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Champions of Midgard box art

Champions of Midgard

Game ID: GID0064468
Game Info
Year
2015
Players
2-4
Age
10+
Playtime
90 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Champions of Midgard is a middleweight, Viking-themed, worker placement game with dice rolling in which players are leaders of Viking clans who have traveled to an embattled Viking harbor town to help defend it against the threat of trolls, draugr, and other mythological Norse beasts. By defeating these epic creatures, players gain glory and the favor of the gods. When the game ends, the player who has earned the most glory earns the title of Jarl and is recognized as a champion of Midgard!

Placing workers allows for the collection of resources and warriors, which players may then send on journeys to neighboring villages or across the sea to defeat monsters and gain the glory they need for victory. Resources are used to carve runes, build ships, and feed your followers. Viking warriors (custom dice) do battle with the myriad enemies the town faces.

Description

Champions of Midgard is a middleweight, Viking-themed, worker placement game with dice rolling in which players are leaders of Viking clans who have traveled to an embattled Viking harbor town to help defend it against the threat of trolls, draugr, and other mythological Norse beasts. By defeating these epic creatures, players gain glory and the favor of the gods. When the game ends, the player who has earned the most glory earns the title of Jarl and is recognized as a champion of Midgard!

Placing workers allows for the collection of resources and warriors, which players may then send on journeys to neighboring villages or across the sea to defeat monsters and gain the glory they need for victory. Resources are used to carve runes, build ships, and feed your followers. Viking warriors (custom dice) do battle with the myriad enemies the town faces.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 57
This page: 7
Sentiment: pos 7 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 51–57 of 57
Video lounB_Yf1N8 BoardGameBollocks Top List at 9:01 sentiment: positive
video_pk 4885 · mention_pk 14532
BoardGameBollocks - Champions of Midgard video thumbnail
Click to watch at 9:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging dice combat
  • expansions add depth
Cons
  • theme can be polarizing
  • some players find it heavy
Thematic elements
  • elder gods and raiding monsters
  • Viking-themed mythic raid adventure
  • episodic adventures with progression
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — combat and encounters resolved with dice
  • dice_rolling — combat and encounters resolved with dice
  • Worker Placement — place workers to gain resources and take actions
  • worker_placement — place workers to gain resources and take actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's very very simple it's a move attack attack move game
  • prepainted Miniatures which is awesome cuz I can't paint
  • Hasbro did try and bring this back on two occasions
  • Beyond the Sun this has been described as Tech Tree the board game essentially
  • the board is very Bland it's sort of like a white and blue aesthetic
  • it's skull and roses an insanely simple concept
  • the meta game that appears out of blue in this game
  • Brass Birmingham has done the unenviable task of converting an already classic game and actually making it better
  • Project Elite is like shooting a load of cocaine coming down off of it and then shooting another load of cocaine
  • the player that spends the most money automatically loses the game
References (from this video)
No references stored for this video.
Video y-eYOfKcZFc The Cardboard Herald Discussion at 0:00 sentiment: positive
video_pk 4138 · mention_pk 12125
The Cardboard Herald - Champions of Midgard video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Sages Hut action offers dual benefits: predictability for end-game scoring and visibility into upcoming journey cards for forward planning.
  • A robust central economy that emphasizes cash flow to secure early access to workers and accelerate engine development.
  • Reroll tokens provide a meaningful fail-safe, reducing the sting of bad dice rolls in crucial moments.
  • Careful dice allocation and target selection in battles encourage strategic thinking and risk management rather than brute aggression.
  • Expansions add variety and fresh strategic dimensions that extend the game’s replayability.
Cons
  • Dice luck can disproportionately influence outcomes, potentially punishing poor rolls beyond player control.
  • Treacherous journey cards may derail otherwise solid plans if players fail to anticipate or mitigate them.
  • Troll toll mechanics can be frustrating if players are forced to shoulder negative points due to token scarcity.
  • The depth and rules of expansions can raise the learning curve, making it less accessible to new players without a longer teaching phase.
Thematic elements
  • cooperative-leaning engine-building with competitive scoring, Norse mythology flavor, and monster encounters
