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Century: A New World box art

Century: A New World

Game ID: GID0063804
Game Info
Year
2019
Players
2-4
Age
8+
Playtime
45 min
Collection
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Description

Century: A New World is the third and final installment of the Century series from designer Emerson Matsuuchi.

Century: A New World sends players to the Americas at the dawn of the 16th century. Braving the wilderness, players are forced to explore new lands, trade with local inhabitants, journal their findings, and hunt/gather to survive! The game integrates the compelling and incredibly fun resource trading mechanisms found in the Century series with a worker placement mechanism with a twist!

Century: A New World may be combined with Century: Spice Road or Century: Eastern Wonders or both for all new mixable games.

Description

Century: A New World is the third and final installment of the Century series from designer Emerson Matsuuchi.

Century: A New World sends players to the Americas at the dawn of the 16th century. Braving the wilderness, players are forced to explore new lands, trade with local inhabitants, journal their findings, and hunt/gather to survive! The game integrates the compelling and incredibly fun resource trading mechanisms found in the Century series with a worker placement mechanism with a twist!

Century: A New World may be combined with Century: Spice Road or Century: Eastern Wonders or both for all new mixable games.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 8 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–10 of 10
Video mrvhGXQRb7c Rolling Dice & Taking Names Discussion at 2:13:02 sentiment: positive
video_pk 94954 · mention_pk 260423
Rolling Dice & Taking Names - Century: A New World video thumbnail
Click to watch at 2:13:02 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Third game in the Century trilogy.
  • Designed by Emerson Matsuuchi.
  • Expected to be more substantial in gameplay while maintaining a short playtime.
Cons
  • Does not contain dice.
Thematic elements
Comparison games
  • Century: Spice Road
  • Century: Eastern Wonders
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The fashion world being a magnet
  • I've never seen Devil Wears Prada you're dead to me
  • this is a heavy euro I'm not talking like an imperial settlers he said this is a heavy crunchy euro heavy euros kind of have a niche market
  • The art of those units that is so flippin cool
  • there's going to be an Alexis skill such that there's going to be a standalone case that's narrated and handled by an Amazon Alexa its k-6
  • this is to me personally I think this is trailblazing if other publishers don't see this going on and doesn't duplicate this they're crazy
  • I think to this day that's - this is still one of my favorite two-player board games of all time
  • The boxart for academics the art of those units that is so flippin cool
  • I love economic games any I don't know why because it is so dry it is dry when you've got a market and you have a supply and demand and you drive up the price you drive down the price that sounds so boring to people when you explain it but I love love those games like stockpile
  • The flowchart for how to play raccoon Tycoon which by the way if it's approved by bgg you should see it out there
  • money is secret and if you had a bunch of stacks of coins and things like that it's not as easy as taking those paper bills fanning them out under the table to count them real quick versus a bunch of little tokens that you need to do
  • The game ends when two out of the three items are void in other words the towns the railroads or the building tiles two out of the three have to be void before the game will end
  • this game blew me away it is simple to play your flowchart is amazing
  • Raccoon Tycoon top game for 2019 yes it's February imagine that
  • it's always a fun tradition for us each year
  • I can't believe it's our fourth annual fourth annual squirrely award I know I can't believe you came up with this four years ago amazing
References (from this video)
No references stored for this video.
Video xKUNKmgdB6I Rolling Dice & Taking Names Discussion at 34:19 sentiment: positive
video_pk 94844 · mention_pk 259556
Rolling Dice & Taking Names - Century: A New World video thumbnail
Click to watch at 34:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • More complex than previous Century games
  • Introduces worker placement
  • Can be combined with other Century games.
Cons
none
Thematic elements
Comparison games
  • Century: Spice Road
  • Century: Golem Edition (implied by sailing the seven seas reference)
Mechanics (from transcript analysis)
  • Card Drafting — Implied through the trilogy's mechanics, likely involves drafting cards or actions.
  • Inter-game Integration — Can be mixed and matched with the other two games in the Century trilogy.
  • Set Collection — Similar to previous games, involves collecting sets of resources/cubes.
  • Worker Placement — Introduces worker placement as a core mechanic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is gonna be one of my games of 2019
  • The resources expire over time so the body parts go bad they decay
  • China refused to release this because they said Taiwan's never been a free country we've owned this country and they said it's just fiction it's not real it's not historical
