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Century: Eastern Wonders box art

Century: Eastern Wonders

Game ID: GID0063809
Game Info
Year
2018
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Description

Centuries ago, the lucrative spice trade compelled the prosperous nations of the world to explore alternate routes to the sources of these precious goods. These nations took to the seas to seek out exotic lands. This led to the discovery of the famed Spice Islands where the most valuable spices of the world were found. This discovery also led to further exploration, competition....and later, war! During this time of prosperity and opportunity, you find yourself traveling on the high seas in search of these exotic wonders. As a merchant and privateer representing your nation, you seek to control this region for glory and profit. Your journey continues in the Far East...

Designed by Emerson Matsuuchi, Century: Eastern Wonders invites fans to return to the exciting world of spice trading as players take to the high seas in the role of merchants seeking to prosper in the exotic Indonesian islands. Century: Eastern Wonders offers new, satisfying game mechanisms that provide infinite replayability and countless strategies.

Century: Eastern Wonders can be combined with Century: Spice Road to create a new gaming experience called Sand To Sea!

Century: Eastern Wonders FAQ

Description

Centuries ago, the lucrative spice trade compelled the prosperous nations of the world to explore alternate routes to the sources of these precious goods. These nations took to the seas to seek out exotic lands. This led to the discovery of the famed Spice Islands where the most valuable spices of the world were found. This discovery also led to further exploration, competition....and later, war! During this time of prosperity and opportunity, you find yourself traveling on the high seas in search of these exotic wonders. As a merchant and privateer representing your nation, you seek to control this region for glory and profit. Your journey continues in the Far East...

Designed by Emerson Matsuuchi, Century: Eastern Wonders invites fans to return to the exciting world of spice trading as players take to the high seas in the role of merchants seeking to prosper in the exotic Indonesian islands. Century: Eastern Wonders offers new, satisfying game mechanisms that provide infinite replayability and countless strategies.

Century: Eastern Wonders can be combined with Century: Spice Road to create a new gaming experience called Sand To Sea!