  • Viking-inspired fantasy setting focused on village survival, monster defense, and mythic questing
  • procedural, scenario-driven play with emphasis on risk management, journey cards, and expanding expansions
Comparison games
none
Mechanics (from transcript analysis)
  • Combat: Dice — Encounters are resolved with dice that have Attack, Defense, and Special faces. The balance of luck and mitigation through supporting dice and shields determines how safely a player can clear monsters and proceed through rounds.
  • Dice combat — Encounters are resolved with dice that have Attack, Defense, and Special faces. The balance of luck and mitigation through supporting dice and shields determines how safely a player can clear monsters and proceed through rounds.
  • Expansions integration (Dark Mountains and Valhalla) — Expansions introduce new journeys, monsters, and rule variants that deepen strategy, alter pacing, and require players to adapt their engine-building and risk management decisions.
  • Journey cards — Treacherous journey cards are revealed and faced as the game progresses. They introduce risk, penalties, or rewards that can dramatically alter a player’s footing, especially if not anticipated by prior planning.
  • Re-Rolling and Locking — Reroll tokens provide a critical safety net that can dramatically shift outcomes in key battles. They reduce the likelihood of catastrophic results from single dice rolls and help salvage poor luck.
  • Reroll tokens — Reroll tokens provide a critical safety net that can dramatically shift outcomes in key battles. They reduce the likelihood of catastrophic results from single dice rolls and help salvage poor luck.
  • Troll Toll / shame tokens — When trolls are left unchecked, players accumulate shame tokens that translate into negative points. The mechanic incentivizes engagement with trolls at the right time to maximize end-game points, rather than skipping them completely.
  • Worker Placement — Players place workers on a central action economy to gain resources, unlock future actions, and grow the engine. The central spot is a resource gatekeeper that creates a cascading cost curve for hiring more workers and accessing better abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • five quick tips that anyone can employ in order to up your game when it comes to champions of midgard
  • the sages hut action does two main things for you: one it's going to give you cards that you can anticipate bonus point scoring by the end of the game and if you can have a bunch of those by the end of the game then even better and it also gives you the ability to look at those journey cards so you can anticipate what you're going to have to face if you go along particular journeys
  • do not sweat the troll toll
  • the first objective that you should really have like any worker placement game is to get more workers and the only way that you're getting more workers in this game is by going to that central action spot where you have to spend a descending amount of money
  • drouggers are going to be your main source of income make sure that you are targeting them early and acquiring the money in order to be able to get that worker
  • it's cheaper if you wait till later game but saving one or two bucks isn't nearly as much of a savings as being able to have an extra worker much earlier on in the game
  • you really want to send into that battle is just one person who you're going to accept that they're going to die
  • have at least one reroll token
References (from this video)
No references stored for this video.
Video 2PUkzR5jBTU Our Family Plays Games Top List at 0:00 sentiment: positive
video_pk 3565 · mention_pk 10582
Our Family Plays Games - Champions of Midgard video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging combat and monster encounters
  • Strong thematic flavor with Viking mythology
Cons
  • Requires the Valhalla expansion for best balance
  • Can feel bloated with many expansions
Thematic elements
  • raiding, exploration, and monster combat
  • Viking age, coastal town besieged by monsters
  • mythic saga with dice-driven combat
Comparison games
  • Lords of Waterdeep
  • Raiders of the North Sea
Mechanics (from transcript analysis)
  • Combat: Dice — Combat and encounters driven by dice rolls and upgrades.
  • Dice combat — Combat and encounters driven by dice rolls and upgrades.
  • Worker Placement — Place workers to gather resources and set up expeditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love worker placement games.
  • The spice must flow.
  • This stream is about the top 20 worker placement games and we love them all.
References (from this video)
No references stored for this video.
Video 88-tbzFx5ew BoardGameBollocks Top List at 1:05 sentiment: positive
video_pk 2667 · mention_pk 7834
BoardGameBollocks - Champions of Midgard video thumbnail
Click to watch at 1:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic integration with Viking mythology
  • solid and approachable worker-placement core
  • expansions recommended to add depth
Cons
  • core game can feel a bit bare without expansions