  • If you like Twilight Struggle this has that feel in less than an hour
  • I don't consider just flipping pages in a rule book I expect them to be there
  • Leviathans is a game that they originally came out with...
  • The mechanics of the combat and everything was one of the best things I've ever seen done with like a 12-sided die.
  • This is a war war two themed game where one person places Germans one person places Americans and you have a scenario book that each game is gonna be based on one of the scenarios with the netbook that scenario book contains a map that shows how to lay out the tiles that are included in the game that ladies are basically terrain each of you are gonna put tokens on the board as described by the scenario and that's the units that you use during the game this is basically a deck builder which Tony and I really like as the scenario at the beginning of game says you're going to build your deck by putting in two scouts or maybe two riflemen or maybe two machine gunners and the squad leader stuff you build your deck like that and then all those guys are available in supply at that point each of you draw four cards each card has an initiative number on the top you're gonna bid to see who gets to go first guess what the best card has the highest number but once you bid on that using that card you can't use it for the rest of the term at that point you're gonna play all three cars like a regular deck builder in each of the cards have multiple functions like there's the Scout card which allows you to move into an area and Scout to an area that you haven't been before but when you do you have to take fog of war which is a card that clogs up your hand or you can have the rifleman who's maybe good at attacking or maybe taking over control points which is the ultimate goal each side has a certain number of control points that you're trying to take over when you do combat you roll dice and you resolve based on the dice roll and if you can exceed their armor and the distance they are from you you take damage and this is one of the really cool parts when you take damage the token doesn't come off the board first what you do is you go through your hand or your discard pile of your deck trying to find a copy of that card and it comes out of the game if your deck contains nothing of that card then that chip comes off the board and the only way to get it back is by using a bolster action which you actually also use to add cards to your deck so you're building the deck over time you're playing a regular deck builder head-to-head matchup World War two theme loved it and I would re-emphasize that love it part that's right in my wheelhouse on theme I love the world war two I enjoyed the aspect of a deck builder I enjoy the strategy of it positioning of it various tiles provided various defense is very important for you to keep them play as you're building this game out and trying to achieve your ultimate objective based on the scenario the fog of war adding the crud to your hand and how you have to get rid of that all that's an important aspect it's got that deck builder mentality for me Marty the initiative was a huge Pro I like that part of any of those types of games of use it's been in other games I've played where the better cards have the higher number so you really need to know do I want to get rid of that hey wait I'm not going to do anything with this guy yeah I can do it initiative was a key Proform and so what's really cool is each of the cards have like I said different units have different actions they can do so when you play a card you got to decide which one of the actions you want to do and then there's two different squads which is cool - it's for like say for example there's a scout and there's a a squad and a B Squad there's a squad leader for each one of those so when you play a squad leader like a and he does a bolster he can only add the a type cards to your deck the squad leader B can only add B type cards to your deck but there's a token for each on the board it is very tactical I think Tony way more tactical than war chest is because you have you these different scenarios that you're trying to achieve the terrain matters like you said some of them have heals if you can get positioned on a hill where you're firing down on somebody you actually have an advantage and every scenario is different and based on actual historical things that happen because come to find out David Thompson's grandfather was in Normandy and he actually has a card of his grandfather in this deck he's one of the platoon sergeants oh very interesting now one thing I'm going to say about the negative of the dice some people say I don't want to roll the dice get over it did you know that that bullet may get struck or lodged in the gun or get deflected you don't know quite that with just normal you know just firing a gun you weren't that gray it was the war it was the rush the adrenaline for me this is gonna be one of my games of 2019 we loved war chest and I didn't think I can find thing else like it debated cuz I love the tokens and everything but man this this actually might be it because the theme is is so on point of what it's trying to do and yeah some people may not like the dice combat you're you're right but see here's the thing there are some units that are better at shooting than others there are some that you can roll multiple dice the scouts you canola or one died positioning matters the closer you can get the better chance you have to hit a hit someone and here's the thing Tony David said hey if this system takes off we have plans for other maybe the Eastern Front who knows maybe bringing in other items and units and machinery the system itself is solid it could be expanded to a lot of different things Tony could they actually win another squirrely for a two-player game of the year I don't know you have to let me play it some more
