces on the tract it's just got a blank track and you use little tiles sort of war game style but you've got to do it quite quickly
- it's really cool I have not seen anything quite like that before so they'll be really good one to to keep our eyes on
- it's a little card sequence generating game you've got a few ways of you know take that to your other players so that that plays really nicely and really quickly
- it's not completely solitaire but not so much that you've got to try to strategize while watching what else is going on
- The 2019 cruise runs from the 9th to the 18th of September
- if you're not under the group code we won't get the forty people
- you know 40 people is the golden number to allow us to get a dedicated conference room for the duration of the cruise which gives us a little bit more freedom
- so we have a really small apartment um actually came today and it came with another package twelves able to hide it somewhere else and I have it on top of the cupboards I was worried when Tarrant went to the kitchen I said no no no don't go to the kitchen just like outside relax like like I'll make lunch
- we have now hit 1000 subscribers serve more than 1000 sexually by the time this video is published and we thank you so much for your support watching a subscribe to us wouldn't happen without your support
References (from this video)
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Video UQXS1dxpUG8
kovray Review at 7:30 sentiment: positive
video_pk 89528 · mention_pk 237975
Click to watch at 7:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- strategic drafting with thematic flavor
- strong production for a two-player game
- variety from different locations and cards
Cons
- some players may find the drafting depth initially challenging
Thematic elements
- team-building and strategy to outscore the opponent in heists
- two-player heist across multiple locations in Europe
- thematic, competitive planning
Comparison games
none
Mechanics (from transcript analysis)
- Area/majority scoring — control of locations yields points and end-game bonuses
- Card Drafting — players draft cards to field thieves for different locations
- Set collection and scoring — build a team of thieves across locations to maximize scoring cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's skull themed spooky spooky
- it's a quick easy card game you can set up
- the postcards add so much theme to the game
- it's a brain-burning, tight two-player puzzle
- the production quality is sublime
References (from this video)
No references stored for this video.
Video _nGo4U4ogvQ
Nights Around a Table Discussion at 141:25:12 sentiment: positive
video_pk 89404 · mention_pk 237361
Click to watch at 141:25:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Received metal coins
- Appreciated the publisher's booth setup and theme
Cons
- Publisher's booth was exhausted by the end of the show.
Thematic elements
- Heist
- Heist theme
- 1960s heist movie
Comparison games
- Burgle Brothers
Mechanics (from transcript analysis)
- Resource Management — Managing actions and resources to complete the heist.
- Set Collection — Implied by the heist theme and objective.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- welcome everybody. welcome to all six of you good to see you
- omelet is going to be moderating for us for this very special this very special stream
- i don't know so if i missed something please let me know and chat if people subscribe or if things happen i'm not going to get notified
- we have the very best people
- i don't wanna miss any of these i don't wanna miss any and you might see my jammies don't don't be shocked don't be shocked to learn that i don't wear pants on stream or uh practically ever in my entire life
References (from this video)
No references stored for this video.
Video AlW3T5nKIaQ
The Mill Discussion at 15:33 sentiment: positive
video_pk 88094 · mention_pk 231338
Click to watch at 15:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's my favorite Civ addition to the game
- I love that they managed to fit all of tapestry in the base game box with all three expansions
- I love the theme it's so great
- the wingspan Vision friendly cards they released to make wingspan more accessible
- Gen Con playmat for Expeditions is absolutely beautiful
References (from this video)
No references stored for this video.
Video awoCmgwyWuQ
Board Gaming Ramblings Review at 0:08 sentiment: positive
video_pk 86754 · mention_pk 225639
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Interesting action selection system.
- Well-integrated mini games.
- Allows for changing strategic direction between plays or based on starting tiles.
- Smooth and clear gameplay after rules are learned.
- Interesting decision space.
- Fun from beginning to end.
- Feels fresh and clever.
- Good player interaction without being overly negative.
- Players get to do a lot without it feeling overwhelming.
- Smooth and fast-flowing turns.
- Multiple ways to score points.
- Accessible complexity, not 'brain-burning'.
Cons
- Some mini-games feel less accessible than others.
- The pyramid scoring can feel less rewarding or counterintuitive early on.
