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Century: Golem Edition – Eastern Mountains box art

Century: Golem Edition – Eastern Mountains

Game ID: GID0063819
Game Info
Year
2019
Collection
Ratings
Creator Score
Expansions & Family
Mechanic profile
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Vibe profile
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Description

Return to Carvania in the follow-up to Century: Golem Edition.

In Century: Golem Edition – Eastern Mountains, players resume their roles as crystal traders and are now out exploring the Carvania mountain ranges and associated valleys seeking to establish a trade network.

Century Golem: Eastern Mountains reimplements Century: Eastern Wonders but with vivid manga-inspired art. Explore the new gameplay elements and combine this game with Century: Golem Edition to play the unique game "The Call for Adventure."

Description

Return to Carvania in the follow-up to Century: Golem Edition.

In Century: Golem Edition – Eastern Mountains, players resume their roles as crystal traders and are now out exploring the Carvania mountain ranges and associated valleys seeking to establish a trade network.

Century Golem: Eastern Mountains reimplements Century: Eastern Wonders but with vivid manga-inspired art. Explore the new gameplay elements and combine this game with Century: Golem Edition to play the unique game "The Call for Adventure."

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video lBxoGEtGTdE Meeple University Rules Teach
video_pk 70250 · mention_pk 167176
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game plays two to four players competitively.
  • On each turn players will move their wagon one space or further by leaving behind a crystal on any spaces skipped.
  • The main feature of the game is in setting up a network of trading outposts at the mountain spaces allowing the player to engage in the printed trades.
  • The first player to build in a location does so for free.
  • The game ends at the end of the round in which one player has collected four golem tokens.
  • Eastern mountains is the second game in the Century Golem Edition series.
  • And that's what to expect from Century Golem Edition Eastern Mountains.
  • hybrid form of play called the call for adventure.
References (from this video)
No references stored for this video.
Video lBxoGEtGTdE Meeple University Rules Teach at 0:53 sentiment: positive
video_pk 70250 · mention_pk 353467
Meeple University - Century: Golem Edition – Eastern Mountains video thumbnail
Click to watch at 0:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Supports 2-4 players with a competitive dynamic.
  • Estimated playtime of 30-45 minutes, with light to medium complexity makes it approachable.
  • Builds a network of outposts that enables a coherent, relatively easy-to-traverse trading route.
  • Engine-building bonuses can increase replayability and strategic depth.
Cons
none
Thematic elements
  • Trading network with crystals and golems
  • Eastern Mountains
Comparison games
  • Century Eastern Wonders (Spice Road series)
Mechanics (from transcript analysis)
  • Engine Building: Efficiency — Endgame engine-building bonuses can increase actions like movement length or harvest value.
  • Engine-building benefits — Endgame engine-building bonuses can increase actions like movement length or harvest value.
  • Golem activation and scoring — Golem tokens are collected and used for scoring; at end of the game, points come from golems, outpost bonuses, and any leftover crystals.
  • Harvest action — Visiting locations can yield harvest actions, which simply result in gaining crystals (e.g., two yellow crystals).
  • Outpost-building at mountain tiles — When visiting a mountain tile, a player may build a trading outpost there; the first player to build in a location does so for free, while future players must spend crystals depending on the number of outposts already there.
  • Printed trades via outposts — Once an outpost is present, a player may make the printed trade in crystals at that location; trades may be made multiple times on the same turn.
  • Wagon movement on a track — On each turn players will move their wagon one space or further by leaving behind a crystal on any spaces skipped.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game plays two to four players competitively.
  • On each turn players will move their wagon one space or further by leaving behind a crystal on any spaces skipped.
  • The main feature of the game is in setting up a network of trading outposts at the mountain spaces allowing the player to engage in the printed trades.
  • The first player to build in a location does so for free.
  • The game ends at the end of the round in which one player has collected four golem tokens.
  • Eastern mountains is the second game in the Century Golem Edition series.
  • And that's what to expect from Century Golem Edition Eastern Mountains.
  • hybrid form of play called the call for adventure.
References (from this video)
No references stored for this video.
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