  • This is gonna be one of my games of 2019.
  • If you liked war chest you owe it to yourself to check this out
  • Southern Fried Gaming Expo is going to be July 12 through 14
  • If you go out to their website Southern Fried gaming expo com they have a list of all the pinball machines and arcade machines
  • I am excited to be a special guest at one of the best name gaming conventions in the United States the southern-fried Gaming Expo
References (from this video)
No references stored for this video.
Video 7lAu7YTlbLM Meeple University Discussion at 23:11 sentiment: positive
video_pk 91528 · mention_pk 245605
Meeple University - Century: A New World video thumbnail
Click to watch at 23:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really like this one out of the century series
  • Favorite
  • I really do like the mechanism here
  • Good one
Cons
  • Can't you use your action points as efficiently as you can because if you're using the popular spaces you've got to spend more people's on it
Thematic elements
  • Resource trading
Comparison games
  • Century: Spice Road
  • Century: Golem Edition
Mechanics (from transcript analysis)
  • Order Fulfillment — It's order fulfillment as well.
  • Worker Placement — Non-competitive worker placement newest worker placement sort of thing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Academy deep water games really good to play a games yeah we freakin yeah this is one of our last ones against the table out of everything we purchased but it's a quick little jewel simple rules deep strategy and quick so I very much recommend this one yep I know that you want to play once you play it feels playing this terran wants to play against her away because I think he's that because I want the game know I was working fun because okay just let me have the last week okay yeah it is quick and fun but I was I got my bad thing I was a little bit late at night and we didn't end up playing good again but we'll definitely play again
  • next is roughly guard position we have the other view for you of this one as well it's a social reduction game yep social reduction sedna Magic the Gathering universe yeah for me we haven't we haven't got a group of people around to play this one yet but I like its idea and I like that it is a biscuit now we've had it yeah because if you've watched a vlog from a couple of months ago I always struggle with the blank slate nature of a game like Avalon or werewolf this one structures things a bit better specific events are going to happen right you can respond to those that's that's what I prefer in a social reduction game and I think this puts it together pretty nicely we really need to get a group together that can play this with us because our normal gaming group is usually four because most games can be played with four so our gaming group is naturally for people
  • next one if it's not you'll play a game trick-taking game called claim by deep water games yep I think like we don't play a lot of trick taking games I played a lot of 503 university but Stella didn't say yeah it's still fun though we'd see the twists with a special power of which sections trying to claim throne yep I think what I would say for this game I've seen a few modern trick-taking games out there and they all have these twists on gaining points in certain ways of trying to get certain cards I like this one because it's not too convoluted each suit has a relatively simple ability that you've got to manage it's not like you know this number does this and this suit gives you that sort of points it's like you know just trying to get suit majorities and each suit has a small ability that doesn't throw the the standards of trick-taking out and so I think this is one of the best design modern tricked design bicycle else hi Scott yep considering I haven't actually played a lot of trick-taking units this one's pretty easy
  • so please a some pads here which is the welcome to expansions oh thank all of those outs away yep so this one's the Easter egg hunts Halloween the bomb shelters they do all change up the game changer game out quite a bit and I think the one that's stood out in my mind we played doomsday and it was the shortest game welcome to with a plague by far because the three the three objectives we were playing just you could complete them all in one street essentially and so we were done so quickly and I did not adjust my strategy I can't even thank you I can't remember we're playing for you this is one of our my favorite go-to when it just have two of us or there many people wanting to play