- Some feel it's easier to just move up on a track than engage with other systems.
- The reviewer is unsure about how good certain aspects are and wants to play more to find out.
- Can feel like a lot of 'beige' Euro elements.
Thematic elements
- traveling back to ancient Egypt to move on tracks and do Euro stuff to get victory points
- ancient Egypt
Comparison games
- Sabika
Mechanics (from transcript analysis)
- action selection — Players select actions by placing workers on tiles or moving on tracks.
- Resource Management — Players need to manage resources like fish and potentially Papyrus.
- Set Collection — Implied through scoring for contracts and placing sarcophagi in catacombs.
- tile selection — Players can take new tiles to use in subsequent rounds, influencing future action options.
- track movement — Players move tokens on various tracks to gain points or unlock abilities.
- Worker Placement — Players place workers on action spaces, potentially paying a fee if the space is occupied.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The timing is what makes the game Cool
- It is surprisingly not that heavy it is you're doing a lot but after you learn the rules everything is Crystal Clear
- I think this is for me his best design so far
- I think this game does so many cool things especially this feels very fresh in a known way like it feels fresh but still it has oh it's not like overwhelming it's not complicated it's like oh this is very clever and I love it
References (from this video)
No references stored for this video.
Video hDnwfRQHN70
Board Gaming Ramblings Analysis at 4:02
video_pk 86596 · mention_pk 224587
Click to watch at 4:02 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Congratulations to all the nominees and spectacular and to you for watching this award video Woo we will see you in 2025 bye
- The spoiler alert he has designed set Tea Garden Galileo galile and the designer is obviously then toas holck a designer just like came out of nowhere got so much hype this year and I will say even though like we have ranked those games we like all three of those games like two of them better than the last one but this is a designer I am looking forward to see more games from
- We are going to be bringing you the nominations and the winner for the best card game of 2024 and the nominees are Star Wars unlimited cortis an misos and 5050
- Lone wolves yay and lone wolves was one of my favorite small box games of the year so I am so glad it made the list
- If you like a High degree of uh interaction that head-to-head kind of style game this is I think my all-time favorite two-player trick game
- Congratulations Agonia for winning best narrative campaign game for 2024 in these rambling Awards
- Harmonies congratulations to Harmony is one of the most played games from this last year with the People's Choice as well over at the dice Towers uh game of the year uh so this is one that is very impressive so kudos to harmonies the winner of this year's abstract Game of the Year
- Tranquility the ascent yes congratulations indeed we have played that game do you remember we were we were building the the the oh my goodness I love that game oh there we go I love that game it's a deserved win I'm sorry I don't hate co-op games anymore it's an amazing game it's beautiful on the table if you haven't played it check it out it won fair and square this is a great game
- The winner is flip seven
- To the winner is iron Forest congratulations
- Most Innovative game is War Stories Occupied France designed by David Neil and David Thompson art by Mara and published by Osprey games congratulations to all the nominees but of course congratulations to War Stories Occupied friends
- we have made a big list of awards that we are giving away to different games
- this is all of the awards we have made a big list of awards that we are giving away to different games
- we want to highlight these amazing games that gives our or all so much joy
- I focus on cozy games welcoming games family games card games um also solo games as well
- Winner for the category of the most Innovative game is War Stories Occupied France
- that was amazing I really enjoyed that I hope you did too
- please go check all those amazing people out because they make really good content
References (from this video)
No references stored for this video.
Video jiiv6EBj-eI
The Mill Discussion at 6:44 sentiment: positive
video_pk 86336 · mention_pk 223012
Click to watch at 6:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
- Blob party
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- there's been a few things that that have actually made some progress lately
- if you are a champion you're still G to be gain shipping notifications probably through next week
- there is no deadline because it just depends they're looking for the right one
- Blob party as a really good example of one
- Cape is still here for 2025
References (from this video)
No references stored for this video.
Video 5gr5BYnQ-fQ
Zilla Blitz Preview at 0:02 sentiment: positive
video_pk 85117 · mention_pk 217525
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Great introduction to the Limits of Glory system due to smaller scale and length.
- Creative and fresh mechanics with clever ideas.
- Event clock spawns variety and triggers events logically.