Century: Eastern Wonders FAQ

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment: pos 6 · mix 2 · neu 0 · neg 0
Mentions per page
Showing 1–8 of 8
Video UNa4i8wtshg Rolling Dice & Taking Names Review at 0:21 sentiment: positive
video_pk 93516 · mention_pk 253158
Rolling Dice & Taking Names - Century: Eastern Wonders video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • More strategy and depth than the original
  • Everybody has a chance to take advantage of the same markets
  • Considered a 'gamer's game'
  • Multiple ways to get victory points
Cons
  • Can be a step up in complexity for new players compared to the original
Thematic elements
  • Trading goods
Comparison games
  • Century: Spice Road
Mechanics (from transcript analysis)
  • Area Control — Placing markets on islands to claim them and enable trading.
  • Engine Building — Setting up markets to create an engine for collecting victory points.
  • Resource Management — Collecting and managing cubes (goods) to trade and achieve goals.
  • Set Collection — Collecting specific combinations of goods to generate victory points.
  • Worker Placement — Moving a boat around a board made of islands and placing markets.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the rules did not make the strategy evident to you
  • This game is like somewhat Lorenzo el Magnifico and of course that was my game of the year in 2017
  • the hundred dollars you're paying is for cards in a ring and Matt and art and a soundtrack I think the digital stuffs just thrown in
  • I don't like that we're going and building 50 points throughout the game and we've mentioned this on the show before I'm not a big fan of all of a sudden oh and for wrap up you need to do victory points for all of this
  • I enjoy where work you did so this is called again it's Exodus Paris novo Nouveau Paris Nouveau oh it's a long name
References (from this video)
No references stored for this video.
Video 3x64eDNOb-A Rolling Dice & Taking Names Top List at 5:43 sentiment: positive
video_pk 93507 · mention_pk 253107
Rolling Dice & Taking Names - Century: Eastern Wonders video thumbnail
Click to watch at 5:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It's the second in a trilogy and adds more depth than the first game.
  • The reviewer loves the designer and highly recommends it.
Cons
none
Thematic elements
Comparison games
  • Century: Spice Road
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my leadoff question to the segment is going to be answered right now because coming in at number 10 and dropping eight spaces is the key for charkh on Dec
  • this is a game that I got to saw preview at dice tower con and there was a lot of buzz around it so if you're interested go pre-order it now because it's supposed to be out this month
  • this is a game that appeared in the top 10 list last month and it was so popular that I thought I need to try this game so I went out and bought myself a copy hath not had a chance to play it yet but I can't wait to try it out because I've heard so many good things about it and it's in the top 10 for this tube two consecutive months
  • my wife made me a homemade copy of Azul using ticket to ride trains so we could feel like we're a part of the board gaming hotness
  • must be an extremely popular game and I'm sure with it being the Halloween but a lot of people are getting into Lovecraftian games
  • I've had a chance to play this game and this is one of my favorite of that style game
  • well Brian miniature Market will be sending your friend Jake a copy of that game and I've played this game and it really is one of the best comic based board games I've played in a while
  • I love the designer I highly recommend checking it out
  • this card game that took the community by storm earlier this year is as hot as ever it's an easy game to learn easy game to play it's one of those that you can just get out and play any time I can totally understand why this game is so hot I guess eventually everybody's gonna have a copy of this thing
  • this game is crazy after all these years and all these expansions everything associated that game is just super hot people love this game and my local game store I see it play it all the time all my local friends have a copy of this game and I'm sure they probably got this expansion too so if you have a copy of terraforming Mars you need to add this to your collection
References (from this video)
No references stored for this video.
Video 7xH1GZw4cZg Getting Games Discussion at 3:19 sentiment: positive
video_pk 91933 · mention_pk 246807
Getting Games - Century: Eastern Wonders video thumbnail
Click to watch at 3:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging spatial planning and multi-turn planning
  • multi-step planning rewards
  • clear thematic integration with mechanics
Cons
  • initially overwhelming due to icons and rules
  • colorblindness concerns with spice tokens
Thematic elements
  • spice upgrading and trading to earn victory points
  • historical spice trade via map and sailing
  • spatial/resource-management with map and sailing
Comparison games
  • Century Spice Road
Mechanics (from transcript analysis)
  • port-based scoring — spices are cashed in at ports for victory points
  • set collection/trajectory planning — plan turns ahead to convert spices into sets for future scoring
  • spatial/navigation — a map and a single ship that sails around; moving farther requires leaving spices behind on skipped spots
  • spice upgrading — four types of spices upgraded via traits as the game progresses
  • token placement when moving — leaving tokens down on locations you pass; first token is free, later tokens cost spices
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's designed by yuffie rosenberg
  • the entire game was on the phone
  • I think all of us who played it are looking forward to playing more
  • I would probably be more excited to play War of the Buttons again than some other games
  • thematic idea is that government corruption is being crackdown on but gift-giving is used to circumvent it
References (from this video)
No references stored for this video.
Video q0WP0awz050 Getting Games Discussion at 30:28 sentiment: positive
video_pk 90737 · mention_pk 242769
Getting Games - Century: Eastern Wonders video thumbnail
Click to watch at 30:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's gorgeous
  • the magic of board games involves another human being
  • practice makes perfect
  • it's such an amazing resource
  • 2020 has permanently changed my life
  • i love board games and i want to keep giving this a shot
References (from this video)
No references stored for this video.
Video 7qWS9nXElBM Getting Games Playthrough at 0:02 sentiment: positive
video_pk 63547 · mention_pk 156975
Getting Games - Century: Eastern Wonders video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • effective use of upgrade bonuses and ports
  • flexible movement via extra ship moves
  • strong late-game scoring via port tiles
Cons
  • board congestion due to many outposts
  • some suboptimal decisions by opponents affect pacing
Thematic elements
  • spice trade and maritime commerce
  • each player takes on the role of a merchant who is sailing from island to island trading their spices so that they can ultimately go to port and ship these spices overseas in the form of a bunch of victory points