  • and that's the the Roland rifle Copenhagen alright that's a really good quality Roland right it is currently a diploma filament is on Kickstarter yep yep yeah it's it plays very quickly it has some clear strategies you can go for with different types of colors you get I think they've put together a really good lead and follow Roland right there yeah there's another one as well that is steel prototype which is for plant so they're still in development and they're still changing up the rules changing up the card so it's a little bit like welcome to is this by the same publisher is welcome to which is support against so it we play it once it has got that similar sort of taste - welcome - when you put which one you're gonna do you know which one you're gonna solve face and so on that's very interesting
  • yeah there's another one as well that is steel prototype which is for plant so they're still in development and they're still changing up the rules changing up the card so it's a little bit like welcome to is this by the same publisher is welcome to which is support against so it we play it once it has got that similar sort of taste - welcome - when you put which one you're gonna do you know which one you're gonna solve face and so on that's very interesting
References (from this video)
No references stored for this video.
Video GIpkRS23jXs Getting Games Discussion at 26:17 sentiment: positive
video_pk 91553 · mention_pk 245717
Getting Games - Century: A New World video thumbnail
Click to watch at 26:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Origins is obviously a lot smaller than Gen Con
  • I quite liked it
  • overall I had a good time at origins
  • it's a heavy game with a really neat card and worker placement mechanism
  • I actually quite enjoyed this one
References (from this video)
No references stored for this video.
Video Uu3CZV0LU7g Getting Games Discussion at 8:54 sentiment: mixed
video_pk 91361 · mention_pk 245142
Getting Games - Century: A New World video thumbnail
Click to watch at 8:54 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • light weight
  • tutorial noted as quick
Cons
  • not engaging for the host; he didn't feel compelled to continue playing
Thematic elements
  • light, worker placement with worker bumping
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — players assign workers to actions; sending more workers back out allows reuse later
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I finally decided that it's something that I should try to see how much money I'll actually make
  • it's something I've been putting off for years like literally since I very first started this channel
  • 80% is still well and good enough for me to go ahead with this
  • sound is a bit magical in my old career that I've been doing for like 12 years
  • I am planning on leaving them on as they are right now for the foreseeable future
  • I don't want to flood people's timelines with all these little five to ten minute videos
References (from this video)
No references stored for this video.
Video IjG6cPxxm1w Watch It Played News Segment at 3:51 sentiment: positive
video_pk 88877 · mention_pk 235162
Watch It Played - Century: A New World video thumbnail
Click to watch at 3:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Big box includes all promos
  • Includes new mini-expansion 'Golden Deals'
  • Combines multiple games in the trilogy
  • Increased player count to 5 for the big box
Cons
  • Uncertainty about whether all components are now 5-player
  • Uncertainty about a Golem Edition
Thematic elements
  • spice trading
Comparison games
  • Century: Spice Road
  • Century: Eastern Wonders
Mechanics (from transcript analysis)
  • Card Drafting — The new Mini expansion the golden deals has clear cards with effects on them giving you something new to acquire that you can use to modify the cars you have in play.
  • Set Collection — Century spice Road Eastern wonders and new world.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The heroes and maps are also compatible with regular unmatched so that's cool as well
  • This looks a lot like another here's more game expansion instead of a here's a whole new area you now have to manage.
  • The artwork I think looks awesome
  • I thought writing this script was time consuming well thank you I guess it's a matter of perspective
References (from this video)
No references stored for this video.
Video STcLViqXbcs Meeple University Preview at 1:09 sentiment: neutral
video_pk 64754 · mention_pk 158255
Meeple University - Century: A New World video thumbnail
Click to watch at 1:09 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • exploration and trade in a new world
  • 16th century America
Comparison games
  • Spice Road
  • Eastern Wonders
Mechanics (from transcript analysis)
  • Auto cards via space actions — Four Auto cards can be completed by returning matching goods to the supply, taking the card, and sliding the rest to the left; each card offers points, a bonus effect, and the option to take an end-game scoring tile.
  • bonus resources — Bonuses may grant extra meeples or resources to use later, influencing late-game capabilities.
  • End Game Bonuses — End-game scoring tiles can be taken from a matching stack, providing bonus effects and potential scoring opportunities.
  • end-game scoring tiles — End-game scoring tiles can be taken from a matching stack, providing bonus effects and potential scoring opportunities.
  • End-game trigger — The game ends after one player has taken eight scoring cards.