- Victory condition is nuanced, depending on controlling specific locations or destroying enemy naval units.
Cons
- No optional rules.
Thematic elements
- 1808 French and Italian invasion of Capri
- Capri, a small island south of Naples
Comparison games
- Maida 1806
- Bonapart's Eastern Empire
Mechanics (from transcript analysis)
- Area Control — The map is an area control map, where each area has a space value indicating difficulty for actions like movement.
- Combat — Uses a combination of dice rolling, force strength, and force quality.
- Event Clock — A dice-based system that sequences events in a roughly historical order, but can play out differently each game.
- Glory — A core mechanic of the Limits of Glory system, representing leader skill and historical luck, expended by leaders to influence actions.
- Sieges — Modeled in the game as key elements of the campaign.
- Victory Points — Used in conjunction with other conditions to determine victory.
- weather — A unique mechanic to Capri that played a huge factor in the historical battle.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is now game three in the Limits of Glory system, which explores Napoleonic campaigns with some unique fresh mechanics.
- Glory represents a combination of a leader skill and historical luck and is expended by leaders throughout the game to influence a wide range of actions.
- The creativity and freshness of the mechanics in the system has great appeal.
- As such, I'll give this set an identical three and a half out of 10 on the complexity scale.
- The event clock uses a dice-based system to sequence events in roughly a historical order, but one that can play out differently in each game.
- The game starts with a marker that's going to go here on the one die marker and then each turn starts with a roll for an event.
- This is a very clever way again to spawn variety in every playthrough and at the same time trigger events in a logical fashion.
References (from this video)
No references stored for this video.
Video rE89rQLML5g
UndeadVikingVideos Discussion at 136:09:12 sentiment: positive
video_pk 84990 · mention_pk 216883
Click to watch at 136:09:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- It is a solid deck-building game.
- The card art is very impressive and unique.
- The game has a really cool visual design.
- It's a solid deck-building game with a nice visual appeal.
- The art is really interesting and unique.
Cons
- It can feel like you're just playing solitaire.
- The scoring can be a little bit complex.
- There's not a lot of player interaction.
- It can be hard to track everything that's going on.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Card Drafting — Lance describes the process as 'you're going to draft cards' and how players will 'draft card'. He mentions 'the fact that you draft cards from a shared pool'.
- Deck Building — Lance mentions that they've covered deck building games. He states, 'that's really more the whole point. This is it. This is a deck building game'. He also notes 'building a deck for this', 'I actually made this deck up for him before he'd ever even played it'.
- Set Collection — Lance mentions the goal of collecting sets: 'you're trying to get specific sets of cards'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- All right. Good night everybody.
References (from this video)
No references stored for this video.
Video loGv-7m1AQA
The Mill Discussion at 4:38 sentiment: neutral
video_pk 84635 · mention_pk 215203
Click to watch at 4:38 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's really exciting time to be a Stonemer fan.
- Should have Dragon Academy and Tokaido Duo coming sooner.
References (from this video)
No references stored for this video.
Video GpWkKqF0wiM
Rob's Tabletop World Discussion at 26:26
video_pk 83115 · mention_pk 208872
Click to watch at 26:26 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Solo variant — The host mentions waiting for the solo variant thing for Apex to hit Miniature Market.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I hate Boston more than life itself sometimes.
- I think we're gonna get killed. I really do.
- I just want that one more before I, you know, that that that kind of redemption before, you know, I take my dirt nap.
- I don't want to sound like a defeist, which I do sound that way, but I just know how these things play out.
- Uh, you know, everything's fixed anyways.
- The minute the minute you legalize something, it opens the door to real big corruption.
- I swear. Most unpolable thing ever.
- I'll throw myself in front of a coyote before I let these dogs get hurt. I don't care. It'll be a good death.
- I hope I don't end up in rehab or something.
References (from this video)
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Video Jc32_rkQV_Y
Grant Lyon Other at 6:09 sentiment: positive
video_pk 82591 · mention_pk 207491
Click to watch at 6:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Clever
- Keeps everyone involved
Cons
none
Thematic elements
- Writing clues for a movie
Comparison games
none
Mechanics (from transcript analysis)
- Clue writing — you will be writing a number of things for a what for a clue. So, I can write down as many things as there are players.