  • borrows from other games within the genre
Thematic elements
  • Viking mythology and raiding
  • Viking-era exploration and raiding on a mythic board
  • mythic realism with heroic quests and monster encounters
Comparison games
  • Reavers of Midgard
Mechanics (from transcript analysis)
  • combat_and_monster_encounters — Participation in battles against mythological creatures using resources and dice-based resolution.
  • Combat: Dice — Participation in battles against mythological creatures using resources and dice-based resolution.
  • pillage_and_questing — Raiding, questing, and faction-driven progress to gain victory points and capabilities.
  • Worker Placement — Players place workers on a shared board to take actions such as exploring, welcoming ships, gathering resources, and initiating raids.
  • worker_placement — Players place workers on a shared board to take actions such as exploring, welcoming ships, gathering resources, and initiating raids.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Don't sit in the bath with your toaster
  • If you're new here, consider subscribing to this channel
  • pigs in blankets look like the wolf cogs
  • this is a frantic time
References (from this video)
No references stored for this video.
Video MlyMZNs2Ots Before You Play Discussion at 2:07 sentiment: positive
video_pk 2265 · mention_pk 6575
Before You Play - Champions of Midgard video thumbnail
Click to watch at 2:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unexpected euro feel and depth
  • accessible yet strategic
  • strong thematic vibe
Cons
  • some luck in dice outcomes
  • theme can mislead players at first glance
Thematic elements
  • team-based survival and raiding with dice-driven conflict
  • Viking-age fantasy world with mythic overtones
  • mythic, heroic, village- and raid-focused
Comparison games
none
Mechanics (from transcript analysis)
  • Dice-driven combat — combat outcomes and resource generation are influenced by dice rolls
  • Worker Placement — players assign workers to actions to gain resources and enable events
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a net extreme positive
  • the stress that i was experiencing in my job is completely gone
  • there are no weekends when you work for yourself
  • the discovery aspect of content creation
  • learning multi-cam editing changed my life
  • we call games three times a year for the math trades
References (from this video)
No references stored for this video.
Video XqBaGBbvIKk The Cardboard Herald Top List at 5:41 sentiment: positive
video_pk 543 · mention_pk 121493
The Cardboard Herald - Champions of Midgard video thumbnail
Click to watch at 5:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cohesive integration of multiple sub-expansions
  • adds a lot of thematic flavor and new avenues for strategy
Cons
  • some players may prefer the base set without extra modules
Thematic elements
  • dice-driven, adventurous exploration and combat
  • Viking-age world with mythic flair
  • pulsing, campaign-like expansion feel
Comparison games
  • Champions of Midgard (base game)
Mechanics (from transcript analysis)
  • dice chucking — combat and actions driven by dice with expansion-specific dice variants
  • Worker Placement — classic resource and action allocation with new options from the expansion
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's science everybody
  • it's absolutely going to be etched into stone for time immemorial
  • this is the definitive totally objective irrefutable list
  • the legitimate peak of expansion mountain
References (from this video)
No references stored for this video.
Video npUKnnaGyRc Our Family Plays Games Discussion at 13:04 sentiment: positive
video_pk 23 · mention_pk 52
Our Family Plays Games - Champions of Midgard video thumbnail
Click to watch at 13:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent dice rolling mechanics
  • Expansions significantly enhance gameplay
  • Valhalla expansion adds depth
  • Fun and engaging
Cons
  • Often compared unfavorably to Lords of Waterdeep but holds its own
Thematic elements
  • viking fantasy
  • Norse mythology
  • combat
  • adventure
Comparison games
  • Lords of Waterdeep
Mechanics (from transcript analysis)
  • Dice Rolling
  • Push Your Luck
  • push-your-luck
  • Worker Placement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • games don't walk up out of this house it's their favorite they don't they don't go nowhere
  • i tell everybody get the expansion too
  • terra mystica is one of my favorites of my favorite fantasy games
  • i love gloom haven even though i like saying gloom haven but i still i love it
  • the artwork although it's scary it's it's beautiful absolutely beautiful
  • that's the way to play that yeah you can play it at any time
  • freedom for the dwarves freedom
  • that's fantasy and i agree with that's fantasy
  • family i love fantasy games i love fantasy games
  • those are our recommendations on our list yeah what fantasy games we like
References (from this video)
No references stored for this video.
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