Game Info
Year
2002
Collection
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Description
Description from the publisher:
In Cave Troll, each player controls a party of explorers raiding the cave troll’s lair. Using knights, dwarves, thieves, and other adventurers, the players search the lair for gold and magical artifacts. The players must be careful, however, because they aren’t only competing against each other, but against savage orcs, terrifying wraiths, and the fearsome cave troll itself!
Cave Troll is a fast-paced dungeon-crawling board game of strategy, looting, and monster-bashing from Tom Jolly, the creator of Drakon.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video 0UPokmEm5VI
Meeple University Analysis at 17:49 sentiment: positive
video_pk 91009 · mention_pk 243857
Click to watch at 17:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Well-designed for competitive play.
- Enough actions to be useful, but not so many that all goals can be achieved.
- The board doesn't evolve so quickly that actions become invalidated.
Cons
none
Thematic elements
- Area Control/Resource Management
- Dungeon/Cave
Comparison games
none
Mechanics (from transcript analysis)
- Action Point Allowance — Players have a set number of action points (typically four) to perform actions like moving or using character powers.
- Area Control — Players move into rooms to score coins, and scoring triggers multiple times during the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- For me it's quite important let's say you find out about the game or somebody suggests it to you a game you know that you know just like in this game have you heard this my automatic response would be to go to war game get calm page and then look at it and in my eyes guys from the title do the I remember it's on the on the desktop anyway I think on on the mobile phone or mobile the fastest different the title and obviously the picture make sure it's the right game and then my eyes go to the right down for mechanics first thing every time before going through the description
- Mechanics for me it's the quickest one of the quickest way to find out what's the game's about
- The mechanics are less important than the the tightness of the game
- A giant tableau eventually breaks my brain
- I think the perfect engine builder is is the one where you're basically winning or losing not on the quality of your engine but when
- Mechanics for me it's the quickest one of the quickest way to find out what's the game's about.
- I think overall for me the mechanics are less important than the the tightness of the game.
- You want the actions that other players are taking to have a significant impact on your options or the profitability in your options.
- Simultaneous action and turn order drafting.
- Colome is another one I can see up there on the shelf with simultaneous oh yes he's got that same happy pigs thing yeah where you don't want to pick the most popular action and you've got a look at what around what people can do because again you can you can get yourself stuck in a situation where there's only one obvious thing for you to do and if that happens it's that's it I don't want to lose that for nobody so you gotta feed that into your strategy.
References (from this video)
No references stored for this video.
Video 3ZotVhMZ3Ag
The Secret Cabal Gaming Podcast Top List at 3:10 sentiment: positive
video_pk 11599 · mention_pk 34079
Click to watch at 3:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Tactical depth with approachable rules
- Good value and lots of variety with character decks
- Solid family-friendly dungeon crawl experience
Cons
- Some players may find the randomness of card order a factor
- Older production aesthetics may not appeal to everyone
Thematic elements
- Adventurers delving a dungeon to control rooms and defeat monsters
- Fantasy dungeon crawl
- Familiar fantasy quest with fixed monster archetypes and rooms
Comparison games
- Blood Rage
- Whiz War
- Agricola
Mechanics (from transcript analysis)
- Area control / room conquest — Players move to and attempt to control rooms, scoring on conquest.
- Artifact discovery & treasure — Artifacts found on the board provide benefits and scoring opportunities.
- Deck-based character abilities — Characters have a personal deck of abilities used to influence the dungeon.
- Turn-based decision with card timing — On your turn you either move or play a card to affect the dungeon.
- Variable tile values and dungeon depth — Tiles have different point values and can influence strategy depending on setup.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I gotta say I was so surprised how much I loved it
- this game is just so much fun because there's a ton of coordination in this game
- it's a cooperative game that takes place on a space station
- I highly recommend checking it out
- this game is criminal, it's criminal how this game is named
References (from this video)
No references stored for this video.
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Showing 1–2 of 2