- Deduction — they have to erase one of the clues. And then they pass to the next player who looks at it and then has to erase a clue. And so, how many people can get it right where this person's going to get all the clues, but this person's only going to get one clue by the time it comes around to them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I don't include anything in this video unless it has been confirmed by the publishers themselves. So, this information is coming straight from them.
- Oh, in in March, I'll be at Dice Tower West. I'll be doing my comedy show there and playing some big group games there.
- This is the first game that used the mechanism where you know, you'll be spending money to get these different cards, and those cards will help you get points by the end of the game. But, whoever spends the most money automatically loses.
- So, you know, that's the unique aspect of it of So, you know, you're trying to think of both clues that work well together, but also clues that sort of stand alone, uh right, as they get erased.
- The Color Monster is uh game meant for young children. So if you don't have young children, this is probably not for you.
- It is maybe the best at like sort of encapsulating that Mario Kart feel in a board game.
- Sagrada to me is one of the best pretty and puzzly games out there.
- And then he was like, 'Yeah, you know, the second one maybe I
- All Play is releasing a new edition of High Society.
- This is an auction bidding game from the designer Reiner Knizia, who has a lot of different auction bidding games.
- All Play is also releasing a new version of the party game French Toast.
- The Op is releasing Flip Seven with a vengeance.
- This is a new version of the great card game Flip Seven that just has a lot more player interaction.
- they call they literally call this a meaner version of Flip Seven.
- WizKids is releasing Fantasy Realms: Greek Legends.
- Uh this is a new version of the game Fantasy Realms uh that came out almost 10 years ago.
- I have a new project coming on this channel soon and I'm going to be dropping some trailers for that and telling you guys more about it soon but I'm really I'm really excited for this thing I've been working on and I can't wait to tell you more about it.
References (from this video)
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Video W8JuWmcIl8I
Stonemaier Games Discussion at 6:58 sentiment: positive
video_pk 81891 · mention_pk 204917
Click to watch at 6:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
- heist
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I don't know if I have a you know, I actually am treating myself today a little bit because I just opened So, this this is a ChocXO love chocolate hazelnut chocolate that that I opened yesterday.
- Are you still collecting data for Tapestry?
- I love Game Changer.
- I would say no for nine pretzels. I would much rather have just gone to a bakery and and gotten them.
- Clank is definitely up there for me.
- I do think Magic Maze Magic Maze is a is a heist-themed game.
- It's on the edge. I can see why you thought of it. I don't feel like I'm doing a heist when I play for I feel like I'm uh feel like it's more of a bribery game, but you are sneaking things in, which is definitely heist adjacent.
- Colt Express, great pick there. Yeah, a train heist.
- I do I love heist fiction. I really love heist fiction.
- I think Charterstone is definitely a step up from Cozy Sticker Ville.
- This is a heist-themed game that I am playing this Friday morning before I record my podcast episode with Mitchell.
- It's a slower burn heist movie.
- It was actually quite entertaining. The action was quite good. There was a good amount of humor in it. It's definitely outlandish. It's It's cartoonish in a way even though it's live action, but Kung Fu Hustle I I enjoyed returning to that.
- My favorite heist-themed game.
- My favorite head-to-head game.
- I do really like the standing desk. This is in an Uplift standing desk.
- I only recently picked up Viticulture and Euphoria, loving them both as two-player games
- I I don't care about dings and dents on them. I'm I'm totally fine with that.
- the solo mode they added to Brass Brass: Birmingham gave me the idea.