  • commentary with on-table teaching during play
Comparison games
none
Mechanics (from transcript analysis)
  • cargo hold management — players hold resources in a cargo hold (capacity limit); conversions and harvesting move spices into or out of the hold
  • End Game Bonuses — placing outposts can trigger upgrade effects and grant access to bonus tiles (e.g., extra cargo hold, extra ship movement, or resource upgrades)
  • Harvest action — harvest actions take two ginger from the supply and place them in the cargo hold; bonuses can grant additional resources during harvest
  • outpost placement — build outposts on tiles; cost is one resource of any color for every previous outpost on that tile; if there are no previous outposts, the cost is free
  • port tiles and endgame — port tiles grant points when activated; drawing new tiles occurs; endgame is triggered when a certain number of port tiles are claimed
  • resource conversions on market tiles — market tiles allow converting one resource into another; you must have an outpost on the tile to perform conversions
  • ship movement — the first move is free; every subsequent move to a new tile costs one spice from your hold which you must place on the spots passed through
  • upgrade and bonuses — placing outposts can trigger upgrade effects and grant access to bonus tiles (e.g., extra cargo hold, extra ship movement, or resource upgrades)
  • Worker Placement — build outposts on tiles; cost is one resource of any color for every previous outpost on that tile; if there are no previous outposts, the cost is free
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're going to be the start player and we're going to be playing as the pink player
  • the basic harvest action is that you take two of the ginger cubes and put it into your cargo hold
  • the structure of a turn is really quite simple
  • the goal of this game is trying to achieve these tiles over here
References (from this video)
No references stored for this video.
Video t4NCZvW45f0 Game Night Picks - Pair Of Dice Paradise Discussion at 3:42 sentiment: positive
video_pk 38907 · mention_pk 117237
Game Night Picks - Pair Of Dice Paradise - Century: Eastern Wonders video thumbnail
Click to watch at 3:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful art and box design
  • Three levels of complexity across the Century trilogy
  • Can be combined with the original Century Spice Road
  • Plan B's strong lineup
Cons
  • Sold out quickly and limited initial availability
  • Some players may need time to adjust to the added complexity
Thematic elements
  • Trade routes, exploration, and resource management
  • Indonesian archipelago trade routes during the spice trade era
  • Light thematic narrative with abstract mechanics
Comparison games
  • Century: Spice Road
Mechanics (from transcript analysis)
  • Resource Management — Careful planning and allocation of goods to maximize efficiency.
  • Set Collection — Players collect resource cards to fulfill orders and score points.
  • tile/board interaction — Tiles and ships represent routes; players navigate and expand control.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Century sold out quickly within the first day or maybe the second.
  • I was blown away by some of the art on the components and the box.
  • Plan B having so many strong titles... see something new again, another beautiful game.
  • it's set in the Age of Exploration, trying to ship goods on expeditions
  • it's kind of like a Hearthstone you can play online but with the physical cards you scan them in
References (from this video)
No references stored for this video.
Video 88Pq8BgBTNk No Pun Included Review at 2:14 sentiment: mixed
video_pk 34614 · mention_pk 103099
No Pun Included - Century: Eastern Wonders video thumbnail
Click to watch at 2:14 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Elegant integration of engine-building with route planning and set-collection
  • Rules are simple yet unlock deep strategic depth through stations and card-driven choices
  • Beautiful physical components and thematic spice color variety
  • Strong sense of theme and tactical variety when stations unlock abilities
  • Replayability through end-game incentives and flexible routes
Cons
  • Pacing can feel slow and plodding, especially with four players
  • High potential for analysis paralysis due to heavy planning
  • End-game can feel abrupt if you mis-time your final trades
  • Limited variety of island tiles can reduce freshness on repeated plays
Thematic elements
  • Trade, exploration, and optimization of multi-step cube exchanges through island markets and station bonuses.
  • An archipelago trading world where players voyage between islands, collecting and delivering spice cubes to ports to earn profits.
  • Array
Comparison games
  • Century: Spice Road
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Century: Eastern Wonders is a game of having a little merchant boat that goes to places and eats cubes and then poops out the cubes.
  • The hold can only hold ten spices regardless of color, so increasing your supply doesn't automatically help you.
  • This is an elegant masterpiece; the simple paragraph of rules turned a potentially unplayable setup into a brilliant engine.
  • This little engine that could is a speeding locomotive.
  • You're never bound to the same boring and comfortable experience; each turn pushes you toward new lands.
References (from this video)
No references stored for this video.
Video x4UQolONZmU Board Gaming Ramblings Discussion at 11:07 sentiment: mixed
video_pk 30648 · mention_pk 90215
Board Gaming Ramblings - Century: Eastern Wonders video thumbnail
Click to watch at 11:07 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Fresh twist on the Century formula
  • Compact, elegant design
Cons
  • Not as strong as the original or other in the trilogy for this group
  • Some players preferred the original mechanics
Thematic elements
  • trade and exploration within the Century trilogy
  • Global commerce and island-based exploration
  • streamlined, elegant engine-building
Comparison games
none
Mechanics (from transcript analysis)
  • Island-based route planning — Navigate and utilize island routes to maximize scoring opportunities.
  • Network/Route Building — Navigate and utilize island routes to maximize scoring opportunities.
  • Resource conversion on track-based engine — Convert resources while traveling to build and activate abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I thought when I read the rules for this game that oh that sounds fun because you're playing cards from your hand and you have to keep or kill them and you want to keep the relevant information to your case and discard the non-relevant.
  • No it wasn't it was very hard, very hard and not fun.
  • I think we could recommend them if you enjoy this kind of shorter detective style games.
  • this felt fresh I like this game... but it's the last star that gets marked that gets to keep the card
  • it seems that this game is broken
  • I thought it was fun and unique enough; the real-time timing worked nicely
References (from this video)
No references stored for this video.
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