  • goods upgrading — Upgrading one or more goods to the next most valuable type.
  • Multi-Use Cards — Four Auto cards can be completed by returning matching goods to the supply, taking the card, and sliding the rest to the left; each card offers points, a bonus effect, and the option to take an end-game scoring tile.
  • Trading — Many spaces allow trading in goods to gain a type of goods, upgrade, or engage in a specific trade.
  • trading/goods exchange — Many spaces allow trading in goods to gain a type of goods, upgrade, or engage in a specific trade.
  • Worker Placement — Players place one or more meeples into a space to use it; if unoccupied, place the number shown; if occupied, place one more than the number already present and return any goods.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Century a new world is a continuous worker placement game
  • the game plays two to four players in 30 to 45 minutes
  • The game will end after one player has taken eight scoring cards
  • the new world also comes with components and three sets of rules enabling you to combine the game with either or both of the earlier games in this century series Spice Road and Eastern Wonders
References (from this video)
No references stored for this video.
Video rwsHDOddqoc The Cardboard Herald Event Coverage at 0:29 sentiment: positive
video_pk 9502 · mention_pk 28099
The Cardboard Herald - Century: A New World video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Can be combined with other games in the series
  • Borrows well from Spice Road first iteration
  • Highly anticipated and most talked about at Origins 2019
Cons
  • Likely not the best in series
Thematic elements
  • Spice trade
Comparison games
  • Century: Spice Road
  • Century (series)
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video YBIPZpIrgaU Getting Games Discussion at 10:56 sentiment: positive
video_pk 9364 · mention_pk 27576
Getting Games - Century: A New World video thumbnail
Click to watch at 10:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • accessible entry into worker-placement-like dynamics
  • engaging engine-building via contracts
Cons
  • two-player play can feel short; depth varies with player count
Thematic elements
  • trade, upgrading spices, contracts
  • ancient world with spice economies and new world exploration
  • engine-building through contracts and upgrades
Comparison games
none
Mechanics (from transcript analysis)
  • engine-building via cards — cards give ongoing benefits and influence future actions
  • resource upgrading and contracts — upgrade spices and cash in for victory points via contracts with endgame goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The overall feeling of this game really is that you are growing trees and then removing them and placing leaves down.
  • It's one of the few Roll & Write style games where you can negatively impact your opponents.
  • You are spending money to make money, but machines can give you free actions later on.
  • This is essentially a Ticket to Patchwork vibe with a modern, crunchy decision space.
  • It's a lightweight game that somehow feels dense because of the interactions.
References (from this video)
No references stored for this video.
Video 2pgUozQdOJE Getting Games Playthrough at 0:00 sentiment: positive
video_pk 482 · mention_pk 1402
Getting Games - Century: A New World video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging engine-building with multiple viable strategies
  • Strong, tense player interaction through bumping and blocking
  • Clear endgame scoring with a variety of bonus incentives
  • Solid pacing aided by a refreshable card market
Cons
  • High interaction can lead to analysis paralysis for some players
  • Iconography and terms may be heavy for new players
  • Deck thinning late in the game can speed up play and increase pressure
Thematic elements
  • Exploration, trade, and resource management
  • Colonial era exploration and settlement across a newly discovered land
  • Abstract thematic flavor using resource icons and worker placement
Comparison games
none
Mechanics (from transcript analysis)
  • Card market and unlocks — A row of cards is refreshed each round; players unlock new action spaces and incentives via cards.
  • Discounts via handshake/basket icons — Certain spots grant discounts, defined by icons such as handshake or basket, affecting worker placement cost.
  • End Game Bonuses — Points come from cards, satchel tokens, compass roses, dreamcatchers, and other bonuses at game end.
  • Endgame scoring and bonuses — Points come from cards, satchel tokens, compass roses, dreamcatchers, and other bonuses at game end.
  • Resource conversion and upgrades — Resources can be converted along a chain (e.g., corn -> meat -> tobacco -> fur) with upgrades opening new actions.
  • Resource Management — Resources can be converted along a chain (e.g., corn -> meat -> tobacco -> fur) with upgrades opening new actions.
  • Worker Placement — Players place workers on spots to gain resources and trigger bonuses, with bumping/locking interactions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this card is going to be worth seven points to them at the end of the game
  • this gives you four points at the end of the game
  • final score of 54
References (from this video)
No references stored for this video.
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