References (from this video)
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Video NLScRx3FfYI
Meeple University Rules Teach at 0:04 sentiment: positive
video_pk 64671 · mention_pk 158166
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- fast and light gameplay
- buildable dice adds progression
- thematic superheroes and comic-book style
- expansion enabling more players
Cons
none
Thematic elements
- superpowers and upgrading dice
- superhero-themed setting
- comic-book style rulebook
Comparison games
none
Mechanics (from transcript analysis)
- Asymmetric Player Powers — Asymmetric powers from different thematic characters
- attack_defend_upgrade — Attack/defend decisions with power-up/upgrade options
- Auction / Bidding — Results are auctioned after reveal
- auctioning — Results are auctioned after reveal
- character_abilities — Asymmetric powers from different thematic characters
- Dice Rolling — Rolling dice to generate results and resolve actions
- dice_building — buildable dice with upgradeable faces
- dice_rolling — Rolling dice to generate results and resolve actions
- expansion_variant — Expansion enabling 4-player or team play
- health_tracking — Players take health damage until one is eliminated
- Simultaneous Actions — Players select actions simultaneously
- simultaneous_action_selection — Players select actions simultaneously
- special_blank_die — A blank face die can activate one ability
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Capel from White Wizard Games
- the game plays two players with mechanics such as dice rolling, building and simultaneous action selection
- start with only one good die face
- there are lots of actions you can do so everything you can almost do something useful with your dice rolls
- the game plays pretty quickly, light and fun
- love the superheroes
- rulebook is looking like comic book
- you can also choose one from thematic characters that gives different dice
- the sawmill Jackson expansion to make it four players game
References (from this video)
No references stored for this video.
Video bkxY39O-VXQ
kovray Top List at 13:12 sentiment: positive
video_pk 60321 · mention_pk 152742
Click to watch at 13:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- high production quality
- great two-player head-to-head with thematic depth
Cons
- some players may want more direct or aggressive interaction
Thematic elements
- teams, equipment, and missions to beat the opponent
- two-player heist planning and execution
- thematic, cinematic tension and twists
Comparison games
none
Mechanics (from transcript analysis)
- asymmetric information — each player has private information and public actions that interact in real time
- Auction / Bidding — players influence the heist plan via bid-based decisions and card/equipment selection
- bid-based planning — players influence the heist by bidding and selecting equipment and phases
- bidding and bid management — players influence the heist plan via bid-based decisions and card/equipment selection
- phase-based play — the game moves through defined phases to resolve the heist and scoring
- phase-based resolution — the heist unfolds through defined phases with scoring at the end
- Variable Phase Order — the game moves through defined phases to resolve the heist and scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- top 10 two-player games of all time
- the top 10 were very difficult because I think there's a lot of factors that I had to consider
- the production quality really matters when a game feels like Parks-level polish
- the core of this game is adapting
- it's a cozy fun game you can play with somebody else
- we can open this game and play it immediately maybe not having played it in a while
- the clicky clacky of the tile H yeah good
References (from this video)
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Video Otbu7n5pvEI
The Secret Cabal Gaming Podcast Top List at 0:53 sentiment: positive
video_pk 12603 · mention_pk 36765
Click to watch at 0:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Cohesive art style that complements the theme
Cons
- Not deeply elaborated in the discussion
Thematic elements
- criminal caper
- heist/caper theme
- light, fast-paced heist storytelling
Comparison games
none
Mechanics (from transcript analysis)
- Hand Management — players manage a hand of cards to execute actions
- Set Collection — collect items/characters to score
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I would commission him to paint pictures of my family kids
- he built this universe exactly
- he is a renaissance man he is a true artist in every sense of the word from beginning to end
- campy creatures is a fun game and most of that fun is well the game but also the amazing artwork cuz that artwork just finishes it off
- City of Iron beautiful game
References (from this video)
No references stored for this video.
Video iADlafEL2CA
Going Analog Discussion at 13:01 sentiment: positive
video_pk 6250 · mention_pk 18519
Click to watch at 13:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- beautiful art and intuitive rules
- strong two-player and player-count variants
- great introductory game for two or more
Cons
- some people find the theme a bit abstract without a strong narrative
Thematic elements
- cooperative heist planning with competitive tension
- high-stakes jewel heists and caper planning
- clever, thematic, accessible
Comparison games
- Space Park
- Seven Wonders Duel
Mechanics (from transcript analysis)
- card-driven strategy with phased planning — select thieves, gear, and routes to execute heists
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's really quick five minutes to teach and play
- the art is just so clean and the color scheme is so pleasing to the eyes
- you're busy rolling Yahtzee dice but you're attacking each other
- it's a role-playing game
- Lost Cities is a fantastic gateway game
References (from this video)
No references stored for this video.
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